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Player Features and Ideas Discussion

 
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A Rumor

Author
Malisia Goodfellow
Science and Trade Institute
Caldari State
#1 - 2014-04-01 19:04:53 UTC
Years ago when I used to play, there was a rumor that ccp was going to make the game were you could actually land on planets, was this just a rumor or was that idea actually in the pipe line, and if so why was it scrapped? I think it would be pretty cool to be able to get out of your ship and walk around on a planet Lol
Jasmine Assasin
The Holy Rollers
#2 - 2014-04-01 19:36:46 UTC
They are going to make it happen...

I believe it's called "DUST 514" but I think it's still a ways off as it's pretty buggy and incomplete right now. Could definitely use some more work before they bring it to PC.
Shocked
Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2014-04-01 20:36:27 UTC
part way down this road the playerbase thought that CCP were neglecting the space side of things to make walking around kind of things.

although many ppl look forward to walking around, they felt that eve is a game in space first and foremost, and that many things need to be fixed, sorted or otherwise fine tuned before continuing along the path of getting ppl walking around.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2014-04-01 21:41:20 UTC
Daichi Yamato wrote:
part way down this road the playerbase thought that CCP were neglecting the space side of things to make walking around kind of things.

although many ppl look forward to walking around, they felt that eve is a game in space first and foremost, and that many things need to be fixed, sorted or otherwise fine tuned before continuing along the path of getting ppl walking around.

OP is talking about PLANETS, not stations.

And yes CCP did promise the ability to walk on planets in EVE. They call it DUST514. Yes its a bait and switch, yes DUSt should have been an EVE expansion instead of its own game floundering in a market already saturated with shooters.

Now this would be all well and good if they were still the same game, just different accounts/systems. but they arent even that, since CCP has already stated there will only be token interaction ebtween the games, since they dont want either game to depend on the other for anything.

so in short, waiting fo DUST to die and be rereleased as an EVE expansion, because it will never survive on its own as any game of significance.
Grayland Aubaris
Aliastra
Gallente Federation
#5 - 2014-04-01 22:18:26 UTC
Pretty bad quality, but this was something that was thrown out there ages ago - which never came to pass Sad

http://www.youtube.com/watch?v=8Pg1dzAvL2M
Catherine Laartii
Doomheim
#6 - 2014-04-02 01:09:58 UTC
Part of what's going on with Dust is they're waiting to release it to PC gamers until they can work out some of the major issues it has. When that happens, it will likely coincide with a large EVE expansion that introduces a lot of things like the space elevators and planet-side guns that have been shown in trailers and hinted at coming by the devs. In all likelihood, this will occur after the rebalancing campaign that's going on, and will probably include a route to integration and expansion of gameplay. An ideal resolution would be having dust be a separate engine that boots along with eve when capsuleers what to hit the ground and shoot things, or fly ships or S/A vehicles to interact with that directly.

I would also like to see ground-based non-combat environments like spaceports with cantinas you can walk around in...walk out from the landing areas (or down the elevator, if they're actually doing the space elevator thing), and interact with NPCs and players on the ground. It would also give CCP the opportunity to expand new agents and corporations by making the equivalent of planet-side operations and services. I can see this being taken in very wonderful directions once the technology catches up in a few years.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2014-04-02 03:23:16 UTC
Nariya Kentaya wrote:

OP is talking about PLANETS, not stations.


derp. i assumed it was an additional promise from the incarna hype days.

catherine laartii wrote:
Part of what's going on with Dust is they're waiting to release it to PC gamers


really? source anyone?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Egravant Alduin
Ascendance Rising
Ascendance..
#8 - 2014-04-02 11:30:47 UTC
Grayland Aubaris wrote:
Pretty bad quality, but this was something that was thrown out there ages ago - which never came to pass Sad

http://www.youtube.com/watch?v=8Pg1dzAvL2M


I think it's the worst quality video I have ever seen in my life.

Anyway for the operator to answer I like it but it's too hard to become reality with current engine and servers.

Feel the wrath of the GECKO!

elise densi
Imperial Academy
Amarr Empire
#9 - 2014-04-02 13:10:57 UTC
landring a super or a titan on a planet would couse severe lag and other issues think about the shadow effects
and probably a landing sequence visual future stuff perhaps
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2014-04-02 13:55:21 UTC  |  Edited by: Daichi Yamato
elise densi wrote:
landring a super or a titan on a planet would couse severe lag and other issues think about the shadow effects
and probably a landing sequence visual future stuff perhaps


titans are supposed to be so massive that they cause devastating gravitational effects if they get too close to a planet.

...i have absolutely no idea where i read that.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

TeeKay Latef
Seraphim Ltd
#11 - 2014-04-02 15:02:54 UTC
Quote:


titans are supposed to be so massive that they cause devastating gravitational effects if they get too close to a planet.



i doubt that, even the earth moon (wich is a really small orbital body) has 7,349*10^22kg, while a titan has around 2.5*10^9kg. Taken its inertia modifier into account (~0.038) its effective mass is only 95*10^6kg.
Little Dragon Khamez
Guardians of the Underworld
#12 - 2014-04-02 15:20:24 UTC
Grayland Aubaris wrote:
Pretty bad quality, but this was something that was thrown out there ages ago - which never came to pass Sad

http://www.youtube.com/watch?v=8Pg1dzAvL2M


that was bait and switch and apparently Hilmar thinks we've already got atmospheric flight in eve as you can fly something around in dust.

If you look at the presentation it's very clearly meant for eve. Hilmar has moved his goal posts to suit whatever contractually obliged work he is doing.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#13 - 2014-04-02 15:24:34 UTC
Catherine Laartii wrote:
Part of what's going on with Dust is they're waiting to release it to PC gamers until they can work out some of the major issues it has. When that happens, it will likely coincide with a large EVE expansion that introduces a lot of things like the space elevators and planet-side guns that have been shown in trailers and hinted at coming by the devs. In all likelihood, this will occur after the rebalancing campaign that's going on, and will probably include a route to integration and expansion of gameplay. An ideal resolution would be having dust be a separate engine that boots along with eve when capsuleers what to hit the ground and shoot things, or fly ships or S/A vehicles to interact with that directly.

I would also like to see ground-based non-combat environments like spaceports with cantinas you can walk around in...walk out from the landing areas (or down the elevator, if they're actually doing the space elevator thing), and interact with NPCs and players on the ground. It would also give CCP the opportunity to expand new agents and corporations by making the equivalent of planet-side operations and services. I can see this being taken in very wonderful directions once the technology catches up in a few years.


Your first paragraph I would like to see, do you have any sources or is this speculation.

Your second paragraph describes SWTOR, which almost everyone agrees is a **** game. I am a fan of avatars but their introduction needs to remain close to the core values and sci-fi of eve. Capsuleers rarely leave their ships, it's a momentous event when they do such as a high level meeting or because there's no other way of accomplishing their goals as described in the exploration prototype. Disconnecting from the pod interface is also a very disorientating and disturbing experience which means that it's highly unlikely to be done for purely social experiences.

Dumbing down of Eve Online will result in it's destruction...

Bimmerman
Penumbra Heavy Industries
#14 - 2014-04-02 18:35:45 UTC
Daichi Yamato wrote:
elise densi wrote:
landring a super or a titan on a planet would couse severe lag and other issues think about the shadow effects
and probably a landing sequence visual future stuff perhaps


titans are supposed to be so massive that they cause devastating gravitational effects if they get too close to a planet.

...i have absolutely no idea where i read that.


Read That Here: http://community.eveonline.com/backstory/chronicles/the-titans/


Also Lore-wise most ships in EVE aside from ships specifically designed to land could not due to the amount tritanium in their hulls which is unstable at atmospheric temperatures.
Nariya Kentaya
Ministry of War
Amarr Empire
#15 - 2014-04-02 18:38:03 UTC
TeeKay Latef wrote:
Quote:


titans are supposed to be so massive that they cause devastating gravitational effects if they get too close to a planet.



i doubt that, even the earth moon (wich is a really small orbital body) has 7,349*10^22kg, while a titan has around 2.5*10^9kg. Taken its inertia modifier into account (~0.038) its effective mass is only 95*10^6kg.

Its not the titan's mass alone, it was the isue of bringing a warp drive big enough to power a titan into an atmosphere that was armageddon-levels of B A D.
Nariya Kentaya
Ministry of War
Amarr Empire
#16 - 2014-04-02 18:39:30 UTC
Little Dragon Khamez wrote:
Catherine Laartii wrote:
Part of what's going on with Dust is they're waiting to release it to PC gamers until they can work out some of the major issues it has. When that happens, it will likely coincide with a large EVE expansion that introduces a lot of things like the space elevators and planet-side guns that have been shown in trailers and hinted at coming by the devs. In all likelihood, this will occur after the rebalancing campaign that's going on, and will probably include a route to integration and expansion of gameplay. An ideal resolution would be having dust be a separate engine that boots along with eve when capsuleers what to hit the ground and shoot things, or fly ships or S/A vehicles to interact with that directly.

I would also like to see ground-based non-combat environments like spaceports with cantinas you can walk around in...walk out from the landing areas (or down the elevator, if they're actually doing the space elevator thing), and interact with NPCs and players on the ground. It would also give CCP the opportunity to expand new agents and corporations by making the equivalent of planet-side operations and services. I can see this being taken in very wonderful directions once the technology catches up in a few years.


Your first paragraph I would like to see, do you have any sources or is this speculation.

Your second paragraph describes SWTOR, which almost everyone agrees is a **** game. I am a fan of avatars but their introduction needs to remain close to the core values and sci-fi of eve. Capsuleers rarely leave their ships, it's a momentous event when they do such as a high level meeting or because there's no other way of accomplishing their goals as described in the exploration prototype. Disconnecting from the pod interface is also a very disorientating and disturbing experience which means that it's highly unlikely to be done for purely social experiences.

Except you have the problem of were slowly wearing away at the empires, capsuleer poweris getting out of control. and literally EVERY major political or military figure with too much power eventually gets full of themselves and does something stupid, like popping down to the pub for a pint.
Little Dragon Khamez
Guardians of the Underworld
#17 - 2014-04-02 20:40:39 UTC
Nariya Kentaya wrote:
Little Dragon Khamez wrote:
Catherine Laartii wrote:
Part of what's going on with Dust is they're waiting to release it to PC gamers until they can work out some of the major issues it has. When that happens, it will likely coincide with a large EVE expansion that introduces a lot of things like the space elevators and planet-side guns that have been shown in trailers and hinted at coming by the devs. In all likelihood, this will occur after the rebalancing campaign that's going on, and will probably include a route to integration and expansion of gameplay. An ideal resolution would be having dust be a separate engine that boots along with eve when capsuleers what to hit the ground and shoot things, or fly ships or S/A vehicles to interact with that directly.

I would also like to see ground-based non-combat environments like spaceports with cantinas you can walk around in...walk out from the landing areas (or down the elevator, if they're actually doing the space elevator thing), and interact with NPCs and players on the ground. It would also give CCP the opportunity to expand new agents and corporations by making the equivalent of planet-side operations and services. I can see this being taken in very wonderful directions once the technology catches up in a few years.


Your first paragraph I would like to see, do you have any sources or is this speculation.

Your second paragraph describes SWTOR, which almost everyone agrees is a **** game. I am a fan of avatars but their introduction needs to remain close to the core values and sci-fi of eve. Capsuleers rarely leave their ships, it's a momentous event when they do such as a high level meeting or because there's no other way of accomplishing their goals as described in the exploration prototype. Disconnecting from the pod interface is also a very disorientating and disturbing experience which means that it's highly unlikely to be done for purely social experiences.

Except you have the problem of were slowly wearing away at the empires, capsuleer poweris getting out of control. and literally EVERY major political or military figure with too much power eventually gets full of themselves and does something stupid, like popping down to the pub for a pint.


Or they get all paranoid and never leave the house that's surrounded by armed guards as so many people want to kill them. Power can become a guided cage for some.

Dumbing down of Eve Online will result in it's destruction...

RoAnnon
Republic University
Minmatar Republic
#18 - 2014-04-02 20:44:36 UTC
Nariya Kentaya wrote:
...something stupid, like popping down to the pub for a pint.


Most of the time, this is the most intelligent thing one can do...

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

elise densi
Imperial Academy
Amarr Empire
#19 - 2014-04-04 10:20:42 UTC
Nariya Kentaya wrote:
TeeKay Latef wrote:
Quote:


titans are supposed to be so massive that they cause devastating gravitational effects if they get too close to a planet.



i doubt that, even the earth moon (wich is a really small orbital body) has 7,349*10^22kg, while a titan has around 2.5*10^9kg. Taken its inertia modifier into account (~0.038) its effective mass is only 95*10^6kg.

Its not the titan's mass alone, it was the isue of bringing a warp drive big enough to power a titan into an atmosphere that was armageddon-levels of B A D.



only normal way is landing a titan would be a base in space to dock at not docking i mean (if useen the movies starship troopers docking)
Beofryn Sedorak
#20 - 2014-04-04 11:30:48 UTC
Little Dragon Khamez wrote:
Your second paragraph describes SWTOR, which almost everyone agrees is a **** game. I am a fan of avatars but their introduction needs to remain close to the core values and sci-fi of eve. Capsuleers rarely leave their ships, it's a momentous event when they do such as a high level meeting or because there's no other way of accomplishing their goals as described in the exploration prototype. Disconnecting from the pod interface is also a very disorientating and disturbing experience which means that it's highly unlikely to be done for purely social experiences.


CCP Addresses the plausibility of Capsuleers being in Dust or Valkyrie in this video from Eve Vegas 2013 (Last October). Enjoy.

https://www.youtube.com/watch?v=4dRlgzE_7FI&index=2&list=PLldrBIEnJ5hPv95uN75sGS_Kwlm7ezUWD
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