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Player Features and Ideas Discussion

 
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[Kronos] Mining Barges and Exhumers

First post First post First post
Author
Gawain Edmond
Khanid Bureau of Industry
#141 - 2014-04-02 11:16:27 UTC
GreasyCarl Semah wrote:
When I first read this I thought it had to be an April Fool's joke like what Blizzard puts out. I guess it isn't. I can't believe you guys are focused on fixing problems that don't really exist. There are plenty of things in this game that need dev attention more than exhumers.



but it must be an april fools it's a pants on head stupid idea not as good as the time they said interbus was going to be moving players stuff around high sec though
Shuka Ra
Doomheim
#142 - 2014-04-02 12:37:51 UTC
Obviously the brain child of a non-miner.

Sandbox - remember that? Who thinks it would be cooler if more people mine ice? Not the majority of miners - ore miners.

Fossie - get the feeling you have to come up with this junk to keep your job or make your job seem worthwhile. Give it a rest.
WouldYouEver HaveSexWith aGoat
Doomheim
#143 - 2014-04-02 12:47:10 UTC  |  Edited by: WouldYouEver HaveSexWith aGoat
I love the changes, but there is one change that absolutely kills me:

- Ore bonuses will be change from higher amounts to lower cycle times.

GAH! This does nothing but nerfs AFK mining. While that is fine in theory, the problem is the same nerf does not apply to ice mining, which is already a far more AFKable activity. This change as such promotes more ice mining and less ore mining due to the increased tedium associated.

We already have a problem with ice mining being too AFKable and thus ore mining being very much a secondary option for most miners. Please reconsider this change.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#144 - 2014-04-02 13:00:49 UTC
So what? What's your problem with AFK-mining? There's also AFK-ratting, AFK-PVPing, AFK-Hauling, AFK-sitting-in-station, AFK-cloaking, AFK-market-trading, etc pp.

Why should the most basic activity of all activities in EVE, the activity that keeps the economy running and provides you with your toys, be less AFK-able than other activities? Why should this incredibly repetitive and monotonous activity require perma-presence of the player? You should, instead, be grateful that someone else does this activity so that you don't need to mine the minerals for each and every ship that you want to fly. It would make some sense, but the flood of tears would exceed biblical dimensions.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

valthyr
Order of the Void Logistics
#145 - 2014-04-02 13:17:44 UTC
Fozzie, It seems that you completely missed the mark on the Procurer. As Most of the other people have posted agree removing the midslot in exchange for an extra low slot is a bad deal. While I can agree that the ability to fit another MLU would be nice I would much rather have the tank that is provided by the 4th mid slot.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#146 - 2014-04-02 13:20:31 UTC
I would say drop the equivalence buff on the retriever and mackinaw by 5%

This way the order for yield goes Covetor>Procurer>retriever
and the orehold goes retriever>Procurer>Covetor
and tank goes Procurer>retriever>Covetor


But this stillleads to an issue
We just swapped Procurer for retriever
Thus I propose that the covetor and Procurer swap places in orehold

This way if we assign points for places, everyone comes out equal in the matrix and thus descisions are based on the situation and not always better
Tor Norman
The Scope
Gallente Federation
#147 - 2014-04-02 13:57:01 UTC
Given the hulk's rather poor PG, how come it's still going to have 4 mids going forward? I'm struggling to think of hulk fits that make full use of 4 mids. 2, sure. 3, at a stretch but 4 seems too much.

I'm no miner, so forgive me if I've missed something obvious.

I talk about EVE trading and general space violence in my blog.

For the ISK and the yarr!

Dave Stark
#148 - 2014-04-02 14:00:08 UTC  |  Edited by: Dave Stark
Tor Norman wrote:
Given the hulk's rather poor PG, how come it's still going to have 4 mids going forward? I'm struggling to think of hulk fits that make full use of 4 mids. 2, sure. 3, at a stretch but 4 seems too much.

I'm no miner, so forgive me if I've missed something obvious.


no you've not missed anything. filling the mids without sacrificing the lows is difficult indeed.

and as soon as you start sacrificing lows, the other ships all immediately become more attractive prospects.
Goldensaver
Maraque Enterprises
Just let it happen
#149 - 2014-04-02 14:08:02 UTC
Alright, a couple things and my opinions on these changes.

Procurer changes: liking the extra yield, loving the speed and locking range increase. I already use these due to the align time and cost, not to mention the tank allowing them to frighten off an Interceptor or two. Especially if they're dumb enough to get in range of my scram and web. The increased drone damage and bay are awesome, really liking the changes overall... except for the lost mid. Now instead of 2x Invuln/web/scram I'll have to run a different setup. No big deal though. All's good. Definitely liking the increased speed though.

Skiff changes: **** yes. Increased drone damage and HP, an extra low slot, enough CPU to use it, more locking range, and more yield. What's not to love? Can't complain at all.

Retriever/Mackinaw changes: I don't use them myself, so can't be bothered to comment too much, but a highsec mining nerf indirectly buffs nullsec mining, so I am okay with this (I think).

Covetor/Hulk changes: the range is nice, the increase to speed is alright, and the 1s buff to align time is cool. Still too damn slow to align to use though, and if caught it doesn't stand a chance against a 'ceptor, let alone the gang following behind him (if you even live that long.)

Overall changes: on the note of yield versus cycle time, I do like the cycle time more as it means less missed cycles, but I don't like how the changes impact crystal use/damage and capacitor use.

I just really want to draw attention to the increased crystal damage thanks to cycle time, and the increased capacitor use. Is this an intentional change?


Other than that, these changes are a buff to my style of play, so no complaints.
Tau Cabalander
Retirement Retreat
Working Stiffs
#150 - 2014-04-02 14:09:49 UTC
Dave Stark wrote:
Maennas Vaer wrote:
If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner!

fit it to your orca; et voila!

... and now you have a gimped Orca instead.

I've long been an advocate of an extra mid-slot on the Orca for a scanner.
Medalyn Isis
Doomheim
#151 - 2014-04-02 14:15:39 UTC
I like the changes, but the hulk and covetor are still not worth using in my opinion.

I like the extra range on mining lasers, and the speed boost. Although I think they should have increased cargo and ore holds, up to the level of the procurer and skiff.

Also the covetor should have 25m3 drone bay instead of 50m3 for consistency.

Procurer and Skiff are very nice, and the change was much needed there.
Dave Stark
#152 - 2014-04-02 14:17:47 UTC
Tau Cabalander wrote:
Dave Stark wrote:
Maennas Vaer wrote:
If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner!

fit it to your orca; et voila!

... and now you have a gimped Orca instead.

I've long been an advocate of an extra mid-slot on the Orca for a scanner.


and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
Ersahi Kir
Brutor Tribe
Minmatar Republic
#153 - 2014-04-02 14:52:00 UTC
Dave Stark wrote:
Tau Cabalander wrote:
Dave Stark wrote:
Maennas Vaer wrote:
If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner!

fit it to your orca; et voila!

... and now you have a gimped Orca instead.

I've long been an advocate of an extra mid-slot on the Orca for a scanner.


and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".


Orcas in null sec mining anoms are lossmails waiting to happen. Having scans isn't worth that.
Dave Stark
#154 - 2014-04-02 14:58:17 UTC
Ersahi Kir wrote:
Dave Stark wrote:
Tau Cabalander wrote:
Dave Stark wrote:
Maennas Vaer wrote:
If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner!

fit it to your orca; et voila!

... and now you have a gimped Orca instead.

I've long been an advocate of an extra mid-slot on the Orca for a scanner.


and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".


Orcas in null sec mining anoms are lossmails waiting to happen. Having scans isn't worth that.


so is a mining ship, for the most part.
Atum
Eclipse Industrials
Quantum Forge
#155 - 2014-04-02 15:00:50 UTC
Others have said it, but it bears repeating: Flying a hulk is still pointless. Without the ability to carry more crystals, any so-called advantage it may have on paper when it comes to ore vs. time is lost flying back and forth to your secure can, POS, station, yurt, or whatever is holding your lenses. The fitting is still gimped, and the tank is laughable. Increasing the laser range is a buff? Puh-leeze. Give it a large ammo bay for lenses and drop the cargo to something like 20m3 (just enough for spare drones or module swaps) so it's obvious that this is a mining ship, and any other use deserves an ALOD.
Kaoraku Shayiskhun
Simple Designs
#156 - 2014-04-02 15:02:33 UTC
Rebalancing != messing with incoming ore... You nerf refining, reprocessing, and now mining ships? Seriously CCP thinks this will force miners to go pvp in 0.0 or what the hell? But hell yeah we got an interface for refining...
Bertrand Butler
Cras es Noster
#157 - 2014-04-02 15:52:42 UTC  |  Edited by: Bertrand Butler
To those that are flying bait procurers and complaining about the slot change, you now have a procurer with more EHP (dual bulkheads+DC), dual webs, scram/long point and bonused drones that can get enormous EHP with durability rigs.

hull tank best tank .-
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#158 - 2014-04-02 15:58:47 UTC
Honestly, the most relevant commentary here may be that we have accumulated just 8 pages of response in 24 hours. Mining has become so irrelevant to most of us that we simply can't be bothered to comment.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#159 - 2014-04-02 16:01:45 UTC
The suggestion of an "Ammo Bay" or specialised hold specifically for mining crystals is actually a very good one.

I am also in the mind set that the only two useful Exhumers are the Skiff and the Mackinaw (and their T1 counterparts). The Hulk doesn't have enough of an advantage in m^3/min over the Mackinaw and it's tank is a little too weak. If the Hulk had the same Ore Hold as the Skiff and the tank of the Mackinaw and a 5-10% buff in m^3/min it would be appealing as a fleet option. Currently. It isn't!
Kenrailae
Center for Advanced Studies
Gallente Federation
#160 - 2014-04-02 16:06:43 UTC
Please do put the mid back on the Procurer.


If you're worried about it having comparatively too many slots, then add a mid to the reti and low to the Cov.

But as the Procurer is designed to operate on it's own in more risky environments, it having an extra slot isn't out of balance. It DOES only have 1 high.

The Law is a point of View

The NPE IS a big deal