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Remove destroying imps or remove the attribute bonus

Author
Fidelium Mortis
Minor Major Miners LLC
#21 - 2011-11-30 15:55:11 UTC
Ancy Denaries wrote:
Risk = Reward.

Risk the implants in PvP = Faster training.
Don't risk them = Slower training.

Working. As. Intended.

Now go away.


This. Now you can even see who's getting popped with the HG slave set. Hopefully they were in long enough to be put to good use.

ICRS - Intergalactic Certified Rocket Surgeon

Velicitia
XS Tech
#22 - 2011-11-30 19:13:35 UTC
Fidelium Mortis wrote:
Ancy Denaries wrote:
Risk = Reward.

Risk the implants in PvP = Faster training.
Don't risk them = Slower training.

Working. As. Intended.

Now go away.


This. Now you can even see who's getting popped with the HG slave set. Hopefully they were in long enough to be put to good use.



but we all know the people who're losing the HG sets are the ones who just bought them, and now think they're badass only to learn real fast that is not the case...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Joe Risalo
State War Academy
Caldari State
#23 - 2011-11-30 19:49:49 UTC
Several of you have played this as if it's a risk vs. reward factor.

However, I don't see it that way.

I see it more as a penalty for pvp'ing.

What I mean by this is that you have to decide to either take slower training times(which can be up to 3 months with a 1 year que) or risk losing expensive training implants in pvp.

To you, you see a risk reward factor.

To me, I see a penatly for pvp.

You can either pvp and lose training time, or you can pvp and lose isk.

Either way, you're losing, and that's not a choice.

It's also not a risk reward factor, cause again, you're gonna lose something reguardless.



Attribute implants aren't worth risking the loss of isk to most players, but at the same time, they're not worth risking the to training time, so it's a lose lose situation and that's not fair.

And to those who say they dont' make that much of a difference, you're wrong.

I recently just swapped jump clones cause I was moving stuff.

While doing so I'm training strategic cruisers lvl 4.

In my clone with +5 implants it took about 4 days 7 hrs.
However, my clones without implants it's going to take 5 days 4 hrs.
That's a 21 hr loss. Factor that over a year and it add up real quick.
We're talking 3 month of a year lost.

So i can either lose 3 months of training or more in a year
OR
I can lose over 600 mil every time I get podded (which is going to be happening a lot more with implants showing up on kms)

that doesn't seem like much of a choice to me.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#24 - 2011-11-30 19:59:45 UTC
Joe Risalo wrote:
Several of you have played this as if it's a risk vs. reward factor.

However, I don't see it that way.

I see it more as a penalty for pvp'ing.

What I mean by this is that you have to decide to either take slower training times(which can be up to 3 months with a 1 year que) or risk losing expensive training implants in pvp.

To you, you see a risk reward factor.

To me, I see a penatly for pvp.

You can either pvp and lose training time, or you can pvp and lose isk.

Either way, you're losing, and that's not a choice.

It's also not a risk reward factor, cause again, you're gonna lose something reguardless.



Attribute implants aren't worth risking the loss of isk to most players, but at the same time, they're not worth risking the to training time, so it's a lose lose situation and that's not fair.

And to those who say they dont' make that much of a difference, you're wrong.

I recently just swapped jump clones cause I was moving stuff.

While doing so I'm training strategic cruisers lvl 4.

In my clone with +5 implants it took about 4 days 7 hrs.
However, my clones without implants it's going to take 5 days 4 hrs.
That's a 21 hr loss. Factor that over a year and it add up real quick.
We're talking 3 month of a year lost.

So i can either lose 3 months of training or more in a year
OR
I can lose over 600 mil every time I get podded (which is going to be happening a lot more with implants showing up on kms)

that doesn't seem like much of a choice to me.


You're comparing extremes. In doing so you forget that everything in eve scales exponentially.

Look at it this way. You can pvp with +2s which are cheap as dirt, marginal risk and still get some benefit. You could risk a bit more and pvp with +3s, though these are still rather cheap. A bit more risk but not much. +4s bring up the risk quite a bit for a mere +1 but...again this is how things in eve scale. And obviously pvping with +5s would basically mean you're ither brain dead stupid or you have a fat wallet. Or you simply don't think you'll lose your pod (high sec warfare).

There is risk/reward here. You risk more isk loss for more gain. That gain however has diminishing returns, like everything in eve. This is how risk/reward works in eve.

PS: If you are relatively intelligent, you could also plan a long skill plan that only uses 2 attributes, thus enabling you to only need 2 implants for an extended period of time.
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#25 - 2011-11-30 20:04:35 UTC
BlackPyro wrote:
Implement it, and watch many industrial chars joining PvP.


HAHAHAHAHA

Oh that was some funny **** right there.
Velicitia
XS Tech
#26 - 2011-11-30 21:06:11 UTC  |  Edited by: Velicitia
Joe Risalo wrote:
Several of you have played this as if it's a risk vs. reward factor.

However, I don't see it that way.

I see it more as a penalty for pvp'ing.

What I mean by this is that you have to decide to either take slower training times(which can be up to 3 months with a 1 year que) or risk losing expensive training implants in pvp.

To you, you see a risk reward factor.

To me, I see a penatly for pvp.

You can either pvp and lose training time, or you can pvp and lose isk.

Either way, you're losing, and that's not a choice.

It's also not a risk reward factor, cause again, you're gonna lose something reguardless.



Attribute implants aren't worth risking the loss of isk to most players, but at the same time, they're not worth risking the to training time, so it's a lose lose situation and that's not fair.

And to those who say they dont' make that much of a difference, you're wrong.

I recently just swapped jump clones cause I was moving stuff.

While doing so I'm training strategic cruisers lvl 4.

In my clone with +5 implants it took about 4 days 7 hrs.
However, my clones without implants it's going to take 5 days 4 hrs.
That's a 21 hr loss. Factor that over a year and it add up real quick.
We're talking 3 month of a year lost.

So i can either lose 3 months of training or more in a year
OR
I can lose over 600 mil every time I get podded (which is going to be happening a lot more with implants showing up on kms)

that doesn't seem like much of a choice to me.


wait, why are you losing 3 months of training?

assuming you're min/maxed for per/will and have +5s in those attributes...

60(32) + 30(26) = 2700 SP/hour

drop to an implant-less clone, 60(27) + 30(21) = 2250 SP/hour.

At the end of 24 hours, you're only down by 10 800 SP. Over the course of a war (7 days), that's 75 600 SP.

a x3 skill takes 26250 SP to reach level 3 (give or take) ... so the real difference of +5 implants to no implants is ~2 rank 3 skills to level 3, and one partially through the L3 training time. Annoying, but not game breaking by any means...

Let's say you have 1week-long war a month in a particular year. You're out a grand total of 907 200 SP over the course of that year. Over the course of that year, you have trained for 40 weeks at 2700 SP/hour and 12 weeks at 2250 SP/hour. You're 22 680 000 SP ahead of where you were at the beginning of this year. 52 weeks of 2700 SP per hour would be 23 587 200 SP.

For PvPing nearly 1/4 of the year (13 wks would be 25%) you're only "missing" 4% of your SP.

That is, you're only 2 weeks behind ... not three months.

While these have differing primary/secondary attributes needed, let's assume you got your 22.6m SP for the year. Across the various categories, that means:

You could have finished off Corporation Management (7.4m), or Drones (22.5m), or electronics (18.1m), or engineering (15.6m), or leadership (15.8m), or Navigation (9.7m), or Planet Management (4.3m), or Social (5.3m), or Trade (8.9m). In a number of cases, you could have finished more than one category.

Looking at Gunnery (45.5m), you'll have nearly half of the skills trained (assuming you're going to L5 on everything) which means you're topped out on at least one (if not two) weapons platforms.

Looking at Industry (24.3m), you're a paltry 1.6 million short of having the entire category completed. Which means you're probably looking at training one or two skills to L5 (or finishing off a L5 skill that's in progress, depending).

Looking at Mechanic (35m), you're over 60% of the way through the category. You're pretty much maxxed out on armour compensation and repair bonuses... probably lacking the capital stuff more than anything.

Looking at Spaceship Command (117m), you'll be a little more than 1/5 of the way through it, so probably maxxed out on one race's subcaps.

edits galore (also, holy **** I can't think straight)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Joe Risalo
State War Academy
Caldari State
#27 - 2011-11-30 21:20:37 UTC
Velicitia wrote:

wait, why are you losing 3 months of training?

assuming you're min/maxed for per/will and have +5s in those attributes...

60(32) + 30(26) = 2700 SP/hour

drop to an implant-less clone, 60(27) + 30(21) = 2250 SP/hour.

At the end of 24 hours, you're only down by 10 800 SP. Over the course of a war (7 days), that's 75 600 SP.

a x3 skill takes 26250 SP to reach level 3 (give or take) ... so the real difference of +5 implants to no implants is ~2 rank 3 skills to level 3, and one partially through the L3 training time. Annoying, but not game breaking by any means...

Let's say you have 1week-long war a month in a particular year. You're out a grand total of 907 200 SP over the course of that year. Over the course of that year, you have trained for 40 weeks at 2700 SP/hour and 12 weeks at 2250 SP/hour. You're 22 680 000 SP ahead of where you were at the beginning of this year. 52 weeks of 2700 SP per hour would be 32 587 200 SP.

For PvPing nearly 1/4 of the year (13 wks would be 25%) you're only "missing" 4% of your SP.


While these have differing primary/secondary attributes needed, let's assume you got your 22.6m SP for the year. Across the various categories, that means:

You could have finished off Corporation Management (7.4m), or Drones (22.5m), or electronics (18.1m), or engineering (15.6m), or leadership (15.8m), or Navigation (9.7m), or Planet Management (4.3m), or Social (5.3m), or Trade (8.9m). In a number of cases, you could have finished more than one category.

Looking at Gunnery (45.5m), you'll have nearly half of the skills trained (assuming you're going to L5 on everything) which means you're topped out on at least one (if not two) weapons platforms.

Looking at Industry (24.3m), you're a paltry 1.6 million short of having the entire category completed. Which means you're probably looking at training one or two skills to L5 (or finishing off a L5 skill that's in progress, depending).

Looking at Mechanic (35m), you're over 60% of the way through the category. You're pretty much maxxed out on armour compensation and repair bonuses... probably lacking the capital stuff more than anything.

Looking at Spaceship Command (117m), you'll be a little more than 1/5 of the way through it, so probably maxxed out on one race's subcaps.


I kinda lost track reading this cause i'm a bit A.D.D.

However, I was looking at it more as a if you were pvp'ing presistantly for a full year.

If you're losing 4% of your sp per year if you pvp in a clone with no attribute implants for 1/4 of the year, then someone who focuses purely on pvp and never has implants on them, then they're losing at least 16% of the SP of a high sec player.

The high sec player typically has very little risks put against their implants, if any at all.

So in that mind, why is it fair that those who prefer to pvp without the risks of losing implants have to for go at least 16% of their SP per year?

Eve gives you the ability to play how you want, via missions, pvp, transport, mining, plexing, incursions, etc. et.c., but yet those who prefer more risky game play either have to forgo 16% or more sp per year, or have to risk millions in isk with implants in order to keep up with what high sec players receive with much less risks.

With skill implants it's much less of a question of whether you're getting the same benefits for less risks, but more a question of are you willing to risk isk for more effectiveness in combat.

You can't put SP bonuses on the same line as skill bonuses because reduced SP gain feels much more detrimental to players than less effective combat capability.
Joe Risalo
State War Academy
Caldari State
#28 - 2011-12-01 04:05:56 UTC
Just went in to change into my primary clone with the +5 implants.

Well, without implants teh training time I had remaining was 5 days 55 minutes.

When I climbed into the clone with the +5's my training que went to 3 days 21 hrs 25 minutes.

That's 1 day 3 hrs and 30 minutes shorter.

I just set up a skill plan that takes 364 days 2hrs 17 minutes...(close to a year)

With plus 5 implants it would be 282 days 10 hrs 18 minutes.

a grand total difference of 81 days 15 hrs 18 minutes.

That's a huge difference for players in Eve.

Basically, that's saying that staying in high sec and using +5 implants until you have the skills for a super carrier will be more beneficial than going to low/null sec and pvp'ing while you try to train for a super.

It's going to take you much longer, or you're gonna have to spend over 600 mil on +5 implants every time you get podded.


Again, this is not to make life easier for anyone or to allow everyone to have max training times without having to buy +5 implants.

I agree with the suggestion because it balances the game for everyone reguardless of what they do, how much risk they undertake, or how new or old they are.

Everyone will train at the same speed reguardless(unless you're remapped obviously).

Those with the most isk should have the benefit of using 5% skill implants in pvp because they've made the money to do so.

However, everyone in Eve is against SP for plexes, neural remaps for plexes, and neural remaps for isk.

Yet no one seems to realize that Attribute implants are exactly that.

It's allowing those with the most isk or less risks to train an extra 80 days or more in SP over what poorer, or less risk averse players can.

I feel that this is fine when it comes to skill implants because they may benefit you in combat effectiveness, but it's not enough to break the game and other players can at least get into that ship in the same amount of time.

However, 2 noobs with cybernetics 5, one noob with +5's and one without cause they can't afford it or they are pvp'ing and don't want to risk 600 mil isk each pod..

Well, the noob being fed via buying plexes, friends giving crap out, or whatever other means is going to have a much greater advantage in the amount of time it takes to get into new ships and become proficient in those ships.

So it's the exact same thing as purchasing SP, or a plex for a remap.....Hell, it's worse than a plex for a remap cause you can at least set a one year que and get the full benefit of a remap...

Risk reward shouldn't apply to SP....
BlackPyro
State War Academy
Caldari State
#29 - 2011-12-27 11:53:15 UTC
What I see here after weeks of comments to this thread is: most of you guys, who are agains my proposition, are already PVP-players.

What I said in my post is, that I want to enable PvP for all thouse people, who are not on PvP yet, because they want not to risk their skilling time. There are ~30% (in my opinion) accounts doing no PvP. Why? Because they don't want to lose skilling time.

Skilling time is an attribute on the out of game level. This has nothing to do with the ingame content. Skilling time is something, we paid for. Skilling time is the only one attribute, which makes us players stay in eve. It separates new players from old players. It is the only one attribute, you can't restore loosed points while just ratting 24h a day. Every skilling minute you loose is lost forever.

So.. I still do my lvl4 missions (which is boring ^^) and some day I will cancel the game. Maybe you're right, this game is nothing for me... :-)
King Rothgar
Deadly Solutions
#30 - 2011-12-27 14:56:19 UTC
This toon has a HG set of slaves, talismans, crystals and a +5 attribute set. All of them are loaded up with 5% hardwirings too. This toon does not enter high sec except to gank hulks. I've paid a steep price to gain advantages in both combat and training speed. I risk them every time I undock and though I don't get podded often, it does happen. I don't fly what I can't afford to lose (or do without) and you shouldn't either. That is the nature of this game and that's precisely why I play it. Unlike every other MMO I know of, this is the only one where you can actually lose stuff.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Velicitia
XS Tech
#31 - 2011-12-27 15:35:33 UTC  |  Edited by: Velicitia
Joe Risalo wrote:
=
However, I was looking at it more as a if you were pvp'ing presistantly for a full year.

If you're losing 4% of your sp per year if you pvp in a clone with no attribute implants for 1/4 of the year, then someone who focuses purely on pvp and never has implants on them, then they're losing at least 16% of the SP of a high sec player.



Really, if you're at the point that you're 24x7 PVP, you probably have a set of HG Slaves or HG Crystals in your head anyway. Not to mention the other hardwirings in slots 7-10 (assuming you have the slot 6 omega implant).


+5s get you 2700SP per hour (32/26 on your attributes)
+3s (HG Crystal/Slave) get you 2520 SP/hour (30/24 on your attributes), as well as shield/armour bonuses.

52 weeks of training with +5s is 23 587 200 SP.
52 weeks of training with +3s is 22 014 720 SP. 1 572 480 fewer SP (7% less)
52 weeks of training with nothing (but still remapped) is 19 656 000 SP. 3 931 200 fewer SP than +5s (17% less)

So, someone with +5 implants has a 7% advantage over +3s, or a 17% advantage in SP/year over no implants.

Here's a breakdown of what that means in a skill plan. For this plan, we're taking Large (Turret) Specialisation to 5, for all six platforms. The toon already has the skills to get one system to 5 with no training other than small/med specialisations to 4 (i.e. already has small/med/large turret to level 5).

With no implants, and a full remap, this takes 353 days. It takes 294 days with a full set of +5s, or 315 days with a +3s. Now, if the no implant toon has only 294 days, they are ONLY missing L5 specialisation in two platforms -- let's say Large Rails, and Large Blasters (because well, the pilot doesn't like flying Hybrid boats). If you have +3s, you're only missing one of those two. If you're in something that uses hybrids for some reason, you're only 2% less effective than the guy with +5 specialisation.


Battleclinic thinks I'm at 82 million SP (and yes, I suck at combat Oops)
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Velicitia

I have 60m (well, actually I'm ~10d from 60m). At this point in my career, the "missing" 22 million SP is a few percent difference in tanking (maybe 5% or so) or DPS (up to20% comparing all LV5 with T2 guns/ammo vs my skills with T1 guns/faction ammo. Both with T1 guns/faction ammo, the difference is 4%) from someone who has that 20m SP, and a degree of versatility in whose ships I can fly.

It really isn't the end of the world that I'm "behind" in that regard.

edit forgot the "TL;DR" right here --> It's not a big deal to train a little slower. a single level in a skill is usually 3-5% difference in tank/DPS.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Petrus Blackshell
Rifterlings
#32 - 2011-12-27 18:44:03 UTC
Velicitia wrote:
~ lots of stuff ~


What she means in a tl;dr is "it's not that big a deal".

Most of that extra SP goes into level V skills, which (with some exceptions like Drone Interfacing, Battlecruisers, Destroyers, etc) don't supplement your efficiency that much.

I have never used any learning implants (I get podded too often), and can fly ships just as competently as other players my age. I have often beaten characters much older than mine in PvP, as well.

I'm not saying using implants is bad per se, but that people who don't use characters because they're training are a bit foolish.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tenris Anis
Schattenengel Clan
#33 - 2011-12-27 19:59:56 UTC  |  Edited by: Tenris Anis
.

Remove insurance.

Tenris Anis
Schattenengel Clan
#34 - 2011-12-27 20:11:52 UTC  |  Edited by: Tenris Anis
Why not use jump clones and low quality imps for your pvp adventures?

Joe Risalo wrote:

So i can either lose 3 months of training or more in a year
OR
I can lose over 600 mil every time I get podded (which is going to be happening a lot more with implants showing up on kms)


OR
You can lose about 36 Million because you just use two standard imps, you lose with that way instead of 3 months only about 18 days per year compared to improved grade imps (Improved imps have about 20% advantage against those cheap standard imps). Which means you start only losing training after you would got those days wasted for cybernetics V, which will take some time already. And your 3 months are already an extragation, which means those 18 days will become even less.

There is no reason at all to spend isk on a full implant set if you do only need 2 attributes at a time. You are free now to send me two billion isk for all those money I have saved you. No need to thank me besides sending isk.

Seems to me that this is not a question of risk vs reward but just common sense.

Remove insurance.

Xorv
Questionable Acquisitions
#35 - 2011-12-27 20:35:31 UTC
Joe Risalo wrote:
Several of you have played this as if it's a risk vs. reward factor.

However, I don't see it that way.

I see it more as a penalty for pvp'ing.


I actually agree with this, but I think the solution is to reward PvPing and make those that avoid PvP with a head full of expensive implants vulnerable.

Ability to harvest Implants from corpses is the solution.
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