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Please clarify CCP - Infinite FW plex spawning???

Author
Bad Messenger
Rehabilitation Clinic
#21 - 2011-11-30 20:35:08 UTC  |  Edited by: Bad Messenger
Hirana Yoshida wrote:
Bad Messenger wrote:
...So if you can kill enemy every time they wont get plexes, so now pvp is the main point, not who has will to orbit button....

Why do you think that will happen all of a sudden when all that has been done is make the turd bigger?

The system itself is still broken, the plexing alts will still run for the hills and systems will now fall so fast that any sort of organized counter is out of the question.

Fits in very nicely with established medium-large sized corps (like PERVs of old) that doesn't have to rely on the rag-tag militia for fire support but for plexing in general the constant plex spam benefit only the alt abusers.
You were involved with the great PERV minnie alt showcase weren't you .. the one where you proved beyond a shadow of doubt just how stupid the whole thing is in it current form? How can you, with a straight face, say that more of the same is good in any way, shape or form?


Anyone could have prevented our alt crusader by doing pvp and killing us and alts. We made anhk to stop standing plexing by killing her enough. Problem was that not many was capable to kill PERVS in plexes so alts could do their job.

It is pvp that matters nothing else. Take control of area, do scouting and kill all plexers. Then take plexes if you want, there is always people who want to take plexes if others protect them from pvpers.

So creating organisation that can handle 24/7 all what is needed, can defend and take all systems, no matter what bugs, exploits , npc advantage etc there is. Now one man can't do much, side who gets best organisation will 'win'. And best thing is it is not timezone issue anymore on any way. You have to control system at least 2/3 time to get it.
Hirana Yoshida
Behavioral Affront
#22 - 2011-11-30 20:59:21 UTC
Bad Messenger wrote:
...So creating organisation that can handle 24/7 all what is needed, can defend and take all systems, no matter what bugs, exploits , npc advantage etc there is. Now one man can't do much, side who gets best organisation will 'win'. And best thing is it is not timezone issue anymore on any way. You have to control system at least 2/3 time to get it.

Theoretically perhaps, but in reality you will still see a big boost from DT shuffle as it can represent several hours worth of plexes and no amount of 23/7 organization can "counter" sheer numbers. The amount of plexers that even exist in the various militia's is fairly low (not counting alts) and with the whole thing still being an exercise of "whatever, I'll do misisons" the numbers will not increase.

No change made to plexes* have provided an increase in combat within said plexes .. Ever! What they have done however, is add even more outrageous abuses to the list of things that must be done to plex "effectively" .. increasing the number of plexes, even if spread out across TZ's will not change this in any way, human nature simply won't (and can't) allow it.

The change makes no sense without an almost complete overhaul of the entire plexing system/concept .. but if that was/is on the table then pushing this crap out first is done either out of malice/contempt or sheer ignorance of what and how it works.

*Can actually only think of one ever made, faster position reset of NPCs, rest have been bug squashes.

Bad Messenger
Rehabilitation Clinic
#23 - 2011-11-30 22:21:50 UTC
Hirana Yoshida wrote:
Bad Messenger wrote:
...So creating organisation that can handle 24/7 all what is needed, can defend and take all systems, no matter what bugs, exploits , npc advantage etc there is. Now one man can't do much, side who gets best organisation will 'win'. And best thing is it is not timezone issue anymore on any way. You have to control system at least 2/3 time to get it.

Theoretically perhaps, but in reality you will still see a big boost from DT shuffle as it can represent several hours worth of plexes and no amount of 23/7 organization can "counter" sheer numbers. The amount of plexers that even exist in the various militia's is fairly low (not counting alts) and with the whole thing still being an exercise of "whatever, I'll do misisons" the numbers will not increase.

No change made to plexes* have provided an increase in combat within said plexes .. Ever! What they have done however, is add even more outrageous abuses to the list of things that must be done to plex "effectively" .. increasing the number of plexes, even if spread out across TZ's will not change this in any way, human nature simply won't (and can't) allow it.

The change makes no sense without an almost complete overhaul of the entire plexing system/concept .. but if that was/is on the table then pushing this crap out first is done either out of malice/contempt or sheer ignorance of what and how it works.

*Can actually only think of one ever made, faster position reset of NPCs, rest have been bug squashes.



Tactic with old after dt system was that you take all plexes after down time, then if enemy want to counter they have to move plexes from other systems to get those possibly to spawn target systems.

Now you can forget that, there will be plexes on target system on any time. So taking meaningless plexes from uncontested systems is practically over. So unskilled alts are only good to operate on systems where enemy does not have control.

You can still try to ninja defend systems when enemy is sleeping, but easiest way is to kill enemy when possible and prevent their plexing, so ninja defending becames not so important.

If you do not want to take plex you can always kill enemy and prevent him to take that, plexes will be like a honey pots in important systems.

And if system goes vulnerable you can still try to defend because there possibly will be plexes to take, earlier it was almost impossible, usually you had to wait next down time to make it contested again.

Damar Rocarion
Nasranite Watch
#24 - 2011-12-01 07:08:36 UTC
Hirana Yoshida wrote:
Theoretically perhaps, but in reality you will still see a big boost from DT shuffle as it can represent several hours worth of plexes and no amount of 23/7 organization can "counter" sheer numbers. The amount of plexers that even exist in the various militia's is fairly low (not counting alts) and with the whole thing still being an exercise of "whatever, I'll do misisons" the numbers will not increase.


I personally just consider Crucible, in regards to FW, be a nerf bat hitting Damar/Val/Sasawong/the unknown Amarr dude squarely in the ballz Lol

Plexing is now team effort requires corps/militias to do it if there is desire to be successful. Which in turn means I don't particularly have to stress about things anymore in regard to plexing. I use the opportunity to chill for a while and see what direction things go. Because ultimately, no matter how occupancy changes, it can be reversed to either direction within 48h period (unlike the weeks/months it required before this)


Mike Whiite
Deep Core Mining Inc.
Caldari State
#25 - 2011-12-01 13:45:58 UTC
Personaly I don't think it will do, with this change, more work for the same non exsisting reward.

Unlike players with several alts I need to earn the isk I spend on PvP myself, that would mean you become prisoner of the system you're defending / occuping, need to recover every time you log on or start working in corps that can cover 24 hours and like to do nothing more than taking plexes or preventing them from being taken.

For a name in the upper right corner of your screen and a rank that only tells you how long you've been part of plex running.

so within a few weeks everybody is borred with the whole thing and plexing dies as whole, or millitia's turn in big 0.0 sec blobs.

That said I understand that ccp need to remove a so called down time advantage though I don't believe ithis makes it more atracktive to join the millitia.
X Gallentius
Black Eagle1
#26 - 2011-12-02 02:43:37 UTC
Within a couple days you and a couple friends can flip a system. Then either:
1) You go do something else for fun, or
2) The enemy attacks your system and you get to run them out.

And then there's the option of trying to grief the other guys who are trying to flip a system.

Not a bad options in any case. And the one-two days to flip a system isn't as mind numbingly boring as the month long trudge of fighting with alts, etc... that the old system promoted.

In any case, as with everything in Eve, if one side out blobs the other, then there aren't going to be many fun fights - no matter that the potential reward may be.
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