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[Kronos] Nosferatu RoF Buff

First post First post
Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#21 - 2014-04-01 14:44:29 UTC
If you are using the suggestion i made to you at the last player meet as a 1. april joke i will be very sad..

If not, NOS needed more ROF, better anti neut.

BYDI recruitment closed-ish

Shantetha
Brutor Tribe
Minmatar Republic
#22 - 2014-04-01 14:48:17 UTC
waiting till tomorrow to read this, cause today is "Dont believe no one day"
Louis Robichaud
The Scope
Gallente Federation
#23 - 2014-04-01 15:01:15 UTC
This is.... Fiendish.

See, if this was a 100% bonus or something like that, it would be obvious that it's an April fools. Instead it's a reasonable buff. But it could still be a prank!

My interpretation is that the actual April fool prank is releasing it on April first and sowing confusion. A meta prank, if you will Twisted

I blog a bit http://hspew.blogspot.ca

Goldensaver
Maraque Enterprises
Just let it happen
#24 - 2014-04-01 15:13:15 UTC
Sala Cameron wrote:
is FOR REALZ, no April fool.

That's exactly what we'd expect you to say.

[Tinfoil Hattery Intensifies]
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#25 - 2014-04-01 15:16:03 UTC
Maybe just make NOS which transfers cap in % ? Not defined amount.
Harvey James
The Sengoku Legacy
#26 - 2014-04-01 15:35:43 UTC
NOS are still too difficult too fit on most ships that would actually benefit from using them.....

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#27 - 2014-04-01 15:37:09 UTC
if you're looking at the stats on nos, surely you can see that they currently drain half the cap/sec of an easier to fit and more generally useful neut? it kind of sucks that this is the counter to neuts, and you need two of them to counter a single neut.

nos should probably drain the same cap/sec as a neut, and imo they should be pretty easy to fit, since they're just a cap defence module. trying to run a rep off one is pretty much just a joke, even if you buff them.

so yeah, buff is good, but why by such a tiny amount?
big miker
Frogleap Factories
#28 - 2014-04-01 16:05:30 UTC
Interceptors and other frigates will be able to permantly run tackle this way.

Seriously? More buffs to interceptors? Sad
Deeone
Deadspace Zombie Factory
#29 - 2014-04-01 16:18:03 UTC
Speaking of blood raider ships how but giving the skin some love it looks like its covered in poo now not blood......It would be nice to see NOS actually useful again.
Mad Lurker
Alternate Intention
OnlyFleets.
#30 - 2014-04-01 16:19:08 UTC  |  Edited by: Mad Lurker
TrouserDeagle wrote:
Stuff


You're totaly dismissing the fact you have to use cap to run a neut

Target A & B both have 100 cap
Target A neuts B for 45 cap it costs him 33,75 (all 5) to do so
A has 66,25 Cap left
B has 55 cap left
Target B Nos A for +8 cap it cost him -8
A has 58,25 cap left
B has 63 cap left

Unless you have a ship bonused for neuting, a single NOS will be a perfecly good defense against one neut.
Now MAYBE your enemy has fitted for neuting and will be able to inject cap somehow and then it's not any more a single neut, but a ship dedicating several of his slots to apply ewar.

Edit : i used a T1 small energy neut & T1 small nos for these numbers
Gogela
Epic Ganking Time
CODE.
#31 - 2014-04-01 16:22:47 UTC
I hope we're not getting April foolzed. I love the NOS. It would be sweet for it to make a comeback.

Signatures should be used responsibly...

Markku Laaksonen
School of Applied Knowledge
Caldari State
#32 - 2014-04-01 17:04:05 UTC
Arthur Aihaken wrote:
...enhancements to batteries?


You mean make them worth considering ever?

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Phoenix Jones
Small-Arms Fire
#33 - 2014-04-01 17:15:55 UTC
CCP Fozzie wrote:
(sorry about the formatting, but if you copy and paste the text into a spreadsheet it should format correctly):


Upgrade the forums to support tables.

Yaay!!!!

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#34 - 2014-04-01 17:24:01 UTC
Nice

CEO of Lanate Industries

Citizen of Solitude

Harvey James
The Sengoku Legacy
#35 - 2014-04-01 17:28:39 UTC  |  Edited by: Harvey James
Deeone wrote:
Speaking of blood raider ships how but giving the skin some love it looks like its covered in poo now not blood......It would be nice to see NOS actually useful again.


would be nice too see the Bhaalgorn getting a unique model since the cruor and ashimmu does .. i also love the ship skin ... i don't know what your poo looks like .. but it looks like blood to me.. at least when you zoom in .. perhaps its small box icon pic could use brightening up.

on second thought the 2 smaller ones do look rather brown .. gorn is red though

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#36 - 2014-04-01 17:30:41 UTC
Markku Laaksonen wrote:
Arthur Aihaken wrote:
...enhancements to batteries?


You mean make them worth considering ever?


there too difficult to fit ... at least half there fitting requirements .. probably needs a 3rd off really..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#37 - 2014-04-01 19:11:56 UTC  |  Edited by: Capqu
nos is primarily anti-neut, and in that role this is a hella effective buff so thumbs up

edit: im dumb
Crazy KSK
Tsunami Cartel
#38 - 2014-04-01 20:33:19 UTC
I am very concerned that this changed might make it too easy for frigates to hold tackle on bigger ships possibly making it impossible to neut a frigate to loose its tackle
I am all for frigates being used more maybe one day in large scale combat but I don't think this will do any good atleast for small NOS

on med and large it will probably not cause much of a change, ships that already fit NOS will get more cap from it, others will not care
the new blood ships have other much more weighty issues then NOS power

Quote CCP Fozzie: ... The days of balance and forget are over.

Blind Molechild
Corp435116841555354365346
#39 - 2014-04-01 20:51:21 UTC
Quote:
the new Blood Raider ship line.
big miker
Frogleap Factories
#40 - 2014-04-01 22:06:17 UTC
Crazy KSK wrote:
I am very concerned that this changed might make it too easy for frigates to hold tackle on bigger ships possibly making it impossible to neut a frigate to loose its tackle
I am all for frigates being used more maybe one day in large scale combat but I don't think this will do any good atleast for small NOS



Exactly. Not to mention the new cycle times will buff AB's or better yet, dual propulsion frigates too.

Small Diminishing power system draws 9.6 capacitor per cycle per 2.5s.
Now let's say a frigate with maxed skills fits the following mods:

1mn AB II - Consumes 5.5 capacitor per 7.5 seconds
Fleeting Propulsion Inhibitor I - Consumes 3 capacitor per 5 seconds
Faint Epsilon Warp Scrambler I - Consumes 3 capacitor per 5 seconds

11.5 capacitor consumed if you want to run everything permanently.
One small nosferatu would not be enough to run all those 3 modules, but it would allow to run 2 of them at the same time.
A buff like this would mean an even bigger threat for larger ships.

This would mean almost any frigate pilot with a decent fit is able to tackle and hold a larger ship down VERY easy. Yes, they are ment to tackle larger ships but with these changes it almost get's to the point there's no 'skill' involved for tackling. Sure frigates have to deal with light drones and the like. But usually fleets arrive before their tackler get's killed anyways.

Just my 2 cents! Apologies for my English.