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Unanchoring Dead POS's

First post
Author
Sapheni
Black Moon Mining
#81 - 2014-03-31 21:12:12 UTC  |  Edited by: Sapheni
Tippia wrote:
No, you should instead explain the requirements to set up a highsec POS because it sounds like you flunked the exam on that one the first time around — you keep leaving out a very crucial step that's required before the game even allows you to do the stuff you're describing.

We've already discussed standings. Irrelevant.

Tippia wrote:
You mean the ones where I don't say anything about replacing POSes or the effort required to do so? Done and done. The contrivance is all yours.

Oh really. So when you said
Tippia wrote:
Just grind that is soul-crushing and takes ages or costs a ton of money, and which increases in size the more people you involve

You didn't mean that you thought that the initial effort required to set up a POS was in fact a "soul-crushing" grind...
Tippia wrote:
It's only a “problem” because people don't want to use the tools at their disposal for some unexplained reason, even though it's pretty much effortless to do so

...and you didn't think the additional steps required to remove it were "pretty much effortless"?
Doc Fury
Furious Enterprises
#82 - 2014-03-31 21:19:13 UTC  |  Edited by: Doc Fury
Sapheni wrote:

Shall I explain the POS interface because it sounds like you haven't used it. A player, let's call him Lucas Kell, warps to a moon. He selects the control tower in his cargo hold, pushes the 'launch for corp' button, finds and selects it in space, moves a little box around and then selects anchor. That's it. It takes a few button pushes and he now controls that space indefinitely (and probably wants a medal for his oh-so-difficult work) unless another player is prepared to put in additional effort, time and isk to remove it.


You conveniently left out the part where you or someone had to grind FACTION standings for CORP (and not personal) until you are allowed to anchor it in a .5 or higher. If there is more than one person in your corp, and you are not all on the same page working toward this goal, achieving it can be more aggravating than probing-down an afk cloaker.

Some corps spend months working to be able to launch their first high-sec POS.

There's a million angry citizens looking down their tubes..at me.

Sapheni
Black Moon Mining
#83 - 2014-03-31 21:25:32 UTC
Doc Fury wrote:
Sapheni wrote:

Shall I explain the POS interface because it sounds like you haven't used it. A player, let's call him Lucas Kell, warps to a moon. He selects the control tower in his cargo hold, pushes the 'launch for corp' button, finds and selects it in space, moves a little box around and then selects anchor. That's it. It takes a few button pushes and he now controls that space indefinitely (and probably wants a medal for his oh-so-difficult work) unless another player is prepared to put in additional effort, time and isk to remove it.


You conveniently left out the part where you or someone had to grind FACTION standings for CORP (and not personal) until you are allowed to anchor it in a .5 or higher. If there is more than one person in your corp, and you are not all on the same page working toward this goal, achieving it can be more aggravating than probing-down an afk cloaker.

Some corps spend months working to be able to launch their first high-sec POS.


No I didn't leave it out. I said it's not an issue for a high sec corp. Of course, like anything else, that assumes a certain level of competence.
Tippia
Sunshine and Lollipops
#84 - 2014-03-31 21:30:10 UTC  |  Edited by: Tippia
Sapheni wrote:
We've already discussed standings. Irrelevant.
No, they're really not. They're part of the effort require to erect a POS. If you want a like-for-like relationship between putting one up and tearing one down, the same standings will have to be required to attack the POS. Or, more accurately, completely different, non-overlapping standings that take just as much effort to grind should be required, otherwise we would have a shortcut that would no longer make it like-for-like.

Quote:
Oh really. So when you said […]

Did you notice the distinct lack of “replacing a POS” in the passages you quoted? The contrivance that it should somehow require less effort to replace a POS than it does to put one up is entirely yours, partly because you're very sloppy and partly because you wilfully ignore key sections in the requirements for both putting one up and tearing one down.

That said, your sloppiness provides yet another good example why like for like is so bad:

Say we want effort to pull down to be the same as effort to put up, like you initially stated. This would mean that it takes twice as much effort to replace a POS as it does to put one up on an empty moon (1× for the removal, 1× for the erection of a new one). This is pretty excessive, considering what's required for the erection alone, what with the standings grind and the ISK investment and all that. It would put a serious damper on all POS dynamics.

So let's say you instead want the replacement to be the same effort as putting one up, which is what you seem to be hinting at now. This would mean that removing a POS requires exactly zero effort. Not just “not a whole lot” (like with a wardec against an abandoned corp) — but literally zero. You warp up to it and rclick→purge from DB. After all, you still have to put up the POS and that (surprise) takes as much effort as it does to put up a POS because… well… that's what you're doing. So to make the entire replacement take as much effort, the removal of the old bits will have to be completely free. That's just as excessive in the opposite direction and would be abused to hell and back.

Again, there's a reason why like-for-like is a horrible design philosophy: because it either breaks things or makes them awfully unbalanced or, most likely, both, because you always run into the question of “like for like with what?”. Replacement must take more effort than it does to put one up; removing a POS must take less. In additions, wardecs should not be trivially bypassed (since bypassing existing mechanics is pretty much always a bad idea). Like for like is not an option either way.

Quote:
No I didn't leave it out. I said it's not an issue for a high sec corp.
…and that doesn't remove it as a part of the effort required to put up a POS. As such, you are not allowed to disregard it if you want a like-for-like relationship with tearing one down.
Doc Fury
Furious Enterprises
#85 - 2014-03-31 21:31:26 UTC  |  Edited by: Doc Fury
Sapheni wrote:
Doc Fury wrote:
Sapheni wrote:

Shall I explain the POS interface because it sounds like you haven't used it. A player, let's call him Lucas Kell, warps to a moon. He selects the control tower in his cargo hold, pushes the 'launch for corp' button, finds and selects it in space, moves a little box around and then selects anchor. That's it. It takes a few button pushes and he now controls that space indefinitely (and probably wants a medal for his oh-so-difficult work) unless another player is prepared to put in additional effort, time and isk to remove it.


You conveniently left out the part where you or someone had to grind FACTION standings for CORP (and not personal) until you are allowed to anchor it in a .5 or higher. If there is more than one person in your corp, and you are not all on the same page working toward this goal, achieving it can be more aggravating than probing-down an afk cloaker.

Some corps spend months working to be able to launch their first high-sec POS.


No I didn't leave it out. I said it's not an issue for a high sec corp. Of course, like anything else, that assumes a certain level of competence.


Please explain exactly how it's not an issue for a high-sec corp? (Or any other corp). Competence does not really factor here, you either did the grind yourself or you paid someone to do it for you, where you live is not at issue. The amount of time and effort to do so is far from trivial.

There's a million angry citizens looking down their tubes..at me.

Sapheni
Black Moon Mining
#86 - 2014-03-31 21:44:06 UTC
Doc Fury wrote:
Sapheni wrote:
Doc Fury wrote:
Sapheni wrote:

Shall I explain the POS interface because it sounds like you haven't used it. A player, let's call him Lucas Kell, warps to a moon. He selects the control tower in his cargo hold, pushes the 'launch for corp' button, finds and selects it in space, moves a little box around and then selects anchor. That's it. It takes a few button pushes and he now controls that space indefinitely (and probably wants a medal for his oh-so-difficult work) unless another player is prepared to put in additional effort, time and isk to remove it.


You conveniently left out the part where you or someone had to grind FACTION standings for CORP (and not personal) until you are allowed to anchor it in a .5 or higher. If there is more than one person in your corp, and you are not all on the same page working toward this goal, achieving it can be more aggravating than probing-down an afk cloaker.

Some corps spend months working to be able to launch their first high-sec POS.


No I didn't leave it out. I said it's not an issue for a high sec corp. Of course, like anything else, that assumes a certain level of competence.


Please explain exactly how it's not an issue for a high-sec corp? (Or any other corp). Competence does not really factor here, you either did the grind yourself or you paid someone to do it for you, where you live is not at issue.


Because the standings can be acquired as part of a career path that has nothing to do with POSs. The players who grind missions to put up POSs will be in a minority. Most do it for isk/LP/explosions; standings are a by-product than can be utilised later.
Doc Fury
Furious Enterprises
#87 - 2014-03-31 21:54:21 UTC
Sapheni wrote:
Doc Fury wrote:
Sapheni wrote:
Doc Fury wrote:
Sapheni wrote:

Shall I explain the POS interface because it sounds like you haven't used it. A player, let's call him Lucas Kell, warps to a moon. He selects the control tower in his cargo hold, pushes the 'launch for corp' button, finds and selects it in space, moves a little box around and then selects anchor. That's it. It takes a few button pushes and he now controls that space indefinitely (and probably wants a medal for his oh-so-difficult work) unless another player is prepared to put in additional effort, time and isk to remove it.


You conveniently left out the part where you or someone had to grind FACTION standings for CORP (and not personal) until you are allowed to anchor it in a .5 or higher. If there is more than one person in your corp, and you are not all on the same page working toward this goal, achieving it can be more aggravating than probing-down an afk cloaker.

Some corps spend months working to be able to launch their first high-sec POS.


No I didn't leave it out. I said it's not an issue for a high sec corp. Of course, like anything else, that assumes a certain level of competence.


Please explain exactly how it's not an issue for a high-sec corp? (Or any other corp). Competence does not really factor here, you either did the grind yourself or you paid someone to do it for you, where you live is not at issue.


Because the standings can be acquired as part of a career path that has nothing to do with POSs. The players who grind missions to put up POSs will be in a minority. Most do it for isk/LP/explosions; standings are a by-product than can be utilised later.


LOL grinding up FACTION standings specifically for a CORP is not the same as quickly obtaining standings useful for YOUR career path. If it were that easy, there really would be a POS anchored on every moon.

Like I posted before, you can change this all you want, as long as the faction standings requirement is removed at the same time. Otherwise, there is a perfectly workable method for removing hi-sec POS already available to you or anyone who wants to claim a piece of the action. And as it should be, you have to put out more than a trivial effort to make a claim.




There's a million angry citizens looking down their tubes..at me.

Sapheni
Black Moon Mining
#88 - 2014-03-31 22:01:02 UTC
Doc Fury wrote:
LOL grinding up FACTION standings specifically for a CORP is not the same as quickly obtaining standings useful for YOUR career path. If it were that easy, there really would be a POS anchored on every moon.


Are you assuming that we're talking about large corps with lots of different players pulling in different directions? If you want to get faction standings quickly that would not be the way to do it.
Doc Fury
Furious Enterprises
#89 - 2014-03-31 22:13:03 UTC  |  Edited by: Doc Fury
Sapheni wrote:
Doc Fury wrote:
LOL grinding up FACTION standings specifically for a CORP is not the same as quickly obtaining standings useful for YOUR career path. If it were that easy, there really would be a POS anchored on every moon.


Are you assuming that we're talking about large corps with lots of different players pulling in different directions? If you want to get faction standings quickly that would not be the way to do it.


It does not really matter, it's not trivial to do even in a one-man corp. Paying a war dec, and being able to begin removing a tower in 24 hours is far, far less effort and investment then going through the hassle of grooming a corp's faction standings to be able to anchor it , and then maintaining the standings if you do have others in your corp and need to do it again, or move the original one.

If you want to be able to attack/remove towers at will, then it's only fair that corps be able to anchor them at will assuming whoever anchors it meets the skill requirements.

There's a million angry citizens looking down their tubes..at me.

Sapheni
Black Moon Mining
#90 - 2014-03-31 22:35:47 UTC
Doc Fury wrote:
Sapheni wrote:
Doc Fury wrote:
LOL grinding up FACTION standings specifically for a CORP is not the same as quickly obtaining standings useful for YOUR career path. If it were that easy, there really would be a POS anchored on every moon.

Are you assuming that we're talking about large corps with lots of different players pulling in different directions? If you want to get faction standings quickly that would not be the way to do it.

It does not really matter, it's not trivial to do even in a one-man corp.


Okay, if your aim is to set up a tower and you're starting fresh then yes, I accept that it is not trivial to get the required standings qucikly. However, for those who PvE for fun or for money, the objective is explosions or isk/LP; the standings are a by-product that accumulate in the background over the years. They do not require additional effort.

Doc Fury wrote:
Paying a war dec, and being able to begin removing a tower in 24 hours is far, far less effort and investment then going through the hassle of grooming a corp's faction standings to be able to anchor it , and then maintaining the standings if you do have others in your corp and need to do it again, or move the original one.
If you want to be able to attack/remove towers at will, then it's only fair that corps be able to anchor them at will assuming whoever anchors it meets the skill requirements.


Yes, paying a war dec and removing a tower is relatively cheap and quick (assuming no intereference), but replacing the tower with one of your own requires that you go through the same process as the corp that set up that tower. That effort therefore cancels out. The corp that wants to maintain the status quo can do so indefinitely at no additional cost whatsoever. I've got no objection to your suggestion that the standings thing be removed; the problem is that offline towers require no effort to maintain in that state, allowing the owner to exert a disproportionate effect on the game, either deliberately (e.g. Lucas Kell) or through ignorance/negligence.
Deablo Paco
Flatulaction
#91 - 2014-03-31 22:37:06 UTC

no. terrible idea. forget about it. [/quote]


lol yeah ok mister
Sapheni
Black Moon Mining
#92 - 2014-03-31 22:41:48 UTC  |  Edited by: Sapheni
Tippia wrote:
Strawmen


I assume you were being ironic about sloppiness; if you want to make up scenarios you need to be much more thorough. (Not an invitation to try btw.) In any case I think you've missed the point of this discussion.
Tippia
Sunshine and Lollipops
#93 - 2014-03-31 22:47:41 UTC  |  Edited by: Tippia
Sapheni wrote:
Okay, if your aim is to set up a tower and you're starting fresh then yes, I accept that it is not trivial to get the required standings qucikly. However, for those who PvE for fun or for money, the objective is explosions or isk/LP; the standings are a by-product that accumulate in the background over the years. They do not require additional effort.
…unless and until it turns out that they have the wrong standings for where they want to live, or it turns out that they have a mix of standings that don't match up. More to the point, they're mission-runners — not industrialists. They don't particularly need a POS. Those who do still have to put in the effort, and even if you happen to have done it in the background beforehand, it's still a time investment that is required to put down the POS. Ignoring it because some people (who don't even need a POS) might have gotten it by accident is disingenuous.

Quote:
Yes, paying a war dec and removing a tower is relatively cheap and quick (assuming no intereference), but replacing the tower with one of your own requires that you go through the same process as the corp that set up that tower. That effort therefore cancels out. The corp that wants to maintain the status quo can do so indefinitely at no additional cost whatsoever.
…aside from having to maintain and defend the tower, especially if the tower has any effect on the game.

But again, the whole point was that you said that taking a tower down should take as much effort as putting it up. This means that taking a tower down must require the same kind of standings grind, the same kind of ISK investment, the same kind of very dull and long-winded process without any means of speeding it up (so the actual POS bash does not qualify). You are trying to paint a picture that it should be made easier to remove a tower, and then you suggest a like-for-like relationship that must mean it demands a lot more effort than is currently the case.

This is why it's a pretty bad idea to begin with, and why your argument for it works pretty much completely at cross-purpose to your intent.

Quote:
I assume you were being ironic about sloppiness
No, I'm being very precise. You keep confusing “removing” with “replacing”; you keep inventing things I never said because you assume that I'm saying things you're actually saying; and you keep skipping over important pieces of the puzzle. You're being sloppy, and your argument defeats itself as a consequence.
Gogela
Epic Ganking Time
CODE.
#94 - 2014-03-31 22:56:26 UTC
I think if a POS is not powered for 30 days it and surrounding structures should automatically unanchor. If cans disappear after 30 days without access than towers should have a similar mechanic. This has been talked about for as long as I've played the game. I wish CCP would do something here... it's a real problem. It's annoying. I don't think anyone is happy with how things presently work.

Signatures should be used responsibly...

admiral root
Red Galaxy
#95 - 2014-03-31 23:17:22 UTC
Dinsdale Pirannha wrote:
I would keep it simple.
POS is out of fuel, shields are down, POS is fair game.
No war dec, no suspect flags.
Anyone can blow it up and scoop anything that falls out.

If you run around high sec now, you see an awful lot of POS's that are simply a tower, no mods at all.
They are acting as placeholders for any number of corps.

That mechanic should be removed.
And why the goons will exploit that mechanic if it is not removed with the June release.


If CCP were to introduce this change, which I think some variation of would be good, don't you think your imaginary "nullsec cartels" would come along and sieze all the POSes they wanted, much like you claim they'll do anyway if there isn't a change?

No, your rights end in optimal+2*falloff

Sapheni
Black Moon Mining
#96 - 2014-03-31 23:46:09 UTC  |  Edited by: Sapheni
Tippia wrote:
Sapheni wrote:
The corp that wants to maintain the status quo can do so indefinitely at no additional cost whatsoever.
…aside from having to maintain and defend the tower, especially if the tower has any effect on the game.

How much does an offline tower cost to maintain?

Tippia wrote:
But again, the whole point was that you said that taking a tower down should take as much effort as putting it up. This means that taking a tower down must require the same kind of standings grind, the same kind of ISK investment, the same kind of very dull and long-winded process without any means of speeding it up (so the actual POS bash does not qualify).


a) Maintaining a tower requires an investment in standings/structures. Without any direct interference by either the owner or other players it will remain there indefinitely locking down a resource.
b) Removing a tower requires 50m isk and the cost of ships/ammo. (Assuming the usual scenario where the offline tower is not defended)
c) Replacing a tower requires the same effort/investment as both of the above.

Tippia wrote:
You are trying to paint a picture that it should be made easier to remove a tower, and then you suggest a like-for-like relationship that must mean it demands a lot more effort than is currently the case.


No, that's not my picture, that's your strawman. The point is that players should have to pay to maintain an advantage through investment and/or effort. The assertion that it requires lots of effort to get to the point of deploying a tower that is then left offline is irrelevant because competitors will have to have invested the same time/effort (deliberately or otherwise) to be in the field. Starting at the same relative position one player has an advantage that he does not pay for; the other has to pay and waste hours shooting an offline POS to equalise. This is disproportionate.

The mechanism for changing this is not particularly important so long as players don't gain a relative advantage at no extra cost. I suggested the mobile depot to avoid the situation where a 300m isk tower unanchors to be scooped up by the first lucky pilot to come along.
Tippia
Sunshine and Lollipops
#97 - 2014-04-01 00:19:29 UTC  |  Edited by: Tippia
Sapheni wrote:
How much does an offline tower cost to maintain?
A couple of millions per attack, generally.

Quote:
a) Maintaining a tower requires an investment in standings/structures. Without any direct interference by either the owner or other players it will remain there indefinitely locking down a resource.
b) Removing a tower requires 50m isk and the cost of ships/ammo. (Assuming the usual scenario where the offline tower is not defended)
c) Replacing a tower requires the same effort/investment as both of the above.
…and your point is? And how does it in any way relate to the point I was making?

Quote:
No, that's not my picture, that's your strawman.
No, it's a direct consequence of what you've explicitly asked for. You may not fully grasp the implications of your request, but those are it.

You very clearly stated that “It should take exactly the same amount of effort to remove an abandoned POS as it took to place it” — i.e. making it a lot harder than it is today — while at the same time trying to paint this as a reduction in effort and even going so far as to say that it should require no actual player input at all to get rid of towers.

Quote:
The point is that players should have to pay to maintain an advantage through investment and/or effort.
…and the counter-point is that they already have to. Any tower that is taking up space that other players want does and will require effort to maintain, or you will lose it. At the moment, it takes a whole lot less effort to take down a tower than it did to put it up.

Quote:
The assertion that it requires lots of effort to get to the point of deploying a tower that is then left offline is irrelevant because competitors will have to have invested the same time/effort (deliberately or otherwise) to be in the field. Starting at the same relative position one player has an advantage that he does not pay for; the other has to pay and waste hours shooting an offline POS to equalise. This is disproportionate.
No, it is not irrelevant since you claimed that it should be a like-for-like relationship between putting one up and taking one down. This means we can't arbitrarily dodge parts that you don't like — we either include every bit or we don't make it like-for-like. You are once again making that false equivalence between removing and replacing with the former being what you were talking about, which means it definitely is relevant since the removing party does not have to have invested the same time and effort. They can just pay the cash and get cracking.

And no, even if we introduce some semantic slippage over into talking about replacement, it's still not disproportionate, largely because they're not starting at the same relative position. One did the work to find an empty moon; the other did not. And even then, it's pretty dishonest to compare the erection with the removal+erection — you still compare erection with removal alone, since the effort the replacing party puts in to set up their own tower is then compared to the effort required for someone else to eventually take that tower down. This is the only way to get rid of the ugly and baseless assumption that the current tower didn't have to go through the same process to get erected.
Enraku Reynolt
Of Tears and ISK
#98 - 2014-04-01 06:13:00 UTC
Beekeeper Bob wrote:
What I heard....

"I want easy mode"




how is not having to blow up an abandoned POS "easy mode"

its not like someone is gonna come defend it
its not shooting back

OP is asking why cant we profit by it?
Lucas Kell
Solitude Trading
S.N.O.T.
#99 - 2014-04-01 09:17:31 UTC
Enraku Reynolt wrote:
how is not having to blow up an abandoned POS "easy mode"

its not like someone is gonna come defend it
its not shooting back

OP is asking why cant we profit by it?
It *might* not shoot back. People *might* not defend it. There's no way to tell if it's abandoned or not, so if you want to take it down you take that chance. You might wardec a corp, turn up to shoot the POS and it's online, guns lit with a group waiting for you. So yes, ensuring that you don't have to take the chance of wardeccing an active corp is easy mode.

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Dasani Waters
Deep Core Mining Inc.
Caldari State
#100 - 2014-04-01 14:23:05 UTC
Grayland Aubaris wrote:

- Needs to be deployed within 10km of a OFFLINED POS tower.
- Once in place it will spend 24 hours hacking into the mainframe of the tower.
- During this time the corp owning the tower will be notified - you could even broadcast something in local every so often.
- After 24 hours the tower becomes 'Vulnerable' and will RANDOMLY become unanchored at some point in time during the next 4 hours - when it is unanchoured ANYONE can scoop it.
- The mobile hacking platform self destructs.

I would suggest setting a minimum anchoring distance of about 50km from another mobile hacking platform. This ensures that only one party can hack at a time, and claiming the tower for yourself would require you to destroy the current active platform.

Turning on the tower forcefield should also instantly destroy any hacking platform(s) within range. Yes, this makes it easy for stick owners to defeat hacking attempts without going suspect, but the point of this was to punish deadbeat owners, not active ones.