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What kind of world would Eve be without internet anonymity?

First post
Author
Nuela
WoT Misfits
#21 - 2014-03-31 18:21:37 UTC  |  Edited by: Nuela
Toshiro Ozuwara wrote:
Accountability and social pressure are huge forces in shaping personal behavior.



I would be tempted to go trash a gankers car if they lived nearby....you know...for the lulz.

:)


:P

I could also make sure that anyone I hire for my department are not Goons. You may think this is a long shot but I found out I almost hired a Goon last year! (he was hired by someone I know and found this out over beers in a pub)

:)

:P
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#22 - 2014-03-31 18:25:21 UTC  |  Edited by: Agondray
People would have to act right or not, but I'd push for no alts. That would actually push for people like criminals and everyone else would have to rely on others rather than having an account for everything, or train skills if they wanted to do different jobs like me buy I still need other people like the incursion fleet I fc to do sites, or actual coordination in combat. Etc.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Kaarous Aldurald
Black Hydra Consortium.
#23 - 2014-03-31 18:26:39 UTC
Nuela wrote:
Toshiro Ozuwara wrote:
Accountability and social pressure are huge forces in shaping personal behavior.



I would be tempted to go trash a gankers car if they lived nearby....you know...for the lulz.

:)


:P

I could also make sure that anyone I hire for my department are not Goons. You may think this is a long shot but I found out I almost hired a Goon last year! (he was hired by someone I know and found this out over beers in a pub)

Good thing I found out and nixed that!

:)

:P


Remember guys, the gankers are the ones who are supposed to be the bad people. Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#24 - 2014-03-31 18:27:49 UTC  |  Edited by: Agondray
Bump

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Nuela
WoT Misfits
#25 - 2014-03-31 18:28:18 UTC
Kaarous Aldurald wrote:
Nuela wrote:
Toshiro Ozuwara wrote:
Accountability and social pressure are huge forces in shaping personal behavior.



I would be tempted to go trash a gankers car if they lived nearby....you know...for the lulz.

:)


:P

I could also make sure that anyone I hire for my department are not Goons. You may think this is a long shot but I found out I almost hired a Goon last year! (he was hired by someone I know and found this out over beers in a pub)

Good thing I found out and nixed that!

:)

:P


Remember guys, the gankers are the ones who are supposed to be the bad people. Roll



I am KIDDING! Notice the faces? :)
Mildew Wolf
#26 - 2014-03-31 18:30:56 UTC
Even fewer girls would play
MiniWeasel
The Forsakened Few
We Forsakened Few
#27 - 2014-03-31 18:42:35 UTC
Pok Nibin wrote:
The game is the game.


Not everyone thinks that way. Some are super srs.
Jenn aSide
Worthless Carebears
The Initiative.
#28 - 2014-03-31 18:46:20 UTC  |  Edited by: Jenn aSide
Malcanis wrote:
Anslo wrote:
Malcanis wrote:
Hevymetal wrote:
With all the crazy laws being passed in various countries. What would the ramifications be if noone's real identity could remain hidden? Kinda like China already, but to a greater extent.

Would most Eve players remain sadistic psychos or would their attitudes and playstyles change? Would you still gank and pod that helpless miner knowing he could very well track you down in real life?

How much of a difference would it make in the Eve universe knowing (PlayerX) is really John Doe? How many players would continue to actually play? Would it mean the death of Eve as we know it or merely an evolution to a nicer universe?



Well now, let's see. What this question clearly pre-supposes are consequences for doing something online that someone doesn't like.

Now let's assume that Player A - the non-sociopath has said or done something that makes he and Player B - the sociopath in antagonism.

Which player is at greater risk of something really unpleasant happening to him in real life, do you think? The normal person or the dead-eyed sadistic nutbar?

Oh I know, let's obviate this unpleasant train of thought by maybe not thoughtlessly advocating vigiliante justice, maybe?

Or maybe you could not try and make negative assumptions on the OPs intent. He's just asking a gods damn question jeesh.



His question is laden with what is called an implicit assumption.

Like when someone - perhaps full of good intentions - says "Well what if we tried to reduce the Federal deficit by eliminating welfare spending" when every dollar the US spends on welfare generates 2.4 dollars in GNP, and saves a large but unknown amount of spending on defending against the starving ramaging hordes who would simply take the food and goods they need, because no one is willing to starve to improve interest rates.. The intention is good, the assumption is understandable on a superficial level, but a moment's thought reveals the huge error.

I hope you see the analogy.


You sound lack won of dem damn Libruls. We don lack yer kind 'round here son. *cocks shotgun*

And now for the national anthem.
Kaarous Aldurald
Black Hydra Consortium.
#29 - 2014-03-31 18:47:05 UTC
Nuela wrote:
Kaarous Aldurald wrote:
Nuela wrote:
Toshiro Ozuwara wrote:
Accountability and social pressure are huge forces in shaping personal behavior.



I would be tempted to go trash a gankers car if they lived nearby....you know...for the lulz.

:)


:P

I could also make sure that anyone I hire for my department are not Goons. You may think this is a long shot but I found out I almost hired a Goon last year! (he was hired by someone I know and found this out over beers in a pub)

Good thing I found out and nixed that!

:)

:P


Remember guys, the gankers are the ones who are supposed to be the bad people. Roll



I am KIDDING! Notice the faces? :)


Depending on which kind of sarcasm you read it with mentally, the statement still applies, oddly enough.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nuela
WoT Misfits
#30 - 2014-03-31 18:51:50 UTC
Kaarous Aldurald wrote:
Nuela wrote:
Kaarous Aldurald wrote:
Nuela wrote:
Toshiro Ozuwara wrote:
Accountability and social pressure are huge forces in shaping personal behavior.



I would be tempted to go trash a gankers car if they lived nearby....you know...for the lulz.

:)


:P

I could also make sure that anyone I hire for my department are not Goons. You may think this is a long shot but I found out I almost hired a Goon last year! (he was hired by someone I know and found this out over beers in a pub)

Good thing I found out and nixed that!

:)

:P


Remember guys, the gankers are the ones who are supposed to be the bad people. Roll



I am KIDDING! Notice the faces? :)


Depending on which kind of sarcasm you read it with mentally, the statement still applies, oddly enough.



LOL...true that.
Ralph King-Griffin
New Eden Tech Support
#31 - 2014-03-31 19:03:52 UTC
Toshiro Ozuwara wrote:
Accountability and social pressure are huge forces in shaping personal behavior.

Which have exactly 0.00000000000000000000000000000000000000000000001 of an influence in an online interaction because ,
no one can punch you through your keyboard.
Facebook and Twitter exemplify this all the time.
Mr Epeen
It's All About Me
#32 - 2014-03-31 19:06:28 UTC  |  Edited by: Mr Epeen
Ralph King-Griffin wrote:
Toshiro Ozuwara wrote:
Accountability and social pressure are huge forces in shaping personal behavior.

Which have exactly 0.00000000000000000000000000000000000000000000001 of an influence in an online interaction because ,
no one can punch you through your keyboard.
Facebook and Twitter exemplify this all the time.


I really need to say something here.

That's just the prettiest sig I've seen in this forum, Ralph.

Mr Epeen Cool
Bael Malefic
Doomheim
#33 - 2014-03-31 19:27:46 UTC
Jenn aSide wrote:


So you think forcing people to use their real names would make for a nicer community?



Did he say that?

No.
Jenn aSide
Worthless Carebears
The Initiative.
#34 - 2014-03-31 19:33:44 UTC
Bael Malefic wrote:
Jenn aSide wrote:


So you think forcing people to use their real names would make for a nicer community?



Did he say that?

No.


See the question mark yet?
Bael Malefic
Doomheim
#35 - 2014-03-31 19:35:53 UTC
Jenn aSide wrote:
Bael Malefic wrote:
Jenn aSide wrote:


So you think forcing people to use their real names would make for a nicer community?



Did he say that?

No.


See the question mark yet?


Attempts to escape based on punctuation technicality.

Well done!
Kaarous Aldurald
Black Hydra Consortium.
#36 - 2014-03-31 19:37:52 UTC
Bael Malefic wrote:
Jenn aSide wrote:
Bael Malefic wrote:
Jenn aSide wrote:


So you think forcing people to use their real names would make for a nicer community?



Did he say that?

No.


See the question mark yet?


Attempts to escape based on punctuation technicality.

Well done!


As opposed to quibbling about the intent of someone who is not you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lazrim
Doomheim
#37 - 2014-03-31 20:23:19 UTC
Being as EVE online is just a game, I don't think (after a period of adjustment) that most of the so-called in game griefers would be that much different.
What would change are the so-called carebears who threaten RL harm when they lose at EVE. That type of response would probably diminish due to the accountability issues.
Schmata Bastanold
In Boobiez We Trust
#38 - 2014-03-31 20:50:27 UTC
Somebody at work could discover I pretend to be immortal blind silver-haired cyberpunk chick murdering newborns. To avoid being called phony wannabe I would have to color my hair to silver. That would be terrible!

Invalid signature format

Prt Scr
569th Freelancers
#39 - 2014-03-31 20:56:05 UTC
Hevymetal wrote:
With all the crazy laws being passed in various countries. What would the ramifications be if noone's real identity could remain hidden? Kinda like China already, but to a greater extent.

Would most Eve players remain sadistic psychos or would their attitudes and playstyles change? Would you still gank and pod that helpless miner knowing he could very well track you down in real life?

How much of a difference would it make in the Eve universe knowing (PlayerX) is really John Doe? How many players would continue to actually play? Would it mean the death of Eve as we know it or merely an evolution to a nicer universe?

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Farsiris Arbosa
Tribal Liberation Force
Minmatar Republic
#40 - 2014-03-31 21:34:13 UTC
I think we'd still understand that, at its core, EVE is only a game. Killing and stealing is the name of the game in this vicious universe. I've openly talked with my real-life friends about the mean things I pulled in EVE last night, because we can separate fact from fiction. Just because someone will kill you and gloat about it in EVE doesn't mean they really hate you; they're just enjoying the game.

Look at my sig, my sig is amazing