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So much about the combat system from Eve...

First post
Author
Khanh'rhh
Sparkle Motion.
#121 - 2014-03-28 09:50:25 UTC  |  Edited by: Khanh'rhh
Tacomaco wrote:
Probably most of the trolls here don't actually understand what this weapon damage adjustment means


We do, it means the game would be completely broken and the only ship worth flying would be a battleship. Battleships are balanced, but they are balanced for their role. Since you don't understand their role, you don't understand why they are balanced.

Don't worry though, I'm sure telling everyone with years of experience they are wrong is a completely sound strategy, and your 5 minutes of experience will illuminate us all.

Of course, what we all know is that you're not even talking about PVP at all (since the cases of a battleship dying in the way you are wailing about are very few and far between, and preclude that the battleship pilot is either AFK, a new player in a ship without support skills, or just very very bad at the game) but you're talking about elite frigates in some mission that got you killed, likely because you're a new player in a ship without the support skills for it.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Lephia DeGrande
Luxembourg Space Union
#122 - 2014-03-28 09:57:36 UTC
@Tacomaco, what you should aim for is more difference between alpha(Volley) and dps, the tracking mechanic is pretty much the most balanced mechanic i know at any game!

Maybe is tweaking alpha/dps a new Way to go?

BUT BE AWARE!! Frigs should be a bit OP because its the most accessible class at the Game, if your suggsestion Break this feature you would harm Eve!

Egravant Alduin
Ascendance Rising
Ascendance..
#123 - 2014-03-28 10:54:01 UTC
Tacomaco wrote:
Egravant Alduin wrote:

If eve wanted to be more realistic there should be automatic weapons which they could shoot 30-40 rounds each weapon per cycle time or RPS as used in current gun systems.


Realism in game may or may not be good. In War Thunder ground forces they have realistic tank combat where tanks one-shot each other. The players in closed beta quit after 1-2 days.

Combat games need a combat system and the one in Eve is only half complete. The small scale PvP in Eve is very bad because of the ship imbalance. Small ships with small weapons have the upper hand over larger ships with large weapons. There is no penalty for attacking a large ship with a small one.

I only proposed a small change, to adjust the weapon damage based on the weapon signature and target signature. This will lead to larger range of ships that can be used in PvP. As an indirect effect it will require more output from the industry and more income for miners. Everyone would benefit from this.

Probably most of the trolls here don't actually understand what this weapon damage adjustment means. Then again you don't really need to understand what's discussed here in order to troll, right?


There is a "penalty" bigger ships have high hps and tanking abilities.I still think though this sin t enough since i know frigatesthat can deal 400-500 dps which is a lot compared to a battleship which is 10 time bigger which deal 1000 dmage and terrible applied damage while frigates will have 100% applied damage.

Feel the wrath of the GECKO!

Tacomaco
No Taxes just fun
#124 - 2014-03-28 11:52:07 UTC
Khanh'rhh wrote:

We do, it means the game would be completely broken and the only ship worth flying would be a battleship. Battleships are balanced, but they are balanced for their role. Since you don't understand their role, you don't understand why they are balanced.


At first glance it would look like everyone would be flying battleships around. But there is always the risk of loosing an expensive ship and right now it's the problem that you can loose a 200mil ship to 2-3 frigates. After the change to the dmg adjustment you would risk loosing the Battleship but only to 2-3 cruiser equipped at least with medium weapons.

A large ship like a BS should be relative immune to attack from 2-3 frigates equipped to fight small ships. Their small weapons aren't designed to handle large targets the same way the large weapons aren't designed to attack small ones. Simple.

After this change the small specialized ships can be diversified even more. Right now there is a specialized small ship that can equip Large missiles. The stealth bombers.

Small ships equipped with large weapons should be able to destroy large ships as they do now. Even more, another destroyer variant can be added to the game, a gun ship that can quip Large turret weapons.

Something like a Catalyst version that get 99.65% reduction to large turret power needs the same way the stealth bomber gets for torpedo Launcher. If the ship fits only large weapons it can handle large targets but can't handle small ones.

Right weapon for right target. Except that now the small weapons are the right weapon for everything.




Lephia DeGrande
Luxembourg Space Union
#125 - 2014-03-28 14:00:36 UTC  |  Edited by: Lephia DeGrande
Tacomaco wrote:
A large ship like a BS should be relative immune to attack from 2-3 frigates equipped to fight small ships. Their small weapons aren't designed to handle large targets the same way the large weapons aren't designed to attack small ones. Simple.


I would be VERY carefully with this statement, high precision due the good Signature of small guns can pierce specific weakpoints much easier then big and vague shots.

For example, a broadsword strike can be absorbed by plate Armor while a small knife can pierce throught specific weakpoints between the plates, while the sword does have more impact the knife is easier to wield.
Khanh'rhh
Sparkle Motion.
#126 - 2014-03-28 14:10:02 UTC  |  Edited by: Khanh'rhh
Tacomaco wrote:
A large ship like a BS should be relative immune to attack from 2-3 frigates equipped to fight small ships


They already are. The entire problem here, is that you don't have a literal clue what you are talking about. You are piling assumptions on top of misunderstanding, and concluding that 2+2 = 163.

Small vs large is balanced by EHP and DPS.

A well-fit PVP battleship will do 800+ dps, and have 150,000 ehp, or about 80,000 ehp and an active tank of 500+ dps

A well-fit PVP frigate will do 150 dps, have 3000-5000 ehp, or an active tank of about 50 dps.

In 95/100 scenarios, the battleship won't be bothering to try to kill the frigate, it will ignore it. If it can't, then it will survive the attack so long it can either get aid, break the tackle, or kill/drive off the attack. My alt rats in a Geddon, and even fit for PVE has driven of 3-5 T2 PVP-fit frigates more than once.

Your whole argument is basically "isk tanking" - the concept that the cost of the ship should inherently relate to it's power and how effective it should be.
It took CCP a while, but when they realised there were 1500+ titans in the game, when they predicted a small handful based on price, they realised it was a flawed concept.

Eve is the most balanced game I can think of. Every pilot and every ship has a role to play and can perform it well enough to warrant being there. Compare that to other MMO's where there's months of grind to even meet the entry requirements, and it's balanced on gear, and you have a much worse situation.

You should be embracing the fact that as a new player you can be relevant to end-game content in week one, not wailing and crying like a baby that you can't pay-to-win.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#127 - 2014-03-28 14:11:33 UTC
FYI if you want to lean on "but in the real world" nonsense straw-men arguments again, then stop ignoring the posts where people have given real-world examples of small, cheap attack forces causing massive amounts of damage to larger, much more expensive military hardware.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#128 - 2014-03-28 14:15:50 UTC
FYI #2 - the majority of the most popular hulls for PVP are all battleships.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Daichi Yamato
Jabbersnarks and Wonderglass
#129 - 2014-03-28 17:33:00 UTC
Egravant Alduin wrote:


There is a "penalty" bigger ships have high hps and tanking abilities.I still think though this sin t enough since i know frigatesthat can deal 400-500 dps which is a lot compared to a battleship which is 10 time bigger which deal 1000 dmage and terrible applied damage while frigates will have 100% applied damage.


in that particular case ur talkin about paper thin enyo's. they maybe good against battle ships, but a fleet stabber or navy slicer will hurt these enyos. its all about the rock paper scissors.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Xe'Cara'eos
A Big Enough Lever
#130 - 2014-03-30 03:23:07 UTC
Khanh'rhh wrote:
FYI #2 - the majority of the most popular hulls for PVP are all battleships.

yeah - but that's nullsec doctrine fleets - I'll bet 100 isk!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Khanh'rhh
Sparkle Motion.
#131 - 2014-03-31 08:58:34 UTC
Xe'Cara'eos wrote:
Khanh'rhh wrote:
FYI #2 - the majority of the most popular hulls for PVP are all battleships.

yeah - but that's nullsec doctrine fleets - I'll bet 100 isk!

It's really anywhere. A BS hull is supremely common:

- In highsec station / gate camps
- In larger lowsec fleets
- In lowsec station / gate camps
- Very common in serious FW fleets
- In NPC 0.0, you will see a lot being used in syndicate / provi
- In WHs with triage support when you are defending (though this will often just be more T3s)
- In most sov 0.0 doctrines

In most places, the "DPS" fleet role will very often be a battleship hull, with other ships taking up about 40% of a fleet by number and acting as support/logi. T2 and T3 cruisers see fleet use, but both have serious drawbacks and are usually fielded as a rock-to-their-paper style counter.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#132 - 2014-03-31 09:57:17 UTC
So basically there have to be one more modifier to damage based on ratio of size cannon/launcher to size of target (not sig). Not bad idea actually.
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#133 - 2014-03-31 10:47:52 UTC
When shooting a small and fast target with a big gun its hard, when shooting something large and slow with a fast guns its easy... Not exactly hard to work out mechanics. If they can break your tank with their 170~ dps then your either doing it wrong or its fair game. Similarly if you did hit the frig, which the pilot would have to be pretty stupid to stop moving completely or move on dead away or towards you... then they would die in 1 or 2 hits instead of the 150 hits it will take them to grind through your hp.

Again
This mechanic is fine. Go play WoW.
Tacomaco
No Taxes just fun
#134 - 2014-04-01 07:33:26 UTC
Lidia Caderu wrote:
So basically there have to be one more modifier to damage based on ratio of size cannon/launcher to size of target (not sig). Not bad idea actually.


Of course it's a good idea.

If you look at who's against it, you'll see it's only players with frigates don't want this. Take for example this Juan fan boy above( whenyou tell people to stop playing and gtfo, you are a fanboy). I looked at 3 pages of his kills, all the ships he lost are frigate and destroyer size. Why frigate, because that's where the exploits are...

They just love to exploit this imbalance in the combat system to go with rookie ships or 300k isk hulls after medium size or even large ships 50-100 times more expensive. This huge ISK imbalance must be addressed for small scale PvP.

Maybe this is balanced in large fleets but the day to day PvP is done in small combat of 2-4 ships. Outside the Eve community does anyone see this game as a PvP game? Of course not, it's see as some ganker paradise because of this PvP imbalance.

Even if CCP makes this dmg adjustment for weapon/target sizes it will take some time to wash the bad reputation Eve got because of thie PvP imbalance


Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#135 - 2014-04-01 09:03:04 UTC
Actually I don't mind the balance the way it is...think of rl battleships. Their 15" guns can't track small high speed MTB's, even the secondary armament would struggle which was why the MTB Destroyer (guess what that got shortened to) was developed. A BS should always fly in a fleet with smaller escort. It's only in missions that it is really possibly to fly a BS solo. Try taking corpies along in frigs and dessies on a mission and see how much faster the mission goes and how much more fun it is for the newer less skilled players.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#136 - 2014-04-01 09:44:51 UTC
Tacomaco wrote:
Lidia Caderu wrote:
So basically there have to be one more modifier to damage based on ratio of size cannon/launcher to size of target (not sig). Not bad idea actually.


Of course it's a good idea.

If you look at who's against it, you'll see it's only players with frigates don't want this. Take for example this Juan fan boy above( whenyou tell people to stop playing and gtfo, you are a fanboy). I looked at 3 pages of his kills, all the ships he lost are frigate and destroyer size. Why frigate, because that's where the exploits are...

They just love to exploit this imbalance in the combat system to go with rookie ships or 300k isk hulls after medium size or even large ships 50-100 times more expensive. This huge ISK imbalance must be addressed for small scale PvP.

Maybe this is balanced in large fleets but the day to day PvP is done in small combat of 2-4 ships. Outside the Eve community does anyone see this game as a PvP game? Of course not, it's see as some ganker paradise because of this PvP imbalance.

Even if CCP makes this dmg adjustment for weapon/target sizes it will take some time to wash the bad reputation Eve got because of thie PvP imbalance




There is no PVP imbalance between a BS and a frigate, the BS wins and can't be killed by a frigate if both are fit for PVP and flown by competent pilots. The frigate has no way to break the tank of a combat BS.

Your argument is based on a fallacy stemming from a lack of understanding of PVP.




Khanh'rhh
Sparkle Motion.
#137 - 2014-04-01 13:54:01 UTC
Tacomaco wrote:
If you look at who's against it, you'll see it's only players with frigates don't want this

Actually, as you have already admitted, literally everyone in Eve doesn't want this.

Your other posts (particularly the ones that had to be deleted in the new player section) reveal your motive; you seem to hate new players, and are trying to troll them. This change can only harm new players, and you know it.

Your concept that "one player should beat 2-4 players" because their setup costs more is dumb, and un-eve. You are also incredibly narrow minded and don't seem to see how this utterly breaks the game if you scale it up so that there isn't just one battleship on field fighting 2-4 frigates.

This has been explained to you over and over again in very simple terms, using real-world examples to dispel your "it's not realistic" strawman.

Based on the fact that you shut up till someone says something new you can selectively quote and say the same thing about, I have to conclude you are either a very poorly skilled debater, or an above-average troll.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

seth Hendar
I love you miners
#138 - 2014-04-01 14:07:39 UTC
Egravant Alduin wrote:
Tacomaco wrote:
Egravant Alduin wrote:

If eve wanted to be more realistic there should be automatic weapons which they could shoot 30-40 rounds each weapon per cycle time or RPS as used in current gun systems.


Realism in game may or may not be good. In War Thunder ground forces they have realistic tank combat where tanks one-shot each other. The players in closed beta quit after 1-2 days.

Combat games need a combat system and the one in Eve is only half complete. The small scale PvP in Eve is very bad because of the ship imbalance. Small ships with small weapons have the upper hand over larger ships with large weapons. There is no penalty for attacking a large ship with a small one.

I only proposed a small change, to adjust the weapon damage based on the weapon signature and target signature. This will lead to larger range of ships that can be used in PvP. As an indirect effect it will require more output from the industry and more income for miners. Everyone would benefit from this.

Probably most of the trolls here don't actually understand what this weapon damage adjustment means. Then again you don't really need to understand what's discussed here in order to troll, right?


There is a "penalty" bigger ships have high hps and tanking abilities.I still think though this sin t enough since i know frigatesthat can deal 400-500 dps which is a lot compared to a battleship which is 10 time bigger which deal 1000 dmage and terrible applied damage while frigates will have 100% applied damage.

out of the SB, the max frig i can come up with would be the dardevil and it does top a tad under 300 dps vith void, wich has a terribad range.

and since SB uses torpedoes, they do have BS like damage application, also engaging almost any other frig with a regular 400+dps SB will end only one way: your fit on a killboard
seth Hendar
I love you miners
#139 - 2014-04-01 14:11:06 UTC  |  Edited by: seth Hendar
King Fu Hostile wrote:
Tacomaco wrote:
Lidia Caderu wrote:
So basically there have to be one more modifier to damage based on ratio of size cannon/launcher to size of target (not sig). Not bad idea actually.


Of course it's a good idea.

If you look at who's against it, you'll see it's only players with frigates don't want this. Take for example this Juan fan boy above( whenyou tell people to stop playing and gtfo, you are a fanboy). I looked at 3 pages of his kills, all the ships he lost are frigate and destroyer size. Why frigate, because that's where the exploits are...

They just love to exploit this imbalance in the combat system to go with rookie ships or 300k isk hulls after medium size or even large ships 50-100 times more expensive. This huge ISK imbalance must be addressed for small scale PvP.

Maybe this is balanced in large fleets but the day to day PvP is done in small combat of 2-4 ships. Outside the Eve community does anyone see this game as a PvP game? Of course not, it's see as some ganker paradise because of this PvP imbalance.

Even if CCP makes this dmg adjustment for weapon/target sizes it will take some time to wash the bad reputation Eve got because of thie PvP imbalance




There is no PVP imbalance between a BS and a frigate, the BS wins and can't be killed by a frigate if both are fit for PVP and flown by competent pilots. The frigate has no way to break the tank of a combat BS.

Your argument is based on a fallacy stemming from a lack of understanding of PVP.





not completely true

pvp fit are often buffer fits, so given enought time, the frig can chew throught the BS tank.

now, said frig can kite / sig tank BS, wich means the only way the BS can survive / kill the frig is that it does carry either ECM drones / modules, to GTFO, or neut.

what you say is true for active / regen fittings tho (some regen, and very case specific, because some nasty frigs can pull a lot of DPS)
seth Hendar
I love you miners
#140 - 2014-04-01 14:54:03 UTC
Shizuken wrote:
Nariya Kentaya wrote:

just so you know, historically, zodiacs HAVE done severe damage to larger ships, high caliber weaponry and the occasional RPG is nothing to laugh at, even with a battleships armored plating.


Except the battleship was not trying to shoot back with its main battery. It had 20mm and .50 cal guns to do that. No such equivalency exists in EvE.

you, like OP, seems to lack game mechanics knowledge

1- the main drawback of frig weapons, when engagin BC / BS, is the range, meaning you will be in range of point/web (10km), and neut (med neut is around 12-15k, large is up to 30k)

2- bc and BS can defend themselves against frigs, using scram, web, neuts, and drones and many of those can cumulate several

3- nothing prevents you from fitting frig sized weapons on your BS, meaning you can hit those pesky bugger, out of the SB, the opposite is not true for the frig.

now, if you manage to get your bs killed by frigs, even 2-3 of them, i kindly suggest the following:

1- stop whining
2- REALLY stop whining
3- learn fitting 101
4- learn game mechanics
5- once done, come back to this threads, and realise how dumb you were back then, and pray that your post stay burried