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Powergrid improvement modules/skills question

Author
Qen Tye
In Between
#1 - 2014-03-31 07:42:21 UTC
This may have been debated several times and I did search for older threads, and did find some that was enlightning. However, two questions still remains unanswered and they may be seem stupid, but here we go.

1st question:
Many posts and websites says that the skill Engineering is very important. However, looking in my skill book under Engineering, there is no such skill, which I would think was deafult like Navigation is for example. I have Powergrid management to level 5 though, but is there an Engineering skill I need to buy and train?

2nd question:
Several modules reduces or boost the powergrid, however it seems like a bit of jungle what to choose. I have so far cooked it down to
- Micro Auxiliary power core which gives +10MW/+12MW
- Reactor Control Unit which gives +10%/+15%

Of those two I would guess that RCU is better than the MAPC based on that percentage output is better than pure fixed numbers, but is that correct?

on beforehand, thanks.

Two possibilities exists: Either we are alone in the universeĀ or we are not. Both are equally terrifying.

  • Arthur C. Clarke
WaterMarks
The Keywork
#2 - 2014-03-31 07:48:53 UTC
micro auxiliary power core is better for smaller ships with power grid below 100-120 simple as that.

-Fly Reckless-

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#3 - 2014-03-31 07:56:04 UTC
Do not forget rigs and implants that can also help with fitting

No Worries

Bertrand Butler
Cras es Noster
#4 - 2014-03-31 08:52:47 UTC  |  Edited by: Bertrand Butler
You keep finding the engineering skill online because it was how the powergrid management skill was called in the past.

Powergrid-related skills

- A ship's total powergrid output is increased 5% per level of Power grid management skill.
- The Advanced Weapon Upgrades skill decreases the powergrid requirements of all Turrets, Missile Launchers, and Smartbombs by 2% per level.
- The Shield Upgrades skill decreases the Powergrid requirements of Shield Resistance Amplifiers, Shield Extenders, and Shield Rechargers by 5% per level.

Modules for powergrid improvement

- Auxiliary Power Controls, increase the powergrid of the ship by a small, yet absolute number. It is ideal for frigates, who would benefit less from a percent increase than a static one due to their low starting powergrids.
- Power Diagnostic Systems give a small percent increase to powergrid, as well as a series of small enhancements to Shields and Capacitor. It is ideal if only a small increase is needed to powergrid, since you can enjoy the other benefits as a side-effect.
- Reactor Control Units give a percent increase to powergrid. Larger ships benefit more from this module due to their greater Powergrids.

Implants for powergrid improvement

- The Slot 6 Hardwiring Inherent Implants 'Squire' EG series of Implants (601-606) will increase the powergrid of the ship you are currently in by 1, 2, 3, 4, 5, or 6% depending on which you have plugged in.
- The Slot 1 Genolution CA-1 implant will increase (among other things) the powergrid of the ship you are currently in by 1.5%. Have in mind that if you have other genolution implants on your clone (CA-2, CA-3 or CA-4), then the benefit provided by CA-1 can be even larger.

Rigs for powergrid improvement

- The Ancillary Current Router rig gives a 10 percent bonus to powergrid (15% for the T2 variant).
- The Core Defence Charge Economizer decreases the powergrid requirements of Shield Resistance Amplifiers, Shield Extenders, and Shield Rechargers by 10 percent (15% for the T2 variant).

Lastly, have in mind that some rigs have the drawback of increasing your powergrid use (for example, turret related rigs or the auxiliary nano pump). Training the associated rigging skills makes those drawbacks smaller, thus increasing your powergrid.
Silvetica Dian
Imperial Shipment
Amarr Empire
#5 - 2014-03-31 10:38:00 UTC
Bertrand Butler wrote:
everything you wanted and more.


can't believe i was the first to +1 this post.
seriously when people goto the trouble to help at that length and are accurate it is the least you can do.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Qen Tye
In Between
#6 - 2014-03-31 10:54:02 UTC  |  Edited by: Qen Tye
Silvetica Dian wrote:
can't believe i was the first to +1 this post.
seriously when people goto the trouble to help at that length and are accurate it is the least you can do.


Perhaps we are not in the same time zone?
Perhaps I'm at work and did not have time before now to read Bertrand's post?
Perhaps I did not see his post before now?

Thanks Bertrand for that extensive post and information. Total +'ses from me :D

Thanks to Chromestriker and Watermarks as well :)

Two possibilities exists: Either we are alone in the universeĀ or we are not. Both are equally terrifying.

  • Arthur C. Clarke
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#7 - 2014-03-31 22:16:28 UTC
The "powergrid management" skill is the "engineering" skill after ccp renamed it.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#8 - 2014-04-01 08:44:10 UTC
just my quick 5 cents - when you fit modules for +PG remember that rigs generally give you less than their module counterpart in dps department (+10% dps vs. +20% dps) and engineering rigs have no drawback.

If I was to fit a +% PG item I would chose the rig usually.

"NUTS!!!" - general McAuliffe

Silver Dagger Kondur
Native Freshfood
Minmatar Republic
#9 - 2014-04-01 19:43:31 UTC
Bertrand Butler, thanks for the great write-up!
Salpad
Carebears with Attitude
#10 - 2014-04-03 21:25:19 UTC
Wellcome to EVE!

Qen Tye wrote:
Many posts and websites says that the skill Engineering is very important. However, looking in my skill book under Engineering, there is no such skill, which I would think was deafult like Navigation is for example. I have Powergrid management to level 5 though, but is there an Engineering skill I need to buy and train?


Nope. Skillz got renamed recently (more or less recently, anyway - I've been playing for seven years now) and the Engineering skill got renamed to something... I don't remember what it got renamed to, but it's the one that gives +/lvl to PG, which is almost certainly Powergrid Management.

Qen Tye wrote:

Several modules reduces or boost the powergrid, however it seems like a bit of jungle what to choose. I have so far cooked it down to
- Micro Auxiliary power core which gives +10MW/+12MW
- Reactor Control Unit which gives +10%/+15%

Of those two I would guess that RCU is better than the MAPC based on that percentage output is better than pure fixed numbers, but is that correct?


It depends.

On a small ship, like many Frigates, maybe some Destroyers, the "flat rate" +10 or +12 MW PG bonus is preferable, because in those cases a +10% or even a +15% bonus would be less than 10 or 12 MW. but on larger ships, probably all cruisers and larger, maybe some destroyers, the percentage bonus is better.

Simply look at how much PG the ship has natively. Then compare that to the +10 or +12 MW bonus from the MAPC, as a proportion. If a frigate has 30 MW PG, then getting another +10 from a single module is a very sweet deal indeed, whereas even a +15% bonus only amounts to an extra 4.5 MW.

On the other hand, if a cruiser has 120 MW, then +12 PG is as attractive as +10% PG, yet the +12 bonus comes from the high-end Tech 2 module, whereas the +10% PG bonus comes from the low-end cheap-ass T1 module. And for larger ships still, the difference is even clearer.

Also keep in mind that the percentage bonus compounds. If you fit three +10% modules, the final bonus isn't +30% but rather 1.1 cubed which is 33.1%.