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Crime & Punishment

 
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Warp Core Stabliizers

Author
Bumsicle Wedgie
Doomheim
#41 - 2014-03-28 10:11:55 UTC
cpt Mark wrote:


HIC to kill a 1 mil frig? You're a joker.

Cost shouldn't be a factor in balancing? Well you need to suck it up chuck because it already is. Faction mods cost more, T2 mods cost more, T2 ships cost more, Faction ships cost more etc etc etc.



Nobody's interested in your cashflow problems. It's not our fault you're not space rich.
cpt Mark
Caldari Provisions
Caldari State
#42 - 2014-03-28 11:04:00 UTC
Bumsicle Wedgie wrote:
cpt Mark wrote:


HIC to kill a 1 mil frig? You're a joker.

Cost shouldn't be a factor in balancing? Well you need to suck it up chuck because it already is. Faction mods cost more, T2 mods cost more, T2 ships cost more, Faction ships cost more etc etc etc.



Nobody's interested in your cashflow problems. It's not our fault you're not space rich.



You seem to have a mssive lack of understanding I'm afraid...

I'm not sure why you used that quotation to end with that statement.

This isn't about my cash flow (which is fine)... it's about wcs being so cheap. Do you understand it now?
Bumsicle Wedgie
Doomheim
#43 - 2014-03-28 11:27:41 UTC
cpt Mark wrote:
Bumsicle Wedgie wrote:
cpt Mark wrote:


HIC to kill a 1 mil frig? You're a joker.

Cost shouldn't be a factor in balancing? Well you need to suck it up chuck because it already is. Faction mods cost more, T2 mods cost more, T2 ships cost more, Faction ships cost more etc etc etc.



Nobody's interested in your cashflow problems. It's not our fault you're not space rich.



You seem to have a mssive lack of understanding I'm afraid...

I'm not sure why you used that quotation to end with that statement.

This isn't about my cash flow (which is fine)... it's about wcs being so cheap. Do you understand it now?


No. You're still making absolutely no sense. Are you Austrian?
cpt Mark
Caldari Provisions
Caldari State
#44 - 2014-03-28 11:53:08 UTC
Bumsicle Wedgie wrote:
cpt Mark wrote:
Bumsicle Wedgie wrote:
cpt Mark wrote:


HIC to kill a 1 mil frig? You're a joker.

Cost shouldn't be a factor in balancing? Well you need to suck it up chuck because it already is. Faction mods cost more, T2 mods cost more, T2 ships cost more, Faction ships cost more etc etc etc.



Nobody's interested in your cashflow problems. It's not our fault you're not space rich.



You seem to have a mssive lack of understanding I'm afraid...

I'm not sure why you used that quotation to end with that statement.

This isn't about my cash flow (which is fine)... it's about wcs being so cheap. Do you understand it now?


No. You're still making absolutely no sense. Are you Austrian?


Yes.. yes I am... and what does that mean in your mind?
Bumsicle Wedgie
Doomheim
#45 - 2014-03-28 12:38:47 UTC
cpt Mark wrote:
Bumsicle Wedgie wrote:
cpt Mark wrote:
Bumsicle Wedgie wrote:
cpt Mark wrote:


HIC to kill a 1 mil frig? You're a joker.

Cost shouldn't be a factor in balancing? Well you need to suck it up chuck because it already is. Faction mods cost more, T2 mods cost more, T2 ships cost more, Faction ships cost more etc etc etc.



Nobody's interested in your cashflow problems. It's not our fault you're not space rich.



You seem to have a mssive lack of understanding I'm afraid...

I'm not sure why you used that quotation to end with that statement.

This isn't about my cash flow (which is fine)... it's about wcs being so cheap. Do you understand it now?


No. You're still making absolutely no sense. Are you Austrian?


Yes.. yes I am... and what does that mean in your mind?


I'm not sure what you're implying, but I don't like it.
Leto Thule
Caldari Provisions
Caldari State
#46 - 2014-03-28 14:19:24 UTC  |  Edited by: Leto Thule
BeBopAReBop RhubarbPie wrote:
Honestly warp core stabs are a poor mechanic anyways. The current system leaves no counterplay once in space. Either you have enough stabs to escape or you don't. This along with ECM are the two types of modules that really feel poorly designed and show eve's age.


I am going to have to disagree with you here. Both WCS and ECM have counters, and they add substance to the game.

Stabs: Remember that not everyone is looking for combat environments 100% of the time, and you camping a gate doesnt mean your guaranteed to kill something that jumps through. Just last night, I travel fit a cerb to bring back to my wormhole. Why? Because I dont want to solo engage a fleet of battleships with logi in my brand new HAC. If you really, really, REALLY need to make sure it doesnt get away, use a HIC.

ECM.... this one is of particular interest to me because I am an avid Falcon pilot. What exactly are you saying is a poor design about it? There most used argument I hear (this may not be your point, but bear with me) is that ECM is overpowered with no counter. This is absolutely non true. At a basic level, you should be training your sensor compensation skills. At an active level, you can fit ECCM mods. Yes, it may mean you suffer a hit somewhere else on your fitting, but there it is.

ECM tears are awesome. Just a few days ago, I took my falcon to a FW plex. I messed up, and warped to zero on the gate while the fight was happening around me. I was decloaked by the acceleration gate, and took the warp to avoid getting blapped. The targets saw me go inside. They then decided to follow me in, get jammed out, and be destroyed. They then complained about it even after witnessing the fact that there was a Falcon on grid.

" We would have won without the ECM"

Yeah, maybe, but you didnt.

ECM is just as much a part of the game as blasters, railguns, missiles and cannons. Dont hate the Falcon.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

cpt Mark
Caldari Provisions
Caldari State
#47 - 2014-03-28 15:18:53 UTC
Leto Thule wrote:
BeBopAReBop RhubarbPie wrote:
Honestly warp core stabs are a poor mechanic anyways. The current system leaves no counterplay once in space. Either you have enough stabs to escape or you don't. This along with ECM are the two types of modules that really feel poorly designed and show eve's age.


I am going to have to disagree with you here. Both WCS and ECM have counters, and they add substance to the game.

Stabs: Remember that not everyone is looking for combat environments 100% of the time, and you camping a gate doesnt mean your guaranteed to kill something that jumps through. Just last night, I travel fit a cerb to bring back to my wormhole. Why? Because I dont want to solo engage a fleet of battleships with logi in my brand new HAC. If you really, really, REALLY need to make sure it doesnt get away, use a HIC.

ECM.... this one is of particular interest to me because I am an avid Falcon pilot. What exactly are you saying is a poor design about it? There most used argument I hear (this may not be your point, but bear with me) is that ECM is overpowered with no counter. This is absolutely non true. At a basic level, you should be training your sensor compensation skills. At an active level, you can fit ECCM mods. Yes, it may mean you suffer a hit somewhere else on your fitting, but there it is.

ECM tears are awesome. Just a few days ago, I took my falcon to a FW plex. I messed up, and warped to zero on the gate while the fight was happening around me. I was decloaked by the acceleration gate, and took the warp to avoid getting blapped. The targets saw me go inside. They then decided to follow me in, get jammed out, and be destroyed. They then complained about it even after witnessing the fact that there was a Falcon on grid.

" We would have won without the ECM"

Yeah, maybe, but you didnt.

ECM is just as much a part of the game as blasters, railguns, missiles and cannons. Dont hate the Falcon.


I think you should have to use a scout to get through gates to be honest.. or use the cloak MWD trick... something that requires a little more effort than 100k on some warp core stablizers.

The falcon is great, and expensive, and its like playing russian roulette.
Chromis Pasqflower
Planet Express Transport
#48 - 2014-03-28 15:34:34 UTC
cpt Mark wrote:


1) Hanging out at gates is fun, its one of the fun things to do in EVE... so I hardly think its desperate (not everyone fails at gate camps like you)

2) Stabs are cheap... yes well spotted.. and you figured it was worth pointing this out again?

3) Encourage production? GO ahead.. I doubt anyone would listen to the wisdom of someone with such a lack of common sense - who in their right mind would start manufacturing items because everyone else is going to with no regard as to the profit margin available; Of course if they were 5 mill a piece producing them might actually be noteworthy.


1) Of course its fun, its fun because sometimes its a challenge, and sometimes they get away. You want them to never get away. Incidentally, blockade running is also very fun.

2) I was pointing out that this can be changed somewhat if you want it to be, you don't need the game designers to step in. Its EVE create your own content.

3) Who says everything in EVE is for profit? From this kind of forum post, I'm surprised people aren't specifically seeking out your gate camp and skating past you with stabbed up ships repeatedly just for a tiny taste of your tears. Hey, just created some of my own content. Maybe if I'm bored I will start making stabs by the thousands and make sure their readily available at all corners of the empire. I can run them even into low sec stations so poor noobs trapped there can get easily affordable stabs to get through the packs of wolves waiting for them, well the packs of wolves and you. Maybe I'll run for CSM under the premise of "cheap stabs for everyone!"
Zan'der Hakaari
Hakaari Industrial Ventures
#49 - 2014-03-29 01:24:11 UTC
cpt Mark wrote:
Bumsicle Wedgie wrote:
cpt Mark wrote:


HIC to kill a 1 mil frig? You're a joker.

Cost shouldn't be a factor in balancing? Well you need to suck it up chuck because it already is. Faction mods cost more, T2 mods cost more, T2 ships cost more, Faction ships cost more etc etc etc.



Nobody's interested in your cashflow problems. It's not our fault you're not space rich.



You seem to have a mssive lack of understanding I'm afraid...

I'm not sure why you used that quotation to end with that statement.

This isn't about my cash flow (which is fine)... it's about wcs being so cheap. Do you understand it now?


Correct me if I'm wrong, but the economy of the game is driven by the player base not CCP. Though you may feel the price of WCS is too cheap, the player base obviously doesn't agree with you or the price would be higher.
Zappity
New Eden Tank Testing Services
#50 - 2014-03-29 11:19:56 UTC
Luwc wrote:
Loraine Gess wrote:
Luwc wrote:
Serendipity Lost wrote:
There is a related post in warfare and tactics about guys getting away. It's a good read. Overall, folks are supposed to get away if they put some effort into it. You can tackle anyone if you put some effort into.

Last time I looked, most ships have a fixed number of low slots, so infinity stabs isn't possible. Infinity point is possible... so what are you whining about again?

Will your next post be a gripe about cloaked ships being too hard to see?


botting russians in warpcore stabbed atrons farming black rise I guess.


he is right. warpcore stabs should get a nerf.

At least make their fitting requirements so they cannot be easily fitted on frigates.



So you want to break an entire class of ships because you don't know how to fit multiple points


This is why CCP ignores stupid threads like this...


I too like to fit 3x points on my punisher.

how are warpcore stabs any part of "class"... its just a run away module. there to make a carebears life easier.

Well, you can actually fit six points of scram to a Punisher if we're being technical. And expensive.

Zappity's Adventures for a taste of lowsec and nullsec.

Serendipity Lost
Repo Industries
#51 - 2014-03-29 13:59:55 UTC
He came here to whine about guys getting away, but tried to disguise it as a WCS pricing problem. We established this on page 2. I would wager heavily that he knows little about eve market pricing and cares little about the cost of WCS. He just wants to pop everything that happens by.
Django Askulf
Black Rebel Death Squad
#52 - 2014-03-29 16:30:03 UTC  |  Edited by: Django Askulf
cpt Mark wrote:


Yeah, let's all bring HICs to kill 1 mill isk Frigs.... that makes purrrfect sense.

I don't think anyone really cares about the penalties. If you have a WCS fitted you generally aren't out there to fight anyone - it's like turning low sec into your own little high sec.

HIC to kill a 1 mil frig? You're a joker.

Cost shouldn't be a factor in balancing? Well you need to suck it up chuck because it already is. Faction mods cost more, T2 mods cost more, T2 ships cost more, Faction ships cost more etc etc etc.

I don't remember the last time I saw a titan sell for less than a frigate.. do you?



You cry a lot.
Voyager Arran
Brutor Tribe
Minmatar Republic
#53 - 2014-03-29 18:01:40 UTC
Zan'der Hakaari wrote:
cpt Mark wrote:
Bumsicle Wedgie wrote:
cpt Mark wrote:


HIC to kill a 1 mil frig? You're a joker.

Cost shouldn't be a factor in balancing? Well you need to suck it up chuck because it already is. Faction mods cost more, T2 mods cost more, T2 ships cost more, Faction ships cost more etc etc etc.



Nobody's interested in your cashflow problems. It's not our fault you're not space rich.



You seem to have a mssive lack of understanding I'm afraid...

I'm not sure why you used that quotation to end with that statement.

This isn't about my cash flow (which is fine)... it's about wcs being so cheap. Do you understand it now?


Correct me if I'm wrong, but the economy of the game is driven by the player base not CCP. Though you may feel the price of WCS is too cheap, the player base obviously doesn't agree with you or the price would be higher.


That's not quite how it works. CCP has the largest control over the price of an item because they're who determines what raw materials are required to build it. Outside of market events, the cost of an item (especially easily manufactured T1 gear like stabilizers) will be pretty close to the price of the materials required to build it thanks to the natural influence of manufacturers competing with each other.

Meta gear works differently since it only comes from rats, but there is no reason for plex farmers to bling out their ships so it wouldn't matter how much a Meta 4 stabilizer cost for this discussion.


This doesn't mean the OP isn't an idiot, though.
Chromis Pasqflower
Planet Express Transport
#54 - 2014-03-30 18:35:41 UTC
Voyager Arran wrote:


That's not quite how it works. CCP has the largest control over the price of an item because they're who determines what raw materials are required to build it. Outside of market events, the cost of an item (especially easily manufactured T1 gear like stabilizers) will be pretty close to the price of the materials required to build it thanks to the natural influence of manufacturers competing with each other.

Meta gear works differently since it only comes from rats, but there is no reason for plex farmers to bling out their ships so it wouldn't matter how much a Meta 4 stabilizer cost for this discussion.


One must also remember though that the price of said materials is completely subject to the market as well. You're right that the cost of T1 items are largely going to be the cost of the materials, but said cost can vary quite a bit.

Of interest, items like the WCS that don't have a lot of benefit from their meta level, the meta variants will be of similar cost to the base variant, if people even bother to sell them on the market.

That all said though it is within the capabilities of the EVE player base to substantially alter the market values of such items. Occasionally its worth selling items with a loss on the profit with other gains in mind. The standard WalMart tactic. If one has greater resources to pour towards such market warfare (I always find it amusing that many people in EVE consider you only PvPing if you're actively shooting at someone else's ships) Finding posts like this one are also incentive to do so. In this case if every isk of revenue lost translates into someone getting through the OP's gate camp, then that's a direct expenditure of ISK for tears. I'm sure lots of people can get behind that.

Quote:

This doesn't mean the OP isn't an idiot, though.


If anything has been established here. Stabs are just one part of the game. IMHO they have adequate penalty for their use. If I choose to blockade run, it severely cuts into my profit margin to use them (every Stab used is one less cargo extender). If you're hanging out on a gate just for kill mails, I'm sure it doesn't hurt you that much on the odd person paying the penalty of getting through. If you're really enforcing a blockade, well then you'd better step up and bring friends, fit more points or go the expense of someone manning an HIC. The OP reminds me of a lot of WoW players who whine when "my class and spec that I want to play can't duel against another class and spec, nerf their class."

The wonderful thing about EVE PvP is its a very complicated game of Rock-Paper-Scissors-Lizard-Spock. If you pick rock all the time sooner or later someone's going to go Paper and foil your plans. That doesn't mean Paper needs to be nerfed.
Herzog Wolfhammer
Sigma Special Tactics Group
#55 - 2014-03-30 19:50:11 UTC
C'mon. A Triple WCS fit intie is the only way to survive an instalock bubble camp.

Yeah yeah I know all the arguments against that. Recently I escaped the same bubble camp by the same crew twice in month. The moment you break the gate cloak you are locked. Not even one second. And the second time, I checked their KB and it's full of interceptors that did not have any WCS.

So sorry, when I fly an intie, it's to travel. When I fly an intie with WCS, it's to not garnish someone's killboard.



How about a compromise? How about warp scramblers causing all other locks on the target to break? I would say that was fair. While unable to warp, the only ship that can do damage is the ship doing the jamming, or break the scramble, but are the other ships able to lock and alpha fast enough?

I bet that compromise would really mix things up. How about it?

Bring back DEEEEP Space!

Loraine Gess
Confedeferate Union of Tax Legalists
#56 - 2014-03-30 20:44:53 UTC
Herzog Wolfhammer wrote:
C'mon. A Triple WCS fit intie is the only way to survive an instalock bubble camp.

Yeah yeah I know all the arguments against that. Recently I escaped the same bubble camp by the same crew twice in month. The moment you break the gate cloak you are locked. Not even one second. And the second time, I checked their KB and it's full of interceptors that did not have any WCS.

So sorry, when I fly an intie, it's to travel. When I fly an intie with WCS, it's to not garnish someone's killboard.



How about a compromise? How about warp scramblers causing all other locks on the target to break? I would say that was fair. While unable to warp, the only ship that can do damage is the ship doing the jamming, or break the scramble, but are the other ships able to lock and alpha fast enough?

I bet that compromise would really mix things up. How about it?



So all I have to do is scramble my alt to be invincible, ok
cpt Mark
Caldari Provisions
Caldari State
#57 - 2014-03-30 22:01:05 UTC
Chromis Pasqflower wrote:
Voyager Arran wrote:


That's not quite how it works. CCP has the largest control over the price of an item because they're who determines what raw materials are required to build it. Outside of market events, the cost of an item (especially easily manufactured T1 gear like stabilizers) will be pretty close to the price of the materials required to build it thanks to the natural influence of manufacturers competing with each other.

Meta gear works differently since it only comes from rats, but there is no reason for plex farmers to bling out their ships so it wouldn't matter how much a Meta 4 stabilizer cost for this discussion.


One must also remember though that the price of said materials is completely subject to the market as well. You're right that the cost of T1 items are largely going to be the cost of the materials, but said cost can vary quite a bit.

Of interest, items like the WCS that don't have a lot of benefit from their meta level, the meta variants will be of similar cost to the base variant, if people even bother to sell them on the market.

That all said though it is within the capabilities of the EVE player base to substantially alter the market values of such items. Occasionally its worth selling items with a loss on the profit with other gains in mind. The standard WalMart tactic. If one has greater resources to pour towards such market warfare (I always find it amusing that many people in EVE consider you only PvPing if you're actively shooting at someone else's ships) Finding posts like this one are also incentive to do so. In this case if every isk of revenue lost translates into someone getting through the OP's gate camp, then that's a direct expenditure of ISK for tears. I'm sure lots of people can get behind that.

Quote:

This doesn't mean the OP isn't an idiot, though.


If anything has been established here. Stabs are just one part of the game. IMHO they have adequate penalty for their use. If I choose to blockade run, it severely cuts into my profit margin to use them (every Stab used is one less cargo extender). If you're hanging out on a gate just for kill mails, I'm sure it doesn't hurt you that much on the odd person paying the penalty of getting through. If you're really enforcing a blockade, well then you'd better step up and bring friends, fit more points or go the expense of someone manning an HIC. The OP reminds me of a lot of WoW players who whine when "my class and spec that I want to play can't duel against another class and spec, nerf their class."

The wonderful thing about EVE PvP is its a very complicated game of Rock-Paper-Scissors-Lizard-Spock. If you pick rock all the time sooner or later someone's going to go Paper and foil your plans. That doesn't mean Paper needs to be nerfed.


The price of manufactured products in game is mostly down to CCP's influence. As poster said this is due to the materials required and why something that requires 2x same materials as another item might cost 2x as much.


If you are worried about spending 15 million ISK more on your blockade runner to fit some stabs you have serious issues to consider.
Mike Adoulin
Happys Happy Hamster Hunting Club
#58 - 2014-03-30 22:31:51 UTC
Herzog Wolfhammer wrote:
.....
How about a compromise? How about warp scramblers causing all other locks on the target to break? I would say that was fair. While unable to warp, the only ship that can do damage is the ship doing the jamming, or break the scramble, but are the other ships able to lock and alpha fast enough?

I bet that compromise would really mix things up. How about it?



I believe that what Target Breaker modules are for.

Not 100% reliable tho.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Istyn
Freight Club
#59 - 2014-03-30 23:44:35 UTC  |  Edited by: Istyn
Why would increasing the price to ~5m help you catch stuff you're already failing to catch? They're not going to forego the stabs because they cost 5m, especially if you're complaining about FW LP farmers.

Do you really want CCP to get into the habit of changing established game mechanics and modules because of a single person's inability to kill their targets?
Herzog Wolfhammer
Sigma Special Tactics Group
#60 - 2014-03-31 00:17:13 UTC
Mike Adoulin wrote:
Herzog Wolfhammer wrote:
.....
How about a compromise? How about warp scramblers causing all other locks on the target to break? I would say that was fair. While unable to warp, the only ship that can do damage is the ship doing the jamming, or break the scramble, but are the other ships able to lock and alpha fast enough?

I bet that compromise would really mix things up. How about it?



I believe that what Target Breaker modules are for.

Not 100% reliable tho.



I've played with the TLB and I could not find a use for it. It buys time but a boosted interceptor is going to get a new lock on it - unless we are down to who presses what button fast enough and that's not reliable as you state.

I did notice once that the TLB is unlike any AOE type of ECM in that is does not aggress anything - so the only use I can come up with is if don't want to be scanned at gates for... PLEX? There are better ways to move PLEX.

Maybe smugglers could use this if NPCs actually scan with modules - but I know nothing about that.

Bring back DEEEEP Space!