These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

A Pirate high DPS Missile boat

First post
Author
Hagika
Standard Corp 123
#1 - 2014-03-29 20:08:15 UTC
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#2 - 2014-03-29 21:11:13 UTC
This should go in "features and ideas discussion." See also: https://forums.eveonline.com/default.aspx?g=posts&t=303845 in which Fozzie says he "would really like to see a missile focused pirate race at some point."

So, devs are aware of the desire for this to exist and agree it should exist. Only question is when.
Hagika
Standard Corp 123
#3 - 2014-03-29 21:18:10 UTC
Chris Winter wrote:
This should go in "features and ideas discussion." See also: https://forums.eveonline.com/default.aspx?g=posts&t=303845 in which Fozzie says he "would really like to see a missile focused pirate race at some point."

So, devs are aware of the desire for this to exist and agree it should exist. Only question is when.



Thanks for the link. They need to do this soon. They also need to spruce up on the torp system for BS and Capitals.

I think the t2 torps should be usable on ships with a higher damage effect over faction just like t2 ammo for guns.

RavenPaine
RaVeN Alliance
#4 - 2014-03-29 21:23:20 UTC
There is a Navy alternative. Navy Typhoon.
It doesn't have 'Pirate' bonuses, but it does have decent utility slots available.

I totally support your idea, just pointing out the Phoon if you weren't aware.
Arthur Aihaken
CODE.d
#5 - 2014-03-29 21:47:58 UTC
Typhoon aside, we still lack a dedicated Pirate missile-based series of ships. I'd like to see something a bit out-of-the-box, like with a 200% missile velocity bonus.

I am currently away, traveling through time and will be returning last week.

Hagika
Standard Corp 123
#6 - 2014-03-29 21:58:33 UTC
RavenPaine wrote:
There is a Navy alternative. Navy Typhoon.
It doesn't have 'Pirate' bonuses, but it does have decent utility slots available.

I totally support your idea, just pointing out the Phoon if you weren't aware.


I actually dislike the Fleet phoon on the fact that its a higher dps missile ship than the caldari one. Though it lacks the range on missiles, it nearly matches the tank and it also can use heavy drones or sentry which gives a huge dps advantage and utility and realistically no one will use missiles past point range unless shooting a stationary target.

With cruise the phoon still has a huge range and even more dps. CCP should have never made the Phoon a better missile ship over the race that specializes in missiles.
IIshira
School of Applied Knowledge
Caldari State
#7 - 2014-03-29 23:12:31 UTC
Hagika wrote:
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.



Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers
Hagika
Standard Corp 123
#8 - 2014-03-30 00:04:34 UTC
IIshira wrote:
Hagika wrote:
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.



Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers



946 dps with t2 cruise with cal navy bcs while the navy phoon 975 dps with a larger alpha and the joys of a set of heavies.

So you are not making 1000 dps without a 6% implant which costs another 250 mil and 250k concord LP or Almost another 500 mil

If you are adding in drone damage, then after 40km, your drones are useless and a Phoon's dps added in with heavies puts it alot more ahead and it can drop a set of sentry and hit out double that range. If you add in 2 turrets in the last high slots, you will be over 1100 dps with no implants, and with arties over 2000 alpha on top of that.
Which it still maintains a very similar tank and a 100mm smaller sig radius and a faster base speed than the raven.

Perhaps you did miss something then?
Gregor Parud
Imperial Academy
#9 - 2014-03-30 01:40:16 UTC  |  Edited by: Gregor Parud
[Raven Navy Issue, LVL 4]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Gravimetric Backup Array II

100MN Afterburner II
Gist C-Type Large Shield Booster
Shield Boost Amplifier II
Shield Boost Amplifier II
Thermic Dissipation Field II
Kinetic Deflection Field II
Kinetic Deflection Field II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

Hammerhead II x5
Hobgoblin II x5




Use CM-605 and RL-1005 and you get just over 1k without drones, and with good damage application too.
IIshira
School of Applied Knowledge
Caldari State
#10 - 2014-03-30 02:00:22 UTC
Hagika wrote:
IIshira wrote:
Hagika wrote:
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.



Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers



946 dps with t2 cruise with cal navy bcs while the navy phoon 975 dps with a larger alpha and the joys of a set of heavies.

So you are not making 1000 dps without a 6% implant which costs another 250 mil and 250k concord LP or Almost another 500 mil

If you are adding in drone damage, then after 40km, your drones are useless and a Phoon's dps added in with heavies puts it alot more ahead and it can drop a set of sentry and hit out double that range. If you add in 2 turrets in the last high slots, you will be over 1100 dps with no implants, and with arties over 2000 alpha on top of that.
Which it still maintains a very similar tank and a 100mm smaller sig radius and a faster base speed than the raven.

Perhaps you did miss something then?


My apologies... Without implants it's 54 DPS short of 1k mark. It takes two +5 implants to bring it over that magic 1k number.

But I'm still confused as to when did the "demise of the DPS of the Navy Raven" happen? I haven't been playing forever so maybe it had more DPS at one time?

Hagika
Standard Corp 123
#11 - 2014-03-30 02:14:48 UTC
Gregor Parud wrote:
[Raven Navy Issue, LVL 4]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Gravimetric Backup Array II

100MN Afterburner II
Gist C-Type Large Shield Booster
Shield Boost Amplifier II
Shield Boost Amplifier II
Thermic Dissipation Field II
Kinetic Deflection Field II
Kinetic Deflection Field II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

Hammerhead II x5
Hobgoblin II x5




Use CM-605 and RL-1005 and you get just over 1k without drones, and with good damage application too.



So 2 +5's? With out those implants its still under 1k and the phoon. You are still looking at 300 mil in implants.

I can hit 1135 on a phoon fleet, no drones and no implants. Over 100+ more dps than that with those same implants.

See what I mean? Back to my original point, We need a pirate missile boat that is high dps. Under vindi dps by a little, but just a little under and with heavy drone use.


Roxy Everdeen
State War Academy
Caldari State
#12 - 2014-03-30 02:44:47 UTC
Hagika wrote:
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

Wait did the Raven Navy Issue get nerfed??
Hagika
Standard Corp 123
#13 - 2014-03-30 04:06:46 UTC  |  Edited by: Hagika
Roxy Everdeen wrote:
Hagika wrote:
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

Wait did the Raven Navy Issue get nerfed??


Yes when they did the changes to the navy ships it took an over all dps nerf. Instead of rate of fire, they gave it 8 launchers but a reduction in dps because ccp had some crazy idea that cruise missiles are going to be used 200km out..
Which we know that is bull...So the Raven continues to be pretty much a pve boat still while the phoon still excels at both pve and pvp.
Bertrand Butler
Cras es Noster
#14 - 2014-03-30 06:09:06 UTC  |  Edited by: Bertrand Butler
Paper DPS numbers in large missiles do not give the whole picture. The CNR might have the same paper DPS as the Raven or the SNI, but the explo radius bonus makes it hit much harder. The Golem is even better, because it has both an explo vel bonus and an indirect bonus to explo radius (TPs).

BTW, you can actually make an CNR with 1000 paper DPS by using a T2 BLA, a T2 Flare and 4 BCUs (3 CN and one T2). No implants are needed. The Navy Phoon will do 1031 paper from missiles in the same config, but will actually hit for less against most targets.

Regarding a missile based Pirate faction, take a look at this. Its coming.

CCP Rise wrote:
  • We need a missile based pirate faction - yes! We didn't want to use an existing faction for this for a few different reasons (Imagine the rage if Angel turned into missiles or Guristas just became Caldari), but we would like to address it as soon as possible. I don't know when that will be, but it won't be never.
  • https://forums.eveonline.com/default.aspx?g=posts&m=4279957#post4279957
    Gregor Parud
    Imperial Academy
    #15 - 2014-03-30 07:53:23 UTC  |  Edited by: Gregor Parud
    Hagika wrote:
    Gregor Parud wrote:
    [Raven Navy Issue, LVL 4]
    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Ballistic Control System II
    Gravimetric Backup Array II

    100MN Afterburner II
    Gist C-Type Large Shield Booster
    Shield Boost Amplifier II
    Shield Boost Amplifier II
    Thermic Dissipation Field II
    Kinetic Deflection Field II
    Kinetic Deflection Field II

    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile

    Large Warhead Rigor Catalyst II
    Large Warhead Rigor Catalyst II
    Large Warhead Flare Catalyst II

    Hammerhead II x5
    Hobgoblin II x5




    Use CM-605 and RL-1005 and you get just over 1k without drones, and with good damage application too.



    So 2 +5's? With out those implants its still under 1k and the phoon. You are still looking at 300 mil in implants.

    I can hit 1135 on a phoon fleet, no drones and no implants. Over 100+ more dps than that with those same implants.

    See what I mean? Back to my original point, We need a pirate missile boat that is high dps. Under vindi dps by a little, but just a little under and with heavy drone use.





    Fleet Phoon lacks the same sort of tank, doesn't have targeting range to make good use of its cruises and has less sensor strength so it gets jammed more often. Most importantly it gets no damage application bonus so it does terrible DPS with fury and while sentry dps sounds really cool it'll be a ***** to actually apply that without omnidirectionals. Paper dps doesn't tell the whole story, the CNR will do missions a lot better and with less annoyance (working both launchers as sentries isn't fun).


    And you want Vindi Blaster DPS from a ship with massive range, damage type selection and no tracking issues? Do you realise that for a Vindi to have any sort of comparable range it needs to use Rails, which lowers its dps to below 900 on the turrets while having tracking issues, still having range issues, using cap and be forced into kin/thermal? Trust me, the CNR is better off.
    Chris Winter
    Bene Gesserit ChapterHouse
    The Curatores Veritatis Auxiliary
    #16 - 2014-03-30 09:32:32 UTC
    Fleet Typhoon has 8.25 effective launchers vs every other missile BS's 8.

    Damage application difference is somewhat irrelevant as after the rigors/flares and TPs you'll already be hitting cruisers for 100% damage anyway, application bonus or no. That just leaves frigates, which the TFI can blap with sentries while they're inbound, so it doesn't need to waste time using missiles on them. That's not even talking about the extra bonused turrets.

    It's silly that the Minmatar navy missile boat has 8.25 launchers, two utility highs (with the option of sticking bonused turrets in there), AND 125m2 of drone space. Most of the Caldari boats lose a bonus slot to a mostly-wasted range bonus, given how far cruises go anyway.

    But it's not really a major concern for me anymore anyway. I've given up on missiles and switching over to sentry LMJD sniping for missions, which makes things so much easier. No ammo, no volley counting, still selectable damage (at least somewhat)...
    Gregor Parud
    Imperial Academy
    #17 - 2014-03-30 10:33:24 UTC
    Chris Winter wrote:
    Fleet Typhoon has 8.25 effective launchers vs every other missile BS's 8.

    Damage application difference is somewhat irrelevant as after the rigors/flares and TPs you'll already be hitting cruisers for 100% damage anyway, application bonus or no. That just leaves frigates, which the TFI can blap with sentries while they're inbound, so it doesn't need to waste time using missiles on them. That's not even talking about the extra bonused turrets.

    It's silly that the Minmatar navy missile boat has 8.25 launchers, two utility highs (with the option of sticking bonused turrets in there), AND 125m2 of drone space. Most of the Caldari boats lose a bonus slot to a mostly-wasted range bonus, given how far cruises go anyway.

    But it's not really a major concern for me anymore anyway. I've given up on missiles and switching over to sentry LMJD sniping for missions, which makes things so much easier. No ammo, no volley counting, still selectable damage (at least somewhat)...


    Fitting painters forces it to armour tank dropping damage mods, also painters don't work reliably outside 43km
    Hagika
    Standard Corp 123
    #18 - 2014-03-30 16:24:08 UTC
    Gregor Parud wrote:
    Hagika wrote:
    Gregor Parud wrote:
    [Raven Navy Issue, LVL 4]
    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Caldari Navy Ballistic Control System
    Ballistic Control System II
    Gravimetric Backup Array II

    100MN Afterburner II
    Gist C-Type Large Shield Booster
    Shield Boost Amplifier II
    Shield Boost Amplifier II
    Thermic Dissipation Field II
    Kinetic Deflection Field II
    Kinetic Deflection Field II

    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile
    Cruise Missile Launcher II, Scourge Fury Cruise Missile

    Large Warhead Rigor Catalyst II
    Large Warhead Rigor Catalyst II
    Large Warhead Flare Catalyst II

    Hammerhead II x5
    Hobgoblin II x5




    Use CM-605 and RL-1005 and you get just over 1k without drones, and with good damage application too.



    So 2 +5's? With out those implants its still under 1k and the phoon. You are still looking at 300 mil in implants.

    I can hit 1135 on a phoon fleet, no drones and no implants. Over 100+ more dps than that with those same implants.

    See what I mean? Back to my original point, We need a pirate missile boat that is high dps. Under vindi dps by a little, but just a little under and with heavy drone use.





    Fleet Phoon lacks the same sort of tank, doesn't have targeting range to make good use of its cruises and has less sensor strength so it gets jammed more often. Most importantly it gets no damage application bonus so it does terrible DPS with fury and while sentry dps sounds really cool it'll be a ***** to actually apply that without omnidirectionals. Paper dps doesn't tell the whole story, the CNR will do missions a lot better and with less annoyance (working both launchers as sentries isn't fun).


    And you want Vindi Blaster DPS from a ship with massive range, damage type selection and no tracking issues? Do you realise that for a Vindi to have any sort of comparable range it needs to use Rails, which lowers its dps to below 900 on the turrets while having tracking issues, still having range issues, using cap and be forced into kin/thermal? Trust me, the CNR is better off.



    I want near vindi DPS with torps,not cruise. Realistically ccp will never allow that dps at that range, but for a pirate ship using torps, its fair for the cost.

    Also where do people get this idea that missiles hit for full damage on everything. A smaller sig already affects damage and speed can reduce damage to 0.

    You cant even use t2 torps without automatic reduced damage unless its a cap ship or pos. Yet gun ships use t2 ammo no problem.

    How many missile battleships do you see sniping and insta popping frigs and cruisers? None...Yet its easy with guns.
    Lucine Delacourt
    The Covenant of Blood
    #19 - 2014-03-30 18:37:09 UTC
    Hagika wrote:
    Yet gun ships use t2 ammo no problem.



    This is flat out incorrect. T2 short range ammo for guns is mostly useless. The tracking and range is so bad it is useless on small guns and midly terrible on mediums and larges.
    Hagika
    Standard Corp 123
    #20 - 2014-03-30 20:47:45 UTC  |  Edited by: Hagika
    Lucine Delacourt wrote:
    Hagika wrote:
    Yet gun ships use t2 ammo no problem.



    This is flat out incorrect. T2 short range ammo for guns is mostly useless. The tracking and range is so bad it is useless on small guns and midly terrible on mediums and larges.




    Its not as bad as you claim, I assure you. Also ever use rage torps on a non moving drake? Its hundreds of damage less per shot even with the use of a stealth bomber as compare to faction. Dont even try it with a torp Battleship,

    In fact HAM's you cant even hit another cruiser standing still without reduced damage and its a cruiser weapon.
    Rockets require dual webs to be fully effective on another frig. Lets not even get into the heavy missile nerf, it was essentially double nerf because CCP buffed the guns after the nerf.

    You know what t2 guns do with a BS on a non moving drake? Mauls the crap out of it for full damage.
    You can do it with a cruiser and destroyer as well, frigs are toast with a web and scram.


    Must be nice.

    If missiles are so great why is it that they are so little used in pvp? Aside for some in faction frig/destroyer warfare and even gun users are whining about missile success in that area. Rapid missile launchers are garbage on top of that.

    You must be one of those nerf the drake people when it was the tank that made it effective, not the weapon system.
    123Next pageLast page