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The Crucible, or A Scarlet Letter for CCP.

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Author
Cygnet Lythanea
World Welfare Works Association
#1 - 2011-11-30 03:36:35 UTC  |  Edited by: Cygnet Lythanea
What they got mostly right:

New shaders for CQ and ships.

Raven

Nebulas are nice (but still borked)



What they got wrong:

New PI.

New Battlecruisers.



A market implosion:

This new system effectively ends PI in high and low sec. Consider: the profit on a given, refined, PI item is approx 25%, assuming you bought the materials. Current taxes on these are now 22% to 50% of the market value. This means that at current time, you're looking at a 3% profit to a 25% loss. Even if you produce all your items on one planet, you're talking a 50% hit, and then another 10% or so sales tax and you see where this is going.

This means that PI in high sec is no longer profitable in any meaningful way. Even if you turn a profit in the long run, msot of your isk becomes tied up in merchandise rather then as funds.

The fact that the new POCOs are destructible AND extremely expensive for what they do virtually guarantees that low sec griefers will make them priority targets (several groups are already recruiting for just this) particularly since they do not shoot back.

While it's nice to see WH and nullsec boosted, again, this is going to have a wide spread and long lasting destabilizing effect on the T2 market. And, by destabilizing, I mean 'Do you remember when HACs were 250m to half a billion each? and a T2 cargo expander was 100m? Welcome back.'

I mean, seriously, they told me you guys had an economist on staff. What, was he on vacation during the planning of this?

The best part is that the rate is tied to a possibly fluctuating number. This means that passing the cost along to the customer is counter productive, as rising prices will also increase the taxes you pay on it. Effectively, it fixes a percentage of profit you will be allowed to make. Hardly 'sandbox' there CCP.


Tier 3 battlecruisers:


I ran the numbers on the Oracle and compared it to the Armageddon, a personal favorite of mine, and compared them. Before anyone freaks out, I know that one is a BC and one a BB. The reason I did so is that the geddon was the closest in cost to produce to the Oracle.

DPS: Armageddon (marginally without drones)
Cost to produce: Armageddon is cheaper, despite the Oracle not requiring nox
Survivability: Armageddon has vastly better tank
Speed: Oracle without any fitting. Armageddon fitted.
Agility: Oracle.

So, I have to ask now, what's the point of these things? As snipers they're totally eclipsed by the Tier 3 battleships. Against other cruisers or battlecruisers they're eaten alive, even by non-damage boosted ships like the Prophecy. I suppose with the cap ship HP nerf they might work, but I'm not going to bet the farm on it, they use a heavy alpha strike, meaning the Amarr ships with heavy resist bonuses will shrug it off.

Other then looking good, I really don't see their role. They're unappealing to PvP compared with other BCs or BBs, due to cost to produce and fragility, and they don't have much of a role for mission runners or ratters due to their poor survivability.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#2 - 2011-11-30 03:48:37 UTC
Cygnet Lythanea wrote:


This new system effectively ends PI in high and low sec. Consider: the profit on a given, refined, PI item is approx 25%, assuming you bought the materials. Current taxes on these are now 22% to 50% of the market value. This means that at current time, you're looking at a 3% profit to a 25% loss. Even if you produce all your items on one planet, you're talking a 50% hit, and then another 10% or so sales tax and you see where this is going.

This means that PI in high sec is no longer profitable.

The fact that the new POCOs are destructible AND extremely expensive for what they do virtually guarantees that low sec griefers will make them priority targets (several groups are already recruiting for just this) particularly since they do not shoot back.




I've been SCREAMING about this for months.

For me, it's just High Sec PI only for my POS. No sales.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Aestivalis Saidrian
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#3 - 2011-11-30 03:52:50 UTC
About the Tier 3 BS. You don't use them as snipers. You use them as boats with pure Spank n' Gank.

That being said, for lulz and some EFT warrioring, the Oracle can fit a full rack of Mega Tachyon Iis.

Don't think the Armageddon can.
Interchangeable Parts
Imperial Guardians
Tactical Narcotics Team
#4 - 2011-11-30 03:55:04 UTC
OP,

I think you'll be pleasantly surprised within a year.
Cygnet Lythanea
World Welfare Works Association
#5 - 2011-11-30 04:02:46 UTC
Aestivalis Saidrian wrote:
About the Tier 3 BS. You don't use them as snipers. You use them as boats with pure Spank n' Gank.

That being said, for lulz and some EFT warrioring, the Oracle can fit a full rack of Mega Tachyon Iis.

Don't think the Armageddon can.



That doesn't make any sense though, we already have ships that can do that better for less.

And, yes, you can, but it's range is so short that one on one, it'd die before it got off it's second volley against a geddon.

If you're fitting a tach II boat, you're better to take a bunch of drakes. You'll come close to the dps for half as much isk.
Cygnet Lythanea
World Welfare Works Association
#6 - 2011-11-30 04:04:13 UTC
Interchangeable Parts wrote:
OP,

I think you'll be pleasantly surprised within a year.



Oh, I'm pleasantly surprised now. The vast pile of robotics I've been sitting on since before PI started is worth a fortune. But frankly it's damaging to the game to have an error of this magnitude.
Ancy Denaries
Frontier Venture
#7 - 2011-11-30 14:58:04 UTC
Aestivalis Saidrian wrote:
About the Tier 3 BS. You don't use them as snipers. You use them as boats with pure Spank n' Gank.

That being said, for lulz and some EFT warrioring, the Oracle can fit a full rack of Mega Tachyon Iis.

Don't think the Armageddon can.

What the heck are mega tachyons? Really?

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Cygnet Lythanea
World Welfare Works Association
#8 - 2011-11-30 14:59:28 UTC
Ancy Denaries wrote:

What the heck are mega tachyons? Really?


I just figured he meant tach beam IIs
Ancy Denaries
Frontier Venture
#9 - 2011-11-30 15:04:23 UTC
Cygnet Lythanea wrote:
Ancy Denaries wrote:

What the heck are mega tachyons? Really?


I just figured he meant tach beam IIs

Could as well be Mega pulses or mega beams :/

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Cygnet Lythanea
World Welfare Works Association
#10 - 2011-11-30 15:46:56 UTC
Mega pulses wouldn't make as much sense though, since that eliminates your only advantage, the ability to get away quick.
Bluestream3
the Goose Flock
#11 - 2011-11-30 16:08:02 UTC
Cygnet Lythanea wrote:
This new system effectively ends PI in high and low sec. Consider: the profit on a given, refined, PI item is approx 25%, assuming you bought the materials. Current taxes on these are now 22% to 50% of the market value. This means that at current time, you're looking at a 3% profit to a 25% loss. Even if you produce all your items on one planet, you're talking a 50% hit, and then another 10% or so sales tax and you see where this is going.

This means that PI in high sec is no longer profitable in any meaningful way. Even if you turn a profit in the long run, msot of your isk becomes tied up in merchandise rather then as funds.

The fact that the new POCOs are destructible AND extremely expensive for what they do virtually guarantees that low sec griefers will make them priority targets (several groups are already recruiting for just this) particularly since they do not shoot back.

Fail. Because prices on PI materials are fixed and will not rise at all now when it has gotten more expensive to create, so PI in highsec will never again be profitable. If prices rise to any extreme levels, I think PI would become so profitable, everyone would start doing it. People will always do what there is profit in doing. That's why, even if prices will rise a bit, and perhaps be a little unstable in the beginning, I don't think anything major is going to change. Also, people are going to grow tired of shooting POCOs as soon as they realise it's about half as fun as shooting at a POS.

My point is, just give it some time and it'll be fine, better than before, even.
Cygnet Lythanea
World Welfare Works Association
#12 - 2011-11-30 17:15:56 UTC
Bluestream3 wrote:

Fail. Because prices on PI materials are fixed and will not rise at all now when it has gotten more expensive to create, so PI in highsec will never again be profitable. If prices rise to any extreme levels, I think PI would become so profitable, everyone would start doing it. People will always do what there is profit in doing. That's why, even if prices will rise a bit, and perhaps be a little unstable in the beginning, I don't think anything major is going to change. Also, people are going to grow tired of shooting POCOs as soon as they realise it's about half as fun as shooting at a POS.

My point is, just give it some time and it'll be fine, better than before, even.



No, they are not, and no, they won't be. The price is NOT fixed. Read the wiki article again, the price is based on the value of that tier of goods, on average.

This means that passing on the increase in price does nothign to allivate this
Bluestream3
the Goose Flock
#13 - 2011-11-30 17:52:49 UTC  |  Edited by: Bluestream3
Cygnet Lythanea wrote:
Bluestream3 wrote:

Fail. Because prices on PI materials are fixed and will not rise at all now when it has gotten more expensive to create, so PI in highsec will never again be profitable. If prices rise to any extreme levels, I think PI would become so profitable, everyone would start doing it. People will always do what there is profit in doing. That's why, even if prices will rise a bit, and perhaps be a little unstable in the beginning, I don't think anything major is going to change. Also, people are going to grow tired of shooting POCOs as soon as they realise it's about half as fun as shooting at a POS.

My point is, just give it some time and it'll be fine, better than before, even.



No, they are not, and no, they won't be. The price is NOT fixed. Read the wiki article again, the price is based on the value of that tier of goods, on average.

This means that passing on the increase in price does nothign to allivate this


That was sarcasm by the way (the thing about the fixed prices), if I have to mention it. I won't waste my time explaining what I mean again though. Just move along, continue to preach about the end of the world.
Velicitia
XS Tech
#14 - 2011-11-30 17:58:04 UTC
the new BC are really intended for "gank and run" tactics. They're cheap (well, not just yet) and fast DPS that nearly anyone can fly "well" (seriously, a pilot who is fairly competent in their skills for L3 missions should be able to jump into one of these in mere minutes, 2-3 days tops to get L4 large guns...)

How many BS can you cram through a C1/2 wormhole?
now how many BC will fit?

now, looking at it from the other side ... a BC or three should *always* get spanked by a marginally decent BS. Throwing 2 or three of these new BC at a BS means that BS isn't guaranteed to win (still probably will ... but he'll be hurting a lot more than if he was against two tier 1 or 2 BC).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

mnybag1
Ministry of War
Amarr Empire
#15 - 2011-11-30 18:03:28 UTC
They should have changed the base price a year ago. They were still taxing as if coolant was worth 3k or something. Most of this increase in taxes for PI can be related to the jump in gas prices a few years ago. The prices hadnt really changed for 10 years or more so then when an event force them to changed, they moved up by the amount of the event, plus the overall amount they should have gone up over time. So most of that 1000% people are crying about is because you had been being given a free ride for a couple years as the price of the good increased but the price index stayed the same.
Henry Haphorn
Killer Yankee
#16 - 2011-11-30 18:23:27 UTC
The reason the price of a tier 3 battlecruiser (in your case, the Oracle) is about as high as a battleship at the moment is because the people who producing them are jacking up the prices to take advantage of the currently limited supply. Coupled with the high demand of potential gankers, it explains why the price is like that.

It is commonly known at this point that the minerals requested by the BPOs average between 30-50 million ISK worth. Therefore, in my opinion, I would never fork over any more than 85 million ISK for a single Talos (unfitted). That is my price. Currently, the price of a Talos or a Naga goes for about 250 million ISK here in the Domain region (are you kidding me?).

Once enough people have caught on with the production of these ships, the price will go down eventually.

Adapt or Die

Scrapyard Bob
EVE University
Ivy League
#17 - 2011-11-30 18:51:41 UTC
Cygnet Lythanea wrote:

No, they are not, and no, they won't be. The price is NOT fixed. Read the wiki article again, the price is based on the value of that tier of goods, on average.


You're assuming that CCP will re-index the price average every so often. They have not said that they will or won't. They may choose to only re-index quarterly or annually. Or never.
Michael Harari
Genos Occidere
HYDRA RELOADED
#18 - 2011-11-30 19:16:17 UTC
Velicitia wrote:
the new BC are really intended for "gank and run" tactics. They're cheap (well, not just yet) and fast DPS that nearly anyone can fly "well" (seriously, a pilot who is fairly competent in their skills for L3 missions should be able to jump into one of these in mere minutes, 2-3 days tops to get L4 large guns...)


Yes, because flying an overtanked domi vs npcs is totally the same as flying an untankable nanoship in pvp
Cygnet Lythanea
World Welfare Works Association
#19 - 2011-11-30 20:07:46 UTC  |  Edited by: Cygnet Lythanea
Henry Haphorn wrote:
The reason the price of a tier 3 battlecruiser (in your case, the Oracle) is about as high as a battleship at the moment is because the people who producing them are jacking up the prices to take advantage of the currently limited supply. Coupled with the high demand of potential gankers, it explains why the price is like that.

It is commonly known at this point that the minerals requested by the BPOs average between 30-50 million ISK worth. Therefore, in my opinion, I would never fork over any more than 85 million ISK for a single Talos (unfitted). That is my price. Currently, the price of a Talos or a Naga goes for about 250 million ISK here in the Domain region (are you kidding me?).

Once enough people have caught on with the production of these ships, the price will go down eventually.



My numbers had nothing to do with the market price, it's the price to produce. Take out a BPO on tranquility for a Oracle and compare it to the BPO for a Armageddon. You may notice that the Oracle actually requires more mins to build then the Armageddon at the same ME. I wasn't talking market conditions at all. It was strictly the real cost of construction per unit.

As far as the untankable nanoship item, even with 8 Tach Beam IIs, it's not happening, the ship has too few lows and meds to make it viable as a nanoship, dps is too low. Amusingly enough, one on one, that domi would spank it.

And, again, i ask, what's the point of the ship? It's cheaper to build 8 Armageddons then to build 8 of these.


Scrapyard Bob wrote:
Cygnet Lythanea wrote:

No, they are not, and no, they won't be. The price is NOT fixed. Read the wiki article again, the price is based on the value of that tier of goods, on average.


You're assuming that CCP will re-index the price average every so often. They have not said that they will or won't. They may choose to only re-index quarterly or annually. Or never.



The problem with this is that if they do not, it fails to function as intended at all, it simply raises the price of T2 overall and squeezes out new players.
Jack Dant
The Gentlemen of Low Moral Fibre
#20 - 2011-11-30 20:41:24 UTC
Cygnet Lythanea wrote:
Scrapyard Bob wrote:
You're assuming that CCP will re-index the price average every so often. They have not said that they will or won't. They may choose to only re-index quarterly or annually. Or never.


The problem with this is that if they do not, it fails to function as intended at all, it simply raises the price of T2 overall and squeezes out new players.

The point of the new taxes was to make POCOs viable for lower tier items. With the old tax system, even at 100% tax, it took years to repay a POCO on P1/P2 extraction taxes. That would have sunk that feature completely.

Once the taxes are set to sane values, and player customs are profitable, they can leave the reference values untouched forever.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

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