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Player Features and Ideas Discussion

 
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baah

Author
Malken
Sleiipniir
#1 - 2014-03-30 06:41:29 UTC
with this annoying change you done to interceptors making them nullified there has to be a counter also.

you could change the nullified to only anchorable bubbles and not hics and dics or make interceptor lock other interceptors instantly or make their aligntime slower.

im sure the nullified change is great for nullsec but tbh i think its a poop for wh space.

☻/ /▌ / \

masternerdguy
Doomheim
#2 - 2014-03-30 06:42:51 UTC
I believe the best solution is to give interdictors covert ops cloaks and interdiction nullification so they can catch interceptors more easily.

Things are only impossible until they are not.

Malken
Sleiipniir
#3 - 2014-03-30 06:46:07 UTC
masternerdguy wrote:
I believe the best solution is to give interdictors covert ops cloaks and interdiction nullification so they can catch interceptors more easily.


that is something that would break stuff even more.

☻/ /▌ / \

Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-03-30 06:49:58 UTC
Someone must have been caught napping at the keyboard.

But seriously, interceptor gangs are now so much more fun than they were before. It has really helped improve small-gang, low-skill, low-income PVP. Sure there are a few more ships exploding more often, hell I've lost a couple myself, but I think it's actually pretty nice. And it's not like they're unstoppable. I know as a result of flying in some of these gangs. They bite off more they can chew and a ratter/skiff warps away taunting us in local.
ShahFluffers
Ice Fire Warriors
#5 - 2014-03-30 07:59:15 UTC  |  Edited by: ShahFluffers
I guess this means you should ship down from the stuff you usually use and... *gasp*... fight in fast frigates with actual tactics beyond bubble-up and gank!!

Nah. That would require effort.
masternerdguy
Doomheim
#6 - 2014-03-30 08:01:03 UTC
ShahFluffers wrote:
I guess this means you should ship down from the usual and... *gasp*... fight in fast frigates with actual tactics beyond bubble-up and gank!!

Nah. That would require effort.


"Bubble Up" is the highest level of FC nirvana.

The second highest is "Bridge is up bridge is up go go go primary the rifter"

Things are only impossible until they are not.

Kretan
A Blessed Bean
Pandemic Horde
#7 - 2014-03-30 08:01:57 UTC
Yeah interceptor gangs can be killed pretty easy if they are not paying attention and will die to most instas using artys or missiles. Yes they are hard to catch if they are just traveling but thats really why they were buffed in the first place. Also to be honest most interceptor gangs can also be easily killed if you have logi due to there lackluster dps.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2014-03-30 14:47:18 UTC
i thought i heard they were balanced with a nerfed cargo bay.

seeing as the new buff is most powerful when traveling, a nerf to cargo seems well targeted.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kenrailae
Center for Advanced Studies
Gallente Federation
#9 - 2014-03-30 15:44:01 UTC
Daichi Yamato wrote:
i thought i heard they were balanced with a nerfed cargo bay.

seeing as the new buff is most powerful when traveling, a nerf to cargo seems well targeted.


I don't have exact numbers but I'm fairly certain with decent skills, you can still fit a cyno+fuel in/on a couple of them at least.

Malediction can do it rather easily, according to Evehq.


I could be wrong but IIRC, that was a big part of the cargohold nerf as well, to limit their lighting cyno's anywhere ability.

The Law is a point of View

The NPE IS a big deal

Endovior
PFU Consortium
#10 - 2014-03-30 17:02:15 UTC
Kretan wrote:
Yeah interceptor gangs can be killed pretty easy if they are not paying attention and will die to most instas using artys or missiles. Yes they are hard to catch if they are just traveling but thats really why they were buffed in the first place. Also to be honest most interceptor gangs can also be easily killed if you have logi due to there lackluster dps.


This. In-combat, interceptors are still pretty vulnerable, since they can't really do anything unless they are close-in and not warping off... and there are plenty of ships which will happily murder them beyond their effective range. On the other hand, a competently-flown interceptor which isn't trying to fight can probably get away. That's... pretty reasonable, actually. Unless there's some specific example of 'running away' being overpowered, I don't see any reason to change this.
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#11 - 2014-03-30 17:09:40 UTC
I believe the OP is specifically concerned about WH space. A interceptor is able to jump into a Wh, see d scan and whats on grid, and then warp off or jump back. Nothing short of him failing to press warp allows him to be caught.

In comparison, a cov ops, cannot warp in a bubble so with a fast moving ship it is possible to bump a cov ops out of cloak before he is outside the bubble.

tl;dr; ceptors are 100% safe intel gathering, which in WH space is quite important.

Event Organizer of EVE North East

Xe'Cara'eos
A Big Enough Lever
#12 - 2014-03-30 17:18:21 UTC
one thing 'ceptors DO do, is they reveal your intentions in the WH..... a cov-ops can cloak up- and if you're lucky, they'll miss you, and then you'll scan faster/better too, a 'ceptor screams to all and sundry "I'm here, you can't catch me, but I'm here"

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#13 - 2014-03-30 19:26:07 UTC
oh with the title of this thread I thought it was going to be a request for space sheep.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

ShahFluffers
Ice Fire Warriors
#14 - 2014-03-30 20:54:43 UTC
Barbara Nichole wrote:
oh with the title of this thread I thought it was going to be a request for space sheep.

Based on what he is complaining about... close enough?
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-03-30 21:04:13 UTC
ExookiZ wrote:
I believe the OP is specifically concerned about WH space. A interceptor is able to jump into a Wh, see d scan and whats on grid, and then warp off or jump back. Nothing short of him failing to press warp allows him to be caught.

In comparison, a cov ops, cannot warp in a bubble so with a fast moving ship it is possible to bump a cov ops out of cloak before he is outside the bubble.

tl;dr; ceptors are 100% safe intel gathering, which in WH space is quite important.


cant a T3 with a cloak and nullifier do this better already?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kenrailae
Center for Advanced Studies
Gallente Federation
#16 - 2014-03-30 21:10:07 UTC
Barbara Nichole wrote:
oh with the title of this thread I thought it was going to be a request for space sheep.



I was honestly hoping for Goat simulator integration into the IGB.....

The Law is a point of View

The NPE IS a big deal