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Sendaya and the Time Dialation Issue - An old issue revisted AGAIN!

Author
DrysonBennington
Eagle's Talon's
#1 - 2014-03-29 22:07:07 UTC
Greetings, CCP Customer Support here! We've noticed that there is a large fleet fight in a system (Sendaya) on the node on which you are all currently playing and this is causing some serious TiDi and load issues. In an attempt to alleviate this problem, we are going to remap all systems EXCEPT the system Sendaya off to another node in 10 minutes. Please ensure where possible that you dock your ships or get to a safe spot by 21:35 GMT. All players in systems that are on the systems to be remapped will be disconnected when the remap takes place, but those players should be able to login shortly afterwards and play normally.


I would suggest that CCP create a node transfer system where after a certain amount of ships enter into a system say 1000 where combat is taking place and causing Time Dilatation that the systems around the conflicted area would be transferred to a new node every five minutes once the ship limit had been reached. The automatic transfer might help keep the lag down.

Anyone have any ideas before we start getting system wide gate shutdowns 40 jumps away?

Can you get any more tedious CCP...green winky eye.
Nevyn Auscent
Broke Sauce
#2 - 2014-03-29 23:39:33 UTC
The problem is to transfer nodes they have to disconnect the systems they are transferring. So by keeping it manual they can make sure people are warned. Automatic systems 'could' send a warning, but what then if the system the fighting is in is fluctuating at just above & under 1000 (or any other magic number). What if the Tidi is only 75%, what if there are 500 carriers all dumping drones, warping around grid and dropping more drones rather than bothering to recall sentries causing 10% tidi but below the magic automated number.
What if it's just five goon fleet jump bridging and causing tidi because of character load ins, but a small fight occurs because they find a small gang trying to snipe a few ships off the edge, but they will be gone in 15 minutes.

In a game with this many options, it's hard to create a logic path that says if a system does need remapping automatically, people are the best judge. And the system would work exactly the same for a player on a receiving end of the remap either way.
Kretan
A Blessed Bean
Pandemic Horde
#3 - 2014-03-30 07:56:23 UTC
Or they could do what they did with the sendaya fight and transfer every other non-essential system off of that node and leave the system that had all the fighting going on a node all by its self.
Kenrailae
Center for Advanced Studies
Gallente Federation
#4 - 2014-03-30 08:33:16 UTC
Well shoot, that seems a huge step up from past efforts to 'deal with' tidi.

Perfect world, CCP would design a way to transfer active nodes into a buffer node of sorts, then into other active nodes to help alleviate tidi, without having to kick them.

(read find a way to do it without having to shut systems down.)

But that's a perfect world, and I'm not nearly knowledgeable enough to understand all the intricacy there. One thing at a time I guess. Still... I guess it's better than it used to be, where a large fight could down nearly the entire server, not just the affected nodes. Still a lot of room to improve it though.


GL CCP!

The Law is a point of View

The NPE IS a big deal

Xe'Cara'eos
A Big Enough Lever
#5 - 2014-03-30 16:22:38 UTC
thought - all nullsec systems should by default be on a reinforced node, (but most of the time, load will be low enough that you can probably cram huge swathes onto a single node), then when massive fleet fight hits - you shift the surrounding systems to another node, and leave the fight on a reinforced

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

DrysonBennington
Eagle's Talon's
#6 - 2014-03-30 22:42:50 UTC
Perhaps Ghost or Mirror Nodes should be developed for each regular system node. A Ghost Node would be a node that would slowly open up as the TiDi (TiDi hehehehe) of the regular node reached a threshold of use. Once the node had opened it would in essence become a new sector for the regular node thus allowing the events taking place in the regular node to be transferred to the Ghost Node. Once the TiDi began to reduce in the regular node the Ghost Node would slowly close thus returning the events to the regular node.
Crazy KSK
Tsunami Cartel
#7 - 2014-03-30 23:39:36 UTC
afaik ccp has been working for quite some time on a system that allows them to move systems without disconnecting anyone but from what I gather that is a huge undertaking

Quote CCP Fozzie: ... The days of balance and forget are over.

Xe'Cara'eos
A Big Enough Lever
#8 - 2014-03-30 23:50:15 UTC
DrysonBennington wrote:
Perhaps Ghost or Mirror Nodes should be developed for each regular system node. A Ghost Node would be a node that would slowly open up as the TiDi (TiDi hehehehe) of the regular node reached a threshold of use. Once the node had opened it would in essence become a new sector for the regular node thus allowing the events taking place in the regular node to be transferred to the Ghost Node. Once the TiDi began to reduce in the regular node the Ghost Node would slowly close thus returning the events to the regular node.


I have no idea if this is even possible...... or what it is really.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

DrysonBennington
Eagle's Talon's
#9 - 2014-03-31 00:52:22 UTC
Crazy KSK wrote:
afaik ccp has been working for quite some time on a system that allows them to move systems without disconnecting anyone but from what I gather that is a huge undertaking



Oh I can imagine the undertaking making certain that all of the NOR, OR, NAND gates etc. are programmed correctly is a tedious grind....but I have faith that CCP can manage it . If they were able to create the console / pc hybrid then they should be able to do anything.