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Change or bug in wormhole aggression mechanics? Please confirm

First post
Author
Caellach Marellus
Stormcrows
#21 - 2011-11-30 12:50:58 UTC
Darod Zyree wrote:
CCP Spitfire wrote:
Hello all,

This is not by design; we are currently looking into this issue. I'll let you know as soon as I have more information.




Make it a design then?

This is awesome and exactly what wormholes need, no more jumping to safety of highsec if someone is loosing a fight while camping a wormhole.


Aggression should carry if you've shot them, not if they've shot you.

So if you try and escape via the wormhole when an attack goes wrong, they can pursue and get revenge.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Zakuak
Viziam
Amarr Empire
#22 - 2011-11-30 12:58:52 UTC
Wow this would change some things! I'm on the fence as to wether or not I like the bug though.

If by just getting a shot off and hitting an Orca while in the WH then chasing him out into hisec and continuing the fight even tho he cant shoot back....I dont like it but that makes me like it more lol.
Floydd Heywood
Doomheim
#23 - 2011-11-30 13:05:17 UTC
My corpmate just confirmed that he never aggressed the attacker, also not on the w-space side. So it seems that getting a shot off is enough.

This of course does not make sense. It's also clearly an illegal exploit to farm illegit kills using this bug.

Still wanting the change for aggressing ships though :)
Jack Tronic
borkedLabs
#24 - 2011-11-30 14:20:19 UTC
I LOVE THIS BUG. It actually creates risk for hole campers on hi-sec wormholes who would just sit there bubbling all day, gank a few carbeears and proclaim elite pvp while jumping out when a single hurricane shows up to fight 10 of them on the hole.
Tanya Powers
Doomheim
#25 - 2011-11-30 14:31:42 UTC
CCP Spitfire wrote:
Hello all,

This is not by design; we are currently looking into this issue. I'll let you know as soon as I have more information.




Efficiency personalised on this guy, you post he answers Lol

Keep the good work rolling.

Hem, give a little kiss to Punkturis for me mkay? Lol
Barakkus
#26 - 2011-11-30 15:02:05 UTC
Gaer Anansi wrote:
Not just w-hole aggression that's gone a bit screwy - I was helping a corpmate move a ship and when I webbed him, he turned red to me on my overview.


Yes you get aggression timers on corp mates now that don't appear until you jump out of system. I was shooting my alt last night to get my windows set up properly again, and vice versa. After I was done, I redocked, reshipped then went off to where I wanted to go. After I jumped out of system the aggression timer appeared in the upper left corner.

http://youtu.be/yytbDZrw1jc

Marlona Sky
State War Academy
Caldari State
#27 - 2011-11-30 16:49:40 UTC
CCP Spitfire wrote:
Hello all,

This is not by design; we are currently looking into this issue. I'll let you know as soon as I have more information.



Leave it!
Herzog Wolfhammer
Sigma Special Tactics Group
#28 - 2011-11-30 16:55:33 UTC
And the grieftards come a-flocking....


WH bubbles should be like mines - you drop one in a WH, and then go to hisec, and the moment someone gets caught in that bubble, you are flagged to their corp.

Consequences, right?


Bring back DEEEEP Space!

Malkev
Tribal Liberation Force
#29 - 2011-11-30 17:01:17 UTC
Herzog Wolfhammer wrote:
WH bubbles should be like mines - you drop one in a WH, and then go to hisec, and the moment someone gets caught in that bubble, you are flagged to their corp.

Consequences, right?

Consequences for breaking the law in lawless...oh...wait.
Ingvar Angst
Nasty Pope Holding Corp
#30 - 2011-11-30 17:50:34 UTC
I could definitely see allowing aggression to carry into non-WH space if you agress while in Anoikis space, but it probably shouldn't if you never fired a shot and are basically doing nothing more than running away. That's a nice balance, imo.

Six months in the hole... it changes a man.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#31 - 2011-11-30 21:32:12 UTC

This is not just happening to WH's, but to all gates I believe....

Best Change to Gate Mechanics EVER!!!!

I can't decide if this is a really awesome change or not... I think you should leave it as is for the next month so we can evaluate it!!!!!

Pickles TheDrummer
Sniggerdly
Pandemic Legion
#32 - 2011-12-01 03:35:08 UTC
CCP I would personally appricate it if you would leave this feature in place. I know that it is very annoying trying to kill a wormhole corp when they keep jump to high sec
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#33 - 2011-12-01 07:14:50 UTC  |  Edited by: Tess La'Coil
For PvPers this is just plain awesome anywhere, if you manage to get a shot off where you're allowed you can follow your target wherever.

For failed gankers on WH's who jump back to HS after a failed attempt this is also awesome, as they can keep engaging on the other side when their target might think they are safe when jumping.

But it makes ZERO sense. Engaging means you are the aggressor, so you should get a penalty for this when you enter a secured space. Someone running away from you to a HS system that does not fight back at all should not be free game to you just because you shot at him where it was legal.

For petty WH ganking I can see the fun in this an all.. but consider the same for a Jump Freighter that just jumped to a LS Cyno and warps on a gate, gets targeted by you.. you get a shot off, and then it jumps to a 1.0 system. Where, you can warp scramble it.. and keep firing at it until it breaks. Alone, in your rifter. And, due to new aggression mechanics the pilot can also not logoffski to get the freighter to safety. So all the pilot can do is A; Wardec you and have his friends help him out or B; get some friends to suicide gank.

I think the new logoff mechanic with keeping aggression for 15 minutes and staying in space for 15 minutes messed with the gate/WH jump mechanic where it toggles the last combat to keep you in "combat" so to say.
As fun as it might seem, I cannot imagine this to be an intended change. It basically makes anything that cannot defend itself fair game. And it would even turn Hisec into -the- battlezone, as that is the place where you can finish your target without any chance of retaliation apart from wardecs and having your mates suicide gank your attacker (which no longer pays out insurance).

Quote:
CCP I would personally appricate it if you would leave this feature in place. I know that it is very annoying trying to kill a wormhole corp when they keep jump to high sec

You do realize that the whole idea of Hi-sec is that you're protected by CONCORD as long as you don't agress anything, right?
If this stays like this it will mean that not a single target that cannot defend itself will be able to enter WH/Low/Nullsec anymore.. and it will basically remove all the targets you currently have once people realize this..?
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Ciar Meara
PIE Inc.
Khimi Harar
#34 - 2011-12-01 07:27:13 UTC
Tanya Powers wrote:
Hem, give a little kiss to Punkturis for me mkay? Lol


This creeped me out.

also: It may not be intentional, it sure is logical, does the corpmate now has killrights on this WH-pirate?

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Gnadolin
Space Pioneers
#35 - 2011-12-01 11:20:42 UTC
The matter of fact is, that this issue also occours when jumping from null to low oder highsec, even when jumping from low to high.
That would not be a problem if only the aggressor gets the flag, but it does not only affect aggressors.
Everytime you GET agressed, even without reagressing, you are 15 Minutes free prey for your aggressor.

Example:
Imagine you fly though low/null/WH.
You get aggressed by a player.
You manage to escape WITHOUT reagressing.(cause maybe you fly a hauler or sth similar)
Your attacker is now allowed to hunt you down for 15 minutes even in High.

That definetly seems a bug.

Carry aggression Flag if you aggress is OK, but not only for been aggressed.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#36 - 2011-12-01 12:51:11 UTC
Gnadolin wrote:
Carry aggression Flag if you aggress is OK, but not only for been aggressed.


Well, yes it is in a way.. because it is intended for "the Great Logoffski IWIN button" but the bug is that this carries over to systems where you have a different security situation.
And getting an aggression flag towards your aggressor is strange, because this would mean that your corp members that want to defend you in lowsec are also not allowed to do so without getting harassed by gate guns as also happens in hisec..
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Trianta Winter
Emergency and I
#37 - 2011-12-02 23:48:03 UTC
I hope this gets dealt with soon. This WH carebear is a scared bear! On the other hand, my combat alt is going to load up on cheap kills! Really, this needs to get fixed, he managed to get plenty of kills on the hole without this mechanic. It is an art really... Get them before they jump!
Xamiakas
United-Empire
#38 - 2011-12-04 20:37:10 UTC
right... guys you have seem to forgotten one fact.. aggression timers supposedly are according to laws enforced by concord... w-space has NO concord.. no links to neocom or anything like that.. so why aggro in wh space should be let through to known space?

<-- unbelievably low tollerance to stupidity in people. That + you being your mother's child might aswell be the main reason why i am NOT your father.

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#39 - 2011-12-04 20:45:34 UTC
Is this really not fixed YET? (Not accusing, just wondering.)
Floydd Heywood
Doomheim
#40 - 2011-12-05 09:44:18 UTC
I don't know what surprises me more: That it apparently isn't fixed yet or that there is so little complaining going on.
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