These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

[Poll] The War of the Fonts

Author
Tikktokk Tokkzikk
V0LTA
WE FORM V0LTA
#101 - 2011-11-30 16:54:57 UTC
1. New font is good - explain why you like it:
0 no longer equal O.
I can actually read stuff without decreasing my resolution.
Billy Colorado
Evasion Gaming
#102 - 2011-11-30 17:26:07 UTC
1. New font is good - explain why you like it:

The new font satisfies the objective goals of a good font. Readability.

EVE, being such a text heavy game, has really been needing a solid font for a long time, and this delivers. Though it's not a beautiful font, the amount of money CCP would have to pay in licensing a font would be exorbitant, and I'd rather they spend that dolla on content. Though it may not be as beautiful as some of the more ubiquitous fonts out there, it is miles ahead of the font that was being used previously. That's a ******* fact.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#103 - 2011-11-30 17:31:03 UTC  |  Edited by: Wacktopia
1. New font is good - explain why you like it:
- More readable - had a problem with the "narrow" letters with old fold
- I can tell the difference between zero and the letter "o" now
- The fond scales up a lot nicer. Large is aliased nicely whilst small versions are 'clean'.

For reference: I use a couple of 24" hi-res screens at comfortable desk range (~18 inches) so small fonts are naturally more difficult to read than say on an older screen with larger pixels / lower physical DPI.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Aldan Romar
Doomheim
#104 - 2011-11-30 17:49:13 UTC
2. New font is bad - explain why it is fail:

I can life with the new font, but:
- it feels like a step back, like looking at an unmodified command line tool, or word used with Times New Roman,
- the older font looked more designed towards the GUI, was crisper, seemed more technical and sci fi,
- I never had any reading problems with the old font.
Atridies
Aphro Spaceships
#105 - 2011-11-30 18:38:23 UTC
2. New font is horrible.

I actually find it harder to read.

When will CCP learn? Don't just DO something, give us a choice!

My overview, contracts and chat windows etc are practically unreadable to me now and make my head hurt after more than a few minutes.
Woo Doggy
Doomheim
#106 - 2011-11-30 18:39:56 UTC
2. New font does notwork on those of us with smaller screens. At 90% scalability on a smaller screen, it renders the ship module area tiny.
Midnight Hope
Pator Tech School
Minmatar Republic
#107 - 2011-11-30 19:08:08 UTC
New Font is bad:
It is too big, blocky, and looks like MS-DOS. It's an immersion killer.
Komen
Aliastra
Gallente Federation
#108 - 2011-11-30 19:24:09 UTC  |  Edited by: Komen
1 New font is good.

The characters L, I, 8, B, 5, S, &, 6, and so on are very easily distinguishable now. While not a beautiful font, I can gather textually-presented information easily, without leaning forward and squinting.

The new font is not sci-fi, no. But it IS goddamned legible. I do not find it to be immersion breaking at all.

Edit: For the record, I don't scale my UI. But I do point and laugh at those who do.
George Mahyisti
The Concilium Enterprises
#109 - 2011-11-30 19:30:25 UTC
1.font is good

I like it at 90% it was a little hard to read befor they did this 100% is just a tad bit to big for me Lol
JonnyRandom
#110 - 2011-11-30 19:33:25 UTC
2. New font is bad - explain why it is fail:

-Seems too tall. That is, the letter height is higher than the letter width.
-Doesn't fit neatly within certain aspects of the interface. For example the speedometer.
-The dot in numbers like 3.14 is very hard to see, more so in some parts of the interface than others.
-The font itself looks amateurish in comparison to the older font. The older font looked crisp and professional, the new font (in my opinion) looks something that a 10 year old would use if he though it looked "cool".
-I don't think that visibility and "fittingness" should be shafted for the sake of stylish looks.

Lumadane
Caldari Provisions
Caldari State
#111 - 2011-11-30 19:42:35 UTC
2. New font is bad - explain why it is fail:

I play at 1920x1080 res on a 24" monitor, and i have the options of either having everything huge on my screen, (UI scaling @100%) or not being able to tell if my missile counters read 40, 48 or if they've gone nuts and are displaying AO for some reason. (UI scaling @90%)
Devoyd
A Murder Of Crows.
Homicidal Tendencies.
#112 - 2011-11-30 19:45:16 UTC
2. New font is bad....

- Interface loses its polished look and feel
- Font too large at 100% scale; also clutters the interface quite a bit
- Scaling down to 90% fixes the large size and clutter issue, but messes with many rendered objects such as overview icons
- Scaling down also hoses count indicators on ammo, speed indicator, etc.
Nicolo da'Vicenza
Viziam
Amarr Empire
#113 - 2011-11-30 19:46:42 UTC
CCP please change forums to New Eve Font so I can stop hearing about this.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#114 - 2011-11-30 19:46:54 UTC
1. New font is good - explain why you like it:


Easy to read, modernistic, distinct. Winning!
Lyrrashae
Hellstar Towing and Recovery
#115 - 2011-11-30 21:11:38 UTC
1. New font is good [...]

Less sci-fi-ish*, but much more readable (and I have excellent vision). I had to literally lean in close to my monitor to read some words sometimes with the old font, and squinting at some words trying to figure if that was 6 or G/5 or S/0 or O occasionally made my eyes hurt.

Basically it's a question of functionality over style, and the engineering technologist in me always chooses the former! Because style is much easier to tweak once non-broken core functionality is established.

*Actually it is sci-fi-ish in an old-school 1970s/80s dawn-of-personal-computing kinda way...The bitterly-mourning-their-youth 80s kid in me approves of this, as well!

Ni.

Leah Solo
Lag No Use
#116 - 2011-11-30 21:18:40 UTC  |  Edited by: Leah Solo
2. New font is bad.

On certain resolutions and ratios it is actually less readable(setting to 90% makes things too small).

Not sci-fi looking, like the old square font.

On a subjective POV, looks fugly, kills the whole visual aspect of the game.
Finde learth
Republic Military School
Minmatar Republic
#117 - 2011-11-30 21:39:24 UTC
1. New font is good
Because it's readable,
i can't understand why ccp keep the old font "8 years" so long
Ana Vyr
Vyral Technologies
#118 - 2011-11-30 21:41:46 UTC
1. New Font is good

It looks better.

It's more readable.

It adds a certain styling to the inteface that I like for some reason...looks retro or something.
Teinyhr
Ourumur
#119 - 2011-11-30 21:54:51 UTC  |  Edited by: Teinyhr
The new font is good and bad.

Good: It is clear and apparently better on bigger monitors.

Bad: It's huge for people who have just "small" 1680x1050 resolution, most windows look half smaller than they used to, UI space feels even more cluttered (with less information available) than it did before.


What would help: Allow us to scale it more freely in the user interface just like we can scale it in the chat windows. If we can do it for the context menus, why not everywhere else?
ACY GTMI
Veerhouven Group
#120 - 2011-11-30 22:30:45 UTC  |  Edited by: ACY GTMI
I think I see a pattern emerging. People with non-standard monitors have trouble with size and scaling. I know I do.

My setup? a 21" flat screen with a normal aspect ration, and a 19" 'wide' flatscreen.

The difference is very apparent when I drag a client from one to the other.

Maybe it's the graphics engines, or the capabilities of the monitors.

Is that CCP's fault? Well, let's see.

I remember a software company named Wonderware (Hope they are out of business now) who produced a very expensive control systems interface program. (Maybe Ver. 8?) It's big benefit was supposed to be truly useful internet capability for widespread nodes, like pipeline pumping stations spread over 5 states.

How many network nodes did they use for testing? 3

How many nodes were required to slow the internet traffic to a crawl? 10

How many nodes did the client have? 1800+

Is it possible that the developers did the font work using only one computer/monitor set?