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Acceleration and Top Speed

Author
Slink Shady
Sebiestor Tribe
Minmatar Republic
#1 - 2014-03-28 13:29:39 UTC
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?

Here on the Earth we are restricted to top speeds because of the simple fact of friction. Be it from the air, the ground, whatever. However, space is frictionless and according to the laws of mechanics if you accelerate a body in a frictionless environment, and keep accelerating it, there is no limit to how fast you can go.

I'm sure people will talk about the speed of light being an absolute ceiling in reality but that only applies to other reference frames. If you accelerate at a constant rate of, say 1g for example, you can accelerate at the speed for as long as you like. If you had infinite fuel you could accelerate forever and never reach light speed.

But getting back to my point, why do ships have top speeds?

I expect this issue has probably already been raised so I apologise if this has been covered to exhaustion,
Tippia
Sunshine and Lollipops
#2 - 2014-03-28 13:31:57 UTC
Slink Shady wrote:
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?
Because the game breaks without them.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#3 - 2014-03-28 13:33:38 UTC
Tippia wrote:
Slink Shady wrote:
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?
Because the game breaks without them.


As I understand it, the game breaks even with them, if they're very high. I didn't play during the nano-everything days, but I've heard stories.

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Spurty
#4 - 2014-03-28 13:33:59 UTC  |  Edited by: Commander Spurty
^ end of thread.

Edit: I was born of nano. It was glorious but made 90% of the ships redundant (or dead fairly quickly)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Mallak Azaria
Caldari Provisions
Caldari State
#5 - 2014-03-28 13:41:48 UTC
Spurty wrote:
^ end of thread.

Edit: I was born of nano. It was glorious but made 90% of the ships redundant (or dead fairly quickly)


Funny, most of your alliance is still bitter over the nano-nerf.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Noxisia Arkana
Deadspace Knights
#6 - 2014-03-28 14:17:23 UTC
If ships didn't have top speed combat would be incredibly boring.
Caviar Liberta
The Scope
Gallente Federation
#7 - 2014-03-28 14:24:47 UTC
Noxisia Arkana wrote:
If ships didn't have top speed combat would be incredibly boring.


no top speed+large inertia+orbit=why am I 60k away instead of 5k?
Rubishod
The Scope
Gallente Federation
#8 - 2014-03-28 14:24:56 UTC
There is spacedrag in New Eden.
Valkin Mordirc
#9 - 2014-03-28 14:25:39 UTC
Slink Shady wrote:
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?

Here on the Earth we are restricted to top speeds because of the simple fact of friction. Be it from the air, the ground, whatever. However, space is frictionless and according to the laws of mechanics if you accelerate a body in a frictionless environment, and keep accelerating it, there is no limit to how fast you can go.

I'm sure people will talk about the speed of light being an absolute ceiling in reality but that only applies to other reference frames. If you accelerate at a constant rate of, say 1g for example, you can accelerate at the speed for as long as you like. If you had infinite fuel you could accelerate forever and never reach light speed.

But getting back to my point, why do ships have top speeds?

I expect this issue has probably already been raised so I apologise if this has been covered to exhaustion,



I believe the lore to explain that is the Warp Core that allows the ship to warp, causes 'drag' on the ship.
#DeleteTheWeak
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#10 - 2014-03-28 14:48:26 UTC
Ships have top speeds?

Who put the goat in there?

Yarda Black
The Black Redemption
#11 - 2014-03-28 16:01:08 UTC
We need to make sure we orbit that SBU first! Like half an hour earlier than the other guys!
seth Hendar
I love you miners
#12 - 2014-03-28 16:02:49 UTC  |  Edited by: seth Hendar
Tippia wrote:
Slink Shady wrote:
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?
Because the game breaks without them.

even with them, the game sometimes break.

try decloacking or bumping a frig / cruiser with a ship doing 4k+ m/s repetedly and see what happen.

sometime, you go right throught, with nothing happening because of the server tick vs. your speed, meaning at first tick, you are 2100m from tgt, next tick you are 2100m on the other side -> server never saw you within the 2000m thus tgt never decloacks.

the fastest you go, the more noticeable.

also on the mechanic side, we don't play internet spaceship, we play submarines in space

edit: when we were bored a couple month ago, tried several time to bump various ships with my stilletto, managed to pass throught a moros without even a slight bump
Beekeeper Bob
Beekeepers Anonymous
#13 - 2014-03-28 16:19:19 UTC
Slink Shady wrote:
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?

Here on the Earth we are restricted to top speeds because of the simple fact of friction. Be it from the air, the ground, whatever. However, space is frictionless and according to the laws of mechanics if you accelerate a body in a frictionless environment, and keep accelerating it, there is no limit to how fast you can go.

I'm sure people will talk about the speed of light being an absolute ceiling in reality but that only applies to other reference frames. If you accelerate at a constant rate of, say 1g for example, you can accelerate at the speed for as long as you like. If you had infinite fuel you could accelerate forever and never reach light speed.

But getting back to my point, why do ships have top speeds?

I expect this issue has probably already been raised so I apologise if this has been covered to exhaustion,


Why do people think that a Space game is required to follow real world physics?

Signature removed - CCP Eterne

Hal Morsh
Doomheim
#14 - 2014-03-28 17:17:15 UTC  |  Edited by: Hal Morsh
I noticed sometimes if I am viewing someones ship while he is warping off the stuff starts going all wonky. In some games going stupid fast causes things to stretch all spastically.

Also, warp cores cause drag. I mean they do shift space around you to make you move at warp speed in the first place.

The thing that makes me curious is scientists are looking at the possibility of warp technology right now, what if it really doesn't cause drag when it is being used in space? or has someone mathed that one together already?

http://en.wikipedia.org/wiki/Alcubierre_drive

What I do find cool is how they talk about warp bubbles and a vacuum between two plates, which is somewhat what goes on in eve.

Here is how eve describes it.
https://wiki.eveonline.com/en/wiki/Warp_drives

Vacuum between two vibrating plates. I had an actual CCP picture of the warp core somewhere, but I can't seem find it. Just look at a disruptor module or stabilizer modules, they have a little picture of one on them.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Hasikan Miallok
Republic University
Minmatar Republic
#15 - 2014-03-28 17:33:57 UTC
Hal Morsh wrote:
I noticed sometimes if I am viewing someones ship while he is warping off the stuff starts going all wonky. In some games going stupid fast causes things to stretch all spastically.

Also, warp cores cause drag. I mean they do shift space around you to make you move at warp speed in the first place.

The thing that makes me curious is scientists are looking at the possibility of warp technology right now, what if it really doesn't cause drag when it is being used in space? or has someone mathed that one together already?

http://en.wikipedia.org/wiki/Alcubierre_drive

What I do find cool is how they talk about warp bubbles and a vacuum between two plates, which is somewhat what goes on in eve.

Here is how eve describes it.
https://wiki.eveonline.com/en/wiki/Warp_drives

Vacuum between two vibrating plates. I had an actual CCP picture of the warp core somewhere, but I can't seem find it. Just look at a disruptor module or stabilizer modules, they have a little picture of one on them.


Play with the warp core too long you go blind.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#16 - 2014-03-28 18:26:14 UTC
Beekeeper Bob wrote:
Slink Shady wrote:
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?

Here on the Earth we are restricted to top speeds because of the simple fact of friction. Be it from the air, the ground, whatever. However, space is frictionless and according to the laws of mechanics if you accelerate a body in a frictionless environment, and keep accelerating it, there is no limit to how fast you can go.

I'm sure people will talk about the speed of light being an absolute ceiling in reality but that only applies to other reference frames. If you accelerate at a constant rate of, say 1g for example, you can accelerate at the speed for as long as you like. If you had infinite fuel you could accelerate forever and never reach light speed.

But getting back to my point, why do ships have top speeds?

I expect this issue has probably already been raised so I apologise if this has been covered to exhaustion,


Why do people think that a Space game is required to follow real world physics?


This! Space isn't a world! It doesn't have real world physics!

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cpt Mark
Caldari Provisions
Caldari State
#17 - 2014-03-28 19:54:33 UTC
Slink Shady wrote:
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?

Here on the Earth we are restricted to top speeds because of the simple fact of friction. Be it from the air, the ground, whatever. However, space is frictionless and according to the laws of mechanics if you accelerate a body in a frictionless environment, and keep accelerating it, there is no limit to how fast you can go.

I'm sure people will talk about the speed of light being an absolute ceiling in reality but that only applies to other reference frames. If you accelerate at a constant rate of, say 1g for example, you can accelerate at the speed for as long as you like. If you had infinite fuel you could accelerate forever and never reach light speed.

But getting back to my point, why do ships have top speeds?

I expect this issue has probably already been raised so I apologise if this has been covered to exhaustion,


This isn't actually true... objects will not increase to the speed of light due to gravitational forces. Whilst there is no "friction" in space, objects would require continual thrust in order to break an orbit and increase velocity.

Technically objects are also bombarded with particles that would slow it down.

Withoutt top speed would make chasing people hard :P
I Love Boobies
All Hail Boobies
#18 - 2014-03-28 20:01:04 UTC  |  Edited by: I Love Boobies
Markku Laaksonen wrote:
Tippia wrote:
Slink Shady wrote:
I don't expect the Eve universe to be a absoutely accurate model of the real Universe as some of the real world mechanics are not easy to model but I was wondering why ships have top speeds?
Because the game breaks without them.


As I understand it, the game breaks even with them, if they're very high. I didn't play during the nano-everything days, but I've heard stories.


You should have been around when you were able to fit multiple MWDs. Blink


Found an old forum thread talking about it, lol.
Caviar Liberta
The Scope
Gallente Federation
#19 - 2014-03-28 20:04:13 UTC
Shederov Blood wrote:


When ever I see a picture of that guy I always think of this.
Chirjo Durruti
Doomheim
#20 - 2014-03-28 20:05:21 UTC
Well, just look around. These nebulas? They're not just in the distance. Eve is full of space dust Shocked

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