These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Moon Goo Changes - Make it change moons

Author
seth Hendar
I love you miners
#21 - 2014-03-28 11:15:17 UTC  |  Edited by: seth Hendar
Batelle wrote:
seth Hendar wrote:

actually, it is way easier to evict someone from a C5 or C6 than to take and hold a R64 for more than a week from any of the current holder


Depends on the "someone" you're evicting. I imagine that would also change if you actually did put those moons in there.

Although its also true that its way harder to defend a hole that you're not living in, which would necessarily be the case if major c5/6 groups tried to hold moons in several systems (i think?).

Of course, it could also turn w-space into a nap fest as everyone tries to control as many moons as possible with the only threats coming from other such moon-holders. But I'm not really up on w-space politics.

i didn't said easy, i said easier.

the main reason being you will not face 70+ supers when the tower will exit RF.

indeed, there is no guaranteed success, but provided good intel and hard work, it can be done.

for R64, whatever the amount of intel and work, the moment the tower exit RF, you WILL face a substantial force composed of mainly supers, thus unless you are able to field more supers, you don't stand a chance, narrowing R64 holding to a very selected few entity that can becounted on one hand.

while invading a WH can be done with 200-300 ppl (including logi, probers, WH control etc....) provided they are motivated and well driven. sometime even less ppl.

a good timing on initial attack, and a very strict WH control being key to success, and your target entity, once **** caged, is able to only retaliate with limited force.

back on the topic, i think passive income is rather a bad thing for the game, especially the moongoo.

PI is less of an issue since it is more a player level work / income, so it cannot hold a massive empire by itself, unlike moongoo, where 10 R64 grant their owners ridiculous amount of isk (the best isk/month ingame) while requiring close to no work, wich is uterly ridicoulus and broken
Elvamerc
Appetite 4 Destruction
#22 - 2014-03-28 14:01:37 UTC
Sigras wrote:
The problem is that 4 billion isk isnt actually all that much money ... especially for the most valuable moon in the game, and towers are cheap ... so cheap in fact you can make a moon mining tower for less isk than a single battleship costs, so you would make your isk back in less than a day for most towers.

This means that you wouldnt get better fights, you would get no fights at all. Moons would go from the most important thing in 0.0 to a trivial incidental thing over night.

Nobody is going to fight over 4 billion isk; especially if you factor in that on average the moons you'd potentially be fighting over would be half depleted meaning it's 2 billion isk... thats the cost of 10 fitted out battleships. In fact it wouldnt even be worth the risk to attack ... assuming you need to field more than 10 battleships to RF the tower in a reasonable amount of time.

I firmly believe that the answer lies in adding moon materials to ring mining, and moving the moon miners outside the shield bubble to allow them to be the target of small gang disruption.



People fight over POCO's all the time and they aren't worth even close to 1 battleship. The nice thing about it is if you don't have the guys online or don't really care then you don't have to fight. I think you underestimating the ability for people to go out for good fights in conventional fleets rather than POS bashing another Large POS with supers while the previous owner just sits and watches in his cloaked ship.
Lephia DeGrande
Luxembourg Space Union
#23 - 2014-03-28 14:12:10 UTC
Thanks for the explanation about Moon Goo!
M1k3y Koontz
House of Musashi
Stay Feral
#24 - 2014-03-29 12:50:17 UTC
I used to be like you... so young and full of hope...

Now I actually have to deal with my (lowsec) alliance's moon mining. It sucks. Don't make it harder /o\
At least not until CCP finally scrap moon mining off POSs for ring mining or whatever pipe dream they were selling back when they thought they would actually overhaul POSs. (HINT HINT CCP)

How much herp could a herp derp derp if a herp derp could herp derp.

Elvamerc
Appetite 4 Destruction
#25 - 2014-03-29 22:01:06 UTC
M1k3y Koontz wrote:
I used to be like you... so young and full of hope...

Now I actually have to deal with my (lowsec) alliance's moon mining. It sucks. Don't make it harder /o\
At least not until CCP finally scrap moon mining off POSs for ring mining or whatever pipe dream they were selling back when they thought they would actually overhaul POSs. (HINT HINT CCP)


lol I know your pain, nothing like owning several towers and being the only guy in your corp (a past one) with a rorqual, JF, or anything helpful. Thank god CCP made the changes to fuel blocks so we don't have to sit and figure out the calculations for days like before.

No matter the change to moon goo, CCP needs to continue to streamline POS management within the game.
Nevyn Auscent
Broke Sauce
#26 - 2014-03-30 00:01:07 UTC  |  Edited by: Nevyn Auscent
Better solution. Just remove Moon Goo & make it part of active player mining. Higher industrial index means more R64's available. Null Sec industrial anoms are obviously random grav clusters caused by temporary larange points. Which explains also why you have to mine them out to spawn a new one because the remaining rocks weak grav fields influence the system enough to stop a new one forming.

Change out ALL asteroid fields for similar anoms in high, low & WH space. Then introduce trace moon minerals in asteroids as well. With only the worst in high, mid in low & top ends in Null & WH space. Players who spend time in space at risk get rewards. Also means you no longer have 30-40 belts clustering up your overview, but a small number of grav sites, coincidentally concentrating miners meaning competition for resources as well as easier to find targets.

Then change up the POS system to give it some kind of strategic effect rather than a passive income effect. They have already started on this with the refining array bonuses.
Kretan
A Blessed Bean
Pandemic Horde
#27 - 2014-03-30 08:16:21 UTC
To be honest I don't think there is a needed change to moon mining although there are things that could be added to make it better. Why not keep moon mining but add belts around the moon that show up as anoms and that can be mined by a player? Because moving moon mining to something the players have to actually mine by themselves adds time consuming task thats boring as hell (notice mining in general) and would increase the price of tech 2 modules that some people consider spendy enough.

Also to all the people that think hitting a R64 tower that is owned by a null sec power will automatically spawn supers on field when it comes out of reinforced your kidding yourself. My alliance has taken R64 from both PL and NCDOT without them even bothering to put up more then a token defense mainly pos gunners and the occasional low sec opportunist fleet wanting to try and take it from you. Then only thing that is keeping you from taking a high end moon is you and your fear of losing your ship.
Elvamerc
Appetite 4 Destruction
#28 - 2014-03-31 00:09:18 UTC
Kretan wrote:

Also to all the people that think hitting a R64 tower that is owned by a null sec power will automatically spawn supers on field when it comes out of reinforced your kidding yourself. My alliance has taken R64 from both PL and NCDOT without them even bothering to put up more then a token defense mainly pos gunners and the occasional low sec opportunist fleet wanting to try and take it from you. Then only thing that is keeping you from taking a high end moon is you and your fear of losing your ship.



1) Test Alliance meaning at one time you had 5000 and still have over 3600 now. You saying you can take R64's is exactly what I'm talking about. Large block alliances that simply trade R64's back and forth because they have the numbers and supers.

2) Lol yeah that's all that's keeping small corps from taking R64's is the fear of losing our ships. That's a comment made out of complete and utter ignorance.
Onictus
Federal Navy Academy
Gallente Federation
#29 - 2014-03-31 02:18:22 UTC
Elvamerc wrote:
Kretan wrote:

Also to all the people that think hitting a R64 tower that is owned by a null sec power will automatically spawn supers on field when it comes out of reinforced your kidding yourself. My alliance has taken R64 from both PL and NCDOT without them even bothering to put up more then a token defense mainly pos gunners and the occasional low sec opportunist fleet wanting to try and take it from you. Then only thing that is keeping you from taking a high end moon is you and your fear of losing your ship.



1) Test Alliance meaning at one time you had 5000 and still have over 3600 now. You saying you can take R64's is exactly what I'm talking about. Large block alliances that simply trade R64's back and forth because they have the numbers and supers.

2) Lol yeah that's all that's keeping small corps from taking R64's is the fear of losing our ships. That's a comment made out of complete and utter ignorance.


No one throws supers around for R64s

You may see a few triage carriers.....maybe even a lot, but super fights over POSs usually only happen for fail jumps.
Elvamerc
Appetite 4 Destruction
#30 - 2014-03-31 04:11:28 UTC
Onictus wrote:


No one throws supers around for R64s

You may see a few triage carriers.....maybe even a lot, but super fights over POSs usually only happen for fail jumps.



Losing focus on the matter, the point is that TEST like alliances say it's no problem to make isk from them because they can drop a ton of triage carriers, plus have the pilots etc, / whatever your arguement is. What about the rest of 0.0 null sec corps? I was simply trying to brain storm a possible solution up before TEST alliance came in and said it was easy as long as you're not afraid.......lol. Easy to say that knowing how many R64's and deep pockets they have.
Sylviria
The Scope
Gallente Federation
#31 - 2014-04-01 22:16:34 UTC  |  Edited by: Sylviria
Nevyn Auscent wrote:
Better solution. Just remove Moon Goo & make it part of active player mining. Higher industrial index means more R64's available. Null Sec industrial anoms are obviously random grav clusters caused by temporary larange points. Which explains also why you have to mine them out to spawn a new one because the remaining rocks weak grav fields influence the system enough to stop a new one forming.

Change out ALL asteroid fields for similar anoms in high, low & WH space. Then introduce trace moon minerals in asteroids as well. With only the worst in high, mid in low & top ends in Null & WH space. Players who spend time in space at risk get rewards. Also means you no longer have 30-40 belts clustering up your overview, but a small number of grav sites, coincidentally concentrating miners meaning competition for resources as well as easier to find targets.

Then change up the POS system to give it some kind of strategic effect rather than a passive income effect. They have already started on this with the refining array bonuses.


I do like the idea of asteroid fields, after all, most of the moon goo materials are metals, which are made in the core of dying stars. Once those stars explode into a shiny supernova, they get scattered across the universe. All those minerals can end up in planets and moons. although, not all of them end up in there and can end up in asteroid belts aswell.

Adding, let's say, Titanium Asteroids, to regular 0.8 belts for example would stimulate the mining around this and make it part of an active income aswell instead of just passive. Although, there is a risk there will be a rise in the mineral market when miners are switching over to mining goo.

To compensate for the increase in goo availible in various asteroid belts, you could decrease the moon mining amount to let's say 80% of the current. Adding Dysprosium Asteroids to null-sec systems would also highly stimulate the mining activity in nullsec. And a lot of people are complaining about null-sec mining being not profitable enough compared to highsec in risk vs. reward.

R4: All sec status
R8: 0.7 and lower
R16: 0.5 and lower
R32: 0.2 and lower
R64: null-sec only

The downside is, that when you reduce the amount of moon goo you mine, anything under R32 is barely worth putting even a small tower on. It would take 1-2 months (depending on the type) before you earn that isk back, versus 2-3 weeks right now. Slightly increasing those prices and the T2 production costs.


Adding goo to WH space aswell would be a nice addition. It would be a logistical nightmare to get the goo out if you are not actually living in the WH itself. It would make towers in WH space of more use then just being staging/light production towers and would increase activity in WH's aswell, so when big powerhouses hold those moons, it would be an individual corp in that alliance, not being able to be backed up by the entire alliance. However, doing this would be a increase in goo on the market and lower prices.

Amount, numbers and locations will need a lot of balancing to make sure it doesn't disrupt the economy to much.
Onictus
Federal Navy Academy
Gallente Federation
#32 - 2014-04-01 23:16:32 UTC
Elvamerc wrote:
Onictus wrote:


No one throws supers around for R64s

You may see a few triage carriers.....maybe even a lot, but super fights over POSs usually only happen for fail jumps.



Losing focus on the matter, the point is that TEST like alliances say it's no problem to make isk from them because they can drop a ton of triage carriers, plus have the pilots etc, / whatever your arguement is. What about the rest of 0.0 null sec corps? I was simply trying to brain storm a possible solution up before TEST alliance came in and said it was easy as long as you're not afraid.......lol. Easy to say that knowing how many R64's and deep pockets they have.



Hence TEST no longer effectively being a sov holding alliance. Take any advise with a grain f salt.
Karma Anstian
Chimera Research and Development
#33 - 2014-04-03 06:23:03 UTC
I say no just on the grounds of how annoying/long it is to set up and take down a POS

Not to mention this doesnt make sense. Moons stay with their planets why would the material sporadically change?




This would also remove reasons for taking space. Having a rich region with good moons, is what can give incentive to corps to fight on your side. AKA Spoils of war. No one is going to fight a war if their spoils are going to be gone in a month.

Also theres nothing wrong with Large Alliances trading moons back and forth between wars. That's part of the war. If you want isk you got to risk for it. EvE isn't an "ok it's been a month now someone elses turn to do that please" type game. If you want those valuable moons you have to fight for them. if you dont want to fight 10000 man alliances, fight the smaller ones in Lowsec that also have some extremely valuable moons
sci0gon
Kaira Innovations
#34 - 2014-04-03 09:20:17 UTC
this would cause a lot of people to cry at the selling prices of t2 ships + more thanks to a push in the price so im pretty sure its going to end up as big no from people
Laurie Wraithe
Dark Clown Federation
#35 - 2014-04-06 00:29:25 UTC
While I think it would take a lot of effort to balance any change to moon goo, Elvamerc's suggestion or any of the others posted in this thread would be welcome.

It takes a lot of effort to truly survive in 0.0 as a small gang entity. Not just exist but actually survive and thrive. Would be nice to see this existence rewarded with an equal chance at things like moon goo. Instead of yet another big block alliance blob pushing aside the little guy.

With the ability for others besides large block alliances to control and actually make large amounts of isk off moon goo, it might actually give them the ability to get ahead and do things like start up ship replacement, buy capitals, buy supers, and therefore thrust themselves forward from small/medium corps to full sized entities who can fight. A change may just offer more ability for people to fight rather than just watch the massive blocks.
Previous page12