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Macintosh

 
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My experience with the Mac Eve client (hackintosh)

Author
Presidio
V'rix Corp
#1 - 2011-11-29 03:34:23 UTC
I would like to express my gratitude for continued support for the Mac client! Since I don't use Windows anymore (I haven't in years), and this is the only way I get to experience this great game.

I've just recently put together a Hackintosh and I get great performance and frame-rates.

Specs:

- CPU i5 2500k @ 4.7 Ghz (liquid cooled)
- 16 Gb or DDR3 16000Mhz RAM
- ATI 5870
- SSDs and other goodness
- OS X Lion

Before I get criticized about the Hackintosh thing, I would buy an official Mac if Apple offered a gaming grade desktop. Mac Pro is simply too cost prohibitive. I do own a MBP though and several other official Macs.

Only problem I ran into is a minor stability issue. When starting multiple clients one of the existing running clients may crash, doesn't happen all the time just sometimes. I think it may have to do with the way Mac EVE client goes full screen mode at startup, even though I have it configured to work in the windowed mode. Anyways I am not expecting support, just throwing it out there in case someone else ran into the same problem.

Anyways just wanted to share my experience, and again thanks for porting this game to OS X !!
Karinna Sibealeous
Fell Family Syndicate
#2 - 2011-11-30 11:53:41 UTC
It would be nice if it was a full port to OS-X, but it's just the Windows client in a Cider wrapper which is why we have so many "odd" issues. THey're usually down to the way the game code interacts with the Cider, that then interacts with OS-X... Shame really, coz if this forum is anything to go by, there are enough Mac players to warrant a full port.
Presidio
V'rix Corp
#3 - 2011-11-30 15:30:10 UTC
Karinna Sibealeous wrote:
It would be nice if it was a full port to OS-X, but it's just the Windows client in a Cider wrapper which is why we have so many "odd" issues. THey're usually down to the way the game code interacts with the Cider, that then interacts with OS-X... Shame really, coz if this forum is anything to go by, there are enough Mac players to warrant a full port.


True. I am speculating here, I think EVE leverages DirectX and Cider is doing the translation to OpenGL among other things. I think a direct port is non-trivial (lots of work).

However since CCP is separating core EVE engine into Carbon as a separate product there may also be additional value in actually supporting OS X natively.

So far I am happy with what we have, but a native port would be amazing I agree.
Matthew Barsrallah
Nerbles
#4 - 2011-12-02 09:17:18 UTC
i found this post relavent to my interests.

the cider issue will allways be persistant. Currently Mac users have two options, which get around the same inherit issue of extra cpu/gpu cycles being used for the wrapper translation. either use bootcamp to squeeze every bit of native performance out of your existing hardware (usually for macbook pro pre 2011, mac mini's and macbooks/air) or use a newish iMac/Mac pro with well well well over the needed computational power that eve needs to simply brute through the wrapper CPU/GPU overhead.

i would lump your rig (hackinotsh or not) into the category of newish iMacs / Mac pros. simply bruting through the extra cycles needed for wrapper to achieve comparable performance. Your machine will still get better performance in windows as opposed to lion, although i will be superficial as you have smooth frames at max fps regardless of OS.

You will still not get the subtler benefits of running in Direct X. It hasbetter rendering algorithms than open GL and will produce better image quality even if all the settings in game are set to "high" and turned on. With your rig i personalyl would like to see a 1920x1080 (or higher) screen shot (uncompressed) of the game in open gl and in direct x, to see the subtler differences in texture qualities etc.

Unfortunately the costs effectiveness of CCP making a Open GL port will more then likely be handled to the consumers, not directly; but many users will in all likely hood get an upgraded new macbook pro/iMac with "above and beyond" the needed hardware to get eve to play smooth before ccp makes a open gl port.

If ccp spent the time/money to make a proper port now, it would only truly there for pre 2010/11 macbook pros/macbooks/minis/airs/older imacs. so in 2-3 years when all these users upgrade to new macs (whether MBPs imacs or Pros) the native open gl port will be obsolete, as the hardware in Mac's simply can brute its way though the cider overhead.

everyone on this forum with a newish imac, MBP or Pro has no issue running smooth frames , they just had to spend $2200+ on a top of the line mac to do get the fps a $900 PC 3 years ago could get in eve.

its a windows world

i toy'd with the idea myself of making my soon to be purchased "proper" gaming rig a hackintosh simply because OS X is friggin awesome (gaming aside) and hackintoshes are fun to geek on. however i opted instead to keep my MBP in its current configuration as a clamshell desktop and purchase a KVM switch for games. Since i don't mind windows, just hate rebooting into windows every time (even with a script to quick reboot w/o posting and holding option key down) its still sucks . so this way i can maintain the portability of my macbook pro with OS X Productivity and overall sexyness, and with a click of a button on the KVM be in windows in with 100% of my new rig's hardware running at peak native performance in the higher quality dx9/10/11 rendering.


sadly, mac eve fans are either going to upgrade to a better mac or stop playing before a proper GL port comes out from CCP. Frankly i understand why ccp doesnt make one, simply isnt cost effective, it makes sense. if i was in charge of managing programmer bandwidth @ ccp i would also make the same decision. not worth the time or money, and with every passing year, it less and less likely to happen as mac hardware will just power through the wrapper overhead.