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Player Features and Ideas Discussion

 
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Idea EVE-Online + Bridge (Command Deck) + NPC Crew + Oculus Rift

Author
Mego Alpha
Center for Advanced Studies
Gallente Federation
#1 - 2014-03-08 08:14:40 UTC  |  Edited by: Mego Alpha
Eve Online would be much more immersive if we can step out of our pod and walk inside our ships. Most importantly on the bridge (command-deck).

Each ship will have its own customizable bridge. A main viewscreen would be in the front of the bridge. All the useful info of vanilla EVE can be displayed on the viewscreen. For additional immersion players can use Oculus Rift with first-person mode.

Players can also switch seamlessly between the old classic interface and first-person.

We could hire NPC crew to help manage our ship. They will have their own seating and information displays on the bridge. This suits the current gameplay style of EVE, but lets NPCs do specific tasks for you.

You could also visit other people's ships and interact in first-person with them.

Similar technology was implemented in EVE with the Icarna Expansion. Players can already step out of their pod and walk around in their personal capsuleer suite. So it shouldn't be difficult to implement a personal spaceship bridge.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-03-08 08:28:45 UTC
Sure, but when you're on the bridge rather than in the pod, your ship is reduced to it's base stats, none of your skills affect your weapons either, nor any other aspect of the thing, and when it dies, you're automatically podded. And you lose whatever SP you trained since you were last in your pod.
Nevyn Auscent
Broke Sauce
#3 - 2014-03-08 11:38:27 UTC
Lore says you don't have the facilities on board a ship to step out of the capsule. Obviously lore could change but it would be a major thing to change that lore.
Zan Shiro
Doomheim
#4 - 2014-03-08 12:41:16 UTC
game under load can already have the basic UI we see now not so responsive. Can't imagine the fun of mousing over commander Data to just look at a screen before you even tell him what to do.


That and you are body a pod. Accept and move on. Keeping in the lore how does our brave commander get in pod when hit by an instapop primary call? I know even in the tanky drake if primary is large and strong enough you barely get the time to spam a celestial to plan an attempt to warp the pod out. Just not seeing Capt. Kirk running to the pod, getting settled in then planning an escape in this case.

Which would be why Danika's comment makes sense and I'd say,..........



wait for it..........




......make it so.


If you got this the only fair caveat is you have lost your god like status we apparently have if you believe what the intro movie to this game says.
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#5 - 2014-03-08 14:06:35 UTC
what would be the point? Who even gets out of pod in station, unless really bored? Useless waste of CCP resources for something that wont be used, especially since you would have to implement danika's idea to make it make sense. And I can barely fit all the interfaces on my screen already. You really want to take up screen space and graphics processing for something that does nothing useful? Just asking...
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-03-08 16:32:55 UTC
Except there is no bridge. it was removed to install the pod systems because, you know, the pod IS the command center of the entire ship.

also, capsuleers tend to not walk amongst mortals because of the high probability of being shot for a bounty capable of bringing that poor assassin's family permanently out of whatever totally-not-slavery forced them to sign up to be a capsuleer crew in the first place.
Voxinian
#7 - 2014-03-08 16:34:18 UTC  |  Edited by: Voxinian
So you mean we can then lag the same as in the captains quarters. Can't wait!
Mego Alpha
Center for Advanced Studies
Gallente Federation
#8 - 2014-03-08 22:57:06 UTC  |  Edited by: Mego Alpha
Zan Shiro wrote:
game under load can already have the basic UI we see now not so responsive.


Game load issues are mostly if you have an older PC. It will run fine on medium to high-end PCs and even better on rigs in the near future.

Nevyn Auscent wrote:
Lore says you don't have the facilities on board a ship to step out of the capsule. Obviously lore could change but it would be a major thing to change that lore.


Yes lore is adjustable and things change with time. It could be a virtual representation of yourself while your physical body is still inside the pod.

JetStream Drenard wrote:
what would be the point?


The point is much more immersion and doing stuff on-board your ship in first-person mode.
Now the interface of EVE is still very cluttered due to numerous windows.

It would be fun to walk and live inside your ship such as on the bridge, captains quarters, interact with your crew and have players come onboard etc.
The spaceships in EVE are huge so players will have a better sense of the gigantic scale in first-person mode.

JetStream Drenard wrote:
Useless waste of CCP resources for something that wont be used,


You will still be able to play EVE with the vanilla interface. I think this will be very interesting to many (new) players and make EVE much more popular and immersive.

JetStream Drenard wrote:
And I can barely fit all the interfaces on my screen already.


One of the purposes of the bridge is to replace the cluttered vanilla interface with a streamlined first-person version which takes player immersion to the next-level.

The viewscreen on the bridge will only display important, customizable, information. Less important info and tasks can be delegated to the NPC crew.
Little Dragon Khamez
Guardians of the Underworld
#9 - 2014-03-08 23:51:14 UTC
Hilmar has hinted that one day we'll have occulus rift eve online, I expect it will be something like you describe but we all need to stay true to the lore as commanding crew without being in a pod would remove a really interesting bit of science fiction from the game and remove flavour from the game world.

Plus capsulars don't hang around with the mortals, we're not popular people.

I'd trust dust bodyguards but I wouldn't use them too often as even then I'd be vulnerable and as a capsular I'd rather not be vulnerable.

Plus the pod interface and neural scanner is thousands of times more efficient than barking orders to crewmen.

Dumbing down of Eve Online will result in it's destruction...

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#10 - 2014-03-09 01:14:48 UTC
Mego Alpha wrote:
JetStream Drenard wrote:
And I can barely fit all the interfaces on my screen already.


One of the purposes of the bridge is to replace the cluttered vanilla interface with a streamlined first-person version which takes player immersion to the next-level.

The viewscreen on the bridge will only display important, customizable, information. Less important info and tasks can be delegated to the NPC crew.

Even if you have first person view which I would approve of you still need all the interface window. Unless the NPC crew will deploy, fight with and recall my drones? How about Select my primaries for me so that I dont need an overview? Or will they monitor local and report how many -5's and flashies are in local, so I dont have to? Will they D-scan for me and you see where I am going?

I have a very high end computer and my client glitches and lags when I walk in station. It is pointless anyway because their is nothing to do that cant be done with the left hand toolbar.

I dont not support this until all the important stuff (UI, balancing, and content, etc) is done. Which it never will be.
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2014-03-09 01:39:33 UTC
The only reason you even get a new clone when you die is because of that pod. If you're killed without being in the pod?

You guessed it.

Game over. Perma-death. Character deletion.
Damien White
Deep Core Mining Inc.
Caldari State
#12 - 2014-03-09 14:05:22 UTC  |  Edited by: Damien White
Alvatore DiMarco wrote:
The only reason you even get a new clone when you die is because of that pod. If you're killed without being in the pod?

You guessed it.

Game over. Perma-death. Character deletion.


That actually is false.

In the novels you have plenty of capsulers that walk around and "respawn" when getting killed, Sarum herself used this in "The Empyrean Age".

You remember that one trailer where a Nyx crashed into a station? Yeah, that was needed to actually kill a single capsuler combined with additional attacks on stations where he stored his medical clones. So... no, you can throw nuclear missiles at us, as long as we have a medical clone somewhere in space we are immortal.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Katas Strophe
Science and Trade Institute
Caldari State
#13 - 2014-03-09 15:31:15 UTC
+1 for your request

Here, there are two schools of thought, there are those who want no change and those who would like to be an evolution of the game, a total immersion in the game

And this is CCP which we dangled the possibility of walking into a station or a ship.


Like you, I find it a little absurd that we can not move into a vessel measuring several hundred meters in length.

It is illogical and it is not realistic.


Mego Alpha
Center for Advanced Studies
Gallente Federation
#14 - 2014-03-27 18:40:12 UTC  |  Edited by: Mego Alpha
The Eve: Source book has detailed artwork of the interior of a Gallente Destroyer. Gallente Destroyer Interior artwork.

The following areas of ships should be accessible to players:

- Command Bridge
- Officer Quarters
- Tactical Briefing Suite
- Tactical Bridge
- Drone Bay Control Suite
- AFT Observation Platform
- Crew Mess Hall
- Medical Bay
- Cargo Hold


The minimum should be the Command Bridge and Officer Quarters.

Katas Strophe wrote:
+1 for your request
And this is CCP which we dangled the possibility of walking into a station or a ship.


Like you, I find it a little absurd that we can not move into a vessel measuring several hundred meters in length.

It is illogical and it is not realistic.



Thanks, I agree we should be able to walk inside our ships and also around it while docked in a station.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#15 - 2014-03-27 19:06:59 UTC
I thought about this as well, but honestly it only works if there is a large group that is beyond carebeary. Basically it would give you a super scenic view of your ship and where ever you are in space which would be amazing and help immersion. However due to lore it would be quite costly to be outside of your pod should things go wrong.

I would see this working well as a tool for players who are not actually interested entirely in the game mechanics of eve but would like their own sims in space kind of feel. While this isn't eve I do think that having these kinds of people actually you know, living in space within eve would add a decent amount of realism.

Unfortunately the work involved in making something like this so would be staggering and would require either too much CCP dev time or too much CCP money to hire so that eve and this new thing could be done at the same time.

I would love to see space colonies set up that other people actually choose to walk and live in with a few more space billboards around advertising for these living spaces, groups, or even corps for capsuleers. It would make space seem habitated and expanding, like the empires aren't just the people living on the planets or stations.

Basically this idea gets listed under the Hell yea! but too expensive/time consuming to consider.
Mego Alpha
Center for Advanced Studies
Gallente Federation
#16 - 2014-03-28 04:23:05 UTC  |  Edited by: Mego Alpha
Lyra Gerie wrote:
Basically it would give you a super scenic view of your ship and where ever you are in space which would be amazing and help immersion. However due to lore it would be quite costly to be outside of your pod should things go wrong.


Costly to be outside your pod, where does it say that? The lore can be modified. All those mentioned areas of ships already exists in the lore and have purposes.

Lyra Gerie wrote:
While this isn't eve I do think that having these kinds of people actually you know, living in space within eve would add a decent amount of realism..


Immersion is an important part of EVE otherwise the current graphics could be reduced to spreadsheets.

Lyra Gerie wrote:
Unfortunately the work involved in making something like this so would be staggering and would require either too much CCP dev time or too much CCP money to hire so that eve and this new thing could be done at the same time.


Not really, because this technology already exists since the Incarna Expansion. That can be used to at least create a 3D Officer Quarters and Command Bridge.

Lyra Gerie wrote:
I would love to see space colonies set up that other people actually choose to walk and live in with a few more space billboards around advertising for these living spaces, groups, or even corps for capsuleers. It would make space seem habitated and expanding, like the empires aren't just the people living on the planets or stations.


That's cool and could be added later down the line.
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2014-03-28 07:02:10 UTC
The cost would be the fact that you are no longer plugged in to your ship, and thus would lose ALL access to EVERY bonus provided by your skills...