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High sec Mission runners just got completely screwed by CCP

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Lucas Kell
Solitude Trading
S.N.O.T.
#661 - 2014-03-27 15:37:27 UTC
Darth Bladius wrote:
Can someone explain what is going on, please?
He's trying to walk me step by step through questions with obvious answers, so in a minute he can make an unrelated conclusion and say "HA!". I'm still not sure what his point is beyond him thinking the changes are a net nerf to the game when all things are considered.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#662 - 2014-03-27 15:37:45 UTC
Lucas Kell wrote:
In theory, yes


So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no?
Darth Bladius
Caldari Provisions
Caldari State
#663 - 2014-03-27 15:39:52 UTC
Lucas Kell wrote:
Darth Bladius wrote:
Can someone explain what is going on, please?
He's trying to walk me step by step through questions with obvious answers, so in a minute he can make an unrelated conclusion and say "HA!". I'm still not sure what his point is beyond him thinking the changes are a net nerf to the game when all things are considered.


Can you point up that nerf? I did not find anything significant in latest dev blog posts.
Tauranon
Weeesearch
CAStabouts
#664 - 2014-03-27 15:42:05 UTC
Mario Putzo wrote:
Lucas Kell wrote:
Mario Putzo wrote:
Does Gun Mining based production EXIST or does it NOT exist?
It's does, as a tiny tiny tiny tiny tiny minority of producers who don't realise that they've made the worst possible choice. It's like how cruiser miners still exist. How does them getting nerfed equate to "a net nerf to everyone"?


With the 45% reduction to gun mining, in order to maintain their CURRENT production rate, those gun miners will now have to buy off the market or mine their own minerals. Yes or No?


Depends if they seek to move to better gunmining locations to try continue their businesses.

I am rather amused by your mining figure mistakes, so I'd be equally interested in finding out what you gunmine and what you shoot with.
Lucas Kell
Solitude Trading
S.N.O.T.
#665 - 2014-03-27 15:42:50 UTC
Mario Putzo wrote:
Lucas Kell wrote:
In theory, yes
So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no?
No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tauranon
Weeesearch
CAStabouts
#666 - 2014-03-27 15:43:26 UTC
Darth Bladius wrote:
Lucas Kell wrote:
Darth Bladius wrote:
Can someone explain what is going on, please?
He's trying to walk me step by step through questions with obvious answers, so in a minute he can make an unrelated conclusion and say "HA!". I'm still not sure what his point is beyond him thinking the changes are a net nerf to the game when all things are considered.


Can you point up that nerf? I did not find anything significant in latest dev blog posts.


Read the reprocessing changes. Scrap metal will be base only, so will top out at 55% or thereabouts. So if you reprocced modules for a living, that market will fall in absolute value, and if you collected loot to reprocess, your mineral collection rate will fall.
Lucas Kell
Solitude Trading
S.N.O.T.
#667 - 2014-03-27 15:45:53 UTC
Darth Bladius wrote:
Lucas Kell wrote:
Darth Bladius wrote:
Can someone explain what is going on, please?
He's trying to walk me step by step through questions with obvious answers, so in a minute he can make an unrelated conclusion and say "HA!". I'm still not sure what his point is beyond him thinking the changes are a net nerf to the game when all things are considered.
Can you point up that nerf? I did not find anything significant in latest dev blog posts.
It's the reprocessing change. Basically this guy lives in low sec and grinds up modules to make ships rather than just importing minerals which any sensible person does. From this he's come to the conclusion that when you take into account gains and losses, everyone is going to be worse off after the change. He's now trying to base it off of something to do with the mineral market, which his understanding of is way beyond limited (go back and find out how he works out ore prices based solely off of ore sales history, it's a hilarious read).

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#668 - 2014-03-27 15:58:06 UTC
Lucas Kell wrote:
Mario Putzo wrote:
Lucas Kell wrote:
In theory, yes
So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no?
No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners.


333 Veld = 1000 Trit Old Base
100 Veld = 415 Trit New Base

1381 Trit in equal batch sizes @ base

Do you agree with these numbers, yes or no?


Lucas Kell
Solitude Trading
S.N.O.T.
#669 - 2014-03-27 16:04:41 UTC
Mario Putzo wrote:
Lucas Kell wrote:
Mario Putzo wrote:
Lucas Kell wrote:
In theory, yes
So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no?
No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners.


333 Veld = 1000 Trit Old Base
100 Veld = 415 Trit New Base

1381 Trit in equal batch sizes @ base

Do you agree with these numbers, yes or no?
Yup.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#670 - 2014-03-27 16:12:55 UTC  |  Edited by: Mario Putzo
Lucas Kell wrote:
Mario Putzo wrote:
Lucas Kell wrote:
Mario Putzo wrote:
Lucas Kell wrote:
In theory, yes
So in order to replace those minerals on market, more people will either have to mine, or less people will have to produce, yes or no?
No. Those will be replaced by the fact that overall refining amounts will be increased. The small amount of extra minerals gained from high sec POS refining alone will counter the mineral loss from gun miners.


333 Veld = 1000 Trit Old Base
100 Veld = 415 Trit New Base

1381 Trit in equal batch sizes @ base

Do you agree with these numbers, yes or no?
Yup.


Perfect. So lets continue.

1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or Nullsec. In its place a max character can achieve 72% in Station 78% in Pos 86% in NS

1381 * .72 = 994 Trit
1381 * .78 = 1007 Trit
1381 * .86 = 1187 Trit.

At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NS do you agree with these numbers Yes or No?
Lucas Kell
Solitude Trading
S.N.O.T.
#671 - 2014-03-27 16:17:48 UTC
Mario Putzo wrote:
Perfect. So lets continue.

1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos

1381 * .72 = 994 Trit
1381 * .78 = 1007 Trit
1381 * .86 = 1187 Trit.

At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No?
Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#672 - 2014-03-27 16:19:25 UTC
Lucas Kell wrote:
Mario Putzo wrote:
Perfect. So lets continue.

1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos

1381 * .72 = 994 Trit
1381 * .78 = 1007 Trit
1381 * .86 = 1187 Trit.

At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No?
Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake.


is 45% larger than 18% Yes or No?
Lucas Kell
Solitude Trading
S.N.O.T.
#673 - 2014-03-27 16:23:46 UTC
Mario Putzo wrote:
Lucas Kell wrote:
Mario Putzo wrote:
Perfect. So lets continue.

1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos

1381 * .72 = 994 Trit
1381 * .78 = 1007 Trit
1381 * .86 = 1187 Trit.

At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No?
Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake.
is 45% larger than 18% Yes or No?
Facepalm. Yes. Is that really your argument?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#674 - 2014-03-27 16:32:24 UTC  |  Edited by: Mario Putzo
Lucas Kell wrote:
Mario Putzo wrote:
Lucas Kell wrote:
Mario Putzo wrote:
Perfect. So lets continue.

1381 is based on 100% refine rate. Which no longer will exist in HS, LS, or NPC Nullsec. In its place a max character can achieve 72% in Station 78% in HS Pos 86% in .4 or Lower pos

1381 * .72 = 994 Trit
1381 * .78 = 1007 Trit
1381 * .86 = 1187 Trit.

At BEST you gain ~18% Yield on Trit over Current Margins in HS, LS, NPC NS do you agree with these numbers Yes or No?
Ish, it's actually 72.36% and 1381.95 and works out to 999.9 trit but we can let that slide. So we'll go with 18% for arguments sake.
is 45% larger than 18% Yes or No?
Facepalm. Yes. Is that really your argument?


So more market demand for minerals, ~the same~ output of minerals (in 2/3rds of space).

THUS in order to maintain the CURRENT Market, More miners or Less Production is required.

No fancy math changes this outcome. It results in a net Nerf to ALL CURRENT production capacity. You aren't generating any more minerals than we already have, and are increasing overall demand on those minerals.

The numbers. Do not add up. Sorry.

It is a blanket nerf to production, with the only "bright spot" being NS finally being the king of refining (as it should always have been). This of course does little to impact the increase demand for minerals by gun miners which are a very real and very sizeable market share in LS and NS markets.
Lucas Kell
Solitude Trading
S.N.O.T.
#675 - 2014-03-27 16:47:12 UTC  |  Edited by: Lucas Kell
Mario Putzo wrote:
So more market demand for minerals, ~the same~ output of minerals (in 2/3rds of space).

THUS in order to maintain the CURRENT Market, More miners or Less Production is required.

No fancy math changes this outcome. It results in a net Nerf to ALL production capacity. You aren't generating any more minerals than we already have, and are increasing overall demand on those minerals.

The numbers. Do not add up. Sorry.

It is a blanket nerf, with the only "bright spot" being NS finally being the king of refining (as it should always have been). This of course does little to impact the increase demand for minerals by gun miners which are a very real and very sizeable market share in LS and NS markets.
Except your math is wrong, since you are applying it to both sides equally, which means you are assuming that gun mining account for 50% of the minerals in the game, which it does not. Last time CCP released the figures from that, gun mining accounted for 10% of the minerals in the game. (Ed - Before you start cheering in your seat screaming "we're a relevant portion", remember that the majority of that is people simply refining their junk loot and selling it because it's more profitable or just a pain to sell individually. That doesn't mean 10% of the production done in the game is by dumb people that don't realise how inefficient they are)

So let's break that down in nice and easy primary school math. Say I have 90 gallons of water and you have 10 gallons of water. The total amount of water between us is 100 gallons right? (90+10).

Now let's do our percentages, so you're goes down to 55%, and might goes up to 118%. So yours becomes 10 * 0.55 = 5.5 gallons. Mine becomes 90 * 1.18 = 106.2 gallons. Now you can see that the amount of water between us is 111.7 gallons (106.2 + 5.5), or a net increase of 11.7%.

Then on top of all of that, even if your figures were fact, how does more mining mean that it's a net nerf to the game? A whole new section of mining will have been opened up in the form of WH mining and industry which was previously very difficult and very lossy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#676 - 2014-03-27 16:54:24 UTC  |  Edited by: Mario Putzo
Lucas Kell wrote:
Mario Putzo wrote:
So more market demand for minerals, ~the same~ output of minerals (in 2/3rds of space).

THUS in order to maintain the CURRENT Market, More miners or Less Production is required.

No fancy math changes this outcome. It results in a net Nerf to ALL production capacity. You aren't generating any more minerals than we already have, and are increasing overall demand on those minerals.

The numbers. Do not add up. Sorry.

It is a blanket nerf, with the only "bright spot" being NS finally being the king of refining (as it should always have been). This of course does little to impact the increase demand for minerals by gun miners which are a very real and very sizeable market share in LS and NS markets.
Except your math is wrong, since you are applying it to both sides equally, which means you are assuming that gun mining account for 50% of the minerals in the game, which it does not. Last time CCP released the figures from that, gun mining accounted for 10% of the minerals in the game.

So let's break that down in nice and easy primary school math. Say I have 90 gallons of water and you have 10 gallons of water. The total amount of water between us is 100 gallons right? (90+10).

Now let's do our percentages, so you're goes down to 55%, and might goes up to 118%. So yours becomes 10 * 0.55 = 5.5 gallons. Mine becomes 90 * 1.18 = 106.2 gallons. Now you can see that the amount of water between us is 111.7 gallons (106.2 + 5.5), or a net increase of 11.7%.

Then on top of all of that, even if your figures were fact, how does more mining mean that it's a net nerf to the game? A whole new section of mining will have been opened up in the form of WH mining and industry which was previously very difficult and very lossy.


And you are assuming ALL refining is going to be done in 0.0. Which is HIGHLY doubtful. Considering even in a station you are still coming out where you were before. Not everyone is getting the 18% increase. EVERYONE is getting the 45% Decrease. Does this make sense to you? Or do you seriously think people are going to run minerals to NS to Refine 200 more pieces of Trit than they can get doing the same in a HS station?

Hey look guys my one 1 batch of Veldspar bought me 1 block of fuel to get it to the refinery I am making bank brah!
Lucas Kell
Solitude Trading
S.N.O.T.
#677 - 2014-03-27 17:02:35 UTC  |  Edited by: Lucas Kell
Mario Putzo wrote:
And you are assuming ALL refining is going to be done in 0.0. Which is HIGHLY doubtful. Considering even in a station you are still coming out where you were before. Not everyone is getting the 18% increase. EVERYONE is getting the 45% Decrease. Does this make sense to you? Or do you seriously think people are going to run minerals to NS to Refine 200 more pieces of Trit than they can get doing the same in a HS station?

Hey look guys my one 1 batch of Veldspar bought me 1 block of fuel to get it to the refinery I am making bank brah!
No, but a large amount of it will be, in the same way that large volumes of compressed minerals get shipped down now. And even if high sec did half the ore refining in the game without a POS, the overall yield would be 3.3% up (ed - that is 3.3% after you factor in the 45% of the 10% gun mining. So where it says 11.7% above).

The 45% nerf is utterly irrelevant to the majority of the game, since it's worth less than 5% of a missioners income, and is worth zero to anyone that doesn't loot wrecks (so blitzers, miners, producers, traders, etc).

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dinsdale Pirannha
Pirannha Corp
#678 - 2014-03-28 03:57:54 UTC
Well, I just swallowed my own vomit, and went to the failed lawyer's web site.
Read the null sec cartel's take on the this assault on high sec.

It is worse than even I imagined.
The gloating in the comments and the post is sickening.
Antisocial Malkavian
Antisocial Malkavians
#679 - 2014-03-28 05:59:09 UTC
Dinsdale Pirannha wrote:
The Geoman wrote:
Dinsdale Pirannha wrote:
Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec.
In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.


Were you around when they nerfed mission loot, years back? That was quite a hit to mission-running income, for those who looted their wrecks.


Yeah, I was.
This is just another cut in the "death by a thousand cuts" to high sec.
CCP truly does hate the majority of its subscription base.


They should look to a game called Mechwarrior Online to see how well showing your hatred of your players works out for you lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Antisocial Malkavian
Antisocial Malkavians
#680 - 2014-03-28 06:02:57 UTC
Bunnie Hop wrote:
I am a mission running carebear queen, my husband and daughter like to mine together (god only knows why, I find it tedious P ). At the most this will give me incentive to blitz most missions for LP and just loot dog tags. It won't drive me into null though, been there, done that, not going back. But really, stop painting the devil on the wall, it is not so bad.


This. I only refine **** thats worth less than a certain amount of ISK anyways (IE 500k, 1 mil). Refining nerf means ****

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.