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Custom tax % rates

Author
Interchangeable Parts
Imperial Guardians
Tactical Narcotics Team
#1 - 2011-11-30 02:27:43 UTC  |  Edited by: Interchangeable Parts
I may be just daft, but it wasn't clear to me in the patch notes EXACTLY how the new tax rates work on customs.

So let's clear this up.

So far what I understand is that:

There are base prices for materials depending on their production assigned and set by CCP staff based on market data from Nov 2011.

CONCORD tax offices charge 10% of the base rates

The old tax rates can be achieved by setting player owned customs offices to 5% of the base prices (? Seems like it would still be too high)

Interbus owned (low/null) customs offices charge 17% of base

Sending material up via launchpad directly into orbit charges you 15% of base prices.


Please help my feeble mind
Cygnet Lythanea
World Welfare Works Association
#2 - 2011-11-30 02:41:09 UTC  |  Edited by: Cygnet Lythanea
Interbus charges 17%. CONCORD charges 10% of the base price, which is NOT the price the item sells at, but an average of the values for that tier of goods.

This is why the tax on Oxygen is now 22% in Metro and some items it's almost 170% according to reports in some regions.

By the way: the new POCOs are unarmed anchorables with no resists that will cost 100m isk base and give a kill mail. Anyone taking bets on how ,long these suckers last?
electrostatus
Center for Advanced Studies
Gallente Federation
#3 - 2011-11-30 02:56:50 UTC
They are 10%. 10% of entirely new numbers that is: http://wiki.eveonline.com/en/wiki/CustomsOffice

10% of these numbers:
* Advanced Commodities: 1 350 000 ISK
* Specialized Commodities: 70 000 ISK
* Refined Commodities: 9 000 ISK
* Basic commodities: 500 ISK
* Planet Resources: 5 ISK

Import is 5% of those numbers, export is 10% and command center exports is 15%. for other places like interbus, the export is 17% and import is half of that. the command center export is unchanged.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Nekopyat
Nee-Co
#4 - 2011-11-30 03:02:42 UTC
electrostatus wrote:
They are 10%. 10% of entirely new numbers that is: http://wiki.eveonline.com/en/wiki/CustomsOffice

10% of these numbers:
* Advanced Commodities: 1 350 000 ISK
* Specialized Commodities: 70 000 ISK
* Refined Commodities: 9 000 ISK
* Basic commodities: 500 ISK
* Planet Resources: 5 ISK

Import is 5% of those numbers, export is 10% and command center exports is 15%. for other places like interbus, the export is 17% and import is half of that. the command center export is unchanged.


Those seem awefully high...

I am really hoping they either adjust the numbers, or start allowing player owned offices in high sec... since these numbers sound like they make PI kinda useless.

I know they want people playing in low/null.. but PI was supposed to be something with a low barrier to entry and something accessible to every player group... this sounds like it moves away from that idea.
Interchangeable Parts
Imperial Guardians
Tactical Narcotics Team
#5 - 2011-11-30 03:53:46 UTC
Nekopyat wrote:
electrostatus wrote:
They are 10%. 10% of entirely new numbers that is: http://wiki.eveonline.com/en/wiki/CustomsOffice

10% of these numbers:
* Advanced Commodities: 1 350 000 ISK
* Specialized Commodities: 70 000 ISK
* Refined Commodities: 9 000 ISK
* Basic commodities: 500 ISK
* Planet Resources: 5 ISK

Import is 5% of those numbers, export is 10% and command center exports is 15%. for other places like interbus, the export is 17% and import is half of that. the command center export is unchanged.


Those seem awefully high...

I am really hoping they either adjust the numbers, or start allowing player owned offices in high sec... since these numbers sound like they make PI kinda useless.

I know they want people playing in low/null.. but PI was supposed to be something with a low barrier to entry and something accessible to every player group... this sounds like it moves away from that idea.


For highsec:
In the short run it does move away from that. But in the long run, it actually makes the income garnered from PI more lucrative.

It hurts people on the tail end of the supply chain only. I'm sorry but I'm not willing to explain this. :)
Akita T
Caldari Navy Volunteer Task Force
#6 - 2011-11-30 06:36:49 UTC
Nekopyat wrote:
I am really hoping they either adjust the numbers, or start allowing player owned offices in high sec... since these numbers sound like they make PI kinda useless.

Naaah.
It just means prices for all PI products will go up to compensate.
Eventually.

PI will be pretty underpaid for a while for quite a few of the PI products (the cheaper ones in the tiers), but after a while it might become even more profitable than now for most (if not all) of them, since all POCOs are also made with PI things which means demand for PI stuff will go up a bit (probably more than compensating for the slightly lowered demand due to PI product price increases).
Nekopyat
Nee-Co
#7 - 2011-11-30 14:52:45 UTC
Interchangeable Parts wrote:

For highsec:
In the short run it does move away from that. But in the long run, it actually makes the income garnered from PI more lucrative.

It hurts people on the tail end of the supply chain only. I'm sorry but I'm not willing to explain this. :)


Well, this will depend on how the details of the taxes come out.
One thing this does that will really hurt newbies is increase the up front cost of PI. I checked my planets last night and found it will take several million ISK to get my latest batch off world. Not a big deal for me, but I can recall when loosing a 2M isk stabber was devastating as a new player..

There will also be the issue of competition from null sec. The market adjusting depends on the idea that high sec production will be the dominant element, but if null (I am skeptical of low having much impact) can produce PI materials tax free, that gives them a huge price advantage and the market could easily be dominated by their margins rather then high sec ones, which could result in PI not being profitable in high sec at all, esp for factory worlds.

At the moment, we simply do not know what the result will be.
Interchangeable Parts
Imperial Guardians
Tactical Narcotics Team
#8 - 2011-11-30 23:20:00 UTC
Nekopyat wrote:
Interchangeable Parts wrote:

For highsec:
In the short run it does move away from that. But in the long run, it actually makes the income garnered from PI more lucrative.

It hurts people on the tail end of the supply chain only. I'm sorry but I'm not willing to explain this. :)


competition from null sec


Can a customs office in reinforce mode be used?