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Player Features and Ideas Discussion

 
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So much about the combat system from Eve...

First post
Author
Ramona McCandless
Silent Vale
LinkNet
#101 - 2014-03-27 12:17:15 UTC
Tippia wrote:
Ramona McCandless wrote:
Its wrong that I find how you describe this so hot

They're called “Thor shots” for a reason… [/non-accidental innuendo]

Lol


I cannot Like that post enough

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Rubishod
The Scope
Gallente Federation
#102 - 2014-03-27 13:08:14 UTC
This one time when I was paying D&D I totally hit a Wizard with my Paladin and it didn't die. I was like dude I just hit you in the chest with a longsword and you didn't die. He was like dude it's called hit points. Then he hit me with a fireball and I did die.

I was like dude this makes no sense in real life you'd totally be dead. He was like dude I'm a wizard. I was like dude in real life I'd have killed you. He was like no dude, in real life you're nine years old.


Please stop talking about real life equivalent to the game. It's a game. It's not reality. Your mind controlled 'small gun' isn't a pistol; a 75mm railgun is firing a round that is 3 inches across faster than the speed of sound. We cannot accurately test what that will do to another mind controlled spaceship that happens to be larger than it.

The closest thing to real life that EVE has in it's weapon systems might be considered titanium sabot, which are at least not made up words. Going by the smallest size available, we are talking about a sabot that would be 125mm across, or about the size of a modern artillery round.

So unless someone can site up the evidence of what an artillery battery firing titanium sabot into 1600mm of rolled tungsten plate would actually do, I am terrified to admit I think we need to simply trust CCP on the matter.
The Djentleman Paulson
Dreddit
Test Alliance Please Ignore
#103 - 2014-03-27 13:52:13 UTC
CAN SOMEONE LINK THE LOSSMAIL OF THE OP LOSING A BATTLESHIP TO THIRTY FRIGATES THANKS
flakeys
Doomheim
#104 - 2014-03-27 13:57:59 UTC
Tacomaco wrote:
Samwise Everquest wrote:

You also realize that bigger ships have more EPH than smaller ships?


And the fanboyz pounce.....

You realize that you completely ignore the fact that it's not about hit points. It's like saying that a tank has more hit points and if you shoot at it with with a machine gun it just takes longer to destroy it than it takes to destroy a car. When in fact it can't be destroyed...

But I kinda understand why the fanboyz would be scared about this change. You would have to fight bigger ships with ships of their own size. Probably if you have some skill at making money you would afford some ship bigger than a frigate.

Just keep the game like this, pvp for the poor man....



To make clear what he was saying i'll give an example :


A while ago i got tackled in my raven by an interceptor . We 'fought' for at least 15 minutes .I couldn't hit him as he was orbiting me at high speed but he couldn't kill me because my repping was a lot better then his damage projection.

In the end we both agreed to go our own ways without any explosions Lol .

We are all born ignorant, but one must work hard to remain stupid.

ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#105 - 2014-03-27 14:03:42 UTC
Great Topic

Keep the discourse flowing, just think this post is a Features & Ideas kinda of Topic and is being moved to the correct forum.

On On

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department

Xe'Cara'eos
A Big Enough Lever
#106 - 2014-03-27 14:23:37 UTC
OP - go play world of tanks - that'll clearly be much more to your liking - especially when you're in a T1 up against a T10, infact - I'll one-on-one you with my KV-5 - which has got some major weakspots if you go in a T4 or below?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Mike Voidstar
Voidstar Free Flight Foundation
#107 - 2014-03-27 14:24:42 UTC
A battleship has many options when facing a frigate. In fact, the only real threat a frigate poses is tackle. If you get tackled you are at their mercy, but otherwise you pretty much win or they decide to leave. Fleets of them can pretty much ruin your day, but thats what happens if you dont have a fleet of your own.

You could:

Fit Neuts. Large Neuts will pretty much shut down any threat from a frigate, most importantly its tackle. Prop mods will also shut down, making the ship easier to hit.

Use Light Drones. Unbonused Light drones do about 100dps for a set of 5, much more if you are in a drone ship. While some frigate tanks will sustain 100dps, it will eat through your average PvP buffer fit without much issue. Active fits that can take the damage usually cant dish it, though exceptions exist.

Web it. A frigate both neuted and webbed is having a seriously bad day.

Smartbombs work if they get close enough. Unless its a blaster ship it really does not need to stay within 5000 meters though.
Lephia DeGrande
Luxembourg Space Union
#108 - 2014-03-27 14:38:38 UTC
Ok let as assume OP is right, what would change? Yeah... NOTHING, Battleships only would die slower. Thats it.

Also OP Weapon Signature isnt about the size or impact Power of a Charge its about accuracy.
Xe'Cara'eos
A Big Enough Lever
#109 - 2014-03-27 14:48:41 UTC
Mike Voidstar wrote:
A battleship has many options when facing a frigate. In fact, the only real threat a frigate poses is tackle. If you get tackled you are at their mercy, but otherwise you pretty much win or they decide to leave. Fleets of them can pretty much ruin your day, but thats what happens if you dont have a fleet of your own.

You could:

Fit Neuts. Large Neuts will pretty much shut down any threat from a frigate, most importantly its tackle. Prop mods will also shut down, making the ship easier to hit.

Use Light Drones. Unbonused Light drones do about 100dps for a set of 5, much more if you are in a drone ship. While some frigate tanks will sustain 100dps, it will eat through your average PvP buffer fit without much issue. Active fits that can take the damage usually cant dish it, though exceptions exist.

Web it. A frigate both neuted and webbed is having a seriously bad day.

Smartbombs work if they get close enough. Unless its a blaster ship it really does not need to stay within 5000 meters though.


actually - I've suddenly thought that a web and neuting paladin could REALLY make for some good bait, especially if also fit with TC's so it can hit at about 10km?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Arya Regnar
Darwins Right Hand
#110 - 2014-03-27 14:53:57 UTC
Big vs small/small vs big pvp in eve is extremely balanced, what isn't is ecm, one race vs another and armor vs shields.

EvE-Mail me if you need anything.

Rayzilla Zaraki
Yin Jian Enterprises
#111 - 2014-03-27 15:03:30 UTC
Hal Morsh wrote:
You DO realize the gun barrels on frigates are about the size of a person right? you can obviously tank a smaller ship much easier, but the fact is a smaller ship can still chip away at a bigger ship.
The fact that a bigger ship can't hit a smaller ship makes sense anyways without the right equipment.


They are? I'm only 75mm/7.5cm/3 inches thick? Well...maybe not all of me...

Seriously, though.

It is technically possible to shoot through a tank's armor with a machine gun. It would just take a long time to do so because the machine gun does low damage and the tank has high hit points and even resists.

What you propose is essentially a double bonus to the bigger ships. If you base it solely on sig radius, then there would be a greatly reduced need in large ships for modules that increase hit points or resists. This reduced need would then free up precious slots for other modules thus increasing the power of larger ships exponentially in one swell foop.

-1

Gate campers are just Carebears with anger issues.

Rayzilla Zaraki
Yin Jian Enterprises
#112 - 2014-03-27 15:06:01 UTC
Miles Parabellum wrote:
Divine Entervention wrote:
Dude's on jetski's with armor piercing shoulder launched missles could sink an aircraft carrier


A frozen pea dropped from 90000 feet could bust the Iranian nuclear production bunkers. Easily.


I'd like to introduce you to my friend terminal velocity. He says you're full of baloney sausage.

Gate campers are just Carebears with anger issues.

Malcolm Shinhwa
The Scope
Gallente Federation
#113 - 2014-03-27 15:15:29 UTC
Luwc wrote:
compared to the hit points a battleship has the small weapon damage is more than appopriate.

have you ever tried killing a plated abaddon with a T2 frig ?


I've done that! It took forever. I had exactly 1 bullet left in my hold plus whatever was in the guns at the end.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Malcolm Shinhwa
The Scope
Gallente Federation
#114 - 2014-03-27 15:20:53 UTC
Ramona McCandless wrote:
Tippia wrote:
Ramona McCandless wrote:
Its wrong that I find how you describe this so hot

They're called “Thor shots” for a reason… [/non-accidental innuendo]

Lol


I cannot Like that post enough


OMG... OMG... everyone hush....

now.. kisss.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Daichi Yamato
Jabbersnarks and Wonderglass
#115 - 2014-03-27 15:21:42 UTC
one of the best things about this game is that no matter how much money and sp u have, if ur an idiot, ur still going to die to anyone in any ship who has a shred of intelligence.

if u want to survive in this game u need to learn that its not about ur money, ur skills, or the size of ur ship. all u need to do is stop being an idiot.

do that and watch ur survival rate increase. but as always, someone smarter than u is always going to come along at some point and deprive u of ur stuff. thats not imbalance, u were just unlucky and/or out played, either on a meta level or a tactical level.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Khanh'rhh
Sparkle Motion.
#116 - 2014-03-27 20:24:04 UTC
The Djentleman Paulson wrote:
CAN SOMEONE LINK THE LOSSMAIL OF THE OP LOSING A BATTLESHIP TO THIRTY FRIGATES THANKS


You would think so, eh?

But no, if you look at OP's post history (waaa it takes forever to train the biggest and best thing) then you can see the problem; OP wanted the answer to "what is the best ship?" and then to train it and never lose. It's the grind to lvl 80 then farm lower levels mentality.

Or, you can look at his post where he claims shuttles are the best thing for hauling high value cargo because they warp cloaked, and assume:

a) OP is just trolling
b) OP is ignorant of a good many things and won't take advice

Doesn't really matter which one it is.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Justin Cody
War Firm
#117 - 2014-03-27 20:26:15 UTC
1/10 for the troll
Egravant Alduin
Ascendance Rising
Ascendance..
#118 - 2014-03-27 21:59:41 UTC  |  Edited by: Egravant Alduin
First of all I liked your idea op.I have seen machariels dying from 3 frigates since mach was out of drones and the 800mm couldn't touch the orbiting frigates even with 0.1 tracking and webbers.

I know this isn't nice but there isn't something wrong with that why?

Ships in EVE are based in medieval era ships that used canons style weapons and were firing one ammo per some seconds not many ammo like automatic weapons do in current era .

For example a battleship in eve fires from let's say 8 cannons (any kind of weapon) which will fire again in some seconds exactly the same principles with cannon in medieval era ships.

If eve wanted to be more realistic there should be automatic weapons which they could shoot 30-40 rounds each weapon per cycle time or RPS as used in current gun systems.

With this in mind you wouldn't need tracking but you would hit at a percentage 10%-100% since you would fire many ammo in space and some probably would hit since ammo flies real fast .

I would like to see real auto weapons like

http://www.youtube.com/watch?v=SdXw-xRKdmU

And not the boring medieval system eve has which all weapons even small ones work like canons with one ammo per cycle time.

http://www.youtube.com/watch?v=k86XhYS8GJI

Feel the wrath of the GECKO!

Daichi Yamato
Jabbersnarks and Wonderglass
#119 - 2014-03-27 22:25:22 UTC  |  Edited by: Daichi Yamato
Egravant Alduin wrote:


I know this isn't nice but there isn't something wrong with that why?

read my post ^^ thats why

the mach u talk about was out played on a tactical or meta level.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tacomaco
No Taxes just fun
#120 - 2014-03-28 08:53:40 UTC
Egravant Alduin wrote:

If eve wanted to be more realistic there should be automatic weapons which they could shoot 30-40 rounds each weapon per cycle time or RPS as used in current gun systems.


Realism in game may or may not be good. In War Thunder ground forces they have realistic tank combat where tanks one-shot each other. The players in closed beta quit after 1-2 days.

Combat games need a combat system and the one in Eve is only half complete. The small scale PvP in Eve is very bad because of the ship imbalance. Small ships with small weapons have the upper hand over larger ships with large weapons. There is no penalty for attacking a large ship with a small one.

I only proposed a small change, to adjust the weapon damage based on the weapon signature and target signature. This will lead to larger range of ships that can be used in PvP. As an indirect effect it will require more output from the industry and more income for miners. Everyone would benefit from this.

Probably most of the trolls here don't actually understand what this weapon damage adjustment means. Then again you don't really need to understand what's discussed here in order to troll, right?