These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

So much about the combat system from Eve...

First post
Author
Samwise Everquest
Plus 10 NV
#81 - 2014-03-27 03:15:25 UTC
The Earth is so big yet my finger can penetrate its crust. Finger OP.

Pras Phil.

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#82 - 2014-03-27 06:29:31 UTC  |  Edited by: Lady Katherine Devonshire
Samwise Everquest wrote:
The Earth is so big yet my finger can penetrate its crust. Finger OP.


And how much damage will your finger do?

I invite everyone to look at this old video from 2004.

The system they use is quite elegant and realistic and is quite unlike any other game out there. Simply put, armor is either penetrated or it is not. The end.

Meaning that, just as in real life, you can shoot a rifle at a tank all day long and you will not do anything more than scratch it's paint. However, if you fire a single large anti-tank shell and hit it in the right place you can destroy it in one shot.

Obviously EvE uses the far less realistic but easier to understand hitpoint system, which allows frigates to take down dreadnaughts given time & numbers. Which is entertaining but not very realistic.

If EvE where to use a realistic damage model, things like armor & resists would become exactly that: Resist percentages. Meaning the chance that the armor deflected an incoming shot entirely versus letting it pass through to the structure. So armor points would no longer exist - it would just be a "resistance" rating and a "thickness" rating.

Weapons, on the other hand, would have their damage types and have an additional "penetration" rating. The actual damage numbers would be something that only applied to structure, when and if it was hit.

This would be more complicated but would also add a lot of variety to the combat. For example, kinetic type weapons would undoubtedly have very high penetration values but very low actual damage. Meaning it would be more likely to get through armor, but would do less damage when it did. Explosive would be the inverse, doing a great deal of structure damage but having a very low penetration value. Thermal weapons would be designed to actually strip armor, doing little penetration, average internal damage, but actually reducing the armor thickness with each hit as it slowly vaporizes layers off of it. EM weapons would have an electronic warfare type effect, causing momentary disruptions (1 or 2 seconds) in random modules (weapons, sensors, etc) every time that they penetrated.

Obviously this would require a complete overhaul of EvE's entire combat system, and EvE's playbase is famous for hating any kind of change happening in the system's that they have so expertly gamed to their advantage already.

Anyway, we shall continue using our current model that says that a kid with a baseball bat can, in fact, beat Godzilla to death if he just keeps at it long enough. We may as well learn to just accept that.
Malcolm Shinhwa
The Scope
Gallente Federation
#83 - 2014-03-27 06:54:48 UTC
The reason it works this way is simple. Magnets.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Tsobai Hashimoto
State War Academy
Caldari State
#84 - 2014-03-27 06:57:40 UTC
Obvious you never seen star wars...you know....where one Lil frig took out a super capital.... Jeez

Luwc
State War Academy
Caldari State
#85 - 2014-03-27 07:07:43 UTC
compared to the hit points a battleship has the small weapon damage is more than appopriate.

have you ever tried killing a plated abaddon with a T2 frig ?

have fun shooting it for 15minutes+

also battleships should have neuts. if a dude in a battleships dies to a solo frig he deserves to die.

your point is more than invalid.

http://hugelolcdn.com/i/267520.gif

Tacomaco
No Taxes just fun
#86 - 2014-03-27 09:38:11 UTC
Luwc wrote:

if a dude in a battleships dies to a solo frig he deserves to die.


Yes, because it's his fault the game is unbalanced. In some random mmo class A always kills class B because it can't be countered. Of course it's the fault of the class B player. It's like a chess game that starts with the pieces set that the first player win in 3 moves no matter what. It's the fault of the second player because he lost.

It's the fault of CCP that they made a half done game and can't be bothered to change it. Most players in the game now just rolled over and accepted it the way it is. The rest of 3 million or so just left

On top of everything comes the medieval twisted logic the "veteran" Eve players. I need 15 min to kill a battleship with a frigate there for the game is balanced. They have arguments like: I'm right, you're wrong even if I don't understand what you're saying.
Ramona McCandless
Silent Vale
LinkNet
#87 - 2014-03-27 09:43:29 UTC  |  Edited by: Ramona McCandless
Wait

I can fit a couple of Small T2 lasers to my Apoc when I expect frigate woes and beef up my drone defense and my Cruisers and BCs regularly carry Webbers to make frigates a non-issue.

Is the OP saying that Frigates should be able to carry Large Drones and Large Turrets so they are balanced against Battleships?

I dont want a Frigate to be balanced against a Battleship


That is just silly.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Samwise Everquest
Plus 10 NV
#88 - 2014-03-27 09:58:32 UTC
Lady Katherine Devonshire wrote:
Samwise Everquest wrote:
The Earth is so big yet my finger can penetrate its crust. Finger OP.


And how much damage will your finger do?

I invite everyone to look at this old video from 2004.

The system they use is quite elegant and realistic and is quite unlike any other game out there. Simply put, armor is either penetrated or it is not. The end.


The weapon systems in EVE cannot be compared to RL ballistics. Lasers and antimatter are gonna inflict some damage no matter what the size of the object they are shooting at. This isnt just some metallic mass hitting another metallic mass. Look at EFPs for example (I think that's what they were called.) If i remember correctly, all it is copper that forms into a cone. It is able to penetrate our armored tanks with ease.

tl:dr you are not taking into consideration how advanced the weapon systems are in EvE IE we aren't shooting bullets.

Pras Phil.

Tacomaco
No Taxes just fun
#89 - 2014-03-27 10:17:08 UTC
Ramona McCandless wrote:

Is the OP saying that Frigates should be able to carry Large Drones and Large Turrets so they are balanced against Battleships?


News flash, they already exist in the game, Stealth bombers. Frigate size ships that can fit battleship weapons. It's not that frigates can kill large ships with small unbalanced weapons they even pack battleship size weapons.

And in 3 sec somebody will come with a childish argument that Battleships can mount small weapons too. But if the small weapons are the answer to everything why put large ships in the game on top of that with broken mechanics.

The only way to fix this is to change the damage calculation from

1 * weapon dmg to dmg adjustment * weapon dmg.

The dmg adjustment should never be larger than 1 and it should be equal weapon signature/target signature
Maekchu
Doomheim
#90 - 2014-03-27 10:32:05 UTC
Tacomaco: I think you need a bit more PvP experience under your skin, before you can make a qualified argument about anything related to PvP.

EFTing ain't enough. :D
March rabbit
Aliastra
Gallente Federation
#91 - 2014-03-27 10:42:28 UTC
Luwc wrote:
if a dude in a battleships dies to a solo frig he deserves to die.

i remember Civilization game where my tanks could die to Phalanx (unit from ancient era). Just because they both have some attack/defence value and RNG can give you any result...... And yes, it was player fault attacking phalanx by tank Cool

The Mittani: "the inappropriate drunked joke"

Tippia
Sunshine and Lollipops
#92 - 2014-03-27 10:43:11 UTC
Tacomaco wrote:
Yes, because it's his fault the game is unbalanced.
The game is not unbalance. What you're asking for would make it unbalanced though.

Quote:
In some random mmo class A always kills class B because it can't be countered. Of course it's the fault of the class B player.
…and the good news is that EVE isn't one of those games, nor is it one of those even sillier games where just because you have bigger stuff or more SP, it doesn't mean you get an unassailable advantage.

Instead, EVE is actually balanced: everything is a threat to everything, and what matters is what you make of what you have.

Quote:
On top of everything comes the medieval twisted logic the "veteran" Eve players. I need 15 min to kill a battleship with a frigate there for the game is balanced.
No, that is entirely your logic. Don't try to foist it on others just because your logic is awful. The game is balanced because there is no unbeatable advantage, that is all. The plated BS is trying to use his to the fullest; the frigate does not.

Quote:
The only way to fix this is to change the damage calculation from

1 * weapon dmg to dmg adjustment * weapon dmg.

The dmg adjustment should never be larger than 1 and it should be equal weapon signature/target signature
Fix what? And what you're describing about already exists in the game. You have yet to actually describe anything that is broken and what that breakage consists of — only bawled that “it's broken” without explain what's wrong.

And no, small ships hitting large ships at full efficiency is not broken.
Esha Ditrix
#93 - 2014-03-27 10:46:45 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=4381191#post4381191
/thread

Its not an exploit, if the game lets you do it...

Maekchu
Doomheim
#94 - 2014-03-27 10:51:01 UTC  |  Edited by: Maekchu
Why not just post the most important part of that post.

Tacomaco wrote:
I don't have that much experience...

Basically what I said, Taco... Get some PvP experience and then come and talk about balance. Doing it the other way around is just wrong.
Ramona McCandless
Silent Vale
LinkNet
#95 - 2014-03-27 10:55:05 UTC
Tacomaco wrote:

News flash, they already exist in the game, Stealth bombers.


News Flash: Torpedos arent turrets, SBs cant carry Heavy Drones, they are made of egg shells, they are slow for frigates and Torpedos are worthless against other Frigates.

SBs are frigates SPECIALISED to attack targets larger than them in exchange for some pretty hefty penalties when used in any other way.

But then, if you think SBs match what you are looking for, why are you making this thread?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Miles Parabellum
Core Collapse Inc
#96 - 2014-03-27 11:01:17 UTC
Divine Entervention wrote:
Dude's on jetski's with armor piercing shoulder launched missles could sink an aircraft carrier


A frozen pea dropped from 90000 feet could bust the Iranian nuclear production bunkers. Easily.
Ramona McCandless
Silent Vale
LinkNet
#97 - 2014-03-27 11:35:37 UTC
Miles Parabellum wrote:
Divine Entervention wrote:
Dude's on jetski's with armor piercing shoulder launched missles could sink an aircraft carrier


A frozen pea dropped from 90000 feet could bust the Iranian nuclear production bunkers. Easily.


No

http://en.wikipedia.org/wiki/Terminal_velocity

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tippia
Sunshine and Lollipops
#98 - 2014-03-27 11:40:44 UTC
Ramona McCandless wrote:
Miles Parabellum wrote:
A frozen pea dropped from 90000 feet could bust the Iranian nuclear production bunkers. Easily.

No

http://en.wikipedia.org/wiki/Terminal_velocity

That's why you use rocket-propelled and heat-shielded tungsten peas fired from geosynchronous orbit. P


And by “peas”, I mean telephone poles.
Ramona McCandless
Silent Vale
LinkNet
#99 - 2014-03-27 11:47:41 UTC
Tippia wrote:
Ramona McCandless wrote:
Miles Parabellum wrote:
A frozen pea dropped from 90000 feet could bust the Iranian nuclear production bunkers. Easily.

No

http://en.wikipedia.org/wiki/Terminal_velocity

That's why you use rocket-propelled and heat-shielded tungsten peas fired from geosynchronous orbit. P


And by “peas”, I mean telephone poles.


Its wrong that I find how you describe this so hot

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tippia
Sunshine and Lollipops
#100 - 2014-03-27 11:53:37 UTC
Ramona McCandless wrote:
Its wrong that I find how you describe this so hot

They're called “Thor shots” for a reason… [/non-accidental innuendo]

Lol