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Moon Goo Changes - Make it change moons

Author
Elvamerc
Appetite 4 Destruction
#1 - 2014-03-27 03:27:58 UTC
Knowing that this is a highly disputed item in Eve its tough to just make a post in here. Let me start by saying I don't know every in and out of the market or how it would turn out exactly but here is my idea. Many ideas have been proposed, get rid of moon goo, add it to wormholes, make it a high sec thing too, stop giving it all to the big alliances, rebalance it yet again etc, etc etc. I also say this knowing that most of the CSM members hold large amounts of moons and probably wouldn't like this idea as it screws with some of their income.

The solution: Make moon goo movable. By this I mean have the same amount of moons for everything you have now, but no matter what the moon goo is, make it decay after 30 days of mining. If there is a second mineral on the planet then that would decay also depending on if they were being mined one at a time or concurrently. The minerals in question would stay on that moon until it had been mined for a complete 30 day total.

After 30 days of mining this mineral would be gone with a chance to appear at another moon within a specified area (CCP's choice, system, constellation, region, universe, etc.). My opinion would be region or constellation depends on a lot of factors i'm sure. After the 30 days of mining the owner of the POS would have nothing left to mine as the mineral was depleted OR he/she may get lucky an have another mineral type spawn on that moon to be mined for another 30 days.

Additionally you can make these moons have the same effect as mining asteroids in belts. As an example, you could mine a moon for 20 days. Another group of players could RF and kill your POS. They would have 10 days of mining left on the moon or in a more extreme case they could kill your tower after 29 days of mining and go through all that effort only to be able to mine the moon for less than a day.

The Effect: Depending on how big of an area of respawn you decide on would cause many different things to occur.

1) Increase 0.0 traffic for people scanning for potentially profitable moons, jumping towers in to systems, hauling materials out, and moving in the new siphon units to name a few things.

2) Having large POS's built as "**** stars" and "death stars" etc, virtually impossible for small fleets to kill and a pain in the ass for large sov blocks to deal with, would no longer be the norm. Quickly deployed, small inexpensive pos's would become the most effective. High reward with minimal Isk risk but increase 0.0 operational risk.

3) Moon goo mineral prices will fluctuate more. As certain moons are found less and/or more often prices will increase and decrease depending on supply. CCP could in fact help balance T2 production and moon materials more easily by simply increasing or decreasing the amount of spawns of a specific moon goo as prices fluctuate. Want to make something more expensive then reduce the amount of moons that produce it.....want to reduce the price of an item than increase the amount of moons that produce that goo for 30 days.

4) No more concentrated ownership of moons. Who cares if Goons have owned the Tech moon in 33FN-P for 3 years. They won't get any more Tech out of it in 30 days time and then everyone in Eve has the same even chance to get that Tech for the next 30 days or however long they can hold it.

5) This would open another aspect of market trade for information. Just like people who do or use to sell WH locations for isk people would be able to sell moon locations for isk. There are numerous applications for niches in this new system.

These are the changes I'd like to see occur to moon mining. Sorry about the wall of text and I'm obviously open for any suggestions people might have to tweak or improve my thoughts. I also acknowledge that this may never happen or may appear completely stupid to someone. Don't care.

o/

Elvamerc
Supreme ruler of nothing.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-03-27 10:17:53 UTC
How high do you want to spike T2 prices?

And why should it be borderline impossible to actually make any money from holding a moon?

And who's going to want to probe down every moon in every system they own every couple of weeks?
Lephia DeGrande
Luxembourg Space Union
#3 - 2014-03-27 11:10:10 UTC
I do habe a question, is there a reason why we cant Moon Mining in WH Space?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2014-03-27 11:19:51 UTC
Lephia DeGrande wrote:
I do habe a question, is there a reason why we cant Moon Mining in WH Space?


Balance reasons I guess

I would like to see limited moon mining made available in hi-sec though, with permits earned by running overhauled S&I missions. Mining could be via a deployable 'moon worm' if the usual mining arrays aren't an option.
Sigras
Conglomo
#5 - 2014-03-27 11:19:56 UTC
moon goo that depletes may seem like a good idea at first but it is prone to a few problems that may not be immediately apparent.

1. Moon scanning - If you've never done it before, I suggest you scan 200-300 moons every day for a month, because most alliances would need to employ several people doing that every day to see if a new moon had spawned in the territory.

2. Risk to Reward Ratio - Alliances will stop fighting over moons if they have a known hard limit on their potential profit. A month's dysprosium is worth 4.25 billion isk minus fuel and transport costs. That may sound like a lot, but nobody is going to be risking a 100 billion isk titan for a 4 billion isk possible payoff.

These problems need answers before this idea can move forward.
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-03-27 12:57:04 UTC
Corraidhin Farsaidh wrote:
Lephia DeGrande wrote:
I do habe a question, is there a reason why we cant Moon Mining in WH Space?


Balance reasons I guess

I would like to see limited moon mining made available in hi-sec though, with permits earned by running overhauled S&I missions. Mining could be via a deployable 'moon worm' if the usual mining arrays aren't an option.

right, moon mining in wormholes before highsec, and thats not going to happen, so moon mining in highsec never.
Batelle
Federal Navy Academy
#7 - 2014-03-27 13:43:24 UTC  |  Edited by: Batelle
Elvamerc wrote:
The solution: Make moon goo movable. By this I mean have the same amount of moons for everything you have now, but no matter what the moon goo is, make it decay after 30 days of mining. If there is a second mineral on the planet then that would decay also depending on if they were being mined one at a time or concurrently. The minerals in question would stay on that moon until it had been mined for a complete 30 day total.


Well, the problem is that I like having HACs not cost half a bil each.

also this:
Sigras wrote:

1. Moon scanning - If you've never done it before, I suggest you scan 200-300 moons every day for a month, because most alliances would need to employ several people doing that every day to see if a new moon had spawned in the territory.




Lephia DeGrande wrote:
I do habe a question, is there a reason why we cant Moon Mining in WH Space?


Because from an economic perspective, CCP doesn't want more moon minerals on the market. It would devalue the already really low-value materials. Plus you can make the argument that if it were to happen, it should be c5-c6 only to allow capitals. It would be major passive income sources from places that can be extremely difficult to strike at, which is not the case with static high-value moons in kspace.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Elvamerc
Appetite 4 Destruction
#8 - 2014-03-27 14:03:09 UTC
I have to go to work and don't have time to address the issues brought up. I will though later tonight. Any chance of an input from a Dev?
Batelle
Federal Navy Academy
#9 - 2014-03-27 14:04:50 UTC
Elvamerc wrote:
I have to go to work and don't have time to address the issues brought up. I will though later tonight. Any chance of an input from a Dev?


Highly unlikely.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

seth Hendar
I love you miners
#10 - 2014-03-27 14:43:53 UTC
Sigras wrote:
moon goo that depletes may seem like a good idea at first but it is prone to a few problems that may not be immediately apparent.

1. Moon scanning - If you've never done it before, I suggest you scan 200-300 moons every day for a month, because most alliances would need to employ several people doing that every day to see if a new moon had spawned in the territory.

2. Risk to Reward Ratio - Alliances will stop fighting over moons if they have a known hard limit on their potential profit. A month's dysprosium is worth 4.25 billion isk minus fuel and transport costs. That may sound like a lot, but nobody is going to be risking a 100 billion isk titan for a 4 billion isk possible payoff.

These problems need answers before this idea can move forward.

well, the moon mining IS an issue by itself, because it is what led to the current null sec status, wich is bad for the game imao.

the thing is that it is way too much imbalanced, whether in its distribution, or in the machanics itself ending up basically giving it to only a few.

i'd see a more radical solution:

get rid of it and replace the moongoo by mining, introducing new ores, and spreading them in a balanced way throught low and null.

no more top to bottom passive income, ppl need to work for their money, since null will be more gifted, than low (balance remember?), this will draw mining in null.

might make it harder for massive alliance to spread like currently because of less income (because yes, they are lazy, and even if potentially, they own the same amount of money, they will not gather it all).

the reason for not having those ore in high is obvious, for WH, i don't know WH much so open to critics on that
seth Hendar
I love you miners
#11 - 2014-03-27 14:45:31 UTC
Batelle wrote:
Elvamerc wrote:
The solution: Make moon goo movable. By this I mean have the same amount of moons for everything you have now, but no matter what the moon goo is, make it decay after 30 days of mining. If there is a second mineral on the planet then that would decay also depending on if they were being mined one at a time or concurrently. The minerals in question would stay on that moon until it had been mined for a complete 30 day total.


Well, the problem is that I like having HACs not cost half a bil each.

also this:
Sigras wrote:

1. Moon scanning - If you've never done it before, I suggest you scan 200-300 moons every day for a month, because most alliances would need to employ several people doing that every day to see if a new moon had spawned in the territory.




Lephia DeGrande wrote:
I do habe a question, is there a reason why we cant Moon Mining in WH Space?


Because from an economic perspective, CCP doesn't want more moon minerals on the market. It would devalue the already really low-value materials. Plus you can make the argument that if it were to happen, it should be c5-c6 only to allow capitals. It would be major passive income sources from places that can be extremely difficult to strike at, which is not the case with static high-value moons in kspace.

actually, it is way easier to evict someone from a C5 or C6 than to take and hold a R64 for more than a week from any of the current holder
Icewolf7
Brutor Tribe
Minmatar Republic
#12 - 2014-03-27 15:42:20 UTC
Should move it to a system like PI, maybe not moving moons, but the materials move around on the surface of the moon ;]
Mala Marcelka
Primal Instinct Inc.
The Initiative.
#13 - 2014-03-27 15:55:56 UTC
I feel like going back to the days of when there was no moon mining would be amazing, it would create tons of PVP in null and really put that risk back into making tons of isk. Moon mining in my opinion isnt really that risky with the size of these alliances in Null controlling majority of the high end moons. Honestly it's more risky in low-sec hauling the moon goo due to the potential to get bumped off station.
Omnathious Deninard
University of Caille
Gallente Federation
#14 - 2014-03-27 16:03:39 UTC
Icewolf7 wrote:
Should move it to a system like PI, maybe not moving moons, but the materials move around on the surface of the moon ;]

Passive Income, I mean PI is not exactly the best thing for the game and increasing the amount of passive income in the game would be bad.

Raw PI goods and Moon Goo should have trace amounts in different asteroids, maybe increased amounts in the "Junk" Asteroids.
Raw PI goods would then have associated BPOs for the commodities.

If you don't follow the rules, neither will I.

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#15 - 2014-03-27 17:58:32 UTC
the nullsec answer to this will be to have a small tower with silo and harvester on EVERY moon,
and to have a toon hop around once every few days and online all the towers in the system,
check if theres anything worth mining, if not offline the tower again

this will take all of an hour per system per week.
Batelle
Federal Navy Academy
#16 - 2014-03-27 18:05:41 UTC
seth Hendar wrote:

actually, it is way easier to evict someone from a C5 or C6 than to take and hold a R64 for more than a week from any of the current holder


Depends on the "someone" you're evicting. I imagine that would also change if you actually did put those moons in there.

Although its also true that its way harder to defend a hole that you're not living in, which would necessarily be the case if major c5/6 groups tried to hold moons in several systems (i think?).

Of course, it could also turn w-space into a nap fest as everyone tries to control as many moons as possible with the only threats coming from other such moon-holders. But I'm not really up on w-space politics.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Xe'Cara'eos
A Big Enough Lever
#17 - 2014-03-27 21:07:46 UTC
I think most C5-C6's are held, already,
and the problem is that the previous occupants if they were actually using the WH have a 'fff-ton of BM's all over the system - players already in system (until they get podded/trapped out), large volumes of assets already in system

in the hour that it takes you to put up a POS there - I would expect you to come up against some heavy resistance - even if they don't insta-wipe you out..... - all they need to do is destroy the fuel for the stick, and you've just erected a useless stick (iirc, you can't fuel the POS before it's anchored...)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Batelle
Federal Navy Academy
#18 - 2014-03-27 21:15:02 UTC
Xe'Cara'eos wrote:
I think most C5-C6's are held, already,


most of the 625 c5/c6 wormholes are already occupied? I think that's a bit far-fetched.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Elvamerc
Appetite 4 Destruction
#19 - 2014-03-28 02:03:48 UTC
Okay finally made it off work and hopefully I can address some of the items brought up. A lot of this is my opinion and of course we have no way of knowing unless it actually happened.


Danika Princip

1) a) Danika as far a spiked T2 prices I'd expect some to up but if a specific item was going up too sharply then CCP could simply increase the number of spawning moons for that type of goo until it dropped. Vice Versa if an item was too low they could spawn less. b) I don't think a change such as this would make it "borderline impossible" to make isk. I actually think it would spread the wealth around. Instead of using large towers and 100 modules to go with it, moon mining would become small towers, quickly taken down and put up. So large reward for small risk and even if you only mined for 3 or 4 days you could pay back the pos quickly depending on what your mining. Most importantly you would have the same chance to mine Tech though as any other 1000 man alliance in the game.

c) Easy solution for lots of moons probing (which i have done before), make a new probe type. It can do system wide scans or one that u launch at a planet and it tells you how many rarities there are for that planets moons. So a 9 planet system would use 9 probes to get a complete read out. There are a million ways to do it up if CCP wanted to change it.

Lephia DeGrande

2) Adding Moon mining to WH's adds a rough time balancing T2 production prices. So doing a change like this AND adding WH goo would be brutal. Just adding WH's to the moon goo with out implementing these changes just means that the same alliance that hold moons now would eventually hold all the WH goo too.


Sigras

3) I already address the probing so I'll leave it alone. The risk V reward is understandable. No one wants to lose a titan for what could be 1 day, 5 days, or 30 days of mining. But that said I think that fact would work in favor of this change. I can plan all day long and eventually go RF big alliance POS having to use Scaps and Caps to do so only to have them show up with 500 people and 50 supers to protect their POS after RF timer. With this change though and the use of smaller POS's for quick set up and minimal risk anyone can go RF a moon pos with a minimal fleet and no ones going to bring a 300 people to protect a POS that's not worth much. Your actually more likely to get a better fight with conventional fleets more often.


Seth Hendar

4) Yes getting rid of moon goo would probably be a easy way to solve the distribution / imbalance issues but I'm thinking this way your average joe has an actual chance to make a profit and be involved in stuff that only the big alliances have had access to.

NCC 1709

5) Two things real quick. One if the towers were offline the silo's and harvesters for each would be vulnerable to die. Two this is why I love eve, every idea or new thing has someone who is trying to out think it an get ahead



Finally I'm not going to even address the posts on WH stuff / moon goo. Not people they weren't worthwhile posts or not welcome input but I've already mentioned in this post that I think this change would need to occur and be established before expanding in to WH's if it even ever did. Other than that if I missed something let me know.

o/

Elvamerc
Sigras
Conglomo
#20 - 2014-03-28 07:07:44 UTC
The problem is that 4 billion isk isnt actually all that much money ... especially for the most valuable moon in the game, and towers are cheap ... so cheap in fact you can make a moon mining tower for less isk than a single battleship costs, so you would make your isk back in less than a day for most towers.

This means that you wouldnt get better fights, you would get no fights at all. Moons would go from the most important thing in 0.0 to a trivial incidental thing over night.

Nobody is going to fight over 4 billion isk; especially if you factor in that on average the moons you'd potentially be fighting over would be half depleted meaning it's 2 billion isk... thats the cost of 10 fitted out battleships. In fact it wouldnt even be worth the risk to attack ... assuming you need to field more than 10 battleships to RF the tower in a reasonable amount of time.

I firmly believe that the answer lies in adding moon materials to ring mining, and moving the moon miners outside the shield bubble to allow them to be the target of small gang disruption.
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