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Player Features and Ideas Discussion

 
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So much about the combat system from Eve...

First post
Author
Silvetica Dian
Imperial Shipment
Amarr Empire
#41 - 2014-03-25 22:05:16 UTC
Nalia White wrote:


power plant, ore reffinery, barracks, Vehicle Factory --> tanks. why the **** would you build infantry in a C&C game? ^^

ontopic: OP definitely lost his battleship to a frigate :)



If Unsuccessful at Everything has taught us anything it is the correct response to this occurence and this OP


LOL.


PS
OP not every ship in game is balanced for 1v1 because this is a fleet based game.
Every ship and every fleet has an engagement envelope. Fighting things outside this envelope is bad. For example a Pilgrim will quickly turn off the weapons and tank of a lazor boat but will likely die easily to an ASB rocket Hawk a neither the tank nor weapons of the hawk require cap. There is no way to balance the hundreds of ships so they all have a chance against any other ship and the existance of hard counters is part of the metagame and fleet PVP.
What you are asking for is not even desirable even if it were possible. Every ship can be killed solo by something and so whatever killed you easily can easily be killed by other ships. Generally battleships are poor at solo pvp and are indeed designed to be so.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Vorll Minaaran
Centre Of Attention
#42 - 2014-03-25 22:12:01 UTC
In our age, the modern tank guns (like the Rheinmetall L55 120mm on the M1A1 Abrams, Type 90, Leopard 2) could penetrate 500-800 mm steel armor depend on the loaded shell. You can imagine what could do a gun with such or even bigger caliber (in EVE small hybrids have 75-150 mm, small projectiles 125-280 mm) in space 20k years in the future.
And dont even mention the laser turrets, or blasters:
"Antimatter Charge S
Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired."

So you're wrong, small gun can do its damage on bigger ships and slowly kill it, if big ship not tanked properly.
ashley Eoner
#43 - 2014-03-25 23:59:30 UTC  |  Edited by: ashley Eoner
Sobaan Tali wrote:
So what you are saying is that it makes sense that a battleship has a hard time shooting a frigate but can still eventually win, but it doesn't make sense that the frigate can eventually chip away at a battleship and win? I see kinda what you are getting at, but it wouldn't work like that in something like Eve because then what reason would anyone in their right mind fly anything smaller than the largest ship they can fly?

In a battleship, you can still kill a frig, though you miss a lot.
In a frig, you can still kill a battleship, though it takes a while.

Without that last bit, the balance you are seeking becomes a lack thereof, as each progression of ship size obsoletes any instance of the previous size. With the way it works now, even a frigate still has use and lethality in a universe with battleships. The real world and Eve operate with a separate set of parameters and rules...this is both intentional and necessary. Eve is not the only game that has to be set up like this...why would I waste resources on riflemen in a command and conquer game if they can't even put a dent in a tank.

Taffy 3. Look it up. A handful of tincan destroyers and destroyer escorts punched the Japanese center fleet so hard that they (including the mighty Yamato) retreated..

Quote:
After the battle, Samuel B. Roberts received the nickname "the destroyer escort that fought like a battleship."
A destroyer escort was basically one step away from a rowboat..


EDIT :

Last stand of the tin can sailors is an AMAZING book about the encounter and I highly recommend it.
Khanh'rhh
Sparkle Motion.
#44 - 2014-03-26 02:07:51 UTC
OP posted some advice in another thread, that the best way to move 25bil+ in blueprints was in a shuttle, because they warp [gate] cloaked and their signature means nothing can hit them anyway.

You chaps are on page 3 of biting a troll, or someone who lost a faction battleship to someone in a T2 frigate after they tried to pay-to-win.

Also Tippia's link clearly refutes the notion that in "real world" logic a small craft can't destroy a larger one.

In Eve, your average frigate puts out more damage than a modern-day battleship. To suggest therefore that it can't damage a battleship is to show how absurd his strawman of handguns and wooden rafts is.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#45 - 2014-03-26 02:14:50 UTC
Oh, and in Pearl Harbour loads of large ships got wrecked by small nimble craft called airplanes. It was total bullcrap man, they were like no where near the same size and yet they were hitting for full damage. But the ships couldn't properly shoot back because AA is horrendously inaccurate and has a wide AOE/sig radius.

CCP pls.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Divine Entervention
Doomheim
#46 - 2014-03-26 03:12:52 UTC
Dude's on jetski's with armor piercing shoulder launched missles could sink an aircraft carrier
Alduin666 Shikkoken
Doomheim
#47 - 2014-03-26 04:08:08 UTC
I don't know if this has been said already, and I'm not about to read through 3 pages of this, so I'll just drop my 2 ISK then leave.

Yes a battleship is going to hit a frig at full damage if the frig not moving and at the battleships optimal. The faster angular velocity and the farther the frig is away from the battleships optimal the less damage the battleship is going to do. Yes if you are in a T1 frig hull and T1 guns you aren't going to break the active tank of a battleship and are going to take forever to chew through the EHP of a passive tanked battleship. If you could then the frig would be massively OP compared to the battleship.

This isn't WoW, you aren't designed to be able to kill any ship out there. It normally takes a frig gang to take down a battleship, like it would realistically. No this game isn't designed around solo play, yes you are supposed to pick your fights, no you aren't going to win every fight, yes the guy who killed you was probably fit up for anti-frig (or you were going, for some reason, straight at him and/or were at near 0 velocity).

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Pew Terror
All of it
#48 - 2014-03-26 04:53:29 UTC
Really hope OP is making a joke.
If not i'd suggest every idea you ever have not being told anyone, written in a notebook then eaten by some animal. Then burn the poop.
Bloodmyst Ranwar
Menace of Morons
#49 - 2014-03-26 05:00:07 UTC
@ OP, you don't really "PvP" much do you?

Because I don't think someone who PvP's often would agree with you (I'd be surprised if there were).
Hasikan Miallok
Republic University
Minmatar Republic
#50 - 2014-03-26 05:03:21 UTC
Unless you get more detailed damage models (currently all ships have a single big hit box that is teired into shield then armor then hull) this is just the way it will be.
Bruce Kemp
Best Kept Dunked
#51 - 2014-03-26 05:52:27 UTC
Tacomaco wrote:
All the players I've talked with until now seem to think the combat system of Eve is nice and balanced. When you play the same game for years you kinda tend to oversee some things....

In truth, the combat in Eve is only half way balanced, that is the bigger the ships they are the less effective they are against smaller ships. A battleship has a hard time hitting a frigate or destroyer. This is ok because if a battleship lands a full dmg hit on a frigate it's gone.

Now comes the part that it's not balanced. Smaller weapons have no problem doing full damage to large target all the time.

A weapon with 40m signature hit a 400m signature and does full damage. Why? This is absurd, it's like a zodiac with a machine gun attacking a cruiser(the kind that floats on water) and sinking it. Yea, yea, game mechanics, this is crazy! It's like pirates in wood rafts with machines guns sinking aircraft carriers.

This can be fixed by reducing the damage based on the signature difference likes (weapon sig)/(target sig)*dmg. The game as it is now reduces the chance to land a hit on small targets. Why is this only one way balanced?

If you shoot a 40m sig weapon at a 400m sig it should do 10% dmg. If you shoot it at a 125m sig target it should do 32%. CCP can even throw in some weapon skill to upscale the small weapon signature when used on bigger targets.

Because this mechanic is missing it leads to some absurd tactics in the game. Somebody said nobody does pvp in battleships(probably ment solo pvp). Of course not, what's the point of using a battleship if it sits in the worst part of the balance scale in PvP.

You want to attack a battlecruiser with a frigate? Why should that work? You want to gank a capital size ship then get ships that have the right size signature for this kind of target.

I wonder if anyone at CCP even plays this game or even had a close look at it.


So you have been playing EVE for a month and you think you know it all.......RIGHT. Roll
March rabbit
Aliastra
Gallente Federation
#52 - 2014-03-26 07:31:58 UTC
Batelle wrote:
Tacomaco wrote:

How shall I put it so every one understands it. You can hit somebody with a baseball bat and hurt them but if you hit a wall with it, it's going to take a long time to bring down.


Are you saying that in real life people tend to miss the stationary wall with their wild swings of the bat?

i guess he mentions real life physics.... You know: using wooden arrows against iron armor and all this stuff.

In Eve online you just need more arrows.
In RL you only will lose your arrows.

Or story about WW2 tanks when russians put bigger guns on T-34-85 to be able to hit german armored tanks

The Mittani: "the inappropriate drunked joke"

Tanuki Kittybeta
Ripperoni in Pepperoni
#53 - 2014-03-26 07:41:47 UTC
@op

Lolwhat
Tacomaco
No Taxes just fun
#54 - 2014-03-26 08:49:17 UTC
Bloodmyst Ranwar wrote:

Because I don't think someone who PvP's often would agree with you (I'd be surprised if there were).


Of course they wouldn't agree with me. This change means you'll have to match the enemy ISK for ISK because the smaller ships loose their effectiveness against bigger ones the same way the big ships are ineffective against small ones.

What frigate flying PvPers would want to do that? It means you would have to earn some ISK to get bigger ships if you want to kill bigger ships.

Anyone can risk some frigates and destroyers in PvP but are the frigate PvP-ers willing to take a Battlecruiser or Battleships for some pvp rounds? Of course not, it's risky

As I said I'm surprised CCP didn't implement this change yet. This would lead to PvP with all ship classe, more expensive ships destroyed, more output from the industry, more Plex sold for ISK....
Space Wanderer
#55 - 2014-03-26 09:04:22 UTC
Shizuken wrote:
Nariya Kentaya wrote:

just so you know, historically, zodiacs HAVE done severe damage to larger ships, high caliber weaponry and the occasional RPG is nothing to laugh at, even with a battleships armored plating.


Except the battleship was not trying to shoot back with its main battery. It had 20mm and .50 cal guns to do that. No such equivalency exists in EvE.


Drones anyone? Big smile

Seriously, all battleships I have used, even caldari, have drone bays and bandwidth large enough to hold at least a full flight of light drones, more often two or three flights.

Wha was the complaint, again?
Qen Tye
In Between
#56 - 2014-03-26 10:07:59 UTC
Chandaris wrote:
Did you think Star Wars sucked because laser swords are make believe as well?


i lol'ed

/thread

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Remiel Pollard
Aliastra
Gallente Federation
#57 - 2014-03-26 10:58:21 UTC
Tacomaco wrote:
Samwise Everquest wrote:

You also realize that bigger ships have more EPH than smaller ships?


And the fanboyz pounce.....

You realize that you completely ignore the fact that it's not about hit points. It's like saying that a tank has more hit points and if you shoot at it with with a machine gun it just takes longer to destroy it than it takes to destroy a car. When in fact it can't be destroyed...

But I kinda understand why the fanboyz would be scared about this change. You would have to fight bigger ships with ships of their own size. Probably if you have some skill at making money you would afford some ship bigger than a frigate.

Just keep the game like this, pvp for the poor man....


Oh noes! He made a valid argument! Quick, insult him by calling him a fanboy and insinuate that if he's got less isk than me he is inferior!

I've killed plenty of frigates with bigger ships. I've killed plenty of bigger ships with frigates. I frequently fight outgunned and outmatched. I win some, I lose some, I make some stupid mistakes and some ballsy moves that pay off but, I do quite well overall because I've learned how to fight. Actually, scratch that, I'm still learning. We all are, except for a few like you that think they already know it all. I laugh every time someone tries to make it sound like it's some paper-scissors-rock thing. Every time, because of the wide variety of possible variables in any given combat situation.

This is the bottom line. If you're struggling with a concept of PVP, you are doing something wrong. This is not a bad thing, it just means you have something to learn. Seeking some help from a PVP'er might pay off more than trying to 'convince' CCP that the mechanics are flawed and need to be changed. That'd be pretty much like trying to change the road rules because you failed your driver test.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#58 - 2014-03-26 11:01:17 UTC
Tacomaco wrote:
Bloodmyst Ranwar wrote:

Because I don't think someone who PvP's often would agree with you (I'd be surprised if there were).


Of course they wouldn't agree with me. This change means you'll have to match the enemy ISK for ISK because the smaller ships loose their effectiveness against bigger ones the same way the big ships are ineffective against small ones.

What frigate flying PvPers would want to do that? It means you would have to earn some ISK to get bigger ships if you want to kill bigger ships.

Anyone can risk some frigates and destroyers in PvP but are the frigate PvP-ers willing to take a Battlecruiser or Battleships for some pvp rounds? Of course not, it's risky

As I said I'm surprised CCP didn't implement this change yet. This would lead to PvP with all ship classe, more expensive ships destroyed, more output from the industry, more Plex sold for ISK....


We don't agree with you because you're wrong. I've fought 'isk-to-isk' and won, I've fought above my weight and below it, and won. And lost. PVP isn't about the ship, it's about the pilot. That's why it's called PVP, not SVS.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#59 - 2014-03-26 11:06:23 UTC
This is a little bit against the rules, but this is my solo record. These are all kills and losses where the killing party has been purely solo. On there, you'll find mostly the Ishkur and other frigates because I ENJOY frigates, it's much more risky. Anyone with a little experience could pop my Ishkur with a bigger ship and the right setup. Hell, there's a myriad of different ways I have been killed - neuts, multiple webs, blobs, you name it it's killed me. Plenty of bigger ships dropping my like a stone. But, you'll also see me using the Nightmare, Gnosis, Cynabal, Machariel, Brutix Navy, and Cyclone to name a few.

Your argument is invalid because that killboard, and many others like it from other players, proves your assertions wrong. L2P.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Stu Pendisdick
#60 - 2014-03-26 11:10:19 UTC
ITT: Another poor soul who has confused Real Life with a game.

So sad.