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EVE New Citizens Q&A

 
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Where to begin?

Author
William Sines
Perkone
Caldari State
#1 - 2014-03-25 21:08:37 UTC  |  Edited by: William Sines
So, according to my account history, it's been 7.5 years since I last played. Can't hurt to try again, right? I remember nothing of my old character, though even if he wants to go in a completely different direction from where I want to go now, it's better to have those old trained up skills anyway, just in case. The only issue is whether he's pissed off any faction enough that it would take an excess of work to start doing what I want to do, in making up for past crimes. I don't think I ever did much more than mine and shoot pirates, though, so that's probably not an issue. Currently installing the game now to take a look, but I don't need to know for sure about that just yet.

Anywho, I remember almost nothing about the game, but do have a few basic ideas of what I'd like to do. First off, I'd like to avoid combat. While occassionally taking pot-shots at NPC Pirate killing missions might be fun, that'd be a diversion. What I'm interested in is high-risk, high-reward non-combat situations, ideally those which can be done solo. Things like mining or exploring in Low Sec (I think exploration is new since I last played, it doesn't sound familiar) or running courier missions. The more they can be done "Piecemeal" the better. While my schedule isn't crowded, it's still better to not HAVE to commit myself to playing for 3 hours if possible.

So, based on that, what're some good activities to engage in, and what are some basic good ships, skills and equipment to obtain to do them? Most importantly is a cloak, since that'd be vital pretty much no matter what I do, and can be moved between ships set up to engage in different activities. After all, unlike a lot of games I could mention, the pirates in this game are player controlled, and have indeed been to Boston in the fall. Which is really half the fun ^_^

EDIT: I've been reading up on attibutes, and it seems the old "Learning" skills have been removed from the game? Not too surprised there, really. Out of curiosity, what did players get in exchange for their skill points placed into learning skills when that mechanics change was made? I'm curious because checking my old messages, the last one notes that I got Eidetic Memory to 5, which IIRC was pretty impressive. I'm sure there must have been some compensation for that.
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2014-03-25 21:58:40 UTC
Wait...whut..

High-risk, high reward do NOT mix with non combat.


Pick one or the other.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Daniel Plain
Doomheim
#3 - 2014-03-25 22:36:14 UTC  |  Edited by: Daniel Plain
J'Poll wrote:
Wait...whut..

High-risk, high reward do NOT mix with non combat.


Pick one or the other.

my definition of combat in eve would necessarily involve redboxing other ships (or drones, turrets, whatever). by that definition exploration and market pvp are not combat and can still be pretty high risk/reward.

@OP: the SP for learning skills got refunded, you can use them to instantly leard some other skills. in fact, you may have quite a lot of free skill points to reinvest on your char.

as for the other questions: mining is not 'high reward' unless you do it on 5+ accounts simultaneously. even then, you will have to invest some 30 hours per month just to break even with the PLEX costs to keep the accounts running. exploration in 0.0, large scale production and trade should fit your needs much better.

I should buy an Ishtar.

Xercodo
Cruor Angelicus
#4 - 2014-03-25 23:07:04 UTC
All the skill points were given back for you to throw into anything else you want, all the attribute points you would have had are now rolled into the character by default.

The Drake is a Lie

William Sines
Perkone
Caldari State
#5 - 2014-03-25 23:38:18 UTC
Yah, by High Risk Non-combat, I meant "Go somewhere dangerous, do your work, and try not to be noticed by pirates". Focus on the ability to not be seen or escape, rather than fighting back. Market can be high-risk high-reward, but probably not going to hold me in the game on it's own, so exploration sounds like where the fun is.

Can you give me some basic ideas of what ships, gear and skill to obtain to go along with that?
Dakkare Volkanus
Sugar Bomb Nuclear Confections
#6 - 2014-03-26 00:47:56 UTC
I would suggest beginning at the beginning. I know, silly, right. But seriously, if it has been a while, then you must know things have changed. Start with a set of career agents then do the SOE arc. This should be enough to get acclimated, especially with exploration. From there, continue the re-learning but minimal isk loss while doing so. Get yourself into a frigate and/or destroyer, work your way up. I would also look to joining a corp. There are quite a few corps out their and I can sense one being perfect for what you describe, no not mine, but the other one. (I can't divulge here as it is against the rules) but message me in game and I will be glad to help and answer any questions you may have. But truly, the corp experience is oh so much better than going at it solo. The trick is finding the right one to not only suit your style but also your skills. And right now I would suggest pretending you have newbie skills and go forward as such, it will minimize isk losses which in turn will increase your fun/hour which really is the only important thing.
William Sines
Perkone
Caldari State
#7 - 2014-03-26 05:04:27 UTC
Obviously, refreshing myself with the game is going to be way ahead of doing anything actually dangerous. I know the risks entailed in every action of this game, and will start off with a few NPC missions and stick to highsec. Still, especially with all those other skills behind me thanks to re-using an old character, I would like to know which direction to start training now. IIRC, the 4 factions ship lines all train differently, so it might be best to know ahead of time if I should keep training the ship line I'm in, or start down another one, and other things like that.

I also played back when learning skills were a thing, and I understand I have a big 're-spec' coming up from those points becoming freely re-assignable by me. As such, I'll have a decent chunk of skill points I'll need to re-assign immediately, so help there would be great.

Lastly, perhaps I gave the wrong idea of what I meant by Solo. I would indeed join a Corporation, I just don't want to be dependant on the corporation to have fun, nor do I want a form of activity the relies too much on me signing into the game at specific time to work with the corporation.

However, I shant be messaging you anytime in the next week. I'm currently traveling, and my laptop is far too weak (and poorly maintained, I really only use it for traveling) to handle the game (heck, it struggles when I open a PDF and run youtube at the same time). The ol' thing kept crashing during the install alone. I'll say hi once I get back to my nice expensive desktop ^_^.
Silvetica Dian
Imperial Shipment
Amarr Empire
#8 - 2014-03-26 15:35:37 UTC
William Sines wrote:
Yah, by High Risk Non-combat, I meant "Go somewhere dangerous, do your work, and try not to be noticed by pirates". Focus on the ability to not be seen or escape, rather than fighting back. Market can be high-risk high-reward, but probably not going to hold me in the game on it's own, so exploration sounds like where the fun is.

Can you give me some basic ideas of what ships, gear and skill to obtain to go along with that?


T2 scanning frig , hacking modules and null sec for relic/data sites.
once you have an area you are comfortable with buy something like a Tengu and run combat sigs. pretty easy to avoid combat doing this but most certainly some risk.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Silvetica Dian
Imperial Shipment
Amarr Empire
#9 - 2014-03-26 15:57:31 UTC
Or try day tripping or even living in wh's/
C1 to C3 wh's are easy to solo.
You need to loot and salvage the wrecks though

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#10 - 2014-03-26 20:22:38 UTC
Wormhole gas mining or null sec data/relic sites sound like things you might be interested in. Both of these activities can be done within a few weeks of starting. You'll need a venture and the gas mining skill book along with probing skills for gas mining, or a covert opts ship for null sec exploration. If you want to do any pve combat you could look into the angels or guristas epic arcs. They require good core combat skills but are completable in a tech 1 destroyer.

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Space Wanderer
#11 - 2014-03-27 11:29:28 UTC

From what I can read you might want to mostly look into some kind of exploration (in lowsec, nullsec and wormholes). And yes, none of that existed 7.5 years ago, so it's all new to you, I suggest you have fun trying a little bit of every kind of exploration, starting with lowsec (relic, data , gas and even combat sites), and then switch to wormholes, which can also be found in lowsec, so switchinging from lowsec to wormholes is easy enough.

Learning skills have been reimbursed, so you might find about 2M or more of unallocated skillpoints (assuming you actually trained them). You might immediately allocate them, or do like me and keep them in reserve just in case you need to have some skill trained RIGHT NOW.

Another non-combat activity that you might want to do, is roam lowsec with a nimble frigate equipped with salvagers and go around looking for wrecks of T2 ships to get those expensive salging material. A bit dangerous and perhaps not very rewarding, but it is fun, and doesn't really get dull. Just get 10 frigates fully equipped, so when you get popped you can just hop into another one and start again.

Couriering empire-null-sec can also be occasionally rewarding, but usually you are risking way too much compared to the reward. The only chance of a decent risk/reward is if you manage to complete the scam contracts, which are so rewarding because the guy making them expects you will be unable to complete them. I did sometimes, and it is fun to have people paying you 50m for delivering 1 unit of ammo somewhere, but be VERY sure you can complete the contract. Big smile

Another thing you might want to look into is planetary interaction, but it is really some kind of manufacturing, so perhaps you are not really interested in that.
Chil
Brutor Tribe
Minmatar Republic
#12 - 2014-03-27 12:45:39 UTC
I've just done the same, and am using this alt to relearn everything as it's a lot cheaper if I accidentally shoot someone or mess up with the trading interface. Also means I can train up a "cheap" clone for low sec as it's something I never had time/cash for last time around.

If you did any research then you might be sitting on several thousand research points. These now can be traded for Datacores - depending on what type they seem to be rather valuable.

I've kept the skill respec points as there are several new skills, but I don't yet know which to train. With time I'll use them. You may also have some stat respecs. Not entirely sure what they're for... But I assume I can change my stats a few times - might make training BS & Marauder 5 less painful (main has got balanced stats all of 23-25).

Otherwise it's pretty much the same game. New names, but similar levels of helpfulness/scams/etc
Lazy Eye
Accelerated Cognition
#13 - 2014-03-27 16:51:02 UTC  |  Edited by: Lazy Eye
Greetings,

I just returned from a long "break" as well (last played in 2005) and have had to completely relearn how to play. A couple days from now will mark 1 month since my resurrection and I finally feel like I have a decent idea of what I am doing and where I am headed. I'm still learning things about the game, but I have the big picture now.

Someone else mentioned it, but I want to emphasize that you do NOT need to spend the "unallocated skill points" (refund from the learning skills) right away. You can hang on to them as long as you want. I spent mine right away and now wish that I had waited a couple weeks to get familiar with the game and set some new goals before I spent them.

From your description of what you want to do, it sounds like exploration is right on target. You'll be going into dangerous places (where other players are the danger) and trying to avoid getting caught while you're doing your thing. Each race has a covert ops ship that is designed for exploration, so getting into one of those is probably something to plan on long term. Of course, you can try exploration out immediately to see if you like it first. The newbie tutorials have a good series that explains exploration, gives you the basic skill books, and even a frigate suitable for exploration. I would highly recommend starting there.

Another thing that I found had changed was research. If you had a research agent going, it is possible that you have a LOT of research points saved up (I had a research alt that had tons). They got rid of the T2 BPO lottery, but those research points can be turned in for datacores that are used for invention (another new thing). You can either try invention out or just sell the datacores.

At any rate, welcome back to Eve.
J'Poll
School of Applied Knowledge
Caldari State
#14 - 2014-03-27 16:59:25 UTC
William Sines wrote:
Obviously, refreshing myself with the game is going to be way ahead of doing anything actually dangerous. I know the risks entailed in every action of this game, and will start off with a few NPC missions and stick to highsec. Still, especially with all those other skills behind me thanks to re-using an old character, I would like to know which direction to start training now. IIRC, the 4 factions ship lines all train differently, so it might be best to know ahead of time if I should keep training the ship line I'm in, or start down another one, and other things like that.

I also played back when learning skills were a thing, and I understand I have a big 're-spec' coming up from those points becoming freely re-assignable by me. As such, I'll have a decent chunk of skill points I'll need to re-assign immediately, so help there would be great.

Lastly, perhaps I gave the wrong idea of what I meant by Solo. I would indeed join a Corporation, I just don't want to be dependant on the corporation to have fun, nor do I want a form of activity the relies too much on me signing into the game at specific time to work with the corporation.

However, I shant be messaging you anytime in the next week. I'm currently traveling, and my laptop is far too weak (and poorly maintained, I really only use it for traveling) to handle the game (heck, it struggles when I open a PDF and run youtube at the same time). The ol' thing kept crashing during the install alone. I'll say hi once I get back to my nice expensive desktop ^_^.


Any SP invested in the old learning skills and in some social skills that got deleted are refunded as SP that you can assign somewhere else.

You do NOT have to do this immediately or completely. You can hold on to them untill you know where they will be the most useful for you.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Thanatos Marathon
Moira.
#15 - 2014-03-27 17:28:51 UTC
The highest risk/reward career I can think of that doesn't involve spaceships going boom is trading.
voetius
Grundrisse
#16 - 2014-03-27 18:12:52 UTC
Thanatos Marathon wrote:
The highest risk/reward career I can think of that doesn't involve spaceships going boom is trading.


I was about to post the same thing as I was reading down the thread Smile

Trading is one of the most rewarding activities and can be done in as much or little time as you have. Not everyone likes it though - it does require some effort, but it's not rocket surgery.

High risk and high reward trading would be a successful market manipulation.

The other suggestions are all good though, running all the tutorials and getting yourself re-acquainted with the game and maybe doing some wormhole diving / daytripping, or low / null hacking / data sites will get you some isk as well.
Iria Ahrens
Space Perverts and Forum Pirates
#17 - 2014-03-28 07:28:23 UTC
Thanatos Marathon wrote:
The highest risk/reward career I can think of that doesn't involve spaceships going boom is trading.


Yup, especially moving stuff into and out of nullsec/wh space, as a neutral in NBSI territory.

OP,

Whenever I return after a long hiatus I re-do the tutorials. They have dramatically changed since you last played and are worth doing.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

William Sines
Perkone
Caldari State
#18 - 2014-03-28 19:27:16 UTC  |  Edited by: William Sines
Good to know on the skill points. Since EVE doesn't have a 'true' skill point system, I figured I'd just select a skill to train normally, get all the points applied, then be asked to train a new skill, the upshot of which being that I can't log a skill to be trained in the normal way until I assigned all my old skill points. Will definitely be saving them, either for new things that enter the game, or if I come to a decision on what to do, and find I'm still a few skills behind a 'sweet spot'.

So gas checking and hacking are the skills associated with exploration? Okey-dokey. I'll start those skills training in the normal way as soon as I can log in. As far as the tutorials go, can I replay them on the same character, or will I be making a throwaway character to play them with? Just curious.

The one big question I have, however, is faction choice. Since each factions ships are trained separately, it's the closest this game gets to a 'class', wherein you have a dedicated investment down one direction, for which the 're-spec' cost in terms of training time probably isn't worth the difference. Judging by the "Caldari State" thing on the side of my profile, I'm guessing I'm specc'ed into Caldari ships. However, I'm willing to change that up. Is there a faction that is better suited to staying alive and running? Or is it merely a difference of how the difference factions achieve those ends (i.e. one is just plain faster, the other is better at deploying EMPs or other 'smokebombs' to cover escape, etc...) without too much of a practical difference?

Even if the differences are relatively minor and not relevant to what I'm doing, I'd still like a general breakdown of what each faction does well. Either for aeshtetics, or in case I do decide to take a more combat heavy direction later, where the differences might mean more.

===EDIT

Oh, and what about my attribute respecs? I understand I get two to start with, and after I spend those, it's a year between re-uses. The two I assume is to give you two stages to 'starting the game'. First, you play on the default array until you know what you want to do, then you spend the first for your initial setup when you know what you want to do, and the second is for your first attempt at long term skill planning. So how should I use that first one? If I play for a week or two, and I find that I do indeed like exploring. Should I then go for a general purpose exploration focused attribute array (perhaps looking in the forums for a suggestion for that), and enjoy that, and, once I've finished up all the real short term goals, start planning my long term goals, research options, and use my second re-spec?
Daniel Plain
Doomheim
#19 - 2014-03-28 21:03:42 UTC
- saving your free skill points until you know what you're doing is a good idea. they can also be used to quickly train those skills that go against your current attribute remap. for example if you remap heavily into perception/willpower but then find out that you need a few int/memory skills.

- you can do the tutorials three times per facion, for a total of twelve times. google 'eve starter systems'.

- the faction of your character is almost irrelevant nowadays. the only difference apart from looks is which skills you start with (about 50 000SP or one day of training time).

- the four races differ in their weapon and preferred tanking types, as well as their 'native' ewar. you should be able to google the differences pretty easily.

- you start with one regular respec plus two bonus respecs. the regular respec is consumed first and is on a one year cooldown. the two bonus remaps are one-use only. once you use them up, you have to wait for your regular respec and deal with the consequences.

- a good general attribute setup for a generic spaceship flying char is perception/intelligence, as most 'core' skills like capacitor managemenent, shield management, mechanics etc. have int as their primary attribute whereas spaceship command and combat oriented skills are usually perception/willpower.

- if you feel inclined to min/max and creare an optimized skill plan, you should download and install EVEMon, an excellent tool for managing your char.

I should buy an Ishtar.

William Sines
Perkone
Caldari State
#20 - 2014-03-29 01:22:13 UTC  |  Edited by: William Sines
Was reading up on the ship differences, and I do like the Caldari, overall, but there was one thing of note. Namely, that it says that Caldari ships are generally the slowest. Does ship travel speed only matter when not traveling at FTL speed? If I get ambushed, and need to haul ass, is a Caldari ship going to take longer to get to FTL, and travel slower than anyone else trying to beat me to the gate?

Or is speed a stat that only matters in tactical positioning, that a Caldari ship is going to have a hard time maintaining it's optimal distance?

=== P.S.

After some more overview of ships, I'm not so sure about the Caldari ships. I'm not against them, but I think the initial source for summary information wasn't as good as I might have liked. As such, I'm back to not being sure which direction to take my ship skills. Can anyone point me to a nice detailed overview of what each branch has going for it? Or at least a guide for explorers that explains their own opinion on what good ship options are? I've only really got the cliffnotes here.
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