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Proposed game mechanic: Jails, fines and a court system

First post
Author
Katkon Darnok
The Scope
Gallente Federation
#1 - 2014-03-26 00:01:27 UTC  |  Edited by: Katkon Darnok
I'll admit I'm new to EVE, relatively speaking. I'll also admit to generally enjoying the experience - though it comes and goes in waves. Possibly my least favorite aspects of the game include the anti-social feats of some gamers, such as ganking and scamming. I have been victim to many ganks, but have avoided all scams.

I get that EVE is supposed to be a space simulation of sorts, and therefore "close" to what might happen in real life in most regards. But after a bit of thought, it strikes me that the consequences for bad and/or illegal behavior are not severe enough (e.g. losing an occasional ship and or a "wanted" flag and a bounty).

So, I'm going to propose some mechanics I'd LOVE to see introduced the game to make it not only "more realistic" but also "more fun." These ideas may or may not be novel, and they're certainly not "complete" - so will freely admit they could/should be evolved.

Idea 1: Criminals shot down/caught in hi-sec, and possibly low-sec, space should go to jail. Jail = a temp ban from playing that character. It COULD also result in that character being put into a physical jail somewhere in EVE.

Idea 2: Characters in jail can be freed by either sitting out their term (could be hours/days) OR be broken out by friends. The severity of their crimes/criminal status will drive the difficulty of the prison break. Perhaps prisons for minor offences are located in null sec, and prisons for major offences/criminal ratings be located in hi-sec - and thus much harder to break.

Idea 3: Introduce a player-run judicial system - i.e. courts. Officials could be rotated regularly, but basically voted into office from the broader player community. That may result in crooked judges etc. - but that's no different from real life. Would also need to institute a system to allow elected officials to (1) agree on guilty/not guilty verdict, and (2) punishment - which could be prison time and/or a fine.

I would personally love to see SOMETHING like this. It would keep scammers/crooks on their toes, and make the game a heckuva lot more fun for the 1000s of victims/bystanders out there.

Thoughts?

EDIT: MORE THOUGHTS:

Idea 2.1: Characters can also avoid jail by "bribing an official" which would result in the loss of a certain percentage of the player's/account's asset value commensurate with the magnitude of the crime

Idea 2.2: When someone is put in jail, the entire "world" will know/be able to determine where the prisoner is located, AND anyone can organize and pull of a jail break and hold the prisoner hostage for ransom (not just invited friends of the prisoner).

Idea 2.3: The prisoner can pay off his captors (or continue to sit out the jail term in their ships/facilities; after which time he simply respawns and his captors get nothing). The ransom rate is negotiable between players. Could be 0 ISK between friends, could be 100M+ between criminals/enemies/anyone else.

Idea 2.4: Anyone involved in a prison break, and or transporting a prisoner/hostage, will become a "suspect" and subject to all related limitations. So there will be safety in numbers for those organizing a break.

Idea 2.5: For the prisoner to be released, the captors need to fly the ship back to a specific location: could be a station in the area where the ship was first shot down by CONCORD/police, for instance.

Bottom line: all of this should effectively reduce the amount of time someone is temp banned (while also giving them a pricey way out), and provide a lot of extra PvP gameplay in hi-sec (and out security sectors) for those brave enough to stage a jail break, or hungry enough for the ISK.
Victor Andall
#2 - 2014-03-26 00:04:07 UTC
Paying customers temporarily banned for playing the game.

This thread is going places.

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2014-03-26 00:04:52 UTC  |  Edited by: Scipio Artelius
As a new player, its worth having a look at some of the additionsl forum options too.

This thread for example is better suited to the Features and Ideas Discussion forum.

My thoughts: i dont think being jailed just for playing the game is a good mechanic. It might work in monopoly, but thats not subscription based. There are already crime watch mechanics for dealing with issues thst make suspects, criminals and pirates attackable anywhere by anyone. That seems adequate to me.
Katkon Darnok
The Scope
Gallente Federation
#4 - 2014-03-26 00:08:08 UTC
Victor Andall wrote:
Paying customers temporarily banned for playing the game.

This thread is going places.


Sure. You pay taxes in real life too, right? Yet you're not immune from jails and prison if you break the law. Difference is that in EVE you could use an alt (the temp ban is not on the account but the character) OR be broken out of prison by friends, if you have any. The point is CONSEQUENCES.
Herzog Wolfhammer
Sigma Special Tactics Group
#5 - 2014-03-26 00:08:22 UTC
The idea has content potential.

But that would bring the lawyer profession into the game. I think even lawyers play this game to escape the fact that they are lawyers.

Bring back DEEEEP Space!

Little Dragon Khamez
Guardians of the Underworld
#6 - 2014-03-26 00:09:38 UTC
We're capsulars and operate above the law, only concord can punish us, but thankfully they are not everywhere.

Read the lore, before you trample on it.

Dumbing down of Eve Online will result in it's destruction...

RomeStar
Caldari Provisions
Caldari State
#7 - 2014-03-26 00:10:17 UTC
Katkon Darnok wrote:
I'll admit I'm new to EVE, relatively speaking.



You don't say...?

Signatured removed, CCP Phantom

Katkon Darnok
The Scope
Gallente Federation
#8 - 2014-03-26 00:13:14 UTC
Scipio Artelius wrote:
As a new player, its worth having a look at some of the additionsl forum options too.

This thread for example is better suited to the Features and Ideas Discussion forum.

My thoughts: i dont think being jailed just for playing the game is a good mechanic. It might work in monopoly, but thats not subscription based. There are already crime watch mechanics for dealing with issues thst make suspects, criminals and pirates attackable anywhere by anyone. That seems adequate to me.


Penalties aren't severe enough to be a deterrent - that's the point. Plus, scammers and "internet bad guys" aren't flagged as criminals so there's no real way to identify/deal with them in the game today (e.g. scamming alts in Jita that never undock).

Good suggestion on sticking into features - don't want to double post, but would welcome a mod moving the thread.
Doireen Kaundur
Doomheim
#9 - 2014-03-26 00:16:19 UTC
Well, if you think about it, you go to jail in MONOPOLY too temporarily. So it is a game feature.

We have people lost in WH space asking for help. The other option is self destruct. This too can be an option for jailed capsuleers.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Katkon Darnok
The Scope
Gallente Federation
#10 - 2014-03-26 00:18:18 UTC
Little Dragon Khamez wrote:
We're capsulars and operate above the law, only concord can punish us, but thankfully they are not everywhere.

Read the lore, before you trample on it.


Why would CONCORD punish you if you're above the law? Isn't that a bit of any oxymoron? Clearly no-one is above the law - if they're flying in the wrong place at the wrong time, and have done something criminal. Points is really that existing punishments (e.g. being killed by CONCORD or other players) don't amount to much of a deterrent. Plus, wouldn't staging a prison break be fun??
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#11 - 2014-03-26 00:21:06 UTC
Herzog Wolfhammer wrote:
The idea has content potential.

But that would bring the lawyer profession into the game. I think even lawyers play this game to escape the fact that they are lawyers.

Though I don't support this idea because I don't think it would work in EvE there is a very interesting game my kid plays where players can be placed in jail and it does have a deterrent effect on the actions of players RDM'ing others. Its an interesting experiment on player policing.

Don't remember the name of the game but you can be a drug dealer, hobo, police officer, gun dealer etc.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Doireen Kaundur
Doomheim
#12 - 2014-03-26 00:21:35 UTC
Katkon Darnok wrote:
Plus, wouldn't staging a prison break be fun??


It would be something like rescuing the damsel in that mission. You have to blow up the facility to get the jailed pilot out.

Yes, it would be fun.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#13 - 2014-03-26 00:22:19 UTC
I've always thought logging into an MMO and finding yourself in a jail cell would be an interesting experience!

I vote that the first use of walking in stations is space prison!!! It could be a mini game where you figure out how to riot or break out! Gamble for space cigs, smuggle drugs in and trade for prison hootch!! Craft a prison shank and PvP in the exersise yard!

It would be huge!

Issler
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#14 - 2014-03-26 00:46:34 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Katkon Darnok
The Scope
Gallente Federation
#15 - 2014-03-26 00:54:06 UTC
Doireen Kaundur wrote:
Katkon Darnok wrote:
Plus, wouldn't staging a prison break be fun??


It would be something like rescuing the damsel in that mission. You have to blow up the facility to get the jailed pilot out.

Yes, it would be fun.


Excellent point: the basic game infrastructure already exists for the most part in NPC-land, would simply need to expand to non-NPC-land.
ShahFluffers
Ice Fire Warriors
#16 - 2014-03-26 01:00:23 UTC  |  Edited by: ShahFluffers
Please note the current system that is already in place for suicide ganking...

Direct Penalties:
- you lose your ship
- you lose any insurance you have the ship
- you lose Security Status
- you gain a Suspect Flag for 10-15 minutes and can be shot at by anyone and everyone in the game without penalty
- you gain a Criminal Flag for 15 minutes (see can't undock in high-sec in anything other than a pod without being CONCORDed again)


Indirect Penalties:
- if your Security Status goes low enough (see: below -5.0) then you can be shot by anyone, anywhere, at any time.
- if your Security Status goes below certain levels then you will find yourself less and less able to enter higher security systems without the Faction Police attacking you (you can still avoid them in smaller ships though).
- with lower Security Status you will be less and less able to get new supplies from high-sec trade hubs and/or must buy from low-sec stations at a premium and/or must rely on friends/alts to resupply you.
- if you want to raise your Security Status you must either kill pirate NPCs for a godawful amount of time or spend a fair bit of cash to buy the security tags needed.


Other Risks:
- you botch the gank attempt and eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the target may be tanked more than you think... resulting in a failed gank attempt where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the target never shows and you have wasted time.
- the loot that you are ganking for never drops... resulting in a failed gank where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the gank is successful, the loot you want drops, but someone else picked it up before your friend/alt did... resulting in a failed gank where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- you don't have enough people to properly suicide gank.




If anything... suicide ganking needs to be buffed... not penalized more. It's already hard enough.
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2014-03-26 01:02:05 UTC
There is no sense of excitement for a game ban. Only a sense of frustration and 'I am not going to resub.'

Running a mission is likewise not exciting in any way.

And carebears smacktalking while blundering around highsec without even taking a single basic precaution is a good thing because...?



There's not even any reward for the bears, since they literally do not have to do ANYTHING. This just makes highsec safer, requires the use of alts for ganking, encourages character recycling and further dumbs down the game.
Katkon Darnok
The Scope
Gallente Federation
#18 - 2014-03-26 01:06:26 UTC
ShahFluffers wrote:
Please note the current system that is already in place for suicide ganking...

Direct Penalties:
- you lose your ship
- you lose any insurance you have the ship
- you lose Security Status
- you gain a Suspect Flag for 10-15 minutes and can be shot at by anyone and everyone in the game without penalty
- you gain a Criminal Flag for 15 minutes (see can't undock in high-sec in anything other than a pod without being CONCORDed again)


Indirect Penalties:
- if your Security Status goes low enough (see: below -5.0) then you can be shot by anyone, anywhere, at any time.
- if your Security Status goes below certain levels then you will find yourself less and less able to enter higher security systems without the Faction Police attacking you (you can still avoid them in smaller ships though).
- with lower Security Status you will be less and less able to get new supplies from high-sec trade hubs and/or must buy from low-sec stations at a premium and/or must rely on friends/alts to resupply you.
- if you want to raise your Security Status you must either kill pirate NPCs for a godawful amount of time or spend a fair bit of cash to buy the security tags needed.


Other Risks:
- you botch the gank attempt and eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the target may be tanked more than you think... resulting in a failed gank attempt where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the target never shows and you have wasted time.
- the loot that you are ganking for never drops... resulting in a failed gank attempt where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- the gank is successful, the loot you want drops, but someone else picked it up before your friend/alt did... resulting in a failed gank where you eat the cost of the ship and gain a security hit (and 15 minutes of idle time) for no reason.
- you don't have enough people to properly suicide gank.




If anything... suicide ganking needs to be buffed... not penalized more. It's already hard enough.


All valid, but hardly a deterrent to a seasoned and successful criminal. So they lose a ship once in a while. Big deal. And the real bad guys don't care too much about their security status and/or can take all sorts of actions to improve if need be. Also, I'm not just referring to ganking - though that's primarily all the game addresses today.

Re: ganking, I'd say: continue to gank to your heart's content. For consequence-less ganks, you'd have to swim around in nullsec, which I acknowledge a lot of gankers aren't comfortable with (they might get ganked - and so have to take on risk themselves). If you gank in hi-sec you have to avoid getting caught or face the more meaningful consequences.
Katkon Darnok
The Scope
Gallente Federation
#19 - 2014-03-26 01:15:28 UTC
Danika Princip wrote:
There is no sense of excitement for a game ban. Only a sense of frustration and 'I am not going to resub.'

Running a mission is likewise not exciting in any way.

And carebears smacktalking while blundering around highsec without even taking a single basic precaution is a good thing because...?



There's not even any reward for the bears, since they literally do not have to do ANYTHING. This just makes highsec safer, requires the use of alts for ganking, encourages character recycling and further dumbs down the game.


I disagree - hi-sec would be a bit safer, but you bears could still be ganked. To eliminate the threat completely CCP would need to add a mechanic that makes it impossible for PvP in hi-sec, and that's not what I'm suggesting. I am suggesting that the consequences of criminal activity in hi-sec become meaningful.

So here's another suggestion: Caught criminals have 2 options:

1. Got to jail.
2. Bribe an official to avoid jail. Amount of the fine is based on a combination of (a) the severity of the offense/sec status, and (b) the player's/account's net worth -> not the character's.

There you go - I just offered you a "get out of jail free card".

Look, the point here is not that we need to solve for EXACTLY how this might work. It's about the spirit of the recommendation/suggestion: more and meaningful consequences for criminal actions that harm other players.
ShahFluffers
Ice Fire Warriors
#20 - 2014-03-26 01:16:16 UTC  |  Edited by: ShahFluffers
Katkon Darnok wrote:
And the real bad guys don't care too much about their security status and/or can take all sorts of actions to improve if need be.

And likewise... anyone in high-sec can do the same thing (i.e. "take all sorts of actions to improve" and protect themselves). Extra mechanics are not needed... people just have to be more proactive about protecting themselves rather than rely on convoluted game mechanics that do not add fun and promote equally convoluted "workarounds."

I have been around for 5 years in this game. And every idea about this subject always starts with "the current punishments are not enough!" which is almost always supported by the argument of "I personally do not like criminal activity!"

Thing is... high-sec was never supposed to be "safe." It is supposed to be "safer relative to other areas of the game" such as low-sec and null-sec... and those places are not very safe.

My argument against these ideas usually boils down to this: People who actively put effort into their actions, be it good or evil, should not be penalized more because their victims and/or unfortunate targets/bystanders don't want to spend the same amount of effort to counter it.

If I need friends to gank, you should need friends to protect yourself. If I plan to gank you, you should plan to protect yourself.
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