These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

High sec Mission runners just got completely screwed by CCP

First post First post
Author
baltec1
Bat Country
Pandemic Horde
#541 - 2014-03-25 17:47:20 UTC
Fey Ivory wrote:
@Baltec1 & Tippia

Im not sure why you think this reproc nerf will make anything better. We still know that blitzing lvl4 is still the most profitable. still not by much but still more profitable.

Iwe argued with you before Tippia, and i remember you advocating how bad "grinding" is... so how are this nerf better, with this nerf, blitzing the few lvl4 missions in absurdum ower and ower, till you cry of boredom, how is this good gameplay ?

When i do Lv4, i actually enjoy comming back in my noctis picking up the loot, and sorting it keeping the meta4 mods and proc the rest.... its not couse its BETTER, but it still is almost as good as blitzing, but way more fun, its atleast alittle bit of break and change, and once in awhile you find some "good" meta 4s...

So lets nerf this game play, so that the more tedious grinding ways, shines in EvE... i say this is backward thinking ! lol


Its not almost the same as blitzing. You will not, for example, get close to 50mil/hr in level 3s if you stop to kill and loot everything. Equally if you do stop to do these things then the loot you sell on is worth much more than the junk you reprocess.

Why this is a good thing is because really, the people who should be providing minerals are the miners. Mission runners have a boatload of things to earn isk on while miners only have the rocks they suck on.
Batelle
Federal Navy Academy
#542 - 2014-03-25 17:54:00 UTC
Abla Tive wrote:

What I am saying is that this change is goes way deeper than simply gun mining and that CCP should directly address the reasons for this change (which may or may not be the reasons you are offering).

Not giving us their reasoning suggests that they either don't understand the significance of the change (alarming if true, but very unlikely) or that there are other reasons why they don't want to share their vision of the economy with us.


You seem to have the impression CCP is being secretive about this big announcement they just made. Obviously its way deeper than just gun-mining, the nerf to module reprocessing is just one of the easier changes to understand and explain. The change is fundamental and elegant, and splitting up reprocessing and compressing will certainly enrich the game and the economy. I don't think CCP has been secretive at all about their reasons.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mario Putzo
#543 - 2014-03-25 18:05:40 UTC
Batelle wrote:
Abla Tive wrote:

What I am saying is that this change is goes way deeper than simply gun mining and that CCP should directly address the reasons for this change (which may or may not be the reasons you are offering).

Not giving us their reasoning suggests that they either don't understand the significance of the change (alarming if true, but very unlikely) or that there are other reasons why they don't want to share their vision of the economy with us.


You seem to have the impression CCP is being secretive about this big announcement they just made. Obviously its way deeper than just gun-mining, the nerf to module reprocessing is just one of the easier changes to understand and explain. The change is fundamental and elegant, and splitting up reprocessing and compressing will certainly enrich the game and the economy. I don't think CCP has been secretive at all about their reasons.


Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.
baltec1
Bat Country
Pandemic Horde
#544 - 2014-03-25 18:07:39 UTC
Mario Putzo wrote:


Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.


How?

We will have the exact same amount of minerals on the market if not more.
Mario Putzo
#545 - 2014-03-25 18:22:42 UTC  |  Edited by: Mario Putzo
baltec1 wrote:
Mario Putzo wrote:


Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.


How?

We will have the exact same amount of minerals on the market if not more.


No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts.

YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this.

I know I know, just move to Sov Null or High Sec and everything will be ok!
baltec1
Bat Country
Pandemic Horde
#546 - 2014-03-25 18:26:43 UTC
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.


How?

We will have the exact same amount of minerals on the market if not more.


No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts.

YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this.

I know I know, just move to Sov Null or High Sec and everything will be ok!


You will mine and refine EXACTLY the same amount of minerals come summer as you do do now in high sec. If anything there will be even more minerals on the market.
Mario Putzo
#547 - 2014-03-25 18:30:14 UTC
baltec1 wrote:
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Its not going to enrich anything to be quite honest. It amounts to an arbitrary change that actually is going to reduce the amount of production done in EVE.


How?

We will have the exact same amount of minerals on the market if not more.


No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts.

YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this.

I know I know, just move to Sov Null or High Sec and everything will be ok!


You will mine and refine EXACTLY the same amount of minerals come summer as you do do now in high sec. If anything there will be even more minerals on the market.


Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?
baltec1
Bat Country
Pandemic Horde
#548 - 2014-03-25 18:38:33 UTC
Mario Putzo wrote:


Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?


Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations.

Its not going to be an issue, if anything we will see more minerals on the market.
Lfod Shi
Lfod's Ratting and Salvage
#549 - 2014-03-25 18:52:43 UTC
I get all my Megacyte from melting loot and/or melting items purchased for less than their Megacyte content value. I know I'm not the only one who does this. Things will change in Hi.

I hate it then love it then hate it then love it again. Damn game.

♪ They'll always be bloodclaws to me ♫

Lucas Kell
Solitude Trading
S.N.O.T.
#550 - 2014-03-25 18:58:18 UTC
Mario Putzo wrote:
No we won't. Most of lowsec and NPC null industry is built on minerals from reprocessing. They will either reduce their own production to match this, or they will buy more minerals off the market. in both cases overall production volume gets kicked in the nuts.

YOU might not be affected, but the net manufacturing market in the game is going to be impacted negatively by this.

I know I know, just move to Sov Null or High Sec and everything will be ok!
Again though, this is because you are choosing to be inefficient. Even right now, pre-change that method is incredibly inefficient. It would be better to either mine minerals directly or aim for isk/hour and buy minerals.

And the net manufacture will go up. You could reduce gun mining to zero and still 20% increase in mining materials would push the overall volume of minerals pushing through the market up, because gun mining is horribly inefficient.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#551 - 2014-03-25 18:59:31 UTC
Lfod Shi wrote:
I get all my Megacyte from melting loot and/or melting items purchased for less than their Megacyte content value. I know I'm not the only one who does this. Things will change in Hi.

I hate it then love it then hate it then love it again. Damn game.
That won't change... People will still sell things underpriced, you'll just need to buy twice the items to get the same value.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#552 - 2014-03-25 18:59:32 UTC
baltec1 wrote:
Mario Putzo wrote:


Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?


Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations.

Its not going to be an issue, if anything we will see more minerals on the market.


The amount of MARKETED minerals is tiny. That is because people who are reprocessing loot are directly producing with those minerals. They are not being put into the market as minerals but manufactured product.

If you reduce the amount of material gained from gun mining, you now force producers who rely on this source of minerals to buy from the market in order to maintain production. The 45% reduction to minerals is either going to be made up by them buying more minerals (less net minerals on the market) or reduce production by an equal 45% (less product on market).

As for the "bonus" it is hardly a bonus. First there is a direct reduction in refining amount, and the POS and NS benefits are in place to make up the difference in the proposed change to bring it back to 100%. There is no added bonus, everything is a net reduction, and with :effort: you can refine at a similar rate as you can now.

Since there is no new net increase to minerals entering the market(refine changes), and a net increase in minerals leaving the market (reprocess changes), you either need more people mining, or you need less people producing.

This isn't ******* rocket science man. It is simple math.

IF 80% of all production survives on mined minerals and 20% survives on Reprocessed minerals you end up having 89% on Mined minerals and 11% on Reprocessed minerals after these changes. To keep the status quo. This is of course ignoring the net reduction in availability of Low End Minerals as HS is getting a nerf to its total refine efficiency, and at best it is being taken to NS reprocessed at the old rate HS had, and brought back...for at best a net equality. Moreover this puts even further strain on mid and high end minerals sourced from LS and NS mining, which is going to put even more strain on the market.

In the end you are putting 45% of gunmining mineral requirement into a mineral market that is seeing a net 10% reduction (across all space bonuses included).

You need more people mining, or less production. That is it. At the end of the day this is bad overall for all industry, including NS.





samualvimes
Brothers At Arms
#553 - 2014-03-25 19:01:47 UTC
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?


Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations.

Its not going to be an issue, if anything we will see more minerals on the market.


The amount of MARKETED minerals is tiny. That is because people who are reprocessing loot are directly producing with those minerals. They are not being put into the market as minerals but manufactured product.




Minerals I mine are free right?

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

Mario Putzo
#554 - 2014-03-25 19:03:21 UTC
samualvimes wrote:
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?


Not only is the amount of minerals provided by gun mining tiny but we also have the new POS which will provide more and the 20% more from null stations.

Its not going to be an issue, if anything we will see more minerals on the market.


The amount of MARKETED minerals is tiny. That is because people who are reprocessing loot are directly producing with those minerals. They are not being put into the market as minerals but manufactured product.




Minerals I mine are free right?


Not sure what this has to do with anything I said.

baltec1
Bat Country
Pandemic Horde
#555 - 2014-03-25 19:08:47 UTC
Mario Putzo wrote:


Not sure what this has to do with anything I said.



Those "free" minerals still have a value.

Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything.
Batelle
Federal Navy Academy
#556 - 2014-03-25 19:11:31 UTC
Mario Putzo wrote:
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?


There's obviously going to be less production if people retire their legions of 425mm railgun manufacturers. How can you possibly think that's a bad thing?

Or are you sad that you can't build 10bn isk of the wrong module and then press the big "whoops" button to undo everything?

You think the loss of minerals will hurt the nullsec market, but it also opens up huge opportunities for those same people, as there is more incentive to build in null than before. Or are you shocked that CCP is doing something that makes miners more valuable?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mario Putzo
#557 - 2014-03-25 19:15:13 UTC
baltec1 wrote:
Mario Putzo wrote:


Not sure what this has to do with anything I said.



Those "free" minerals still have a value.

Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything.


Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes.

Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%.

There is no math in the world that makes this remain at the current status quo...let alone a net increase.
baltec1
Bat Country
Pandemic Horde
#558 - 2014-03-25 19:19:21 UTC  |  Edited by: baltec1
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Not sure what this has to do with anything I said.



Those "free" minerals still have a value.

Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything.


Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes.

Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%.

There is no math in the world that makes this remain at the current status quo...let alone a net increase.


What 10% reduction?

You will mine the exact same amount in high sec in the summer as now. POS will be refining even more and Null up to 20% more. That 45% reduction in refining junk is so small it amounts to less than 5% of a mission runners takings if the mission runner kills and loots everything.

And while we are at it, how long do you think a ship building company will last if it makes no profit? Isk/hr is everything in this area.
Mario Putzo
#559 - 2014-03-25 19:20:56 UTC
Batelle wrote:
Mario Putzo wrote:
Except all minerals and production doesn't stem from mined material. So either we need more people mining, or less people building to keep the status quo. How is this hard to understand?


There's obviously going to be less production if people retire their legions of 425mm railgun manufacturers. How can you possibly think that's a bad thing?

Or are you sad that you can't build 10bn isk of the wrong module and then press the big "whoops" button to undo everything?

You think the loss of minerals will hurt the nullsec market, but it also opens up huge opportunities for those same people, as there is more incentive to build in null than before. Or are you shocked that CCP is doing something that makes miners more valuable?


I didn't say it is a bad thing, I said that the market will not be the same as it is now in terms of mineral abundance or production capacity (one or both will suffer). I agree the undo button is silly. But pretending that everything is going to be the same is delusional the math does not support it.

It will most certainly hurt the NS market, and the LS market, and the HS market. Unless of course you suddenly convince people to start mining regularly in LS and NS. Once again this doesn't make miners more valuable, it leave miners at best equal in their current state, that is the design of it. The only way a miner is going to become more valuable is if production remains the same, and no new miners enter the workforce, which will put a net drag on production capacity in EVE.
Mario Putzo
#560 - 2014-03-25 19:35:15 UTC  |  Edited by: Mario Putzo
baltec1 wrote:
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Not sure what this has to do with anything I said.



Those "free" minerals still have a value.

Anyone who builds using only melted junk is being very inefficient with their time. Its clear you do not manufacture anything.


Now your argument is back to isk/hr. Which has already been established as irrelevant. If everyone wanted ISK/HR then the market would have an even harder time supporting these changes.

Need more people mining, or less people building that is what happens when you reduce mined mineral capacity by a net 10% and reduce reprocessed mineral capacity by 45%.

There is no math in the world that makes this remain at the current status quo...let alone a net increase.


What 10% reduction?

You will mine the exact same amount in high sec in the summer as now. POS will be refining even more and Null up to 20% more. That 45% reduction in refining junk is so small it amounts to less than 5% of a mission runners takings if the mission runner kills and loots everything.

And while we are at it, how long do you think a ship building company will last if it makes no profit? Isk/hr is everything in this area.


The 10% net reduction in refined minerals is the average refining amount in New Eden, across HS, LS and NS. The economy of the game is not just restricted to specific security in encompasses everything. There isn't a region in space that experienced a reduction. At best you are pushing refine numbers to what they were in HS, LS and NPC Null, into one place Sov Null where you will at best break even with todays market.

When you take 37% from 100% and only put 8% back that is not net gain, it is a net loss. HS, LS and NPC Null will all refine at a net loss, with Sov Nulls bonus pulling that net loss across all space to 10% instead of the 19% or so it would normally sit at. Unless all refining is done in Sov Null. (highly unlikely).

Less Minerals entering the market.

Reducing minerals from reprocessing by 45% means those people who build on reprocessed minerals now buy from the market.

More mineral demand from the market.

Less Supply + More Demand =/= Maintaining the status quo.

Go ask Mynnna what supply and demand is and how reducing net supply and increasing net demand produces a net reduction in market capacity.