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So much about the combat system from Eve...

First post
Author
Tacomaco
No Taxes just fun
#1 - 2014-03-25 16:28:51 UTC  |  Edited by: Tacomaco
All the players I've talked with until now seem to think the combat system of Eve is nice and balanced. When you play the same game for years you kinda tend to oversee some things....

In truth, the combat in Eve is only half way balanced, that is the bigger the ships they are the less effective they are against smaller ships. A battleship has a hard time hitting a frigate or destroyer. This is ok because if a battleship lands a full dmg hit on a frigate it's gone.

Now comes the part that it's not balanced. Smaller weapons have no problem doing full damage to large target all the time.

A weapon with 40m signature hit a 400m signature and does full damage. Why? This is absurd, it's like a zodiac with a machine gun attacking a cruiser(the kind that floats on water) and sinking it. Yea, yea, game mechanics, this is crazy! It's like pirates in wood rafts with machines guns sinking aircraft carriers.

This can be fixed by reducing the damage based on the signature difference likes (weapon sig)/(target sig)*dmg. The game as it is now reduces the chance to land a hit on small targets. Why is this only one way balanced?

If you shoot a 40m sig weapon at a 400m sig it should do 10% dmg. If you shoot it at a 125m sig target it should do 32%. CCP can even throw in some weapon skill to upscale the small weapon signature when used on bigger targets.

Because this mechanic is missing it leads to some absurd tactics in the game. Somebody said nobody does pvp in battleships(probably ment solo pvp). Of course not, what's the point of using a battleship if it sits in the worst part of the balance scale in PvP.

You want to attack a battlecruiser with a frigate? Why should that work? You want to gank a capital size ship then get ships that have the right size signature for this kind of target.

I wonder if anyone at CCP even plays this game or even had a close look at it.
RomeStar
Caldari Provisions
Caldari State
#2 - 2014-03-25 16:31:41 UTC  |  Edited by: ISD Flidais Asagiri
**** EDITED by Flidais **** Endure your post has content and is on topic

Signatured removed, CCP Phantom

Abrazzar
Vardaugas Family
#3 - 2014-03-25 16:37:01 UTC
RomeStar wrote:
Please move on folks nothing to see here people nothing to see.......

I see. Another of those threads where the original post is missing.
Talon Kane
ExeKrab
#4 - 2014-03-25 16:40:37 UTC
*Gathers around a dead thread like a fly gathers around dead meat*

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Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#5 - 2014-03-25 16:43:07 UTC
Someone lost a battleship to frigate can flipper?
Samwise Everquest
Plus 10 NV
#6 - 2014-03-25 16:43:30 UTC  |  Edited by: Samwise Everquest
You realize smaller weapons do less damage than bigger weapons?

You also realize that bigger ships have more EPH than smaller ships?

That is the balance you are seeking. Whether I slap a girly man or a obese neckbeard, they will receive the same force from my hand (damage) but because of their size (EPH), it will effect them differently.

Pras Phil.

Doireen Kaundur
Doomheim
#7 - 2014-03-25 16:44:34 UTC
Eve has combat?

I thought it was just all carebears and ganking and tears.

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Sevendeadly Sins
Sebiestor Tribe
Minmatar Republic
#8 - 2014-03-25 17:00:56 UTC
Doireen Kaundur wrote:
Eve has combat?

I thought it was just all carebears and ganking and tears.

No, eve doesn't have any combat.

The op was just high on mindflood, nothing to see here.

http://www.zombo.com

Tacomaco
No Taxes just fun
#9 - 2014-03-25 17:02:14 UTC
Samwise Everquest wrote:

You also realize that bigger ships have more EPH than smaller ships?


And the fanboyz pounce.....

You realize that you completely ignore the fact that it's not about hit points. It's like saying that a tank has more hit points and if you shoot at it with with a machine gun it just takes longer to destroy it than it takes to destroy a car. When in fact it can't be destroyed...

But I kinda understand why the fanboyz would be scared about this change. You would have to fight bigger ships with ships of their own size. Probably if you have some skill at making money you would afford some ship bigger than a frigate.

Just keep the game like this, pvp for the poor man....
Karen Avioras
The Raging Raccoons
#10 - 2014-03-25 17:08:05 UTC
Tacomaco wrote:
When in fact it can't be destroyed...


Not with that attitude
The Complainitor Listen
Doomheim
#11 - 2014-03-25 17:08:45 UTC
Tacomaco wrote:
All the players I've talked with until now seem to think the combat system of Eve is nice and balanced. When you play the same game for years you kinda tend to oversee some things....

In truth, the combat in Eve is only half way balanced, that is the bigger the ships they are the less effective they are against smaller ships. A battleship has a hard time hitting a frigate or destroyer. This is ok because if a battleship lands a full dmg hit on a frigate it's gone.

Now comes the part that it's not balanced. Smaller weapons have no problem doing full damage to large target all the time.

A weapon with 40m signature hit a 400m signature and does full damage. Why? This is absurd, it's like a zodiac with a machine gun attacking a cruiser(the kind that floats on water) and sinking it. Yea, yea, game mechanics, this is crazy! It's like pirates in wood rafts with machines guns sinking aircraft carriers.

This can be fixed by reducing the damage based on the signature difference likes (weapon sig)/(target sig)*dmg. The game as it is now reduces the chance to land a hit on small targets. Why is this only one way balanced?

If you shoot a 40m sig weapon at a 400m sig it should do 10% dmg. If you shoot it at a 125m sig target it should do 32%. CCP can even throw in some weapon skill to upscale the small weapon signature when used on bigger targets.

Because this mechanic is missing it leads to some absurd tactics in the game. Somebody said nobody does pvp in battleships(probably ment solo pvp). Of course not, what's the point of using a battleship if it sits in the worst part of the balance scale in PvP.

You want to attack a battlecruiser with a frigate? Why should that work? You want to gank a capital size ship then get ships that have the right size signature for this kind of target.

I wonder if anyone at CCP even plays this game or even had a close look at it.


It's CCP dude, what do you expect, rocket scientists ?
Mario Putzo
#12 - 2014-03-25 17:10:56 UTC  |  Edited by: Mario Putzo
Tacomaco wrote:
All the players I've talked with until now seem to think the combat system of Eve is nice and balanced. When you play the same game for years you kinda tend to oversee some things....

In truth, the combat in Eve is only half way balanced, that is the bigger the ships they are the less effective they are against smaller ships. A battleship has a hard time hitting a frigate or destroyer. This is ok because if a battleship lands a full dmg hit on a frigate it's gone.

Now comes the part that it's not balanced. Smaller weapons have no problem doing full damage to large target all the time.

A weapon with 40m signature hit a 400m signature and does full damage. Why? This is absurd, it's like a zodiac with a machine gun attacking a cruiser(the kind that floats on water) and sinking it. Yea, yea, game mechanics, this is crazy! It's like pirates in wood rafts with machines guns sinking aircraft carriers.

This can be fixed by reducing the damage based on the signature difference likes (weapon sig)/(target sig)*dmg. The game as it is now reduces the chance to land a hit on small targets. Why is this only one way balanced?

If you shoot a 40m sig weapon at a 400m sig it should do 10% dmg. If you shoot it at a 125m sig target it should do 32%. CCP can even throw in some weapon skill to upscale the small weapon signature when used on bigger targets.

Because this mechanic is missing it leads to some absurd tactics in the game. Somebody said nobody does pvp in battleships(probably ment solo pvp). Of course not, what's the point of using a battleship if it sits in the worst part of the balance scale in PvP.

You want to attack a battlecruiser with a frigate? Why should that work? You want to gank a capital size ship then get ships that have the right size signature for this kind of target.

I wonder if anyone at CCP even plays this game or even had a close look at it.


Ya that is not how things work. Damage inflicted is based on the make up of the charge or crystal being used. If you want to adjust damage done than argue about the damage on charges. Guns are simply the delivery method of the charge. They have inherent damage mods, but they are not the device dealing the damage, only the means of delivering the charge from point A to point B.

You are complaining about tracking obviously, and yes small guns should track larger objects better than large guns tracking smaller objects, this is just basic physics.
Hal Morsh
Doomheim
#13 - 2014-03-25 17:16:40 UTC
You DO realize the gun barrels on frigates are about the size of a person right? you can obviously tank a smaller ship much easier, but the fact is a smaller ship can still chip away at a bigger ship.
The fact that a bigger ship can't hit a smaller ship makes sense anyways without the right equipment.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Batelle
Federal Navy Academy
#14 - 2014-03-25 17:18:13 UTC
Tacomaco wrote:

A weapon with 40m signature hit a 400m signature and does full damage. Why? This is absurd, it's like a zodiac with a machine gun attacking a cruiser(the kind that floats on water) and sinking it. Yea, yea, game mechanics, this is crazy! It's like pirates in wood rafts with machines guns sinking aircraft carriers.


Considering those measurements are literally in units of distance, its much more appropriate to make comparisons to actual spherical objects, in which case it makes perfect sense.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

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Sobaan Tali
Caldari Quick Reaction Force
#15 - 2014-03-25 17:18:29 UTC
So what you are saying is that it makes sense that a battleship has a hard time shooting a frigate but can still eventually win, but it doesn't make sense that the frigate can eventually chip away at a battleship and win? I see kinda what you are getting at, but it wouldn't work like that in something like Eve because then what reason would anyone in their right mind fly anything smaller than the largest ship they can fly?

In a battleship, you can still kill a frig, though you miss a lot.
In a frig, you can still kill a battleship, though it takes a while.

Without that last bit, the balance you are seeking becomes a lack thereof, as each progression of ship size obsoletes any instance of the previous size. With the way it works now, even a frigate still has use and lethality in a universe with battleships. The real world and Eve operate with a separate set of parameters and rules...this is both intentional and necessary. Eve is not the only game that has to be set up like this...why would I waste resources on riflemen in a command and conquer game if they can't even put a dent in a tank.

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"----in' A, right?"

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Tacomaco
No Taxes just fun
#16 - 2014-03-25 17:28:32 UTC
Mario Putzo wrote:

Ya that is not how things work. Damage inflicted is based on the make up of the charge or crystal being used. If you want to adjust damage done than argue about the damage on charges.


It's not about damage types and damage resistances. It's about the nominal damage done based on weapon signature and targets signature.

- big weapon signature shooting at small targets signature. Small change to hit to none and very bad damage when it hits.
- small weapon signature shooting at big targets signature. Always always hit and always does 100% damage. That's wrong.

How shall I put it so every one understands it. You can hit somebody with a baseball bat and hurt them but if you hit a wall with it, it's going to take a long time to bring down.

The Complainitor Listen wrote:

It's CCP dude, what do you expect, rocket scientists ?


Well I don't expect some complex "rock scissors paper" combat system but at least a 2 way system. Big ship balance to small ship, small ship balance to big ship. What's the point of big "hit points" when you can't fight back?

I don't expect some complex combat system with class balance like in World of Warcraft where they balance the combat based on 4-5 combat elements. Even more simple to understand. You can hit some big npc boss and that boss can't hit you back, what's the point of fighting if you always win, or is that the reason you are in Eve?

Just make small ship to big ship balance and the other way around. Who knows maybe the frigate players might try some bigger ships...

For now Eve combat is small billiard balls shooting at big billiard balls and that's about it...

Batelle
Federal Navy Academy
#17 - 2014-03-25 17:32:05 UTC
Tacomaco wrote:

How shall I put it so every one understands it. You can hit somebody with a baseball bat and hurt them but if you hit a wall with it, it's going to take a long time to bring down.


Are you saying that in real life people tend to miss the stationary wall with their wild swings of the bat?

Or are you saying battleships need some kind of "wall"-like resistance to damage, above and beyond their massive HP ?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Nalia White
Tencus
#18 - 2014-03-25 17:33:13 UTC
Sobaan Tali wrote:
So what you are saying is that it makes sense that a battleship has a hard time shooting a frigate but can still eventually win, but it doesn't make sense that the frigate can eventually chip away at a battleship and win? I see kinda what you are getting at, but it wouldn't work like that in something like Eve because then what reason would anyone in their right mind fly anything smaller than the largest ship they can fly?

In a battleship, you can still kill a frig, though you miss a lot.
In a frig, you can still kill a battleship, though it takes a while.

Without that last bit, the balance you are seeking becomes a lack thereof, as each progression of ship size obsoletes any instance of the previous size. With the way it works now, even a frigate still has use and lethality in a universe with battleships. The real world and Eve operate with a separate set of parameters and rules...this is both intentional and necessary. Eve is not the only game that has to be set up like this...why would I waste resources on riflemen in a command and conquer game if they can't even put a dent in a tank.


power plant, ore reffinery, barracks, Vehicle Factory --> tanks. why the **** would you build infantry in a C&C game? ^^

ontopic: OP definitely lost his battleship to a frigate :)

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Nariya Kentaya
Ministry of War
Amarr Empire
#19 - 2014-03-25 17:34:58 UTC
Tacomaco wrote:
All the players I've talked with until now seem to think the combat system of Eve is nice and balanced. When you play the same game for years you kinda tend to oversee some things....

In truth, the combat in Eve is only half way balanced, that is the bigger the ships they are the less effective they are against smaller ships. A battleship has a hard time hitting a frigate or destroyer. This is ok because if a battleship lands a full dmg hit on a frigate it's gone.

Now comes the part that it's not balanced. Smaller weapons have no problem doing full damage to large target all the time.

A weapon with 40m signature hit a 400m signature and does full damage. Why? This is absurd, it's like a zodiac with a machine gun attacking a cruiser(the kind that floats on water) and sinking it. Yea, yea, game mechanics, this is crazy! It's like pirates in wood rafts with machines guns sinking aircraft carriers.

This can be fixed by reducing the damage based on the signature difference likes (weapon sig)/(target sig)*dmg. The game as it is now reduces the chance to land a hit on small targets. Why is this only one way balanced?

If you shoot a 40m sig weapon at a 400m sig it should do 10% dmg. If you shoot it at a 125m sig target it should do 32%. CCP can even throw in some weapon skill to upscale the small weapon signature when used on bigger targets.

Because this mechanic is missing it leads to some absurd tactics in the game. Somebody said nobody does pvp in battleships(probably ment solo pvp). Of course not, what's the point of using a battleship if it sits in the worst part of the balance scale in PvP.

You want to attack a battlecruiser with a frigate? Why should that work? You want to gank a capital size ship then get ships that have the right size signature for this kind of target.

I wonder if anyone at CCP even plays this game or even had a close look at it.

just so you know, historically, zodiacs HAVE done severe damage to larger ships, high caliber weaponry and the occasional RPG is nothing to laugh at, even with a battleships armored plating.
Nariya Kentaya
Ministry of War
Amarr Empire
#20 - 2014-03-25 17:37:22 UTC
Tacomaco wrote:
Samwise Everquest wrote:

You also realize that bigger ships have more EPH than smaller ships?


And the fanboyz pounce.....

You realize that you completely ignore the fact that it's not about hit points. It's like saying that a tank has more hit points and if you shoot at it with with a machine gun it just takes longer to destroy it than it takes to destroy a car. When in fact it can't be destroyed...

But I kinda understand why the fanboyz would be scared about this change. You would have to fight bigger ships with ships of their own size. Probably if you have some skill at making money you would afford some ship bigger than a frigate.

Just keep the game like this, pvp for the poor man....

i assume when your shooting this tank, metal comes into contact with metal, yes? then it can be destroyed, you just need ALOT OF AMMO and time, because you have to chew through the armor bit by bit.

now if you using something like low powered handgun with 9mm rounds, no youll never destroy, and thats akin to a SINGLE frigate shooting at a battlesip with meta 0 guns, it cant break the passive shield regen of the battleship.
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