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Change or bug in wormhole aggression mechanics? Please confirm

First post
Author
Floydd Heywood
Doomheim
#1 - 2011-11-30 09:38:23 UTC
Situation:
One of our pilots was attacked in w-space when approaching a wormhole leading to hisec. He jumped through, the attacker followed him – and our pilot was aggression-flagged to him. So he resumed shooting and killed our pilot who didn't return fire because he didn't want to be concorded and frankly was not sure what the **** was going on.

There was no concord intervention. The combatants were not in same corp/ally and not at war.

Now...

1. Can anyone confirm this issue?

2. If so, can CCP confirm that this is intended or that it is a bug?

I'd actually like a change where wh aggression carries over to hisec. But some information about it would be nice ;-)
Soon Shin
Scarlet Weather Rhapsody
#2 - 2011-11-30 09:45:47 UTC
Floydd Heywood wrote:
Situation:
One of our pilots was attacked in w-space when approaching a wormhole leading to hisec. He jumped through, the attacker followed him – and our pilot was aggression-flagged to him. So he resumed shooting and killed our pilot who didn't return fire because he didn't want to be concorded and frankly was not sure what the **** was going on.

There was no concord intervention. The combatants were not in same corp/ally and not at war.

Now...

1. Can anyone confirm this issue?

2. If so, can CCP confirm that this is intended or that it is a bug?

I'd actually like a change where wh aggression carries over to hisec. But some information about it would be nice ;-)


This should not happen, regardless of whether you aggressed him or not he should NOT be able to shoot you in highsec.

Now if you took something from a can that belonged to him or his corp then that's a different story.
Floydd Heywood
Doomheim
#3 - 2011-11-30 09:54:50 UTC
Soon Shin wrote:
This should not happen, regardless of whether you aggressed him or not he should NOT be able to shoot you in highsec.


Well that's the question Blink It COULD be an intended change. But I guess it's a bug, maybe introduced when they changed the logoffski aggression mechanics. I imagine that nobody ever tested this scenario on sisi.

It did definitely happen – our pilot and the attacker had a chat afterwards and the attacker confirmed that our pilot was flagged to him and he didn't know why himself. No cans or stealing was involved.

Maybe someone wants to test this, easy with a neutral alt at a wormhole. I can't because I'm at work...
Shpenat
Ironman Inc.
Transgress
#4 - 2011-11-30 10:16:27 UTC
I can confirm that WH aggro is carried over to high sec space.

It does not answer the question whether it is bug or intended change though.
Soldarius
Dreddit
Test Alliance Please Ignore
#5 - 2011-11-30 10:22:37 UTC
Peek-A-Boo Bombers officially endorses this product and/or service.

http://youtu.be/YVkUvmDQ3HY

Floydd Heywood
Doomheim
#6 - 2011-11-30 10:24:36 UTC
Shpenat wrote:
I can confirm that WH aggro is carried over to high sec space.


Thanks. Now it's important to know whether one has to actually shoot someone before going to hisec or if it's enough to be shot at. I had no chance to talk to our pilot yet and ask him if he aggroed the attacker before jumping through the wh.

If receiving aggro is enough to be flagged in hisec, using Orcas in w-space just got a lot more dangerous... and would clearly indicate that this is an unintended bug and not a feature.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#7 - 2011-11-30 10:37:17 UTC
Floydd Heywood wrote:
Shpenat wrote:
I can confirm that WH aggro is carried over to high sec space.


Thanks. Now it's important to know whether one has to actually shoot someone before going to hisec or if it's enough to be shot at. I had no chance to talk to our pilot yet and ask him if he aggroed the attacker before jumping through the wh.

+1

If you willingly aggress and then jump out to escape then I think I'd be ok with this. Fighting on wormholes that exit into highsec is already pretty much pointless because of how easy it is to get involved in a fight and then immediately deaggress as soon as it looks like you might go down. That being said people have already adapted to this with bubbles, etc so I'm not sure this change was wholly appropriate.

If on the other hand you become a valid target if someone merely plinks you when you're trying to leave, then that's a bit harsh.
CCP Spitfire
C C P
C C P Alliance
#8 - 2011-11-30 10:45:41 UTC  |  Edited by: CCP Spitfire
Hello all,

This is not by design; we are currently looking into this issue. I'll let you know as soon as I have more information.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Federigo Mondial
Science and Trade Institute
Caldari State
#9 - 2011-11-30 10:52:25 UTC
There teh answer
Tora Oni
Legendary Sidekicks in Space
#10 - 2011-11-30 10:56:46 UTC
CCP Spitfire wrote:
Hello all,

This is not by design; we are currently looking into this issue. I'll let you know as soon as I have more information.



To bad, would have a nice feature Pirate
Floydd Heywood
Doomheim
#11 - 2011-11-30 10:59:15 UTC
CCP Spitfire wrote:
Hello all,

This is not by design; we are currently looking into this issue. I'll let you know as soon as I have more information.



Great Big smile

Would actually be cool if you keep it, but only for ships that aggressed before jumping through the wormhole.
Jowen Datloran
Science and Trade Institute
Caldari State
#12 - 2011-11-30 11:01:52 UTC
Shpenat wrote:
I can confirm that WH aggro is carried over to high sec space.

It does not answer the question whether it is bug or intended change though.

So... does zero sec aggro carry over to high/low sec too?

Not that it is intended either.

Mr. Science & Trade Institute, EVE Online Lorebook 

Gaer Anansi
Jack's Junkyard
#13 - 2011-11-30 11:02:20 UTC
Not just w-hole aggression that's gone a bit screwy - I was helping a corpmate move a ship and when I webbed him, he turned red to me on my overview.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#14 - 2011-11-30 11:05:54 UTC
Jowen Datloran wrote:
Shpenat wrote:
I can confirm that WH aggro is carried over to high sec space.

It does not answer the question whether it is bug or intended change though.

So... does zero sec aggro carry over to high/low sec too?

Not that it is intended either.

Am interested to know this too.

I can't remember the last time I fought on a empire nullsec/highsec gate and jumped out (I've usually always killed the target or been killed myself). I'd be surprised if the same mechanic wasn't also working in empire - i.e. an invisible timer and you being red to someone you possibly don't know about.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#15 - 2011-11-30 11:13:54 UTC
Gaer Anansi wrote:
Not just w-hole aggression that's gone a bit screwy - I was helping a corpmate move a ship and when I webbed him, he turned red to me on my overview.

Corp mates are fair game for you to shoot anyway. I've turned red to corpmates when I've dropped from fleet from just "stealing" from a bookmark can or something. I think the red background might have precedence over "fleet" or "corp", or it may even depend on your own overview settings, etc. Either way it's not really a big deal when you can freely shoot corpmates anyway.
Dino Boff
The Scope
Gallente Federation
#16 - 2011-11-30 11:50:10 UTC
I experience the bug yesterday with a corp mate when rolling a wh. The webbed him to help him enter warp; 5 minutes later after jumping into the new static wh, an aggression timer appeared. The next time I helped with web, he became flashy.
Efraya
V0LTA
WE FORM V0LTA
#17 - 2011-11-30 11:54:38 UTC
Everyone chill, CCP Spitfire is onto this, in the meantime. Time to get some kills on HS holes!

[b][center]WSpace; Dead space.[/center] [center]Lady Spank for forum mod[/center][/b]

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#18 - 2011-11-30 11:57:31 UTC
Someone find out if just aggressing them is enough please Pirate
Darod Zyree
Doomheim
#19 - 2011-11-30 12:40:44 UTC
CCP Spitfire wrote:
Hello all,

This is not by design; we are currently looking into this issue. I'll let you know as soon as I have more information.




Make it a design then?

This is awesome and exactly what wormholes need, no more jumping to safety of highsec if someone is loosing a fight while camping a wormhole.
Victor Valka
Insterstellar Mining and Manufacturing
#20 - 2011-11-30 12:49:11 UTC
CCP Spitfire wrote:
Hello all,

This is not by design; we are currently looking into this issue. I'll let you know as soon as I have more information.

Will this be declared an exploit in the mean time? If not... Twisted
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