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Assault frigates are even more worthless now. Please fix them

Author
Ninevite
Aliastra
Gallente Federation
#1 - 2011-11-30 07:54:10 UTC  |  Edited by: Ninevite
The buffs to destroyers have made the ever-limited scope of assault frigates even smaller. Where as I used to be able to actually kill destroyers and interdictors, now it's totally out of question. Nothing I can do against that range and rate of fire bonus....

How about showing us AF pilots some love and buffing our ships? We desparetly need something. Maybe an afterburner bonus? Rate of fire bonus? Anything remotely useful? I'm opening this thread so people can discuss AFs and post potential fixes for what is possibly the most useless combat ship class in the game, by far.
Meditril
Hoplite Brigade
Ushra'Khan
#2 - 2011-11-30 10:36:46 UTC  |  Edited by: Meditril
As already mentioned many times: Assault Frigates need a new type of bonus to make them unique, my proposal is: Give Assault Frigates 15% webbing imunity bonus per AF skill level. So at level 5 a 60% web will reduce your speed only 60%*(1-0.75) = 15%. This will make them unique and good for what they are intented to be used for: The deep dive into the enemy blob while using Afterburner!
Hirana Yoshida
Behavioral Affront
#3 - 2011-11-30 10:50:01 UTC
Would work brilliantly for the Winmatar AF's and the Ishkur that is for sure .. the others don't have the mids to dual prop or the speed/mass to make AB only viable.

Consensus was established long ago: A uniform bonus will NOT work as a fix as it will inevitably result in a widening of the usefulness gap that already exists within the class.

@OP: Did the Interdictors inherit the changes made to dessies?
Autonomous Monster
Paradox Interstellar
#4 - 2011-11-30 11:00:41 UTC
Hirana Yoshida wrote:
@OP: Did the Interdictors inherit the changes made to dessies?

No, they did not.

OP, AFs have a buff (well, a 4th bonus) coming soon anyway. Supposed to be out already but got pushed back to Crucible pt II.

So, y'know, chill. Lie back, get a drink, maybe discuss what sort of buff we need. Perhaps examine and comment on the proposal in this thread:

https://forums.eveonline.com/default.aspx?g=posts&t=38003&find=unread
Meditril
Hoplite Brigade
Ushra'Khan
#5 - 2011-11-30 11:31:04 UTC
With the 15% web immunity bonus assault frigates are not intended to be primarily used with dual prop. The idea is to keep them slow as they are but to make them much harder to stop by webs. Which is fine for their role, they are intended to be used against a set of larger ships and they should be sturdy. If you want to hunt small stuff go for Interceptor, Faction Frigate or Destroyer. It does not make any sense to make assault frigates having the same role as Interceptor, Faction Frigate or Destroyers.
CobaltSixty
Fawkes' Loyal Professionals
#6 - 2011-11-30 14:07:30 UTC  |  Edited by: CobaltSixty
Autonomous Monster wrote:
Hirana Yoshida wrote:
@OP: Did the Interdictors inherit the changes made to dessies?

No, they did not.

OP, AFs have a buff (well, a 4th bonus) coming soon anyway. Supposed to be out already but got pushed back to Crucible pt II.

So, y'know, chill. Lie back, get a drink, maybe discuss what sort of buff we need. Perhaps examine and comment on the proposal in this thread:

https://forums.eveonline.com/default.aspx?g=posts&t=38003&find=unread

Interdictors don't have much to "inherit" from the destroyer changes. They already have a noticable increase in base HP and speed over T1 destroyers (even post-patch) and never had a rate-of-fire penalty. Increasing their speed further isn't really necessary and increasing their HP stats would threaten the role of Assault Frigates and T1 cruisers. Interdictors are not meant to outdamage the destroyers they're based on.

Back to the topic at hand, Assault Ships do need some looking at and as Autonomous pointed out (thanks bro), I have a thread on the go currently looking at ways to balance them out and reaffirm their tank/damage role. The way I see it, Assault Ships are meant to do less damage than a destroyer but tank better than any destroyer-hull (Interdictors included). Some have suggested a role/flat-bonus for Assault Ships however, to suggest this breaks their continuity with HACs which are pretty much fine as is.

Meditril wrote:
Give Assault Frigates 15% webbing imunity bonus per AF skill level. So at level 5 a 60% web will reduce your speed only 60%*(1-0.75) = 15%. This will make them unique and good for what they are intented to be used for: The deep dive into the enemy blob while using Afterburner!

This bonus would basically tell a Hyena pilot he wasted his time training for Electronic Attack Ships and he probably should skip Minmatar recons too. This is quite the opposite of what I think we should be trying to do which is port the Recon / HAC dynamic down to EAS / Assault Ships.
Autonomous Monster
Paradox Interstellar
#7 - 2011-11-30 14:25:00 UTC
CobaltSixty wrote:
Interdictors don't have much to "inherit" from the destroyer changes. They already have a noticable increase in base HP and speed over T1 destroyers (even post-patch) and never had a rate-of-fire penalty. Increasing their speed further isn't really necessary and increasing their HP stats would threaten the role of Assault Frigates and T1 cruisers. Interdictors are not meant to outdamage the destroyers they're based on.

I notice you sidestep the gigantic signature radius buff, which is probably the most important change after the ROF penalty as far as I'm concerned. Dessies have always been too easy to hit with medium guns.

But eh, I'm not particularly fussed one way or another here.
Ninevite
Aliastra
Gallente Federation
#8 - 2011-11-30 15:40:51 UTC  |  Edited by: Ninevite
So HACs appear to be able to easily kill boats above their weight class, such as BCs.

With the buff to destroyers, AFs have effectively had that ability removed.

What is the role of assault frigates now? There seems to always be a better ship class to use in any given situation.

edit: Thanks everyone for participating and linking to that other thread, I appreciate this discussion.
Meditril
Hoplite Brigade
Ushra'Khan
#9 - 2011-11-30 16:16:07 UTC
I don't see why Rapier/Hyena gets worthless just because Assault Ships get some imunity against Webs. (Some ships have very strong radar and nobody says that they make Falcon useless.) I see the role of Assault Ships as good tanked (especially due to speed/sig tanking while using Afterburner) ships to dive into the enemy blob. So if you are concerned about them getting too fast with MWD in combination with web imunity then I propose to simply limit the web imunity to not be used in combination with MWD. (Basically if MWD is used then web imunity is not working or significantly reduced.)
CobaltSixty
Fawkes' Loyal Professionals
#10 - 2011-11-30 16:34:38 UTC  |  Edited by: CobaltSixty
Ninevite wrote:
So HACs appear to be able to easily kill boats above their weight class, such as BCs.

Please keep in mind that the next step up in weight class (by your logic, which I agree with) for AFs is destroyers, not cruisers. Combined with their enhanced resistances and hopefully, new bonii, I would propose that AFs will be roughly as effective against destroyers as HACs are against BCs.

Autonomous Monster wrote:
I notice you sidestep the gigantic signature radius buff, which is probably the most important change after the ROF penalty as far as I'm concerned. Dessies have always been too easy to hit with medium guns.

That "sidestep" wasn't intentional but now that you bring it up, I could be convinced to support a similar decrease in Interdictor signature radii. Even so, it shouldn't be by as much (have a look, T2 often has larger sigs anyways) and I feel this change was as much about making destroyers smaller than Logistics Cruisers (which has always been a major gripe of mine) as it was enhancing their tank/resistance to larger guns.

I have made updates to my proposals for the Retribution, Vengeance, Enyo, Jaguar and Wolf in the thread linked in my signature and would appreciate if you all stopped by to take a peek. Cheers!
Fidelium Mortis
Minor Major Miners LLC
#11 - 2011-11-30 16:48:35 UTC
How about a 7.5% reduction to the heat generated from overloading per skill level? Or a 5% bonus to the overloading bonus per skill level? I think that would give them more of an assault (quick in and out) feel. Also it would give them more opportunities to counter destroyers and isolated ships, but would mean they lose viability in drawn out fights.

ICRS - Intergalactic Certified Rocket Surgeon

Ninevite
Aliastra
Gallente Federation
#12 - 2011-11-30 19:38:32 UTC  |  Edited by: Ninevite
CobaltSixty wrote:
Ninevite wrote:
So HACs appear to be able to easily kill boats above their weight class, such as BCs.

Please keep in mind that the next step up in weight class (by your logic, which I agree with) for AFs is destroyers, not cruisers. Combined with their enhanced resistances and hopefully, new bonii, I would propose that AFs will be roughly as effective against destroyers as HACs are against BCs.


I understand this; I used to be able to take on thrashers and sabres and expect a hard, but winnable fight. Now, I don't think I can take on dessies at all anymore. That's why I am complaining about the dessie buffs. Sorry if I implied AFs should be able to down cruisers, I was only using HACs as an example to show that an Assault Class ship should be able to stand a chance against the next immediate tier of ship classes.

AFs are only good at killing other frigates now basically, which isn't really useful at all considering most AFs are slow and can't catch up to other T2 frigs.

Fidelium Mortis wrote:
How about a 7.5% reduction to the heat generated from overloading per skill level? Or a 5% bonus to the overloading bonus per skill level? I think that would give them more of an assault (quick in and out) feel. Also it would give them more opportunities to counter destroyers and isolated ships, but would mean they lose viability in drawn out fights.


This would definitely be a buff, but I don't know if it would negate the advantages destroyers have now; I solo A LOT in my Ishkur (Look at my KB, honestly it's like the only ship I've flown for months) and overheat my mods before every encounter, and keep overheated for as long as I can. I can tell you now, with the current destroyer buffs, I would still die in a fire. AFs really need a significant speed boost or more damage\tank honestly, or destroyers need be nerfed now...
Hirana Yoshida
Behavioral Affront
#13 - 2011-11-30 20:28:38 UTC
Ninevite wrote:
...This would definitely be a buff, but I don't know if it would negate the advantages destroyers have now; I solo A LOT in my Ishkur (Look at my KB, honestly it's like the only ship I've flown for months) and overheat my mods before every encounter, and keep overheated for as long as I can. I can tell you now, with the current destroyer buffs, I would still die in a fire. AFs really need a significant speed boost or more damage\tank honestly, or destroyers need be nerfed now...

You sure use the word "honestly" a lot, do you by any chance have a reputation for lying or do people just naturally distrust you? Big smile

Question is if AFs should be able to take out destroyers in the first place, dessies have always been meant to be the bane of all frigates but insta-wrecks against everything else .. they are the proverbial paper to the AF (and other frigs) stone. Just as one stays well clear of Curse when out joyriding in a Zealot, so should one stay clear of Destroyers when out in a frigate.

My problem with the buff is that it tramples all over the lower tier cruisers which is just too much. Take cost-to-field into account and I fear we have seen the very last of all but Ruptures, Vexor/Thorax (for a time until blasters get boring again) and just about the entire Amarr T1 lineup (Nomen not included 'cause it rocks!). The only one to avoid this is Caldari because they have such breadth in their cruisers with only the Osprey being a bit naff.

I had gotten used to not being able to field most cruisers against the pirate cruisers and Ruppies but now I have to start avoiding the lowly dessies as well .. humbug!
Ninevite
Aliastra
Gallente Federation
#14 - 2011-11-30 22:09:37 UTC  |  Edited by: Ninevite
I really hope AFs were intended to kill destroyers. If not, then CCP should just remove them from the game at this point.

We're entering a new era of arty thrashers. Minmatar will still OP everything else. Whoever buffed destroyers really didn't think it through all the way honestly.

CCP PLEASE STOP BUFFING MINMATAR! It's almost to the point where flying anything except Minmatar is a waste of time
Fidelium Mortis
Minor Major Miners LLC
#15 - 2011-12-01 02:51:09 UTC
Ninevite wrote:
CobaltSixty wrote:
Ninevite wrote:




Fidelium Mortis wrote:
How about a 7.5% reduction to the heat generated from overloading per skill level? Or a 5% bonus to the overloading bonus per skill level? I think that would give them more of an assault (quick in and out) feel. Also it would give them more opportunities to counter destroyers and isolated ships, but would mean they lose viability in drawn out fights.


This would definitely be a buff, but I don't know if it would negate the advantages destroyers have now; I solo A LOT in my Ishkur (Look at my KB, honestly it's like the only ship I've flown for months) and overheat my mods before every encounter, and keep overheated for as long as I can. I can tell you now, with the current destroyer buffs, I would still die in a fire. AFs really need a significant speed boost or more damage\tank honestly, or destroyers need be nerfed now...


It would be close but I bet you could get pretty close to taking down a thrasher with an overheated AB to close range, overheated reps, and overheated blasters to end things quickly. Unfortuantely there's not much that can help your drones. Also have to weight different tactics for AC vs arty thrashers.

ICRS - Intergalactic Certified Rocket Surgeon

Meditril
Hoplite Brigade
Ushra'Khan
#16 - 2011-12-01 13:51:32 UTC
I tend to disagree some of the statements above. Assault Ships are not intended to fight other Frigates or Destroyers, they are intented to fight Cruisers and maybe BattleShips if they have some support. We currently have Frigates, Faction/Pirate Frigates and Destroyers as Anti-Frigate platforms, this is really enough. Therefore Assault Ships should get a different role which in my opinion should be killing of larger stuff. Therefore a web imunity bonus is very useful without making them overpowered or too fast like an AB bonus would do. Furthermore, web imunity make them somehow unique and what EVE really need is more tactical options during the fight.
Ninevite
Aliastra
Gallente Federation
#17 - 2011-12-01 14:34:09 UTC  |  Edited by: Ninevite
Meditril wrote:
I tend to disagree some of the statements above. Assault Ships are not intended to fight other Frigates or Destroyers, they are intented to fight Cruisers and maybe BattleShips if they have some support. We currently have Frigates, Faction/Pirate Frigates and Destroyers as Anti-Frigate platforms, this is really enough. Therefore Assault Ships should get a different role which in my opinion should be killing of larger stuff. Therefore a web imunity bonus is very useful without making them overpowered or too fast like an AB bonus would do. Furthermore, web imunity make them somehow unique and what EVE really need is more tactical options during the fight.


You will just get neutted to death if you take an AF vs anything bigger than a destroyer

Additionally, they are "assault" frigates. I imagine them to be on the front-lines or fighting alone\in very few numbers, so I don't think it should be a ship class that is delegated a support role and has to rely on bigger ships. Because if it did, why not just fly the bigger ship in the first place (T1 cruisers are cheaper than AFs and have more dps\tank)?
Meditril
Hoplite Brigade
Ushra'Khan
#18 - 2011-12-01 14:59:49 UTC  |  Edited by: Meditril
A small NOS works wonders against medium and especally large neutralizers. Furthermore, have your ever heard of Cap Booster Charges?

The major problem for small ships in a fight especially against several targets is Web. Once you are webbed you are dead since you can't speed tank any more. This is especially an issue for AB fittings due to the fact that they are too slow to stay out of range and avoid being webbed.
Ninevite
Aliastra
Gallente Federation
#19 - 2011-12-01 15:42:49 UTC  |  Edited by: Ninevite
Meditril wrote:
A small NOS works wonders against medium and especally large neutralizers. Furthermore, have your ever heard of Cap Booster Charges?


No it doesn't. Ever fight a dual small neut rupture? Completely ruins your day if you're in an AF. I've flown an Ishkur pretty much exclusively for months now, and know where it can win and where it will fail, so I'm not just talking out of my butt. Bigger boats with neuts = a dead frigate.

Also, I personally fit my Ishkur with a cap booster all the time, but I don't believe cap boosters should become necessary just to stay competitive. It becomes a "potion chugging"" problem, and would really limit the diversification of fits you would see fielded. Plus, against something like a dual-neut rupture, it's not really going to help you out.

Perhaps web resistance would help in some scenarios, but I don't think that is going to be what fixes assault frigates for the above reason. You can just get neutted and lose your AB, web or no web. Anything besides minmatar is especially screwed because you need cap to keep shooting. Economically, there just isn't enough cap to keep shooting, keep your ab up, scram, etc. Again, I have played with my AF only for months, I have died plenty of times and know what won't work. I can tell you now simply giving AFs a web resistance will not fix them.

CCP needs to go back to step one and redefine what role these ships are supposed to fill, and proceed from there.

In my eyes, they should remain as super-frigate killers, and have their role expanded in that area. I would love to see them buffed against destroyers and interdictors as well, but I imagine this won't happen for a while as destroyers just received their buffs after being useless for so long (except the thrasher of course...). One thing that would work very well would be a scram range bonus, which would help catch intys and other fast frigates; you could imagine how beneficial this would be to a fleet, as well as the solo\small gang pvper.
Meditril
Hoplite Brigade
Ushra'Khan
#20 - 2011-12-01 16:20:54 UTC
It is naturally not meant that the Assault Frigate should be the I-Win button for all cases. From my experience being webbed is much worser than being neutralized, but naturally if you find a well anti-frigate-prepared cruiser then it will kill you with more or less ease, thats a general issue for all scenarios and it was also an issue for the famous Dramiel.

But I still can't follow your argumentation... we have Destroyers now as THE Anti-Frigate ship class. What for do you need another ship class doing the same. With regards to the role of Anti-Destroyer, I don't think this will work at all without making the ship totally overpowered. Furthermore, the Anti-Destroyer roles if taken by cruisers. Do you have any concrete proposals how to improve Assault Frigates for the Anti-Destroyer role without just making them overpowered by simply adding more DPS and more Tank?
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