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How do Legion pilots deal with Interceptors?

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#41 - 2014-03-17 16:43:43 UTC

Your options are:

1.) Tank him until your friends arrive, and hope your friends arrive first.

2.) Burn back to station or gate if this is an options.

3.) Attempt to slingshot the inty, so their orbit oblates and they either: a.) Lose tackle so you can warp away. b.) Get in too close, so you can tackle them. c.) Lose transversal so you can blap them.

4.) Deploy a Mobile Micro Jump Unit, use it to MJD 100 km's and warp off to safety.

5.) Deploy a mobile depot, refit a stab or two, and warp away.

6.) Die a very slow and agonizing death.


Most of these options require you to prepare for this contingency before undocking.
Crosi Wesdo
War and Order
#42 - 2014-03-17 23:17:41 UTC
Earthan wrote:
Crosi Wesdo wrote:

Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.


HG snakes and skirmish links are by no way usuall.For skirmish link you need another highly trained pilot in command ship or t3 cruiser.

A guy riding a frig size ship with HG snakesregularly, will alos loose them regularly. Even the best pilot fighting regularly pvp will die from time to time.Sooner or later that maulus will encounter a rapier or a neuting battleship or fall in a bubble or something other...

And thats a hell of an investement to make reguarly.

Not even sure what quafe zero is (booster?) but i guess its also nto so common.

So again fro me your maulus setup is a totaly thoretical thing that you dont really encounter.


Theoretical? I fly this all the time lol.

Personally, ive lost one snake clone to santo in the last 12 months. I did lose 2 other HG clones due to disconnecting as loading hostile grids during a week when i was using terrible public wifi.

Lots of older players around my space are boosted with HG implants.

Perhaps we just roam in different circles.
Earthan
Aliastra
Gallente Federation
#43 - 2014-03-18 17:28:32 UTC
Crosi Wesdo wrote:
Earthan wrote:
Crosi Wesdo wrote:

Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.


HG snakes and skirmish links are by no way usuall.For skirmish link you need another highly trained pilot in command ship or t3 cruiser.

A guy riding a frig size ship with HG snakesregularly, will alos loose them regularly. Even the best pilot fighting regularly pvp will die from time to time.Sooner or later that maulus will encounter a rapier or a neuting battleship or fall in a bubble or something other...

And thats a hell of an investement to make reguarly.

Not even sure what quafe zero is (booster?) but i guess its also nto so common.

So again fro me your maulus setup is a totaly thoretical thing that you dont really encounter.


Theoretical? I fly this all the time lol.

Personally, ive lost one snake clone to santo in the last 12 months. I did lose 2 other HG clones due to disconnecting as loading hostile grids during a week when i was using terrible public wifi.

Lots of older players around my space are boosted with HG implants.

Perhaps we just roam in different circles.



Well i am back after 3 years so my knowledge could be outdated. I can say for 100 % that 3 years ago warrior 2 did their job nearly every time and i pvped all the the time.

On another hand i seem to have forgotten drone rigs or drone navigation modules. 2 drone speed rigs t2 shoudl boost your drones from 6300 by around 30 % , lets say 25 % due to stacking which means 7875m/s , and you can still increase this with drone navigation modules.
Deerin
East Trading Co Ltd
#44 - 2014-03-19 08:23:53 UTC
Earthan wrote:
Crosi Wesdo wrote:
Earthan wrote:
Crosi Wesdo wrote:

Maulus with 2x nanofibers for acceleration, 1 overdrive to add extra speed, Skirmish links, HG snakes, and a quafe zero gives the maulus over 7100m/s. 10km/s overheated. Survivability comes from the damps and the fact that most things cant track or hit.


HG snakes and skirmish links are by no way usuall.For skirmish link you need another highly trained pilot in command ship or t3 cruiser.

A guy riding a frig size ship with HG snakesregularly, will alos loose them regularly. Even the best pilot fighting regularly pvp will die from time to time.Sooner or later that maulus will encounter a rapier or a neuting battleship or fall in a bubble or something other...

And thats a hell of an investement to make reguarly.

Not even sure what quafe zero is (booster?) but i guess its also nto so common.

So again fro me your maulus setup is a totaly thoretical thing that you dont really encounter.


Theoretical? I fly this all the time lol.

Personally, ive lost one snake clone to santo in the last 12 months. I did lose 2 other HG clones due to disconnecting as loading hostile grids during a week when i was using terrible public wifi.

Lots of older players around my space are boosted with HG implants.

Perhaps we just roam in different circles.



Well i am back after 3 years so my knowledge could be outdated. I can say for 100 % that 3 years ago warrior 2 did their job nearly every time and i pvped all the the time.

On another hand i seem to have forgotten drone rigs or drone navigation modules. 2 drone speed rigs t2 shoudl boost your drones from 6300 by around 30 % , lets say 25 % due to stacking which means 7875m/s , and you can still increase this with drone navigation modules.


They go up to target, overshoot them and miss them, then try to slow down to their normal orbitting speeds as targets leave their optimal then they speed up again. They do get a few hits in between, but a kiting ship usually has enough time to kill drones if it desires.
Serendipity Lost
Repo Industries
#45 - 2014-03-25 13:05:22 UTC
Inty pilots hate range damps and range disruption. Their range off the shelf sux, so a damp or range disruption will pull them into web range. Damps are best, they will move into web/scram range or lose point on you. Range disruption takes their damage away, but they can kite in point range until help arrives.

If you have a mwd fitted then again they must come into scram/web range or allow you to burn around at a good pace. That alone will not save you, but it may get you back to a gate or station.

Faction! Faction! Faction! (say this instead of Marsha! Marsha! Marsha!). webs/scrams that reach out a little extra have been the demise of many frigate pilots.
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