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Inexperienced players setting up w-space tengu gank

Author
Everli Zavali
Ketchup Advisory Board
#1 - 2014-03-21 22:41:47 UTC
I have a specific person that really needs to be removed from their billion isk tengu and lives in a C3 cataclysmic. Possible reinforcements during the fight include a second tengu or caracal, a caracal/drake/corax/hookbill, an incursus, atron or brutix, and 1-2 unknown ships probably hookbills and maybe a drake, t1 shield logi is also a possibility. Realistically I'm expecting the response to be two caracals and maybe a hookbill or incursus.

I have four pilots including myself that are in on this (mind you not on this character). One is unwilling to fly anything other than logi (has access to t2) in pvp, and another will be forced to fly a t1 armor logi due to character restrictions when dealing with the targets. That leaves us with a mediocre generally trained fleet hurricane pilot and a generally trained amarr pilot with access to t2 sentries, and lasers (at all sizes). He can fly a legion, but I'm worried about his personal piloting ability in pvp if he does so.


The target fits a deadspace active omni tank, and the second tengu does similarly, just with more t2 modules, but still some deadspace/faction stuff. The target runs heavy missiles, the second one runs hams.

The drakes are pve fit as far as I know, but may be called in for a remote rep and damage to run us off. The caracals are rapid light missile fits. Corax is rocket fit. The incursus and brutix are both blaster fit, atron is rail fit. The hookbills are mse, with either light missiles or rockets. Some may be dual web without point.

What is the best way to handle this setup? I care more about killing the specific tengu pilot than winning any engagement against the rest of the corp. We have at least one ally inside of the corp, but would prefer not to burn their cover. I may be able to pull in additional allies if necessary, but the ones listed above are ones I know I can trust, even if they are very inexperienced in real combat in game.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#2 - 2014-03-22 04:52:46 UTC
Neut him.. no cap.. no life.. thus death..

Just wing it and if it fails learn from mistakes.
Everli Zavali
Ketchup Advisory Board
#3 - 2014-03-22 05:29:32 UTC
Blodhgarm Dethahal wrote:
Neut him.. no cap.. no life.. thus death..

Just wing it and if it fails learn from mistakes.

Yeah I was thinking armageddon for neuts, I'm trying to figure out how to actually land a point on him though. if we walk in with two logi, a fleet cane and a Armageddon, I doubt they'll come out to play. I'm not looking for a good fight, I'm looking to teach this guy a lesson, and want to minimize my chances of giving him my modules.
ACE McFACE
Federal Navy Academy
Gallente Federation
#4 - 2014-03-22 07:06:52 UTC
Everli Zavali wrote:
Blodhgarm Dethahal wrote:
Neut him.. no cap.. no life.. thus death..

Just wing it and if it fails learn from mistakes.

Yeah I was thinking armageddon for neuts, I'm trying to figure out how to actually land a point on him though. if we walk in with two logi, a fleet cane and a Armageddon, I doubt they'll come out to play. I'm not looking for a good fight, I'm looking to teach this guy a lesson, and want to minimize my chances of giving him my modules.

You could also use the neuting subsystem for the Legion if you want, I've heard its actually pretty good

Now, more than ever, we need a dislike button.

Everli Zavali
Ketchup Advisory Board
#5 - 2014-03-24 17:47:52 UTC
ACE McFACE wrote:
Everli Zavali wrote:
Blodhgarm Dethahal wrote:
Neut him.. no cap.. no life.. thus death..

Just wing it and if it fails learn from mistakes.

Yeah I was thinking armageddon for neuts, I'm trying to figure out how to actually land a point on him though. if we walk in with two logi, a fleet cane and a Armageddon, I doubt they'll come out to play. I'm not looking for a good fight, I'm looking to teach this guy a lesson, and want to minimize my chances of giving him my modules.

You could also use the neuting subsystem for the Legion if you want, I've heard its actually pretty good

The legion would allow for better tackle and is probably a good idea. I'm still worried about landing point and keeping the Augor alive, especially if we have to engage inside of a sleeper site. Also, knowing nothing about how to fit logistics ships makes this more difficult.
RavenPaine
RaVeN Alliance
#6 - 2014-03-24 18:04:27 UTC
You're in over your head. Your kitchen sink fleet is terri-bad.
He will kill you all or run away, but either way you shouldn't win with what your suggesting.
Everli Zavali
Ketchup Advisory Board
#7 - 2014-03-24 18:22:13 UTC
RavenPaine wrote:
You're in over your head. Your kitchen sink fleet is terri-bad.
He will kill you all or run away, but either way you shouldn't win with what your suggesting.

Well this is kinda why I'm asking for advice. I know that these players are also terrible at pvp (I've watched them lose 3v1's before that should have been easy fights), and I'm counting on that to be our only saving grace. Still, I'd like to give myself maximum chance for success. We can re-ship to smaller ships if that's advantageous, but we don't have access to much in the way of t2 hulls.
Batelle
Federal Navy Academy
#8 - 2014-03-24 18:23:27 UTC
if you can catch him and neut him then he'll die.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Daniel Plain
Doomheim
#9 - 2014-03-24 18:58:59 UTC
a covert neuting legion should be your hard tackle. question is how you would keep him on grid until the targeting delay is over for the legion pilot to pin him. if you can get him tackled and drain his cap, a mediocre amount of (preferably EMP) damage should do the trick. if memory serves me right, a tengu with hardeners turned off has under 20k EHP, which means you could kill him in under a minute once you capped him out.

I should buy an Ishtar.

Derath Ellecon
University of Caille
Gallente Federation
#10 - 2014-03-24 20:29:50 UTC
Cloaky neut legion + cloaky proteus would kill it. Any additional ships would be gravy.
Everli Zavali
Ketchup Advisory Board
#11 - 2014-03-24 20:44:01 UTC  |  Edited by: Everli Zavali
I like the covert legion for tackle idea. I'll have to check what my friend's cloaking/neuting skills are. Worst case I can always burn my cover inside the corp for tackle, but I'd rather not.
Loraine Gess
Confedeferate Union of Tax Legalists
#12 - 2014-03-24 22:55:00 UTC
When you say billion isk tengu, is it 1 or more billions? If it's more than one (or you want to pay me) I will be happy to not only provide manpower but FC your fleet to a crushing victory.
Loraine Gess
Confedeferate Union of Tax Legalists
#13 - 2014-03-24 22:57:19 UTC  |  Edited by: Loraine Gess
Hell I'll FC for free if it's easy to get to and you don't mind my obvious spy unfit ibis


Mail me Blink
RavenPaine
RaVeN Alliance
#14 - 2014-03-25 00:53:18 UTC
Daniel Plain wrote:
a covert neuting legion should be your hard tackle. question is how you would keep him on grid until the targeting delay is over for the legion pilot to pin him. if you can get him tackled and drain his cap, a mediocre amount of (preferably EMP) damage should do the trick. if memory serves me right, a tengu with hardeners turned off has under 20k EHP, which means you could kill him in under a minute once you capped him out.



Get him tackled with a Cov Ops Purifier to start. It has no targeting delay, and does pure EM damage.
Secondary tackle will need to arrive on grid within 3 or 4 volleys to take over. The Purifier would be disposable.

If you can get him actually *in a site*, the rats may help finish him.

Another way I have done WH is to sit in the site cloaked, and wait till you see him incoming on D-scan.
Then decloak and by the time he lands and aligns, 5 seconds has passed.
Loraine Gess
Confedeferate Union of Tax Legalists
#15 - 2014-03-25 12:00:31 UTC
RavenPaine wrote:
Daniel Plain wrote:
a covert neuting legion should be your hard tackle. question is how you would keep him on grid until the targeting delay is over for the legion pilot to pin him. if you can get him tackled and drain his cap, a mediocre amount of (preferably EMP) damage should do the trick. if memory serves me right, a tengu with hardeners turned off has under 20k EHP, which means you could kill him in under a minute once you capped him out.



Get him tackled with a Cov Ops Purifier to start. It has no targeting delay, and does pure EM damage.
Secondary tackle will need to arrive on grid within 3 or 4 volleys to take over. The Purifier would be disposable.

If you can get him actually *in a site*, the rats may help finish him.

Another way I have done WH is to sit in the site cloaked, and wait till you see him incoming on D-scan.
Then decloak and by the time he lands and aligns, 5 seconds has passed.




You're assuming the sleepers don't alpha him off the site...
RcTamiya Leontis
Magister Mortalis.
#16 - 2014-03-25 12:25:49 UTC
Loraine Gess wrote:
RavenPaine wrote:
Daniel Plain wrote:
a covert neuting legion should be your hard tackle. question is how you would keep him on grid until the targeting delay is over for the legion pilot to pin him. if you can get him tackled and drain his cap, a mediocre amount of (preferably EMP) damage should do the trick. if memory serves me right, a tengu with hardeners turned off has under 20k EHP, which means you could kill him in under a minute once you capped him out.



Get him tackled with a Cov Ops Purifier to start. It has no targeting delay, and does pure EM damage.
Secondary tackle will need to arrive on grid within 3 or 4 volleys to take over. The Purifier would be disposable.

If you can get him actually *in a site*, the rats may help finish him.

Another way I have done WH is to sit in the site cloaked, and wait till you see him incoming on D-scan.
Then decloak and by the time he lands and aligns, 5 seconds has passed.




You're assuming the sleepers don't alpha him off the site...



Wait till he is almost done and catch him when the last sleeper is about to die ;)
Jacob Holland
Weyland-Vulcan Industries
#17 - 2014-03-25 13:40:01 UTC
Why is one of the characters limited to T1 Armour Logi?
Is it simply that he's already in the hole and that's the ship he's in or is it something else?

Given the choice of ships (though assuming no T2 and cruiser only just trained) that individual may be best used in a frigate providing your gang with the immediate tackle. I'd be tempted to go for the Griffin but one of the kiting frigs is probably the best bet...
The Armageddon would be very useful but mass limits may be an issue - perhaps an Ashimmu would fill the role (though they're fragile in comparrison to the Neut Legion or Pilgrim) - especially if it's a 100MN AB fit... 90% webs would hurt more than a scram.

Everli Zavali
Ketchup Advisory Board
#18 - 2014-03-25 18:12:30 UTC
Jacob Holland wrote:
Why is one of the characters limited to T1 Armour Logi?
Is it simply that he's already in the hole and that's the ship he's in or is it something else?

Given the choice of ships (though assuming no T2 and cruiser only just trained) that individual may be best used in a frigate providing your gang with the immediate tackle. I'd be tempted to go for the Griffin but one of the kiting frigs is probably the best bet...
The Armageddon would be very useful but mass limits may be an issue - perhaps an Ashimmu would fill the role (though they're fragile in comparrison to the Neut Legion or Pilgrim) - especially if it's a 100MN AB fit... 90% webs would hurt more than a scram.


That character was trained as an awox logi alt, and has cruiser 5 but not signature analysis 5. The training queue is inactive. The primary combat character on the account would be recognized by the targets.
As for mass limits, I think we'll use the neuting legion suggested above, but getting a single BS into a c3 shouldn't be much of an issue anyways.


Loraine Gess wrote:
When you say billion isk tengu, is it 1 or more billions? If it's more than one (or you want to pay me) I will be happy to not only provide manpower but FC your fleet to a crushing victory.

I want to say its around 1.2. This is more because I really don't like the guy than the cost of the ship.
Silvetica Dian
Imperial Shipment
Amarr Empire
#19 - 2014-03-25 18:29:05 UTC  |  Edited by: Silvetica Dian
Everli Zavali wrote:
Blodhgarm Dethahal wrote:
Neut him.. no cap.. no life.. thus death..

Just wing it and if it fails learn from mistakes.

Yeah I was thinking armageddon for neuts, I'm trying to figure out how to actually land a point on him though. if we walk in with two logi, a fleet cane and a Armageddon, I doubt they'll come out to play. I'm not looking for a good fight, I'm looking to teach this guy a lesson, and want to minimize my chances of giving him my modules.


You need cloaky tackle in the wh with the rest outside the wh waiting to jump.
You have placed a ton of restrictions on ship types.
Pilgrim is imo the answer.

A stratios with med anc armour repper, T2 medium armour repper, kinetic resist, cap injector, guardes and nuets (not turrets) will be able to get the job done too. can also easily fit point, web and scram but will have to be AB fit if u go with 2 medium neuts.
2 rigs for rep amount and one for rep speed.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

O'nira
Science and Trade Institute
Caldari State
#20 - 2014-03-25 19:17:50 UTC
Really shouldn't be that hard, he will have a bit of a bigger cap buffer in a cataclysmic dont forget but he will also be repping for a lower amount. some t3 or any cloaky with enough tank to survive until fleet arrives will serve just fine as tackle, bring some rr since this is a cataclysmic(don't take self reps) and a neut geddon and some damage and you are good to go.