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Naga = Rokh

Author
Renllek
The Turd Burgulars
#21 - 2011-11-30 06:16:09 UTC
Bootleg Jack wrote:
Fix My Lasers wrote:
Bootleg Jack wrote:
Fix My Lasers wrote:
Bootleg Jack wrote:
Just another Caldari ship that takes non-Missle weapons skills.

Has there ever actually been an explanation as to why we need 2x as many weapons skills just to fly all of our own races ships?

Thought it was going to have missles?


Because every race has to train 2x skills.
Like Gallente train Drones and Hybrids.
Minmatar trains ACs, Drones, Missiles, armor and shield tank.

Naga rocks!
It's just it misses drones like other 2, but that's me wants to see those BCs balanced.


Umm weapons...Roll


Okay, here's weapons:
Minmatar - AC, Missiles
Gallente - Hybrids, Drones
Amarr - no one cares.


Show me the mini battleship that has missle bonuses?
Drones are not a primary weapon skill.

Let me educate you:
Mim: Projectile
Cal: Missles AND Hybrid
Gal: Hybrid
Am: Energy


If by mini battleship you are refering to the new battlecruisers, then you have the caldari one wrong as im pretty sure that they removed the missile bonusses
Super Chair
Project Cerberus
Templis CALSF
#22 - 2011-11-30 06:23:31 UTC
You're not a caldari pilot if you're crying about having to train hybrids. Real caldari pilots train both.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#23 - 2011-11-30 06:25:01 UTC  |  Edited by: Fix My Lasers
Bootleg Jack wrote:
Fix My Lasers wrote:
Bootleg Jack wrote:
Fix My Lasers wrote:
Bootleg Jack wrote:
Just another Caldari ship that takes non-Missle weapons skills.

Has there ever actually been an explanation as to why we need 2x as many weapons skills just to fly all of our own races ships?

Thought it was going to have missles?


Because every race has to train 2x skills.
Like Gallente train Drones and Hybrids.
Minmatar trains ACs, Drones, Missiles, armor and shield tank.

Naga rocks!
It's just it misses drones like other 2, but that's me wants to see those BCs balanced.


Umm weapons...Roll


Okay, here's weapons:
Minmatar - AC, Missiles
Gallente - Hybrids, Drones
Amarr - no one cares.


Show me the mini battleship that has missle bonuses?
Drones are not a primary weapon skill.

Let me educate you:
Mim: Projectile
Cal: Missles AND Hybrid
Gal: Hybrid
Am: Energy


Damn, you're horrible at education. Means you never flown any other ship except caldari ones.
If you didn't know, ~30% of Gallente ships use a lot of drones and half of them has bonuses to them.
Half of minmatar ships have lots of lauchers and they have to use them because then can't fit more turrets.
And stop mentioning Amarr, they can't even change the damage type like you do.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Berendas
Ascendant Operations
#24 - 2011-11-30 06:27:13 UTC
Cipher Jones wrote:
Quote:
Show me the mini battleship that has missle bonuses?


Its called a Tengu.




Well played sir.
Tear Miner
Doomheim
#25 - 2011-11-30 06:29:56 UTC
Caldari pilots really can only deal with one thing at a time, at all times. God forbid you make them have to choose and make a decision.

Thus why they fly drakes and press F1.
Commander Spurty
#26 - 2011-11-30 06:41:52 UTC
CCP makes blasters hurt again and at range and you're all "wut no mizzilez?!?"

Take a month out of your busy schedule training mining foreman V to train all hybrids to st least spec IV

Br'ing missiles to pvp should once more result in you dying in a humiliating way.

Guns for pvp
Missiles and drones for missions (or shooting fish in a barrel)


There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Zions Child
Higashikata Industries
#27 - 2011-11-30 06:42:40 UTC
Confirming, once again, that I have more points in Gunnery than missiles because guns are for PvP.

Also, 8 torps on a boat is absurdly powerful, like well beyond anything that has any sort of sense.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#28 - 2011-11-30 06:46:05 UTC
Zions Child wrote:
Confirming, once again, that I have more points in Gunnery than missiles because guns are for PvP.

Also, 8 torps on a boat is absurdly powerful, like well beyond anything that has any sort of sense.


Yeah, with torps you can even coquer the world!

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#29 - 2011-11-30 07:29:27 UTC
Super Chair wrote:
You're not a caldari pilot if you're crying about having to train hybrids. Real caldari pilots train both.


I'm a Gallente Pilot and that solution works well for me. Trained Gallente and Caldari and have not looked back since. Hybrids and Missiles, not a huge problem. Drones are a bonus, even in a Drake/Scorpion.

o/

Hemmo Paskiainen
#30 - 2011-11-30 07:49:18 UTC  |  Edited by: Hemmo Paskiainen
Bootleg Jack wrote:
Just another Caldari ship that takes non-Missle weapons skills.

Has there ever actually been an explanation as to why we need 2x as many weapons skills just to fly all of our own races ships?

Thought it was going to have missles?


It is because gallente needs 3, drones, hybrids and missiles

Crexa wrote:

Every race has got them... err wait gallente don't have missile, laser, or projectile boats of any kind. P But yeah minnie are doubley screwed, not just weps but shield and armor boat mixes too..


Gallente does have missiles:

Arazu & Lachesis

And u do need them if u want to put out any dps to notice

Fix My Lasers wrote:

Because every race has to train 2x skills.
Like Gallente train Drones and Hybrids.
Minmatar trains ACs, Drones, Missiles, armor and shield tank.

Naga rocks!
It's just it misses drones like other 2, but that's me wants to see those BCs balanced.



Caldari: shield, hybrid, missiles
Amarr: Armour, lasorz
Minmatar: Shield, missiles, projectiles (minmatar is no armour race)
Gallenten: armour, shield (lach, arazu, myrm & ishtar (dual possible), keres), missiles, hybryds, drones (other races too but gallente drone skills need to be very good (atleast 7-8m sp))

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Opertone
State War Academy
Caldari State
#31 - 2011-11-30 07:55:43 UTC
look at this.

Only Achura pilots can complain about Hybrids. Because Achura are powergamer's breed.

True Deteis and Civire train guns and missiles, learn to armor tank and fly winmatar. This is why true caldari are against whine.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Fix My Lasers
Center for Advanced Studies
Gallente Federation
#32 - 2011-11-30 08:11:38 UTC  |  Edited by: Fix My Lasers
Crexa wrote:

Minmatar: Shield, missiles, projectiles (minmatar is no armour race)


Really? So Cane, Phoon, Rupture, Wolf, Muninn, even Tempest are not for armor tanking or at least they can't armor tank?

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

Hemmo Paskiainen
#33 - 2011-11-30 08:47:07 UTC  |  Edited by: Hemmo Paskiainen
Fix My Lasers wrote:
Crexa wrote:

Minmatar: Shield, missiles, projectiles (minmatar is no armour race)


Really? So Cane, Phoon, Rupture, Wolf, Muninn, even Tempest are not for armor tanking or at least they can't armor tank?


Best cane fit is shield fit same for wolf, muninn and tempest. They can fit armour but sacrificing alot of potential (TE & Gyro´s).

Rupture is very good armour buffer & phoon i dont know


I can let the rokh armour tank too but....the issule is the ships intended role vs its bonus vs its slot layout vs max potential u can get out of it. If u armour tank the cane its nowhere near as effective as a shield cane.

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#34 - 2011-11-30 08:47:59 UTC  |  Edited by: Jaroslav Unwanted
looks at typhoon ..
looks back at caldari rant...
looks at typhoon.


@ hemmo

Sure nano cane is great yet will do down in two volleys from drake fury scourge., will get killed if he engage more then one capable target.

Armor cane is great for solo stuff... or so i heard.
Hemmo Paskiainen
#35 - 2011-11-30 08:50:43 UTC  |  Edited by: Hemmo Paskiainen
Jaroslav Unwanted wrote:
looks at typhoon ..
looks back at caldari rant...
looks at typhoon.


@ hemmo

Sure nano cane is great yet will do down in two volleys from drake fury scourge., will get killed if he engage more then one capable target.

Armor cane is great for solo stuff... or so i heard.


Dual neut cane helps alot, once drake is neutes he will be toasted

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Zions Child
Higashikata Industries
#36 - 2011-11-30 08:59:59 UTC
Fix My Lasers wrote:
Zions Child wrote:
Confirming, once again, that I have more points in Gunnery than missiles because guns are for PvP.

Also, 8 torps on a boat is absurdly powerful, like well beyond anything that has any sort of sense.


Yeah, with torps you can even coquer the world!


Can get about 730dps with mediocre skills on a Torp Raven. Add two more launchers, and probably a better bonus to damage and BAM, ridiculous DPS in a cheap, easy to use package. The only comparable ship is the Raven State Issue, which does 1k DPS with 8 torp launchers.

All four of the t3 BCs are pocket battleships, heavy damage, low health. Tornado is a close range beast, as is the Talos. The Naga is a sniping platform from hell, which at least differentiates itself from the other two. With torps, it would have been yet another close range monster. Another thing: having the ability to be 200km from a battle and still do a very large amount of DPS is a wonderful advantage. I'd almost say the Naga is overpowered compared to its brethren, which generally have to be up close to do their damage. Sure, distance is not a perfect tank, but its a hell of a lot better than what the others have now (which is basically oh god I've been targeted! no, wait, I'm dead already).

As for the Oracle: no one cares, Amarr's only advantage is that they're awesome for POS bashes because you can fall asleep until the FC screams something about being hotdropped.
Federigo Mondial
Science and Trade Institute
Caldari State
#37 - 2011-11-30 09:03:51 UTC
I am for one happy to have another rail boat for the Caldari.
Caldari has being lacking a proper DPS railboat for a long long time.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#38 - 2011-11-30 09:11:37 UTC
Hemmo Paskiainen wrote:
Jaroslav Unwanted wrote:
looks at typhoon ..
looks back at caldari rant...
looks at typhoon.


@ hemmo

Sure nano cane is great yet will do down in two volleys from drake fury scourge., will get killed if he engage more then one capable target.

Armor cane is great for solo stuff... or so i heard.


Dual neut cane helps alot, once drake is neutes he will be toasted


true but its situational you would have to land at 12km from drake lock him and scramble/web. Otherwise nano drake with fleet boost will outrun your hurricane and you melt Big smile

You just cant engage drake sitting 30 klick from you ... or you are toast.
Shivus Tao
Brutor Tribe
Minmatar Republic
#39 - 2011-11-30 09:12:13 UTC  |  Edited by: Shivus Tao
Super Chair wrote:
You're not a caldari pilot if you're crying about having to train hybrids. Real caldari pilots train both.


I can't like this post enough.

Caldari pilots who only train missiles shoot themselves in the foot, then get hopped up on morphine. They don't feel how they're limiting themselves, but they can still only hobble along while they wonder why the good caldari pilots are passing them left and right.

Quit crying about having to train hybrids when given the skills required for the typhoon (maxed out drone, projectile, and missile) you can't really complain. Additionally, drones are indeed a weapon system, of course given your complaint I wouldn't expect you to have even T2 hobgoblins yet, let alone know the glory that is 5 fully maxed out sentries.

In other words, HTFU.

On the point of nanocane vs armorcane, they're two different styles of play. The nanocane is built for nano gangs and to kite opponents to death. The armor cane is built to latch onto a target and lay into him while neuting him out. An armorcane can neut out a dual active myrm and kill it fairly easily, likewise if it can latch onto a drake quickly, it can kill the drake before its armor buffer runs out. The nanocane by contrast can't neut out the myrm, and would die to the drake. A nanocane can however kite an armorcane to death.

Edit: Amarr also requires drones and missiles. The armageddon can field 5 heavies, the arbitrator hulls field 5 mediums, as does the harbinger, but in the arbitrator family's case drones are the only real source of damage. They have dedicated missile ships in the sacrilege and damnation, HAM legion is also an option.
Zions Child
Higashikata Industries
#40 - 2011-11-30 09:20:58 UTC
Jaroslav Unwanted wrote:
Hemmo Paskiainen wrote:
Jaroslav Unwanted wrote:
looks at typhoon ..
looks back at caldari rant...
looks at typhoon.


@ hemmo

Sure nano cane is great yet will do down in two volleys from drake fury scourge., will get killed if he engage more then one capable target.

Armor cane is great for solo stuff... or so i heard.


Dual neut cane helps alot, once drake is neutes he will be toasted


true but its situational you would have to land at 12km from drake lock him and scramble/web. Otherwise nano drake with fleet boost will outrun your hurricane and you melt Big smile

You just cant engage drake sitting 30 klick from you ... or you are toast.


Nano drakes most annoying drakes. Seriously, hate those sons of bitches. Can't wait to pop them in a Naga fleet though.