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Save the Rorqual!

Author
MeBiatch
GRR GOONS
#21 - 2014-03-23 18:34:32 UTC
Unsuccessful At Everything wrote:
Lets just wait and see what half-baked Rorq rebalance idea Rozzie comes up with before we go on a hippy hunger strike to save it...mmkay?









why wait when we can start coming up with half baked ideas that are way out there...

i am thinking of a tech II industrial core that allows for better compression ratios... myabe even gas compression ( you know how Jupiter compresses hydrogen into a metal under emence pressure)

Also maybe a redesigned clone vat bay. Remove the maximum amount of clones or greatly increase the amount per bay up to 100 or something of that level.

oh and maybe even make capital mining drones that are similar to the size of a fighter but have the mining yield of a venture.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Ramona McCandless
Silent Vale
LinkNet
#22 - 2014-03-23 18:36:08 UTC
MeBiatch wrote:


why wait when we can start coming up with half baked ideas that are way out there...

i am thinking of a tech II industrial core that allows for better compression ratios... myabe even gas compression ( you know how Jupiter compresses hydrogen into a metal under emence pressure)

Also maybe a redesigned clone vat bay. Remove the maximum amount of clones or greatly increase the amount per bay up to 100 or something of that level.

oh and maybe even make capital mining drones that are similar to the size of a fighter but have the mining yield of a venture.



Citadel Mining Nukes

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tippia
Sunshine and Lollipops
#23 - 2014-03-23 18:39:21 UTC
Alphea Abbra wrote:
Tippia wrote:
2. Cap rebalancing is coming.
I'm not gonna sleep tonight.
Thanks Tippia.

Twisted

…ehm, I mean… Twisted

…ehm, I mean… Pirate

No, what I really mean is: Oops
Honest!
Red Teufel
Calamitous-Intent
#24 - 2014-03-23 18:41:35 UTC
time to retire the roqual.
Regnag Leppod
Doomheim
#25 - 2014-03-23 18:53:08 UTC
Red Teufel wrote:
time to retire the roqual.


This.

While I put a lot of time into training and building my own Rorqual with just 4 accounts, it is nothing more than a glorified POS module. Baltec pointed out in a different thread why it shouldn't ever be allowed in high-sec, so the limitations on its usefulness are extreme. With the align time it has, you need scouts 2 systems out from your mining location if you even want to think about having it in a belt, but even then putting it in a belt is pretty much suicide.
The only way in which it is viable takes so many corporation/alliance resources (defense ships, etc.) that the net isk income from an operation using the Rorqual pales in comparison to high-sec mining with just an Orca and some Mackinaws (going by isk generated per pilot involved).

Maybe someone can get more isk out of it deep in null-sec, but you still need people to fight off rats, etc. It's simply not cost effective to use a Rorqual, and newer ships along with changes to current items have made it obsolete.
Toshiro Ozuwara
Perkone
#26 - 2014-03-23 19:27:13 UTC
Just give it a native warp core strength of +4 and bubble immunity which wouldn't be totally out of line given the bonus the Venture receives.

It simply needs to be much harder to kill, and then it makes a lot more sense on the battlefield.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Shamus en Divalone
The Clandestine Forge
#27 - 2014-03-23 19:43:44 UTC
Just out of curiosity, when they nerf something so hard like removing bpo's from the manufacturing line do they offer any way to compensate the time, cost or also in my case a years remap for the skills to train those things being removed?

I have read they are refunding the cost of the blueprints but what about the other things that should be considered like time taken researching them?
stoicfaux
#28 - 2014-03-23 19:55:50 UTC
Rorqual Siege Mode: it creates a low-grade jump portal through which ore can be launched through. Because it is a low-grade jump portal, it is not safe for organic or processed material (i.e. people, ships, modules, etc., tend to get their molecular structure "re-aligned" during transit.) Fuel costs are very low for this ore only portal.

Ore ejected from the exit point of the "ore portal" undergoes "loot spew". Thus, a mobile structure and PoS module that is a combination of "ore cyno," tractor beam, and cargo hold would be needed to "catch" the ore.


There you go. No more screwing around with magic compression. Instead we continue to use magic teleportation which is central to EVE and scifi in general. Because, let's be honest here, Nightcrawler is waaaaay cooler than Ant-Man.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tippia
Sunshine and Lollipops
#29 - 2014-03-23 19:59:34 UTC
Shamus en Divalone wrote:
Just out of curiosity, when they nerf something so hard like removing bpo's from the manufacturing line do they offer any way to compensate the time, cost or also in my case a years remap for the skills to train those things being removed?
I can't see any mention of the skills being removed or rendered useless (unless it was clarified in some later post?) and the BPOs are being refunded at seeding cost.
Malcolm Lionel
Lionel War Industries
Gooseflock Featheration
#30 - 2014-03-23 20:04:08 UTC  |  Edited by: Malcolm Lionel
This is just a reposting of my ideas:
Quality of Life Wishlist for the Rorqual:
1. Lower the cycle time on Capital Tractor beams to that of a noctis small tractor beam's. Its doing the same thing for up to 255 miners. The Tractor beams need to be faster to pull cans in. The cycle time of the tractor beams is a hudge part of this.

2. Double the tractor speed of capital beams. I need to be able to pull in 20+ cans every 200 seconds. Right now that's not possible.

3. When sieged in a belt, Tractor cycle time is cut by 95%. Tractor speed is increased 1000%. Lets give some more incentive to be in the belt people.

4. The Rorqual needs to be more agile for someone to use it in a belt. It needs to align in 10 seconds or less.

5. The Rorqual needs to warp atleast as fast as the Orcha.

6. The ore bay needs to be double the size. Right now the Orcha comes to close to putting it to shame.

7. More sieged factory slots! This will make ice compression go faster!!! The ship requires 10, so give me 10 :)

8. Remove the ship maintenance bay requirement. Its archaic. As a industry character I spend more time helping corp mates with this ship hauling things from high sec to null, most are really bumed when I have to re-packaged rigged ships to get them out.

9. Unsiged the rorqual needs to have the same buff as the orca

10. The rorqual can run mining boosts while warping to the belt and back to the PoS.

11. Lower the siege time of the rorqual to that of the maraders (60 seconds) to make escape a realistic possibility. Cut heavy water fuel use accordingly, or even lower it since ice is not exactly cheap these days.


The most archaic thing on the ship is the ship maintenance bay restriction. It just flat out needs to go away. The orcha can haul rigged ships, why can't the rorqual??? Industry pilots spend alot of time doing stuff for other people, including hauling there stuff. It needs to be able to haul corp mates ships to, even battleships.


Summary: The rorqual is a very special ship and it deserves different views when it comes to balancing. Its non combat role should allow it to do things other ships can't.

Really out there ideas:
1. Industry Titan: Give it the boosting qualities of the rorqual, siege and all, but add a couple of things:
-Make it be able to grab any can within its jump range by creating a space time continum around it, the can instantly apears in front of the Industry Titan. i.e System Wide tractoring.
-Every 10 minutes, the industry titan can instant heal to full any industry ship within the same system with a directed beam of energy so powerful it can to bring a industry ship back from the brink of death. The beam hits with such ferocity the industry ship in the process is flung helplessly in the opisite direction at 27,000 metters a second. (efectivley a get out of jail free card every 10 minutes for industry ships). Efectively this is the opisie of what the doomsday device does, its used to save, not destroy. Restrict it to mining barges/exumers.
-Ability to summon industry ships to it. This allows the miners to easily go where the rorqual goes. For balance maybe even restrict it to just mining barges and exumers.
-rorqual can refine ore.
-Dedicated structure cargo hold so it can always carry around a small pos to boost/work from
-Ability to "summon" miners through the space time continuum to the rorqual would be cool.
Malcolm Lionel
Lionel War Industries
Gooseflock Featheration
#31 - 2014-03-23 20:11:54 UTC  |  Edited by: Malcolm Lionel
Also some quick fixes they could implement on the current rorqual by just changing some numbers around (and hopefully without re-writing code):
1. Double the ore hold capacity.
2. lower the cycle time of capital tractor beams dramatically.
3. double the speed of capital tractor beams.
4. remove the ship maintenance bay restriction.
5. bump up its agility
6. increase its warp speed.
7. add a additional high slot(s) for more tractor beams for a dedicated hauling rorqual.
8. cut cycle time of siege module to 60 seconds. Dare I say even 30 or even 15 seconds would make a huge difference to its usability in a belt. decrease heavy water use accordingly as well.
MeBiatch
GRR GOONS
#32 - 2014-03-23 20:25:26 UTC
why not make a capital Micro Jump drive unit that only the rorq can use.

make the capital version jump you 200km.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Malcolm Lionel
Lionel War Industries
Gooseflock Featheration
#33 - 2014-03-23 20:28:16 UTC
MeBiatch wrote:
why not make a capital Micro Jump drive unit that only the rorq can use.

make the capital version jump you 200km.




Mid slots are limited on it as is, not sure if this would work. The rorqual can already jump to any cyno beacon. Its the siege module that keeps it in place.
Muestereate
Minions LLC
#34 - 2014-03-23 20:40:31 UTC
THe plan for the Rorqual is awaiting Goon approval. CCP's first iteration didn't serve their purpose. Since the Goons are so industrialy centered they have a large stake in this.
Regnag Leppod
Doomheim
#35 - 2014-03-23 20:45:10 UTC
Toshiro Ozuwara wrote:
Just give it a native warp core strength of +4 and bubble immunity which wouldn't be totally out of line given the bonus the Venture receives.


It's so slow on align that any thing sub-cap can catch it and bump it out of alignment, at which point it doesn't matter if you have +1000warp core strength, you still aren't going anywhere but home in a pod.
Lucius Saturninus
Pator Tech School
Minmatar Republic
#36 - 2014-03-28 01:23:59 UTC
Malcolm Lionel wrote:
Also some quick fixes they could implement on the current rorqual by just changing some numbers around (and hopefully without re-writing code):
1. Double the ore hold capacity.
usability in a belt. decrease heavy water use accordingly as well.


In my personal opinion, I think that the Rorqual got the Ore hold that the Orca should have got.
Mr Epeen
It's All About Me
#37 - 2014-03-28 01:53:01 UTC
It took me nearly two years to train up a magnificent on-grid Rorq pilot.

To say I'm looking forward to a rebalancing is an understatement.

Mr Epeen Cool
Liese Shardani
Hedion University
Amarr Empire
#38 - 2014-03-28 01:54:41 UTC
stoicfaux wrote:
Rorqual Siege Mode: it creates a low-grade jump portal through which ore can be launched through. Because it is a low-grade jump portal, it is not safe for organic or processed material (i.e. people, ships, modules, etc., tend to get their molecular structure "re-aligned" during transit.) Fuel costs are very low for this ore only portal.

Ore ejected from the exit point of the "ore portal" undergoes "loot spew". Thus, a mobile structure and PoS module that is a combination of "ore cyno," tractor beam, and cargo hold would be needed to "catch" the ore.
Loot spew??? Lol Damn, that'd be worth implementing for the name alone.
Zetaomega333
High Flyers
#39 - 2014-03-28 02:46:15 UTC
The only way they can make the rorqual not be **** and make it only boostable outside the shield is if mining sites go back to being needed to be scanned down.
I Love Boobies
All Hail Boobies
#40 - 2014-03-28 05:00:51 UTC
Turn the Rorqual into a mobile POS, with shields and all, where you can anchor defenses around it like a POS. Of course, would have to be much easier to kill than an actual POS, like with no reinforcement or anything like that, but still would be kind of neat to have the ability to have a mobile POS that can be "anchored" in belts or wherever.
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