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Summer Expansion Speculation Thread

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Author
Alia Ravenswing
DARK HAT
#161 - 2014-03-23 01:43:08 UTC
Get rid of AUR. It's a waste of time, and since we can trade it freely, nobody is really interested in it.
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#162 - 2014-03-23 02:38:47 UTC
Jenn aSide wrote:
Mario Putzo wrote:
CCP finally overhauls the moon mining system removing the passive income generators ability to fund Coalitions SRP funds forcing players to actually use the space they hold to make ISK.

- This is achieved by switching the Highend moon minerals from Null Sec and LE Moon minerals from Low Sec
- In addition to this CCP will swap highend Roids and lowsec mid range roids.

Recognizing the clear imbalance in LP generation in Low Sec CCP seeds pirate faction stations throughout Low Sec in fringe regions of Null Sec.

- Allowing Low Sec alliances and players to generate Pirate Faction LP instead of Empire Faction LP.







None of which makes any sense at all. If people want pirate faction LP (other than SOE) they should go to pirate space. Low Sec is Empire space thus empire LP.

Low sec already has the best LP generating missions (lvl 5s) as well as some of the most valuable LP (faction warfare and the low sec sisters of EVE agents) in addition to the best exploration (5-6/10s that can drop things like pithum/gistum invuls and medium shield boosters, which is usually better isk wise than the stuff you can get from 7/10s on up) and unique content like Clone Tag dropping ships and several farmable high end Cosmos plexes.

None of us complain about the unbalanced nature of low sec rewards except FW because low sec is dangerous unlike high sec, but buffing low sec rewards is insane because any good PVEr can already make a mint there. I know because I do, MJD Domis in lvl 5s is great LP earning.

There is no place in high sec, low sec or wormholes where you can make 100 mil an hour with a frigate with warp core stabs. PVE wise low sec is fine.

Except for the fact that there isn't that much lowsec. Its very hard to do any of this content because unlike the vast swathes of empty nulsec, lowsec is a highway from null to high and has lots of people in far fewer systems so you have to really search for a quiet system and then hope it has some of this stuff to actually do.

In FW that's fine because its FW, so you're supposed to always be fighting people, but anywhere else theres plenty of roams looking to probe you down and all you. Lowsec rewards would be fine, but the numbers of people raise the risk to ridiculous proportions. NPC nulsec has similar issues.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Caleb Seremshur
Commando Guri
Guristas Pirates
#163 - 2014-03-23 02:52:36 UTC
Soulja wrote:
Not speculation, but one can only hope to be able to un-anchor offline/abandoned POS if they belong to someone else...


holy **** man if you want the moon so bad why don't you just shoot it? offline means no shields no defencive wrapons or ecm and it means no reinforced mode iirc. You and a couple of friends = one dead pos.
Caleb Seremshur
Commando Guri
Guristas Pirates
#164 - 2014-03-23 02:56:06 UTC
Malcanis wrote:
Caleb Seremshur wrote:
Twenty Five Percent wrote:
The summer expansion is gonna be a direct nerf to Dinsdale Piranha. Any activity he engages in EVE will generate 50% less income than anyone else.


I would literally quit the game if that occured. It's not even funny the level of corruption that would represent.



Roll


I play an average of under 1 hour per day. Wouldn't even notice the difference tbh.
Mario Putzo
#165 - 2014-03-23 03:19:57 UTC  |  Edited by: Mario Putzo
Jenn aSide wrote:

Because it's the most dangerous space by volume (wormhole space is the most dangerous per capita). While low sec doesn't have much npc protection, it has some (gate guns, station guns, sec loss for shooting people).

The proper rewards progession in EVE is high sec (because of CONCORD), low sec (some automated protection), Null sec (no protection save what peopel do for themselves), Wormholes (no protection AND no local). Again, many of us accept the rewards inbalance in low sec (such as low having DED plexes that drop better stuff than the higher rated DED plexes of null) because at least there is risk in low, but low has more than enoguh rewards for organized groups already. Thats why TEST went to faction warfare and Goons and co used to lock down low sec incursion consellations.


But it is not the most dangerous space. You can bubble camp gates, you can cyno jam whole systems, you can lock people out of your stations, you can literally shut down entire systems and do whatever you want in NS. This is a luxury unavailable anywhere in lowsec. Lowsec pound for pound is the most unsafe space, and in order to defend that space you must, unlike null sec, sacrifice your security rating to do so. Thus giving up your ability to enter highsec, and rely on multiple accounts in order to sustain logistics, or paying third parties to play the logistics role.

All while funding yourself on personal income. You lose to much standings defending your space and you lose access to missions, you suffer penalties with station services. The rewards available through minerals and moons are inefficient at sustaining Corporation/Alliance income to provide SRP, let alone them being numbered enough to offer personal pos usage for such things. PI results in the same thing.

Yet despite your glaring oversight as to how low sec actually functions if you live there, you didn't answer once why Nullsec requires the best PASSIVE income generator in the game or the fact that the moons in nullsec passively churn out product that allows Coalition wide Bill Payments, and SRP.

POSes aren't at any more risk in Nullsec than Lowsec. Infact they are much safer there. So if this game is truly about balancing around risk/reward. Why is it that the best MoonGoo is located in the safest Moon mining Space?

If the rest of the game is to be balanced on the notion of Effort for Reward, then its well past time to flip moon minerals and PI products.
Caleb Seremshur
Commando Guri
Guristas Pirates
#166 - 2014-03-23 04:20:33 UTC
While I agree with some of your sentiments I will point out that nullsec on average does have many more of those PR events than lowsec.

Otoh if we reversed the profitability of the two sectors then lowsec wars will inevitably get much bigger.
Tau Cabalander
Retirement Retreat
Working Stiffs
#167 - 2014-03-23 04:52:55 UTC
Nevyn Auscent wrote:
Why do we need 'new' content? This isn't a traditional MMO that makes some 'new' content that makes every single old piece of content obsolete. Everything stays relevant in EVE. So the amount of relevant content doesn't decrease by an expansion.

In EVE new content is typically the result of clicking jump instead of bridge, or failing to make a sov payment.
Vladimir Norkoff
Income Redistribution Service
#168 - 2014-03-23 05:15:50 UTC
Malcanis wrote:
...I made the strongest case that I possibly could that CCP should consider it a matter of urgency to sharply reduce power projection, in person, face to face, to every CCP person I met who had any relevence to the situation.

If CCP don't think power projection is a problem, then it's not because I didn't tell them enough.
And it's a valiant attempt. But really, do you think they would ever go thru with it? Power Projection is what allows HUGE fights. And HUGE fights provide CCP with media exposure and advertising. It's been the core of their marketing for years - "epic battles that matter". They've constantly updated their hardware and programming so there could be bigger and bigger fights. If you reduce the power projection, then players have to work much harder to get those HUGE fights. And since people are lazy, that drastically reduces the likelihood of it happening... "I gotta make how many jumps to get there? Yeeeahhh... I need to go walk my cat or something."

I agree that Power Projection sucks, it makes Null a giant cesspool wasteland, and is detrimental to the long-term health of the game. But I don't think CCP will change it anytime soon. Would be great if they did though.
Mr M
Sebiestor Tribe
#169 - 2014-03-23 07:22:18 UTC
Giant shoulder-pads, and hats... for ships.

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Shizuken
Venerated Stars
#170 - 2014-03-23 07:27:06 UTC
Malcanis wrote:
Stitcher wrote:
Stitcher's Rules of EVE Online #4 - Successful players adapt to the game as it is, rather than whining about the game they want.


Malc's rule: Really successful players do both at the same time Blink


Except no matter how much you do of the former, if you do any of the latter Tippia and the bittervet gang will be all over you...
Shizuken
Venerated Stars
#171 - 2014-03-23 07:36:27 UTC
BuckStrider wrote:
CCP will hype it up with a short vid about how the 'Universe is too small' and show all flashy spaceship pew pew that you never see in game.

hype...


hype...


hype...



Then the dev blogs come out.....

"We worked so hard...."


"We are very excited...."


"We can't talk about it...."


hype...



hype...



hype...


Some short, smurfy looking guy at CCP makes a vid either about hamsters, running around the office with plastic spaceships, or his further adventures in a bomber.


hype...



hype...



hype...


SUMMER PATCH DAY!

Release notes:

All solar systems are 1 AU bigger

The color green has been added to the game.

Some stars colors were off, this has been corrected.

The Federation Navy Comet has the sound option of 'whoop whoop' or 'bee do bee do bee do'



Nail... The head... You hit it...
Himnos Altar
An Errant Venture
#172 - 2014-03-23 07:51:25 UTC
Shizuken wrote:
BuckStrider wrote:
CCP will hype it up with a short vid about how the 'Universe is too small' and show all flashy spaceship pew pew that you never see in game.

hype...


hype...


hype...



Then the dev blogs come out.....

"We worked so hard...."


"We are very excited...."


"We can't talk about it...."


hype...



hype...



hype...


Some short, smurfy looking guy at CCP makes a vid either about hamsters, running around the office with plastic spaceships, or his further adventures in a bomber.


hype...



hype...



hype...


SUMMER PATCH DAY!

Release notes:

All solar systems are 1 AU bigger

The color green has been added to the game.

Some stars colors were off, this has been corrected.

The Federation Navy Comet has the sound option of 'whoop whoop' or 'bee do bee do bee do'



Nail... The head... You hit it...



I would pay 300 Million ISK per Comet if they had a red/blue flashy light and unique module that made a siren noise when activated.
Nevyn Auscent
Broke Sauce
#173 - 2014-03-23 08:13:59 UTC
Himnos Altar wrote:



I would pay 300 Million ISK per Comet if they had a red/blue flashy light and unique module that made a siren noise when activated.

Uh, you know they already put those in the game right? There are police comets available.
Malcanis
Vanishing Point.
The Initiative.
#174 - 2014-03-23 09:46:03 UTC
Vladimir Norkoff wrote:
Malcanis wrote:
...I made the strongest case that I possibly could that CCP should consider it a matter of urgency to sharply reduce power projection, in person, face to face, to every CCP person I met who had any relevence to the situation.

If CCP don't think power projection is a problem, then it's not because I didn't tell them enough.
And it's a valiant attempt. But really, do you think they would ever go thru with it? Power Projection is what allows HUGE fights. And HUGE fights provide CCP with media exposure and advertising. It's been the core of their marketing for years - "epic battles that matter". They've constantly updated their hardware and programming so there could be bigger and bigger fights. If you reduce the power projection, then players have to work much harder to get those HUGE fights. And since people are lazy, that drastically reduces the likelihood of it happening... "I gotta make how many jumps to get there? Yeeeahhh... I need to go walk my cat or something."

I agree that Power Projection sucks, it makes Null a giant cesspool wasteland, and is detrimental to the long-term health of the game. But I don't think CCP will change it anytime soon. Would be great if they did though.


Luckily, I made a slightly deeper argument than "Please please please, I'll do anything but please!"

The point that I made was that at the moment was the the sov system/power projection combo essentially works by having 2 sides trying to ruin the game for each other, and whichever side succeeds in being slightly better at wrecking the log-in experience of the other will win. Essentially 0.0 gameplay is cannibalistic, and it's eating their subscriber base. And furthermore, even the "winners" aren't happy, they're just not quite unhappy enough to quit. And that level of dissatisfaction means that you have an unstable, volatile customer base that will provide fertile soil for Summers Of Rage, and also one that is very likely to quit the next time a war starts.

Furthermore, a power projection nerf doesn't in and of itself make big fights impossible. The core goal of nerfing PP isn't to stop alliance A going a long distance to fight alliance B. The goal is to stop alliance A also being able to get back home quickly and defend their assets. In other words, to stop people effectively being able to be in 2 places at once (on a timescale of structure timers).

So Alliance A can by all means attack Alliance B in Paragon Soul from their home region in Branch. But they won't be able to defend their territory in Branch while they do so. They will be strongly incentivised to look for fights in Tenal or Deklein instead.

None of that is going to stop space politics happening or coalitions forming. In short, I think we'd still get B-Rs, but we wouldn't see many Asakais. And the "CFC" would be paying for their "B-R" win, because meanwhile "Black Legion" would be joyously rampaging through their capital shipyards and jump bridge network.

On the other hand, there are literally tens of thousands of players who have quit 0.0, or just quit altogether, who might be strongly tempted to return to what would be a more fractured and local 0.0

When we discussed this topic with CCP, pretty much the whole CSM was agreed on this: what virtually everybody in 0.0 wants are 100-300 man battles 3 times a week, rather than 3000 man lagfests once a year. But currently that's simply not possible because of the optimal strategy dictated by the mechanics.


This is high level stuff, and we spent considerable time discussing it. If CCP decide to act according to what we told them, then it's not going to be an overnight change, and considerable groundwork will need to be done (for instance, a PP nerf is by definition a logistics nerf, and 0.0 currently depends utterly on the external supply chains from empire. Thus it must be possible for a 0.0 group to survive on mostly locally produced ships and items, with only the unobtanuim-based items being imported by a greatly diminished external supply chain). And that's just one example. Another is things like skillbook availability for new players in 0.0. And so on.

tl;dr: there's no possible magic wand that CCP can wave overnight to make things better. It's gonna be a bricks and mortar job.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bad Messenger
Rehabilitation Clinic
#175 - 2014-03-23 09:55:25 UTC
some new contend would really be good thing to happens, these little fixes have taken a lot of time.

Last real expansion was wormholes back in 2008 or something, after that CCP has only changed old and maybe added couple ships and modules.
Malcanis
Vanishing Point.
The Initiative.
#176 - 2014-03-23 10:21:36 UTC
Bad Messenger wrote:
some new contend would really be good thing to happens, these little fixes have taken a lot of time.

Last real expansion was wormholes back in 2008 or something, after that CCP has only changed old and maybe added couple ships and modules.


Define "new contend"

Do you just mean "more space" or are you actually after "new things to do"?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bad Messenger
Rehabilitation Clinic
#177 - 2014-03-23 12:47:23 UTC
Malcanis wrote:
Bad Messenger wrote:
some new contend would really be good thing to happens, these little fixes have taken a lot of time.

Last real expansion was wormholes back in 2008 or something, after that CCP has only changed old and maybe added couple ships and modules.


Define "new contend"

Do you just mean "more space" or are you actually after "new things to do"?


something that was not just remake old content.

Examples: Faction warfare, wormholes.

incursions did not really were new content on my mind because those are just like wormhole grinding in normal space. same is planetary interaction, it does not have anything to do with space ships, it is just some new minigame that handles planetary items, same is exploration changes they just added new minigame that has nothing to do with space ships.

Also CCP idea about querrilla warfare : steal items from moon mining and processin. great war there.

if i want to play indie games i play indie games.

Some new content please.
Machagon
Amamake Anarchist Community College
#178 - 2014-03-23 13:19:33 UTC
On the PVP side, I can't faourite Malcanis' comments in this thread enough. And on a PVE level, though I know it's an eternal refrain, I'd rather see old content fixed than new content added. This game has so many great "idea" features that just really need to be further developed rather than forgotten.

Go back in time and fix COSMOS. Hell, if you don't want to fix it, just drop an entirely new wad of content in its place and call it COSMOS. And what about some more epic arcs? And Storyline missions: here's a great idea, have an internal commitment to add one new storyline mission for each major faction each patch. A new mission is, what, 16 man hours? and it would give people a sense that the "storyline" is actually progressing.

And it's been four years. Maybe like one or two new anomalies for wspace would be good?
arabella blood
Keyboard Jihad
#179 - 2014-03-23 14:20:24 UTC
This expansion will have nothing new.
After that - Build stargates.
Up to that - nothing much.
What it actually means - nothing as usual.

Troll for hire. Cheap prices.

Arthur Aihaken
CODE.d
#180 - 2014-03-23 16:55:49 UTC
A complete overhaul/buff of Faction modules, some improvements to T2 modules and Deadspace medium and large weapons.

I am currently away, traveling through time and will be returning last week.