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High sec customs office tax now 100 times more !! post patch WTF?

Author
Scrapyard Bob
EVE University
Ivy League
#41 - 2011-11-30 06:16:20 UTC
Nobody knows for sure that the fees will be adjusted. (My guess is that they'll probably never be adjusted.)

What we do know is that it costs (at a 10% CO/POCO) exactly 50 ISK/u to export P1, no matter which type of P1.

And the new players will simply have to learn the primary rule of manufacturing: don't make stuff that isn't profitable to make. We've been prepping the students in our channels for a few weeks now about the upcoming changes to tariffs, including exploring ways to get a competitive edge on others by doing more steps on a single planet. Teaching them how to approach the upcoming change and how to spot opportunities in the turmoil.

(Most PI planets pay off in 1-2 weeks, even for hi-sec P1 harvest planets. As long as you didn't just setup your PI planet in lo-sec yesterday, there's no chance of losing your initial seed capital that you spent in setting up the PI planet. Picking up and moving to another system is a temporary setback, not a permanent death.)
Scrapyard Bob
EVE University
Ivy League
#42 - 2011-11-30 06:20:58 UTC
Nekopyat wrote:

And let us not forget that this will probably reduce or wipe out factory planets in high sec, while not a horrible thing decreases the variety of types, which is sad.


Actually, I think it will be the other way around. No sane individual is going to setup a PI factory planet in an area where they have no control over the tariff (such as lo-sec). In lo-sec, they might pay 0%, they might pay 10% (equal to hi-sec), or if the owner of the POCO gets in a mood, they may suddenly have to pay 100% tariff rates.

Which means that the vast majority of factory planets are going to be done in hi-sec, where you *know* that the tariff will always be 10% setting and you can make your profit estimates accordingly.

(The ability of a POCO owner to charge 10x more then what hi-sec charges in fees is where the POCO concept falls flat. Yes, it will drive player interaction and probably PvP. But it means that a PI factory planet owner has to deal with way too much risk and won't be able to plan their costs. CCP may eventually have to limit the POCOs to charging no more then 30% tariff.)
pmchem
Brutor Tribe
Minmatar Republic
#43 - 2011-11-30 06:21:27 UTC
Bob I'm going to sleep now but keep fighting the good fight.

If the nearly polar opposite organizations of goons and Eve University agree on some part of game design, one marvels that the idea is not universally acclaimed. People will come around.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Andromeda Risen
School of Applied Knowledge
Caldari State
#44 - 2011-11-30 06:52:47 UTC  |  Edited by: Andromeda Risen
I've run 5 accounts for the past 3 1/2 years and 3 of those for the past 4 1/2 years.
I've recently let 3 expire and this one goes next week.

I've had my POS for the last 2 1/2 years.
I've always just enjoyed testing and playing and building things from the beginning to completion.
It's been a fun and leisurely past time.

This tax hike and the added manufacturing step for the POS fuel has simply made EVE (For me that) more and more of a tedious monotonous click fest where I have to login to constantly just move small things. (Actually started with PI)
It saddens me to be pulling down my POS after so much time and work but for me the end is near.


The lowsec POCO's are simply another 'moon goo' monopoly in development.
For me it's CCP trying to force me to play the game in a way that I don't enjoy. (So much for the sandbox)
I would have loved to actually see some developments towards making combat more dependent on some real flying tactics or a real 'Smuggler's profession!

I may keep one account just to see where the dust settles. (And NO I'm not making a PUN of the 'ahem' console game. (Not really that is Blink

I've met a handful of friends, (They know who they are) who's company I've enjoyed.

I wish them well.
Deena Amaj
Native Freshfood
Minmatar Republic
#45 - 2011-11-30 06:53:20 UTC
Working as bullcrap, imo, rather than intended.

Changes like these are probably coming from the same people who came up and QA'ed Super capitals pre-Crucible Roll

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Party Lips
Calamitous-Intent
#46 - 2011-11-30 07:24:19 UTC  |  Edited by: Party Lips
Frederheim wrote:
PI is completely worthless to do now. 1 day of export costs from a single planet cost about 5k yesterday. Today it costs 550,000. How the hell can I sell it at a profit if it costs me 110 times as much to export off the planet? All 3 of my accounts canceled. Screw CCP.


can i haz your stuff? PI is going to be even more profitable now. depending on how the market adjusts. an individual doing PI in high sec could make even more profit. all the custom offices btw are gone in low and 0.0 right now. hint hint wink wink. what does it take to build these? hrrrm
Chichkata
Legion Enterprises Inc
#47 - 2011-11-30 08:36:06 UTC
Good thing they changed the POS timers though - if PI prices go up again people will just quit bothering and pull down their towers. I know I will What?

o/
Chich
Legion Ent. Inc
AyFourDee
The Dutch Corporation
#48 - 2011-11-30 09:24:19 UTC  |  Edited by: AyFourDee
I saw the last month that the numbers of players decreased, now I expect, with this exorbitant TAX increase, that these numbers of players will continue to fall.

If CCP want a players boost, than it's very unwise to make things more expensive.

Any economist can count on his ten fingers that when people stay away because the game gets less interesting, is not to make the game more difficult or raise up costly (because that will result in even more leaving of players...... witch result in a lower profit for CCP), But to make it more interesting, like (and i must ambit this is a great and wonderful update) the graphics and new vessels.

electrostatus wrote:
I've compared the old taxes to the new ones. the minimum increase was 270%, and that was for the highest tier.

Here's the old taxes per unit for export:
P0: 0.1
P1: 0.76
P2: 9.0
P3: 600.0
P4: 50000.0

and here's the new taxes per unit for export at 10%:
P0: 0.5
P1: 50.0
P2: 900.0
P3: 7000.0
P4: 135000.0

So the new ones(at 10%) compared to the old, its really:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old


These increases will be interesting to watch. This'll increase the cost of new POS's, then trickle down to moon goo, then T2 stuff. I foresee lots of complaints.


A Tax raise of 200% (max.) each P-level would be more reasonable, and would be accepted by (i think) most of the players.

I think the PI would be doomed, because not only will leave EVE players, but also a lot of players will drop PI.
This will result in more or less an decrease of Pos'es, POS Fuel and lot's of other Stuff what is needed for the safety spots in Low/Null sec for Corporations
Chichkata wrote:
if PI prices go up again people will just quit bothering and pull down their towers. I know I will What?


Personal i think, CCP scared off the players, who are more Traders than pvp'ers.
This will be the first group will who not extend there accounts


my 2 €-cents (....... raised in 2002 --- The European players know what i mean wirn this 2002-Raise Lol)
Aktaviala
Deep Core Mining Inc.
Caldari State
#49 - 2011-11-30 09:32:34 UTC
With the reference prices like bellow:

◦ Advanced Commodities: 1,350,000.00 ISK
◦ Specialized Commodities: 70,000.00 ISK
◦ Refined Commodities: 9,000.00 ISK
◦ Basic commodities: 500.00 ISK
◦ Planet Resources: 5,00 ISK

and CONCORD fix taxes, any PI-products - especial POS fuel - will be immediatly ajusted with new tax prices. P
So, a quick extrapolation give us new prices for beginning just multipiled with 100.

Robotics will costs instead of 70,000 around ~700,000 - 750,000 ISK
Mechanical parts ~ 110,000 - 130,000 ISK
Enriched Uranium ~ 110,000 - 130,000 ISK
Coolant ~ 140,000 - 160,000 ISK

And lowsec/nullsec/wh players will ajust the prices too, because they have a new risk of the destructible CO (that each costs around 100m ISK). Just wait a while, when all PI players will calculate the new profit and ajust Jita prices.

.... otherwise CCP will ajust the reference prices. Lol

:)


Umega
Solis Mensa
#50 - 2011-11-30 09:54:41 UTC
To the people quiting over a simple, boring feature as PI napfest.. buh-bye.

PI was no where near the gold standard motto of 'risk vs reward'.. now it is leaning in that direction, with a fun EVE-twist too. PI actually just got made entertaining, and very beneficial to people that don't even do it and just want wars/fights. I think some of you have no idea the implication that can be brought about under this new system outside of high.. oh well, nvm seriously your loss.

And on a high/low agenda.. all you got to do is readjust your prices. If you aren't making profits doing something in science/industry.. you must be an idiot, or quit doing it.

If it doesn't sink in that you should readjust your POS fuel costs into your final products price you use the POS for.. you must be an idiot, and you should tear down your tower(s).

If these very simple, basic ideas flew right over your head from the very beginning, and you are so enraged over these PIs changes that you want to quit because of them.. you are brilliant for once and doing yourself a grand favor, as this game is not meant for you. So quit.

Some ppl stopping inventions, BPO research and other highsec POS activities will obviously cause a problem with supply when demand will most likely be going up as older players come back after this summer's shitstorm. Ontop of the usual new players surge that hit during the cold winter months for something to try/do. Ontop of new items introduced in this expansion ppl will jump into, stopping their previous works. Guess what.. other ppl will pick up the slack cause there will be profits to be had by those that aren't idiots.

You aren't special coming in here crying about something some of you apparently do not understand.

Adapt and overcome, or simply whither away into nothing. Your wallet can't grow fat if you are nothing, a nobody. Choice is yours.
AyFourDee
The Dutch Corporation
#51 - 2011-11-30 10:24:28 UTC  |  Edited by: AyFourDee
@Umega:
Imagen, Your Milk, Beer, Bread, ect. will tax raised with 1000%... you still would not complain? or take other action?????
I don't know where you live, but here in the Netherlands the milk would be (after such tax raise) € 11.90 ($ 15.83) and a 0.5 Liter Beer (can) would than be €10,00 ($ 13.33) ShockedShockedShockedShockedShocked
The Tax raise will not raise my Salary What? neither do the missions raise the bounty prices CryCry

I don't think your one of those who accept all of these thinks, or be a opportunist.....

Be realistic, these Eve-TAX-raises are extreme and disproportionately heavy

Like i said, before, 200% (maximum) Tax raise would be acceptable by everyone, keeping in mind that it is really to improve relations between 'risk vs reward', and in a half year (next patch) an other TAX raise of 100% maximum.....
Skippermonkey
Deep Core Mining Inc.
Caldari State
#52 - 2011-11-30 10:47:04 UTC  |  Edited by: Skippermonkey
why arent you guys buying the cheap listed PI on market and relisting it at what is costs to bring to makret with the new tax?

This will also bring market prices in line with the new production price

I cant imagine you arent going to be able to sell your goods for a profit for long.

also, stop moaning and just pass the tax increas on to the customer

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Jack Dant
The Gentlemen of Low Moral Fibre
#53 - 2011-11-30 10:49:17 UTC
The problem was that taxes were irrelevant for anything under P4 production. This meant the ROI on POCOs was measured in years, even decades.

The 10000% tax increase on P2 looks like a lot... until you realize it's the result of moving from 0.1% of market (i.e. nothing) to 10%. If there had been no tax at all, and a 0.1% tax had been introduced, you would have complained about an "infinite tax increase". But it wouldn't have made prices infinite.

But I do think it was a good troll by CCP to take the prices after the post-devblog speculation as a reference.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Loraine Gess
Confedeferate Union of Tax Legalists
#54 - 2011-11-30 10:55:58 UTC
Jim Hooknose wrote:
Caiyuga Onishi wrote:
Unsubbing because of nerfed high sec PI.. you really shouldn't. Prices for commodities will most likely take another kilogram of crack soon™ It's like on the real market - the customer pays the tax.


Fewer PI products will be bought because of their significantly higher cost which results in a larger supply of PI products.

More supply means lower costs. It will balance out. The people with PI planets will suffer for it. Meanwhile, the massive alliances in nullsec effectively don't even notice this change since they will be able to buy a baker's dozen of POCOs every day if they needed to.

Low/null sec gets a massive buff, high sec gets a massive nerf = CCP is trying to get players out of high sec and into low/null sec. Sorry, this game was billed to be as a sandbox. In my sandbox the devs don't paint me into a corner.



Risk = Reward
AyFourDee
The Dutch Corporation
#55 - 2011-11-30 11:04:58 UTC  |  Edited by: AyFourDee
Jack Dant wrote:
The problem was that taxes were irrelevant for anything under P4 production. This meant the ROI on POCOs was measured in years, even decades.

The 10000% tax increase on P2 looks like a lot... until you realize it's the result of moving from 0.1% of market (i.e. nothing) to 10%. If there had been no tax at all, and a 0.1% tax had been introduced, you would have complained about an "infinite tax increase". But it wouldn't have made prices infinite.

But I do think it was a good troll by CCP to take the prices after the post-devblog speculation as a reference.


I 'dont agree with your line of comment: you would have complained about an "infinite tax increase"

There should be a TAX, but raising it in 1 patch is ridiculous, this means the prices have to raise as well with 1000%,.
BUT when the awards in the missions stays the same, and the loot prices do not raise the whole TAX raise of 1000% is a big failure..

You can compare this with the Euro and the current crisis.
The prices of the products, and raw materials are since 2001 doubled (the biggest price raise was in 2003 and 2004) now in 2011 Greece, Italy, Spain and Portugal have financial problems.
The Netherlands and Belgium have also large debts by the EU.
The only solution for these EU financial problems would be that the prices should be reducing it by 30 to 40% (And that is feasible, because the traders and importers determine the price, not the the suppliers in the country of origin or the suppliers of raw materials)

Reflect this conclusion (like economist do in RL) with the Eve Tax, and mission/loot income of the players, you will see that is will be problematic to buy stuff for the POS'es, for new vessels or even weapons/ammo.
It will take way more time to collect your money (ISK) to buy these materials, vessels, weapons, ammo, fuel
What results in less buying those things and with that an even higher rise of market prices by the sellers to make ISK profits

Like i said: There should be a TAX.
But do these introductions of Raises in a proper way, bit by bit, and not at ones
Roime
Mea Culpa.
Shadow Cartel
#56 - 2011-11-30 11:07:51 UTC
Hi!

My wallet is pleased.

Fly dangerous o/

.

Jack Dant
The Gentlemen of Low Moral Fibre
#57 - 2011-11-30 11:22:29 UTC  |  Edited by: Jack Dant
AyFourDee wrote:
I 'dont agree with your line of comment: you would have complained about an "infinite tax increase"

There should be a TAX, but raising it in 1 patch is ridiculous, this means the prices have to raise as well with 1000%,

You are using a percentage on a percentage, which is absurd.

If your "cost" in time/isk before was 100, and the tax was 0.1%, your total cost was 100.1. Now, you cost in time/isk is still 100, but the tax is 10%. You your total cost 110. That's only a 9.8% increase in cost. Unless you were thinking your time was free and calculating profit percentage solely on the tax cost.

It gets more complicated further on the production chain, when you have to import materials at 5% tax, but still not dramatic.

Quote:
BUT when the awards in the missions stays the same, and the loot prices do not raise the whole TAX raise of 1000% is a big failure..

This bit here is weird. Missions are unrelated, you should be making back the tax by selling your PI. Unless you were thinking "the PI I make is free".

Quote:
You can compare this with the Euro and the current crisis.
The prices of the products, and raw materials are since 2001 doubled (the biggest price raise was in 2003 and 2004) now in 2011 Greece, Italy, Spain and Portugal have financial problems.
The Netherlands and Belgium have also large debts by the EU.
The only solution for these EU financial problems would be that the prices should be must be reduced with 30 to 40%

That's called deflation, and it's generally thought to be a Bad Thing, as far as I know.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

AyFourDee
The Dutch Corporation
#58 - 2011-11-30 11:34:08 UTC  |  Edited by: AyFourDee
Jack Dant wrote:

You are using a percentage on a percentage, which is absurd.

If your "cost" in time/isk before was 100, and the tax was 0.1%, your total cost was 100.1. Now, you cost in time/isk is still 100, but the tax is 10%. You your total cost 110. That's only a 9.8% increase in cost. Unless you were thinking your time was free and calculating profit percentage solely on the tax cost.

It gets more complicated further on the production chain, when you have to import materials at 5% tax, but still not dramatic.


0.1 to 10 is not 9.8%
If 100% = 1 than 1000% =10
Base was 1% Tax, riser this with 1000% (increase) it will become 10%Tax
1000% is a multiple of 10
I see it is confusing when using "%" for Tax and the Increase, i should have used The 10 times Multiple Lol

*EDIT
My Example is P1 where the old Tax was 1%, and now 10%

Quote:
Quote:
BUT when the awards in the missions stays the same, and the loot prices do not raise the whole TAX raise of 1000% is a big failure..

This bit here is weird. Missions are unrelated, you should be making back the tax by selling your PI. Unless you were thinking "the PI I make is free".

Where do you gain your ISK?? only with PI?
You have to sell it, but others do have to pay, and when they have not the ISK for the huge prices, they wouldn't buy it
Oswald Patsee
Science and Trade Institute
Caldari State
#59 - 2011-11-30 11:43:39 UTC  |  Edited by: Oswald Patsee
I'm looking at the long range picture here...

1. The tax rate changes in PI will rebalance the in game market... may not be a nice balance for some, but it will change the game for most.

2. The tax rate changes will be awesome for null and losec corps and alliances... right up until they realize that the changes were designed to drive people into null and losec so that thousands of tween Xbox addicts will have something to shoot at and fight over in Dust.

You see, I don't think the PI changes have anything to do with EVE. When Mittens and others have to spend money to play a second game just so they can keep their hold on their PI stuffs in the game they really want to play, the forum and CSM wails will be epic.

I'm thinking there will probably be a rage POCO geddon.
AyFourDee
The Dutch Corporation
#60 - 2011-11-30 11:51:51 UTC
Oswald Patsee wrote:
I'm looking at the long range picture here...

1. The tax rate changes in PI will rebalance the in game market... may not be a nice balance for some, but it will change the game for most.

2. The tax rate changes will be awesome for null and losec corps and alliances... right up until they realize that the changes were designed to drive people into null and losec so that thousands of tween Xbox addicts will have something to shoot at and fight over in Dust.

You see, I don't think the PI changes have anything to do with EVE and when Mittens and others have to spend money to play a second game just so they can keep their hold on their PI stuffs in the game they really want to play the forum and CSM wails will be epic.


That is also my Thoughts, they trying to drive the players to LOW/NULL sec, and there is a security level that a lot of players never liked, and never going to like.... these players will in the end stop playing Eve, and maybe switch to Dust.....

Quote:
I'm thinking a rage POCO geddon.


This is hilarious... that is what i this morning told in EVE chat: "First there is Hulkageddon, whats Next: POCOgeddon?"
I gave this player a thought, now he only places POCO's in Alliances dominated systems Lol