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abaddon setup

Author
Vince Stewart
Couger Habitat
#1 - 2014-03-23 00:34:27 UTC
want to run missions in an abaddon but need a fitting any suggestions would be apprecitated
Bertrand Butler
Cras es Noster
#2 - 2014-03-23 00:52:50 UTC  |  Edited by: Bertrand Butler
Well, here is a basic starting fit for pulses. This example is against Sansha or BR.

[Abaddon, Abaddon: L4 Abbadon]

Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Armor EM Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Sensor Booster II, Scan Resolution Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Large Micro Jump Drive

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Locus Coordinator II
Large Algid Energy Administrations Unit II
Large Auxiliary Nano Pump II
Gregor Parud
Imperial Academy
#3 - 2014-03-23 01:26:54 UTC  |  Edited by: Gregor Parud
Not a fan of that, partly because not everything in a mission is 100km away (yes you can use 2 jumps I know) and mostly because pulses won't have the range if you jump away 100km and then hit stuff. MJD isn't always the right answer.

I'd go for something like this, and then swap out for pulses on short range missions. This one also works if you can't use T2 lasers yet, because pulses without Scorch are pretty much useless AND it works better against long range missions against non-Amarr based npc, because Scorch is pretty much EM only which sucks hard. It does require maxed out skills and a PG implant when using T2 beams, this can be solved by removing one of the cap rigs and replace them with a PG one.


[Abaddon, LVL 4 Beam]
Core C-Type Large Armor Repairer
Armor EM Hardener II
Imperial Navy Armor Thermic Hardener
Imperial Navy Armor Thermic Hardener
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L
Mega Beam Laser II, Imperial Navy Multifrequency L

Large Ancillary Current Router I
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II

Hobgoblin II x5
Hammerhead II x5
RavenPaine
RaVeN Alliance
#4 - 2014-03-23 01:35:06 UTC
Not sure about todays Abaddon, but I always heard the Apoc was best for missions.
Todays Geddon might also be a better choice.
Gregor Parud
Imperial Academy
#5 - 2014-03-23 01:44:07 UTC  |  Edited by: Gregor Parud
RavenPaine wrote:
Not sure about todays Abaddon, but I always heard the Apoc was best for missions.
Todays Geddon might also be a better choice.


No, the differences in bonuses cancel each other out at longer range, Apoc does less base damage but the abaddon is forced to use a lower damage crystal resulting in pretty much similar damage projection. The difference is that the Apoc will obviously have more tracking but the abaddon can do more dps when not forced to use long range crystals. On the whole the Abaddon wins in this case, same goes for when you compare it to the Napoc.

Ngeddon is a bit weird because it forces you to use T2 sentries and lasers at the same time, the dps figures are nice and you can select damage types for at least part of your dps. Thing is that staying on the ball and applying different laser groups AND control sentries at the same time would probably be my kind of UI hell. Apart from that you'll have the problem every sentry ship has; if something is really up close you have to reel in your high dps sentries and start using light or meds, severely hurting your overall dps number.
Bertrand Butler
Cras es Noster
#6 - 2014-03-23 02:50:30 UTC
Quote:
Not a fan of that, partly because not everything in a mission is 100km away (yes you can use 2 jumps I know) and mostly because pulses won't have the range if you jump away 100km and then hit stuff. MJD isn't always the right answer.


You don't use an MJD to land 100km away from the opposition. You use the MJD to land where you want C:
Gregor Parud
Imperial Academy
#7 - 2014-03-23 08:07:30 UTC
Bertrand Butler wrote:
Quote:
Not a fan of that, partly because not everything in a mission is 100km away (yes you can use 2 jumps I know) and mostly because pulses won't have the range if you jump away 100km and then hit stuff. MJD isn't always the right answer.


You don't use an MJD to land 100km away from the opposition. You use the MJD to land where you want C:


Sure but since MJD is a fixed number and your pulses can't reach that far you're very restricted when using MJD and you'll just be better off using an AB. Sure, there are some missions where it just really works out nicely but on the whole I'm not a fan of "MJD only", especially not on ships that have range issues (60-70km isn't exactly a lot for a BS/lvl 4).
Bertrand Butler
Cras es Noster
#8 - 2014-03-23 10:08:03 UTC
I'll have to agree with that, I tend to use a second prop too.
Gregor Parud
Imperial Academy
#9 - 2014-03-23 12:46:35 UTC
Hmm, actually...


Been giving the Napoc some more thought and throwing all kinds of ideas at a wall to see what sticks, given that it's a lot faster and also targets faster while having better cap. Realistically you can't really fit Tachs on an Abaddon because it would completely mess up your rigs and cause severe, severe cap issues, but a Napoc can get away with it and that sortof makes up for the lower dps compared to an Abaddon.

Lots of back and forth happening, under ideal situations the Abaddon will still perform slightly better, it'll do some 70 dps more assuming no range or tracking issues. It really is very close but only when comparing beam fits (with Pulse it's a clear win for the Abaddon) and then, again, the earlier mentioned speed, cap and scan res advantages pop up again. So when Beams are viable to use the Napoc is actually ahead of the Abaddon because of those traits, while their dps performance goes -10% / +10% either way the whole time.


Here's what I toyed with, please tell me I'm wrong because Abaddon4lyfe :/

[Apocalypse Navy Issue, lvl 4 - Tach 2]
Core C-Type Large Armor Repairer
Imperial Navy Armor EM Hardener
Imperial Navy Armor Thermic Hardener
Imperial Navy Armor Thermic Hardener
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II

100MN Afterburner II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L

Large Capacitor Control Circuit I
Large Energy Discharge Elutriation II
Large Ancillary Current Router II

Hobgoblin II x5
Hammerhead II x5
Hornet EC-300 x5