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Player Features and Ideas Discussion

 
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Q Ship conversions for transport ships

Author
DrysonBennington
Eagle's Talon's
#81 - 2014-03-22 21:02:29 UTC  |  Edited by: DrysonBennington
Maybe a Q-Ship could be a POS Syphon Unit converted into a ship that could sneak around belts plinkering items from cans, barge holds and industrial holds and depots.

With every cycle of the Syphon there would be the possibility that the event would fail causing immediate aggro towards the Q-Syphon Ship.

This type of ship would have rigs that would reduce the chance of the internal system of the ship recognizing an intruder was present as well as needing a special high slot modules to effectively target the ship specific systems that would be necessary to counter in order to hack the ship.

Although the Q-Syphon Ship would need to have many new skills trained to fly it as it would be a T2 ship right out the gate any other pilot in New Eden would only have to train a set of skills not associated with modules to counter the Q-Syphon Ship which I would affectionately dub the "Troll" or Bodach in modern Scottish Gaelic.
nia starstryder
Native Freshfood
Minmatar Republic
#82 - 2014-03-23 04:40:55 UTC
Aalysia Valkeiper wrote:
Since the new painting schemes are now enacted, we should be seeing them soon enough.

The fact that they are presented in the market as totally different (and more expensive) ships says something.


In market, yes but what about the overview. That's where the problem with the q-ships showing up differently would matter. I think they would show up exactly like other ships of their class and type. The entire point is that you would not know they were different until you attacked.
nia starstryder
Native Freshfood
Minmatar Republic
#83 - 2014-03-23 04:46:41 UTC
DrysonBennington wrote:
Maybe a Q-Ship could be a POS Syphon Unit converted into a ship that could sneak around belts plinkering items from cans, barge holds and industrial holds and depots.

With every cycle of the Syphon there would be the possibility that the event would fail causing immediate aggro towards the Q-Syphon Ship.

This type of ship would have rigs that would reduce the chance of the internal system of the ship recognizing an intruder was present as well as needing a special high slot modules to effectively target the ship specific systems that would be necessary to counter in order to hack the ship.

Although the Q-Syphon Ship would need to have many new skills trained to fly it as it would be a T2 ship right out the gate any other pilot in New Eden would only have to train a set of skills not associated with modules to counter the Q-Syphon Ship which I would affectionately dub the "Troll" or Bodach in modern Scottish Gaelic.


A q-syphon ship would be completely different ship. In ww2, Germans had raider ship whose function was to attack merchants, but the allies had ships that did not attack merchant ships. These latter ships were the ones called q-ships and there function WAS to go after warships. on their own, they could take on subs and frigate and on occasions when they were teamed with subs, they could bait bigger ships in to following them towards the subs. They were built to take a lot of damage and stay afloat.

The q-syphon would be more like the German raiders, where as the other type would be more like the allied q-ships.