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High sec Mission runners just got completely screwed by CCP

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Author
baltec1
Bat Country
Pandemic Horde
#441 - 2014-03-22 13:50:44 UTC  |  Edited by: baltec1
Salvos Rhoska wrote:
baltec1 wrote:
I wouldnt back it if it was flawed.

This change is good for the game and will not impact much if at all anyone trying to make isk in missions.


Do you have some additional sources at hand as to what methodology was used to determine and to set the magnitude of the proposed reprocessing efficiency nerf?

The Dev blog does not elaborate on those, and neither does the associated thread to my reading of it.

I also added a small edit to my previous post regarding the importance of Reprocessing of as a profession to the game that you may have missed or wish to comment on, as the issue is wider than merely affecting the potential income of mission/rat/plex runners, on whom we can all agree the change has only a small effect, but an effect nonetheless.


If you find that you have built something bad then you are just going to have to suck it up and take the loss. Next time do better research.

At any rate I am looking at moving some of my production into null.
Lucas Kell
Solitude Trading
S.N.O.T.
#442 - 2014-03-22 14:03:48 UTC
Dinsdale Pirannha wrote:
I simply cannot fathom why CCP continues to ruin the gaming experience for mission runners and new player miners who don't have the refine skills, nor money for implants, to mitigate the devastation being wrought by these changes.

CCP truly must hate a large percentage of their own subscription base, which is fiscal insanity.
That's because they don't. You get yourself all riled up in your mind and believe these things but they are not true. Missioners had an absolutely enormous buff to their efficiency with the introduction of the MTUs This is now a small nerf that most people will barely notice. That is a far cry from ruining the game experience. Take your head out of your ass.

The Indecisive Noob - EVE fan blog.

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Jayem See
Perkone
Caldari State
#443 - 2014-03-22 15:40:55 UTC
I would be interested to see the figures on how much extra loot/minerals have been introduced since MTU.

It smells like a "oops we made it so that players can obtain materials too easily" knee jerk.

My opinion on whether it's a good idea remains divided.

Aaaaaaand relax.

Lucas Kell
Solitude Trading
S.N.O.T.
#444 - 2014-03-22 15:44:33 UTC
Jayem See wrote:
I would be interested to see the figures on how much extra loot/minerals have been introduced since MTU.

It smells like a "oops we made it so that players can obtain materials too easily" knee jerk.

My opinion on whether it's a good idea remains divided.
It's not just that. Modules for a long time have been treated like ore. That's not what they are for. Their value should lie in their usefulness, not in their mineral to volume ratio. They've been trying to reduce gun mining for years and have made several changes to affect it, not least of which the drone loot changes. This was an obvious next step.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Adunh Slavy
#445 - 2014-03-22 21:15:44 UTC
Mission running and ratting should have never produced minerals in the first place. This change doesn't go far enough.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Lucas Kell
Solitude Trading
S.N.O.T.
#446 - 2014-03-22 21:26:00 UTC
Adunh Slavy wrote:
Mission running and ratting should have never produced minerals in the first place. This change doesn't go far enough.
While true, being able to get at least some value back from a module that you are unable to sell is important, so reducing it to nothing would be problematic for that.

Hopefully, once meta modules are rebalanced, the usefulness of the actual modules will change so more modules will have more value than just as junk. I should imagine that is what CCP will be shooting for.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#447 - 2014-03-23 01:16:35 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


Thread reopened.

ISD Ezwal Community Communication Liaisons (CCLs)

Emuar
Vak'Atioth War Veterans
#448 - 2014-03-23 03:04:37 UTC
@Lucas Kell

thank you for constructive answer but there are some contradictions:

"The space itself could never be profitable enough to force people to use it without it breaking the economy. And if it were used a lot more, it would only attract masses of pirates out for easy kills"

"Renters pay isk as the space is more scalable for groups. It's easier for a group to base out of rented space and all profit rather than competing with others over public systems. Remember though that all sov costs isk, whether it's paid to a player or not, so all sov space is rented technically speaking. People that rent off of null groups merely pay a premium for someone else to deal with the high level warfare and the upkeep, as well as whatever other benefits they give (JBs, etc)."

space not profitable enough to force people to use it... so what renters do there? how using the space will breaking economy? are you saying that there is no profit when renting out that space? i understand that renters pay for protection, but that means they have enough profit, do you agree?

these renters are people, legitimate players as i and you, so they can be part of sov owning alliance, no? if they join sov owning alliance that space automatically will be not profitable?

"It's only better if you pay the billions it costs to upgrade a station. It's like 50-80b to upgrade a single station, and at best, it's 6% better than a POS. And the change there is to boost null industry which is in decline and is pretty dire."

if you think 60+b is a lot of isk then look here someone already made nice spreadsheet and your math a bit wrong because new 86+% refine in reality will be 100% (max possible)

"Remember if a null group can refine at a 6% better rate, they will be likely to pay 6% more for ore compressed in hgih sec and shipped down, so high sec players will benefit from their refine rate without refining."

do you really believe it? are we playing the same game? buy as low as you can and sell as high as you can - that is eve market.

The mind is a constant. Unfortunately the number of people increases every year....

Lucas Kell
Solitude Trading
S.N.O.T.
#449 - 2014-03-23 03:27:23 UTC
Emuar wrote:
@Lucas Kell

thank you for constructive answer but there are some contradictions:

"The space itself could never be profitable enough to force people to use it without it breaking the economy. And if it were used a lot more, it would only attract masses of pirates out for easy kills"

"Renters pay isk as the space is more scalable for groups. It's easier for a group to base out of rented space and all profit rather than competing with others over public systems. Remember though that all sov costs isk, whether it's paid to a player or not, so all sov space is rented technically speaking. People that rent off of null groups merely pay a premium for someone else to deal with the high level warfare and the upkeep, as well as whatever other benefits they give (JBs, etc)."

space not profitable enough to force people to use it... so what renters do there? how using the space will breaking economy? are you saying that there is no profit when renting out that space? i understand that renters pay for protection, but that means they have enough profit, do you agree?
I mean it''s not profitable enough to make it worth it for people working as individuals. A group of moderate size focussing on a single venture can use a system better. Alliances though are usually varied as a matter of necessity. To make it worthwhile for a large alliance to full utilise the space it would need to be more individually profitable.

And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.

Emuar wrote:
"It's only better if you pay the billions it costs to upgrade a station. It's like 50-80b to upgrade a single station, and at best, it's 6% better than a POS. And the change there is to boost null industry which is in decline and is pretty dire."

if you think 60+b is a lot of isk then look here someone already made nice spreadsheet and your math a bit wrong because new 86+% refine in reality will be 100% (max possible)
That spreadsheet just sows how much ore would need to be refined. So to pay for the upgrade, 284b isk of ore would need to be refined to pay for a minmatar outpost upgrade. That's still an upfront cost that someone has to decide to pay, which is tied to the sov of the system, which you have to pay upkeep on. It's not like the reprocessing fairly is flying around null sprinkling free upgrades and sov bills.

Emuar wrote:
"Remember if a null group can refine at a 6% better rate, they will be likely to pay 6% more for ore compressed in hgih sec and shipped down, so high sec players will benefit from their refine rate without refining."

do you really believe it? are we playing the same game? buy as low as you can and sell as high as you can - that is eve market.
Yes I do, because even now, the price of most refinables is equal to or above the total value of those minerals, especially when it comes to compressed modules now which are sold at a premium by the producers. There's no reason to think that will suddenly stop and the price will reduce to below the mineral value once the change is in place. People pay for convenience. It won't be that people will be paying high on purpose, it's that people will be selling high, and null industrialists will pay for it since its a product they require.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mario Putzo
#450 - 2014-03-23 03:36:21 UTC  |  Edited by: Mario Putzo
Lucas Kell wrote:

And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.


You mean encouraging PVP in what is supposed to be the region of Elite PVP is bad? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS.
Kaarous Aldurald
Black Hydra Consortium.
#451 - 2014-03-23 03:38:50 UTC
Mario Putzo wrote:
Lucas Kell wrote:
[quote=Emuar]@Lucas Kell
And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.


You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS.


More like the little reward doesn't justify the risk.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mario Putzo
#452 - 2014-03-23 03:47:28 UTC  |  Edited by: Mario Putzo
Kaarous Aldurald wrote:
Mario Putzo wrote:
Lucas Kell wrote:
[quote=Emuar]@Lucas Kell
And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.


You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS.


More like the little reward doesn't justify the risk.


There is no risk if you have a security force baby sitting you. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS.

"Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace."
Tauranon
Weeesearch
CAStabouts
#453 - 2014-03-23 03:57:54 UTC  |  Edited by: Tauranon
Mario Putzo wrote:
Kaarous Aldurald wrote:
Mario Putzo wrote:
Lucas Kell wrote:
[quote=Emuar]@Lucas Kell
And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.


You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS.


More like the little reward doesn't justify the risk.


There is no risk if you have a security force baby sitting you miners. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS.

"Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace."


Not only are you *literally* complaining about security through co-operation in a multiplayer game, come patch day any highsec miner will be able to drop a pos in a dead end, enjoy the same empty (and thus useful) local that comprises the majority of the *actual* protection in nullsec and dump straight to the compressor from their mack, and fly the compressed ore in a viator, which is almost uninterceptable in highsec if you can manage to make undocking and docking instas.

Presuming that you set yourself a 1B limit on your freighter to avoid economic ganking, the viator actually hauls *more* compressed ore because of how damn fast it is, and small pos, compressor and viator is a lot cheaper than a freighter. You only need the pos online when compressing so not even fuel is a bother.
Kaarous Aldurald
Black Hydra Consortium.
#454 - 2014-03-23 03:58:16 UTC
Mario Putzo wrote:
Kaarous Aldurald wrote:
Mario Putzo wrote:
Lucas Kell wrote:
[quote=Emuar]@Lucas Kell
And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.


You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS.


More like the little reward doesn't justify the risk.


There is no risk if you have a security force baby sitting you. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS.

"Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace."


Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.

In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mario Putzo
#455 - 2014-03-23 04:02:39 UTC
Tauranon wrote:

Not only are you *literally* complaining about security through co-operation in a multiplayer game, come patch day any highsec miner will be able to drop a pos in a dead end, enjoy the same empty (and thus useful) local that comprises the majority of the *actual* protection in nullsec and dump straight to the compressor from their mack, and fly the compressed ore in a viator, which is almost uninterceptable in highsec if you can manage to make undocking and docking instas.

Presuming that you set yourself a 1B limit on your freighter to avoid economic ganking, the viator actually hauls *more* compressed ore because of how damn fast it is, and small pos, compressor and viator is a lot cheaper than a freighter. You only need the pos online when compressing so not even fuel is a bother.


I haven't complained once about security. I said security is how you deal with pirate threats, and that security is easier to apply to threats in 0.0 than any other region of space. Sorry if you were confused by what I said.
Mario Putzo
#456 - 2014-03-23 04:07:19 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:

Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.

In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.


The reward is equal mining is 272% more Isk/m3 in Null sec than it is in highsec.

Once again commenting on the lack of reward is ridiculous. Nullsec is more isk effective than everything in HS. The only reason people don't do it, is because they do not need to do it. Passive MoonGoo pays their way, they don't need to worry about Isk unless they are plexing their accounts, and said isk is easily earned through the much more isk efficient Ratting/Plexing/Anom running available in Nullsec.

*Snip* Removed off topic text. ISD Ezwal.
Tauranon
Weeesearch
CAStabouts
#457 - 2014-03-23 04:29:16 UTC
Mario Putzo wrote:
Kaarous Aldurald wrote:

Unless the reward is equal to however much you can make in highsec with the combined force of yourself and the people who would have to guard no, no, it's not worth it.

In fact, even then highsec is preferable, because at least that way you're aren't doing something as mind numbingly bored as guard duty.


The reward is equal mining is 272% more Isk/m3 in Null sec than it is in highsec.



After you divide equally including the mysterious security force that I've never seen. After you take up time spent docked because there was a threat the mysterious security force couldn't deal with anyway ?

Where did you pull the number from anyway ?


Mag's
Azn Empire
#458 - 2014-03-23 06:54:14 UTC
I've not done PI either, mostly because of :Efffort: and RL time constraints.

As far as the changes are concerned, I like them. It's been a long time coming and needed change. I also hope it's only just the start of a boost, that low so badly needs.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

afkboss
Imperial Academy
Amarr Empire
#459 - 2014-03-23 11:21:36 UTC
Dinsdale Pirannha wrote:
Batelle wrote:
Dinsdale Pirannha wrote:
Folks, read the newest dev blog. The goons in the post are gloating in their posts, so you know it is terrible for high sec.
In a few months, mission runners will now have to invest weeks and weeks of training, plus buy a hideously expensive implant, to get the privilege of a 27.6% nerf to all mission loot refines.


Or you could just sell your loot to someone that makes such refines their profession in the first place, as most people already do.

Guess who else it nerfs? nullsec anomaly runners. MTUs plus chained anomalies makes looting very efficient and a large portion of income.

Guess who it doesn't nerf at all? hisec mission blitzers that don't loot.


What you say is true, but for the fact is that vast majority of null sec anom runners don't loot.
And most mission runners do loot in high sec.

Guess the MTU was to popular a module, and the tractor beam bonus of the Marauder just became even more useless.


Vast majority of null sec anom ratters DO LOOT. I keep 10 in my paladin and drop one in every site, I can easily make more in minerals than a solo miner can as well as 80 mill an hour in bounties.

Gun mining is stupid broken as it is and needs heavy nerf even if i do lose 40 mill an hour.
Lucas Kell
Solitude Trading
S.N.O.T.
#460 - 2014-03-23 11:59:28 UTC
Mario Putzo wrote:
Kaarous Aldurald wrote:
Mario Putzo wrote:
Lucas Kell wrote:
[quote=Emuar]@Lucas Kell
And a small group renting space can survive quite well as they don't attract much attention. A large group though, all packed into a smaller area, that would attract pirates from everywhere. If that happened, suddenly there would be a requirement for people to effectively stand guard and be a player run concord for the area, which would be the most boring job in the game.


You mean encouraging PVP in what is supposed to be the region of Elite PVP? Or does PVP only count when there is a Timer on a Structure and Mittens sends a Jabber Ping out to the CFC? I suppose this explains why CFC space is so empty from Tenal to Period Basis. Or maybe its the massive PASSIVE income generated by MoonGoo that means pilots don't need to be out in space making ISK, because all their stuff is paid for by moons mined automatically by a POS.


More like the little reward doesn't justify the risk.


There is no risk if you have a security force baby sitting you. Lucas was exactly correct on how you combat a pirate threat thus no risk. Heck even less risk then doing the EXACT same thing in LS, or even HS.

"Hey guys PVP in the PVP region is bad mmkay! Let us mine our moongoo in peace."
Where are you getting this 272% number from? Because it's wrong. I't looks like you are basing of of mercoxit which is really dumb, since that's not scalable.

And as for "security", this is a game mate. People shouldn't have to sit around in a PvP **** doing nothing but waiting for PVE players to finish PVEing just in case people arrive, and that's what would happen if any non-concord area of space increased to highsec levels in activity. Doing what null alliances do now, taking more space and spreading out, that is security.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.