These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Half-serious idea: Tech 1.5 ships!

First post
Author
Alvatore DiMarco
Capricious Endeavours Ltd
#21 - 2014-03-20 14:25:43 UTC
Is the rest of TEST as bad as OP?
Seliah
V0LTA
WE FORM V0LTA
#22 - 2014-03-20 14:33:18 UTC
I will support that only if you introduce T1.25 ships aswell, for young and poor pilots that are only slightly younger or poorer than those able to fly T1.5 ships.

But I'm actually a strong supporter of integer values, and I reject this usage of too many decimals. I'm gonna have to say -1.
Reaver Glitterstim
The Scope
Gallente Federation
#23 - 2014-03-20 16:23:29 UTC
ISD Dorrim Barstorlode wrote:
Moving this from General Discussion to Features and Ideas Discussion.
I put this in General Discussion because it wasn't fully serious. But if you, in your infinite wisdom, do believe it belongs here, I sure won't complain :D

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2014-03-20 16:33:59 UTC
Alastair Ormand wrote:
WoW has so many different levels of gear and it's so messed up. Dungeon > RF > Normal > Heroic and now they're adding Mythic. They call it "progression", but in MoP the separation between the gear levels was out of wack and the avaliability of raid level gear without entering a raid was so great it was pointless entering a normal raid to gear up. Made **** players look competent and lead to a lot of rage when this was discovered.

Giving new players a 1.5 tech will, which I'd assume would be near to on par with Tech 2 with a smaller training time would just bring on this same scenario or just give noobs the ability to harass other players with ease or feed killmails to gankers and **** up killboards.
WoW is tier-oriented, and they've been handing out raid epics to non-raider soloists since Wrath of the Lich King. WoW gear doesn't match this discussion at all, or anything in EVE for that matter, because in EVE you don't get anything better without some kind of drawback. Sometimes the drawback is only the price but generaly speaking stuff has more weaknesses than just that.

My tech 1.5 suggestions shouldn't be on par with tech 2, and I don't intend them to be. Instead of assuming they are overpowered, maybe you could suggest some changes or other numbers to balance them? They're already severely underneath the tech 2 versions though.

The Light Stealth Bomber can't fire bombs, its "bombing" is only in firing missiles though its heavy missile DPS is probably almost as high as a SB's torpedo DPS. Also, the light SB can't use the tech 2 covert ops cloak, but the standard SB can use the tech 1.5.

The Light Interdictor can't use an interdiction sphere launcher. It instead anchors deployable bubbles, and also has strong single-target points.

The Light Command Ship can fit 3 ganglinks if it fits a command processor, but a normal command ship can do that without. They also have 4 skill bonuses instead of 3.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Batelle
Filthy Peasants
#25 - 2014-03-20 16:40:37 UTC
typical glitterstim thread.

Seriously, did you miss the entirety of tiericide?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Noxisia Arkana
Deadspace Knights
#26 - 2014-03-20 18:55:33 UTC
-1. Faction ships do exactly what you're asking for already. Or just consider the Gnosis your 1.5 ship and call it a day.

Though I admire your plucky spirit.
Sabriz Adoudel
Move along there is nothing here
#27 - 2014-03-21 10:39:02 UTC
I personally would have no problem with cheaper, lower statted ships that have some of the role bonuses of T2 ships but aren't as good as their more expensive counterparts.

A ship that costs under 150m and can fit an infinite point (maybe without the ability to fit a self-centered bubble) comes to mind as one relevant use of this.

I support the New Order and CODE. alliance. www.minerbumping.com

Reaver Glitterstim
The Scope
Gallente Federation
#28 - 2014-03-21 12:49:07 UTC
Batelle wrote:
typical glitterstim thread.

Seriously, did you miss the entirety of tiericide?
I eat, sleep, and breathe tiericide and my post does nothing but exemplify it. I'm not sure how you fail to see that.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Harvey James
The Sengoku Legacy
#29 - 2014-03-21 13:14:21 UTC  |  Edited by: Harvey James
it does feel like more pirate/ T3 area ... overlaps of T2 roles but with reduced effectiveness but with shorter train times and less cost

granted T3 isn't there yet ... too pricey and needing cruiser lv5 does seem a little specialist/niche .. but hopefully won't remain that way.. and pirate has some T2 type bonuses on faction hulls..

on T3
- reduce skill requirements so no lv5 skills...
- remove rigs
- make subs cheap
- maybe add 6th sub too help increase versatility/options
- reduce bonuses on subs to more reasonable levels .. remove T2 resists for one thing
- consider reducing hull price
- put attributes/fittings into hull /drones aswell

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Reaver Glitterstim
The Scope
Gallente Federation
#30 - 2014-03-21 17:46:29 UTC  |  Edited by: Reaver Glitterstim
Harvey James wrote:
needing cruiser lv5 does seem a little specialist/niche
Cruiser skills is pretty broad for a cruiser. It's just to raise the SP requirement to fly it since it's a high-tech ship. I don't see a problem with that trend remaining for tech 3 stuff.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jane Shapperd
The Scope
Gallente Federation
#31 - 2014-03-22 01:24:28 UTC  |  Edited by: Jane Shapperd
I agree as long as they make T0.5 ships

they self destruct when they warp .....
Victoria Thorne
Science and Trade Institute
Caldari State
#32 - 2014-03-22 01:40:21 UTC
Reaver Glitterstim wrote:
Batelle wrote:
typical glitterstim thread.

Seriously, did you miss the entirety of tiericide?
I eat, sleep, and breathe tiericide and my post does nothing but exemplify it. I'm not sure how you fail to see that.


Umm... No, it's the opposite. Before tiericide, there were cheaper, less capable, but easier to get into versions of each factions frigates, cruisers, BC's & BS's. They got rid of those and equalized them by giving them roles. Before, the Prophecy, for example, was pretty much a cheap, easy to fit Harbinger.
Reaver Glitterstim
The Scope
Gallente Federation
#33 - 2014-03-22 03:50:22 UTC  |  Edited by: Reaver Glitterstim
Victoria Thorne wrote:
Reaver Glitterstim wrote:
Batelle wrote:
typical glitterstim thread.

Seriously, did you miss the entirety of tiericide?
I eat, sleep, and breathe tiericide and my post does nothing but exemplify it. I'm not sure how you fail to see that.


Umm... No, it's the opposite. Before tiericide, there were cheaper, less capable, but easier to get into versions of each factions frigates, cruisers, BC's & BS's. They got rid of those and equalized them by giving them roles. Before, the Prophecy, for example, was pretty much a cheap, easy to fit Harbinger.
Tiericide wasn't all about equalizing ships, it was about not having ships that are better than other in all ways. There are still many ships with greatly varying training times, CCP has no intent to change that. What you're speaking of is when they made all of the tech 1 variants in a line require the ship skill at 1, and that was just a tiny fraction of the full scope of tiericide.

Tech 2 ships are generally better than their tech 1 counterparts in almost every conveivable way. Their primary weakness is cost (from the scarcity of the resources needed to make them) but other weaknesses may include (but may not be limited to) lack of flexibility, which rears its ugly head in many ways, including fitting options and available roles.

The cheaper but less capable ships you speak of were also weaker without being smaller, ie. less HP, damage, and other attributes without having a lower sig radius or higher speed/agility, or a higher scan resolution.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Previous page12