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EVE New Citizens Q&A

 
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Solo PvP, pre-fight positioning and dealing with gang-ups

Author
Forumata Altaris
Center for Advanced Studies
Gallente Federation
#1 - 2014-03-21 08:18:27 UTC
Long story short - I'm on my third attempt trying to get into EVE. Finally making some progress due to mainly thinking about things differently and finally understanding some of the lingo and gameplay.

I've joined RvB, emptied my wallet buying large amounts of frigates and some destroyers, researched fittings and come up with a nice variety of versions I'm planning on getting blown up with.

This is my first real taste of PvP and things are going along nicely (sure beats mining!).
However, due to me really wanting to learn how to solo PvP (reasons for it include learning how to hunt down targets with dscan and learning regular hotspots in our systems etc) I'm finding it hard to engage targets alone.
So, I need to figure out some ways of baiting or trying to set up scenarios where I might stand a better chance before the cavalry arrives.

Thus, I come here to seek advice.

I'm at a stage now where I can zip around the systems and scan down isolated targets that I can pew pew on (destroyer, battleship, frigate - doesn't matter, I just want to fight something that isn't part of a swarm and isn't a pre-arranged 1v1).
What I'm struggling with isn't so much dictating distances during a fight, it's setting the fight up on more even "ground" or where I am at the advantage and then maintaining it - not necessarily kiting.

To explain, here's my last fight:
* I go to a safe spot nearby a gate (some 200+km away).
* I spot a lone target some distance away at what I assume is his safe spot.
* I know there are others nearby somewhere in the system (RvB systems always have enemies around), so I decide that I'll go for it and hopefully get a decent fight before I get blown up.
* I start my afterburner and burn about 25-ish degrees away from him into open space as he burns straight towards me.
* I hit orbit as soon as I can lock him.
* We start to fight and it's going surprisingly well as I'm not dead within a few seconds.
* Scramble and web from both sides.
* I overheat my guns at a point where I think I can kill him before I burn out.
* That's when 4 of his friends show up and all that's left to do is align and get ready to warp out.

I'm assuming they were in the same fleet which allowed his friends to warp to him?
Is there something I can do to perhaps avoid this or at least let me have the upper hand in this situation?
Can I somehow prevent/delay his buddies from warping to him?

My worry is that the answers will be "nope, you have to fight as a small gang, always" or "get a kiting ship, scrub".
I happen to like the ships I fly and would like to make the most of them (since I can't afford to by anymore anyway).

Thanks for the replies
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#2 - 2014-03-21 09:28:54 UTC
When fighting in close in a brawler, there isn't much else you can do about getting ganged up on, since he's going to have a web and scram on you, and you're going to have the same on him.

To deal with the problem it's very easy in RvB - head to Nomaa, the RvB system which only allows solo PvP.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-03-21 11:08:02 UTC
Go to Nomaa, solo at your hearts desire.


Nomaa is RvB's solo fight system and doing fleets there is against their rules.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#4 - 2014-03-21 13:03:37 UTC
People complain that solo is dead and I think you just found out why ;-)

You can never expect to solo because people that fly in fleets want their share of the fun too. When they roam they kill what they spot, and baiting isn't below your average Eve player (I'm always proud when I manage to set a successful bait).

With all that - brawlers are in my (limited experience) good tools to fighting solo, because you have a chance to kill the other dude fast, and get out of the area in time to deny him help. So try, maybe, some gank over tank fits.

Also - did you consider changing the environment? You can join FW and do what you do now but basically sitting on plexes. You warp into a plex, orbit beacon and you have at least a chance to brawl - some kiters won't be able to run away from your scram and establish long orbit. The acceleration gate will delay intruders allowing you to kill the target faster. This is esp good cause the dscan will show them coming in advance.

Downsides? FW is full of people who will try to gank your poor frig in clearly superior ships and then cry you ran. You will also have to deal with people fitting 2+ war core stabilizers (punisher is the fotm atm - it can fit, I think, 4 of these, and would require 3 scrams to hold). All in all - people are well prepared to fight/run generally, and noobs you can slaughter aren't that common.

"NUTS!!!" - general McAuliffe

Forumata Altaris
Center for Advanced Studies
Gallente Federation
#5 - 2014-03-21 13:26:32 UTC
I thought about FW, perhaps that is the next step once I've died in all my stuff.

Sounds good, thank you.
L'ouris
Have Naught Subsidiaries
#6 - 2014-03-21 13:47:17 UTC
Although the specific example of FW Plexes was already provided:

Solo you will be able to try and split up gangs with these general tips:
Deadspace ( areas with beacons etc where you cannot warp around on-grid, FW plexes are such an example but some exploration sites and mission pockets also apply ) - Here you can lure the lone guy out and his backup cannot simply right click and warp to fleet member. They will land on the beacon instead and have to burn out to your fight giving you the time to kill him or disengage.
Gates: Not so much in frigates unless your really really quick, but using gates and to a limited degree wormholes, you can get the gang to have to break up and chase you piece meal by letting them engage you on one side and quickly burning back through the gate. This will only permit the part of the gang that didn't aggress you available to fight on the other side. Small systems let you hop around and do this at other gates too. Wormholes use a different mechanic but just know that you cannot hop back and forth through a whole forever. There is a cap that can be leveraged in a similar manner.

Celestials: Only really useful against paper tackle and when your really fast but, letting the gang try to guess where you are by bouncing around can get them to split up trying to guess at what range you've warped to a celestial. You will need to hit hard though because they will not be that far away and the rest of the gang can still right-click warp to fleet member.

General Kiting: Old tactic used to kill off light tackle chasing things they shouldn't. Doesn't work great anymore because a lot of folk are more 'aware' these days. Basically you fly something fast and with a heavy punch. you burn away from a gang and pop the tackle as it gets about 90-100km from their gang. 90-100 so that their gang has to slow burn to get to you or warp out and warp back as the distance is too small for them to on-grid warp.

Pick your fights: Pack a big punch and land on stuff that will die quick. This is basically a piano dropping on someones head then just moonwalking away before his buddies even know where he is in trouble at. can be done with a number of boats including the gallente assault frigates.

Best of luck!
Silvetica Dian
Imperial Shipment
Amarr Empire
#7 - 2014-03-21 17:52:33 UTC
Forumata Altaris wrote:
I thought about FW, perhaps that is the next step once I've died in all my stuff.

Sounds good, thank you.


Join FW.
Goto FW.
Find a system with only a couple of people in and start running one of the timed sites.
People looking to solo will see your ship inside and come and fight.
Sometimes they have friends but you should be able to see them coming due to only 1-2 others in local

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Starbuck05
Abiding Ormolus
#8 - 2014-03-21 21:41:40 UTC  |  Edited by: ISD Ezwal
Fw really is better then rvb... Easier to find targets, easier to determine if ur good to go for it or bail out.. and last but not least you won.t be poor. When u finish your stack of frigs and dessies you will have thr funds to buy new ones.. all of this and more as you progress.

*Snip* Please refrain from recruitment in EvE New Citizens Q&A. ISD Ezwal.

Just because i am blond does not make me stoopid !

Cara Forelli
State War Academy
Caldari State
#9 - 2014-03-21 23:56:27 UTC
I had quite a lot of fun solo fights in RvB. Last I knew they had a special system (Nomaa) for solo fights. They aren't really arranged fights...you just go to that system and look for targets. There was also a chat channel for solo pvp. Ask about it in corp chat and someone can surely tell you what it is.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2014-03-22 00:25:29 UTC  |  Edited by: ISD Ezwal
Starbuck05 wrote:
Fw really is better then rvb... Easier to find targets, easier to determine if ur good to go for it or bail out.. and last but not least you won.t be poor. When u finish your stack of frigs and dessies you will have thr funds to buy new ones.. all of this and more as you progress.

*Snip* Please refrain from recruitment in EvE New Citizens Q&A. ISD Ezwal.


Whut.

You think FW is easier to find targets then RvB......sorry. but your credibility stopped right there.

*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Forumata Altaris
Center for Advanced Studies
Gallente Federation
#11 - 2014-03-22 09:45:52 UTC
From what I can tell FW seems to be a valid next step.
For now though, I enjoy the focus that RvB offers me, although I think my timezone is part of the problem in finding enough fights.

I had heard about how EvE was a lot of waiting around for a few intense and very quick fights. This is pretty much what I've seen so far.
The actual fights are fun, things go boom and it's a nice "culmination" of a lot of planning and faffing about with EFT etc. Regardless of if it's my ship or my enemys ship that goes pop.
But it's very short and feels a little one dimensional (aka, a basic frigate seems to offer a fairly limited set of interactions per minute at the level of play and understanding I am at).

That tells me that I likely need to escalate things a little bit. It also makes me wonder if the trade-off in flying with a fleet (less adrenaline fueled hunting and more point and click at coloured tabs) is worth it for a chance to enjoy some longer engagements and potentially more targets.

What would be an experienced players view of fleet PvP vs solo PvP?
Pros and cons?
How should my thinking change?
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#12 - 2014-03-22 14:38:08 UTC
Forumata Altaris wrote:

What would be an experienced players view of fleet PvP vs solo PvP?
Pros and cons?
How should my thinking change?


Most of the PvP that I have done has been solo, but I have done both large fleet and small gang PvP both as a fleet member and as an FC.

Large fleet PvP can be really fun if you are the FC, or if you are in a role like scouting which requires some independent decision making. Being a line member (aka F1-monkey) is fun for a few ops, and a good way to experience how fleet engagements work, but for me, that sort of thing got old quickly.

Small gang PvP was a lot more interesting to me, especially as FC, but even as a fleet member you need to use a lot more piloting skills and think for yourself. It's also nice that you can actually talk to your fleetmates more or less freely without drowning out the FC. Some of the most fun PvP I ever did was FCing Rifter gangs of 3-10 people for EVE University. I went against the grain for that particular corporation by insisting on a rigid doctrine, balancing everyone's fits so that we had the right mix of tackle and Ewar modules to complement each other.

Most of the PvP I have done, however, has been solo in T1 frigates. I did RvB and found my experience similar to yours, although goodfights were had in Nomaa. RvB fleet PvP was ok as a fun orgy of destruction, but not a great place to learn about how fleet fights go elsewhere in EVE due to restrictions on modules, everyone just whoring on killmails and not shooting at the primary, and the ease of reshipping and jumping back into the fight.

I've never joined FW, but have had lots of good frigate vs frigate pewpew hunting in FW areas. I started solo PvPing in Syndicate, and found NPC null an ok place for newbies to find solo fights as well. The fact that you don't need to worry about sentry guns makes it a bit more newbie friendly than lowsec.

Another thing that nobody has mentioned is forming a one man corp and wardeccing people in highsec. It's another great way to find solo fights. The trick to it is just picking the right corps to wardec. The downside is that it costs more money in wardec fees than many newbies have

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2014-03-22 15:29:29 UTC  |  Edited by: J'Poll
Forumata Altaris wrote:
What would be an experienced players view of fleet PvP vs solo PvP?
Pros and cons?
How should my thinking change?


As someone who tried some solo PvP (Usually died horribly), does a lot of small / medium sized fleet PvP and has been part of huge fleets in the past.

My personal opinion is that fun and experience you gain from PvP decreases with the size of the fleet.

When you go in solo, you learn from every step you take, every move you make.
When in small / medium fleets, you still learn, you still have your identity and your own personal skills and judgement still matters.
When you are in the huge fleets, you are just another +1 person in the fleet (given you don't do special roles like FC, Anchor, scout, etc). You will hardly learn a thing other then listen to FC and press the keys he asks you to press.


Pros and cons:


SOLO:

Pro: It's fun. No bitching. No waiting on others. No neckbeard ordering you around.
Cons: You will lose a lot at first. Target selection. Harder to learn when you don't have others around.

SMALL / MEDIUM FLEETS:

Pro: Friendship. Bit more safety due to numbers. You can take on stuff you can't take on solo and wouldn't fight you if you were in a large fleet. Learning from others how to PvP (for instance: Learn how a FC leads a fleet and eventually you can try it yourself).
Cons: You have to roll with the fleet.

BIG FLEETS:

Pro: You are safe (safety through numbers), look at fish, wildebeests and zebras...they all do the same, be on the bottom of the food chain and thus group together and hope your neighbour is the next target of the predators.
Cons: Waiting...waiting...waiting. The bigger the fleet, the longer it takes before it's ready to go out. Personal quality doesn't matter, you're just a +1 person (quantity over quality)



EDIT:

If you want a change of starship violence without any hassle of joining another corp or what so ever. Take a look at the public roams of EVE:

1. RvB Ganked - Hosts roams on Saturday evening (around 20:00 / 21:00 EVE time). Fun, semi big roams hosted by Mangala Solaris or guest FCs.

More info:

Channel = RvB Ganked
Website = Here

2. Spectre Fleet - Hosts fleets through out the week at random or more scheduled.

More info:

Channel = Spectre Fleet
Website = Here

3. Redemption Road Roams - Started out as a host for Sunday evening roams but now is expanding with regular Aussie timezone roams on Saturdays, quick roams on Wednesday and supporting other peoples roams if they request it.

More info:

Channel = Redemption Road
Website = Here

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Forumata Altaris
Center for Advanced Studies
Gallente Federation
#14 - 2014-03-22 17:00:34 UTC
Good info, thanks.

The 1 man corporation thing is an interesting angle. I'm guessing it's quite a common thing with low pop corporations "war decing" pve players around high sec?

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#15 - 2014-03-22 19:28:30 UTC
Forumata Altaris wrote:
Good info, thanks.

The 1 man corporation thing is an interesting angle. I'm guessing it's quite a common thing with low pop corporations "war decing" pve players around high sec?



There are a few small groups and individuals doing this, but most wardeccers by far are larger groups who operate by having many concurrent wars and focusing on farming kills in trade hubs and the routes between them. I recently experimented a bit with wardeccing moderate sized (20-50) PVE corps and taking them on solo.

Using my watch list, locator agents, and an inconspicuous alt, I was able to scout out war targets who were off on their own away from the fleet and hunt them down with a T1 frigate. I got lots of kills this way, and found it a bit more interesting than finding random fights in low or null, in the sense that you are challenging yourself to defeat an entire corporation, creating a story that goes beyond each individual fight.

You have to be okay with murdering the occasional mining barge though, it's not all PvP fits ready to go.Pirate

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!