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High sec Mission runners just got completely screwed by CCP

First post First post
Author
dexington
Caldari Provisions
Caldari State
#341 - 2014-03-21 22:19:47 UTC
Just sell the items, instead of reprocessing, if that gives a better value...

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Herzog Wolfhammer
Sigma Special Tactics Group
#342 - 2014-03-21 22:23:37 UTC  |  Edited by: Herzog Wolfhammer
Victoria Sin
Doomheim
#343 - 2014-03-21 22:24:31 UTC
Two points to make here (well, 1 a question):

1. The compression blueprints I've been researching the PE on at my POS, being now obsolete, can be discarded? I understand they'll no longer be needed for compression.

2. I use A LOT of meta items in invention. The market for meta 3-4 (depends on the module) will still be lively I'm sure.
Tippia
Sunshine and Lollipops
#344 - 2014-03-21 22:30:24 UTC  |  Edited by: Tippia
Victoria Sin wrote:
1. The compression blueprints I've been researching the PE on at my POS, being now obsolete, can be discarded? I understand they'll no longer be needed for compression.
They're not obsolete, though, so why would you throw them away?

e: Oh, you mean the actual compression BPOs, not BPOs used for production-compression? No, keep them and get some money back.
Lucas Kell
Solitude Trading
S.N.O.T.
#345 - 2014-03-21 22:31:39 UTC
Victoria Sin wrote:
Two points to make here (well, 1 a question):

1. The compression blueprints I've been researching the PE on at my POS, being now obsolete, can be discarded? I understand they'll no longer be needed for compression.

2. I use A LOT of meta items in invention. The market for meta 3-4 (depends on the module) will still be lively I'm sure.

keep the bpos. Theyll disappear and be replaced with isk when the changes roll out.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#346 - 2014-03-21 23:03:37 UTC
Benny Ohu
Royal Amarr Institute
Amarr Empire
#347 - 2014-03-21 23:30:07 UTC
yeh whatever
Mario Putzo
#348 - 2014-03-21 23:30:27 UTC


Care to explain how that is? This change is a direct nerf to scavenger production. There is no other way to take it. It benefits Mining, and mining alone. Period.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#349 - 2014-03-21 23:34:49 UTC
Mario Putzo wrote:
Care to explain how that is?

not to you, no.
Mario Putzo
#350 - 2014-03-21 23:38:04 UTC
Benny Ohu wrote:
Mario Putzo wrote:
Care to explain how that is?

not to you, no.


Because you are full of **** maybe?

"Hey guys its easier to move minerals around! This change is right up your alley! "

(as he ignores them talking about losing 50% of their production capacity from scavenging and reprocessing.)
Sephira Galamore
Inner Beard Society
Kvitravn.
#351 - 2014-03-21 23:39:47 UTC  |  Edited by: Sephira Galamore
Lucas Kell wrote:
so when you mission, you never get salvage, bounties, rewards, lp, nothing like that no?

You are aware tho, that there are players playing the profession of a Looter/Salvager, following mission runners, ratters or anom runners?
Funnily enough, afaik a lot of nullsec newbies do that, so I don't exactly get Dinsdale's GrrGoons here.

A fix would be to add some addiitonal extra scrap metal (or something else) to the loot tables to make up for the loss.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#352 - 2014-03-21 23:42:23 UTC  |  Edited by: Benny Ohu
Sephira Galamore wrote:
Lucas Kell wrote:
so when you mission, you never get salvage, bounties, rewards, lp, nothing like that no?

You are aware tho, that there are players playing the profession of a Looter/Salvager, following mission runners, ratters or anom runners?
Funnily enough, afaik a lot of nullsec newbies do that, so I don't exactly get Dinsdale's GrrGoons here.

(why can't we tractor yellow wrecks that'd be so great for the salvager profession)

e: oh right, carebears'd have a fit P
Tippia
Sunshine and Lollipops
#353 - 2014-03-21 23:51:41 UTC  |  Edited by: Tippia
Sephira Galamore wrote:
You are aware tho, that there are players playing the profession of a Looter/Salvager, following mission runners, ratters or anom runners?
…and they can keep doing that.

Salvos Rhoska wrote:
Those same reasons are no longer pertinent or profitable.
Incorrect. The only one that isn't profitable is the that that is very explicitly and deliberately removed — production compression. The rest work the same as they ever did. The reasons for training the skill are the same as ever: because you get more minerals out of your stuff. I know the logic is a bit tough here, but let's see if you can follow: more minerals means you get more minerals than if you were to get less minerals.

B) Is nonsensical; relies on a complete ignorance of the market; and has been proven false before it was even suggested. T1 items are not affected in the slightest since their value is derived from the production cost, not the recycling value. If you for an instant think that this is not the case, please revisit the price changes that have happened in the wake of tiercide, where — as one would expect, and completely predictably — the prices adjusted to the production value even though the recycling value was less.
C) The people bothering with it now will keep bothering with it since not doing so means giving up profits for no rational reason.
D) Reprocessors will do what reprocessors always do — pick up stuff that sells for “too little” and resell them at their proper price.

So no, those are not “repercussions” — they're alarmist claptrap overreactions to things that going to go on as before with the one exception of the particular usage that needed to be shot in the face. That one is being shot in the face, and it's all good.

Quote:
I dont know where you come from, or who you are, but where I come from, its not possible to walk away when some c*** is shouting insults at your back.
Yeah no. That's just you, and if you have those kinds of problems, there's help to be had.
Salvos Rhoska
#354 - 2014-03-22 00:02:07 UTC  |  Edited by: Salvos Rhoska
You will see that I am right Tippia, and the plethora of threads related to this specific element of the proposed changes are all supportive of my view on it. Many others see the same impending results and I fully expect that the magnitude of the nerf on non-ore/ice refinement will be contested many times still before it goes live.

I don't know why you so vociferously try to contrive and whitewash the repercussions and ramifications of this change.
Pervasively almost. Its almost like you are afraid of objective discussion on it, and try to derail and evade it as much as possible.

I honestly no longer care what your opinion or excuses for it are. I don't find any of your explanations or justifications for it either valid or actually even RELEVANT to it.

Nothing will be the same in the non-ore/ice refinement profession after this change.

There will be only a fraction of loot brought in that is now. The margins for re-processors will be so small and elusive that it will become all but extinct. And the really funny part about it all, is that the entirety of all non-ice/ore refinable items in the entire game, whether from players or wrecks, will have their base value reduced as a factor of them thereafter refining less efficiently.

Furthermore, only an absolute idiot would choose to skill it instead of ore/ice refining. The skill/profession will, for all real intents and purposes, become extinct.

And you know whats really funny and that again you have totally overlooked?

All the guys who did the 425mm reprocessing once they where brought to null are now out of a job.
Instead, there will be compressed ore shipments, for which you need a guy who is skilled in an entirely different refinement process.

So yeah, keep on waiving that fake flag that "nothing will change for the profession" lol.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#355 - 2014-03-22 00:04:41 UTC  |  Edited by: Benny Ohu
Salvos Rhoska wrote:
There will be only a fraction of loot brought in that is now. The margins for re-processors will be so small and elusive that it will become all but extinct.

for a short period before it becomes actually extinct when metacide comes through and prices rise above reprocessing value

no real loss, i've no pity at all P
Salvos Rhoska
#356 - 2014-03-22 00:05:14 UTC  |  Edited by: Salvos Rhoska
Benny Ohu wrote:
for a short period before it becomes actually extinct when metacide comes through and prices rise above mineral price

no real loss, i've no pity at all P


Speculation. Citation needed.

But yes, as I said earlier (you probably missed it), I hope you are right.
Victoria Sin
Doomheim
#357 - 2014-03-22 00:05:32 UTC
Another point: I was actually thinking the other week how silly it was that you had to compress minerals for transport by building guns, bastion modules and so on. So after this change you won't have to? That's a big improvement I think. If you're going to compress, make compression "a thing".
Benny Ohu
Royal Amarr Institute
Amarr Empire
#358 - 2014-03-22 00:07:06 UTC
Salvos Rhoska wrote:
Benny Ohu wrote:
for a short period before it becomes actually extinct when metacide comes through and prices rise above mineral price

no real loss, i've no pity at all P


Speculation. Citation needed.

nah we know it's being strongly considered and it's the next logical step after ship rebalancing

one day i might even fit t2 ecm
Benny Ohu
Royal Amarr Institute
Amarr Empire
#359 - 2014-03-22 00:11:11 UTC
i mean it's pretty damned odd that the only use for meta 1-3 garbage is its refining value when the only reason it's so cheap is that it's so bloody useless in its actual role

think about how strange it is when people aren't complaining that the mods are so useless they're primarily used as garbage, they're complaining that the mods are even more useless as garbage by 50%
Mario Putzo
#360 - 2014-03-22 00:11:47 UTC
Victoria Sin wrote:
Another point: I was actually thinking the other week how silly it was that you had to compress minerals for transport by building guns, bastion modules and so on. So after this change you won't have to? That's a big improvement I think. If you're going to compress, make compression "a thing".


You didn't have to, it was just easier and less skill intensive than training up a Rorqual pilot and moving Ore to Lowsec to get compressed. It really had no impact on gameplay at all, except for the fact Rorquals were essentially useless since you could accomplish the same by just taking the 425s to Nullsec in that same JF.

So what better to make the Rorqual useful than making a Compression pos module! That could deploy in HS!