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High sec customs office tax now 100 times more !! post patch WTF?

Author
Dinsdale Pirannha
Pirannha Corp
#21 - 2011-11-30 00:10:08 UTC
Can someone give me an forecast on what will happen with construction blocks?
I have seen the massive spike in PI POS fuel (I bought about 750M about 6 weeks ago for safekeeping), but construction blocks have gone down in the same period.
Teamosil
Good Time Family Band Solution
#22 - 2011-11-30 00:20:29 UTC
Derath Ellecon wrote:
Yea the crappy thing is the valuation. it would have been nice if they had been updating the market value all along. Then there would not have been this major spike.


That would actually be very bad if they decide to constantly update the base price based on the market price. The market will price in the tax, meaning prices will go up. Then if they set the base to the new price, and then tax on top of that again, the price will go up to reflect the tax again, set base, price raises, new base, raises again. That would guarantee that the price of the products would continually and rapidly rise.
Alisarina
Zebra Corp
Goonswarm Federation
#23 - 2011-11-30 00:21:42 UTC  |  Edited by: Alisarina
Expect all PI related products to slowly start to creep up in price. By how much I honestly have no idea but they will go up, people will want to still make their profit with these extra taxes.

One thing I do know is everything that has any required part thats PI related is going to go up in price so T2 drones, T2 missiles/torps, PoS structures and PoS fuels (and thus T2/T3 indirectly due to higher running costs) amongst many other things.

It's a whole cycle of life thing, something that happens at the bottom resonates all the way tot he top, eventually.

EDIT:

The only thing I can see that is really bad about this price hike in taxes is the new players wanting to get into PI or who have just gotten into PI and don't have another reliable source of income, though if they know what they are doing they can skill up fo incursions or higher level missions, still kind of sucks for them however.
Hundo Kay
Caldari Provisions
Caldari State
#24 - 2011-11-30 00:30:37 UTC
Rex Augustus wrote:
Hundo Kay wrote:
From http://wiki.eveonline.com/en/wiki/CustomsOffice

Taxation

Tax % is taken off the material's taxable value.

This value is set by CCP and is based off the market values in November 2011
Import is always half of export tax

The taxable value are the same for all items in the same tier
Advanced Commodities: 1,350,000.00 ISK
Specialized Commodities: 70,000.00 ISK
Refined Commodities: 9,000.00 ISK
Basic commodities: 500.00 ISK
Planet Resources: 5,00 ISK

Custom tax rates can be set based on corp to corp standings, as well as for alliance members or corp members.

So for your High Sec Factory planet.

Per Cycle

Import Tax (assuming importing Toxic Metal and Prec Metal) = (40+40)*500*.05 (half of 10%) = 2,000 Isk
Export Tax = 5 * 9,000 *10% = 4,500 isk

Total Tax = 6,500 isk per cycle or 1300 isk per unit.

Should be easy to confirm the numbers.

So for a factory planet with say 24 factories.

24 factories * 6500 isk/cycle * 24 hours = 3.7M per day in taxes.




You forgot a very, very critical tax point in here that =SOMEONE= is going to have to pay: P1 export.

Your assumption is that there is no initial export of the P1 (I guess you're assuming market purchase?) If you are running P1 harvest planets too, you need to add in another 4000 isk per P2 factor.

24 factories * 10,500 isk/cycle * 24 hours = 6,048,000 isk per day in taxes.

Hisec PI => nerfed. Hard.


Didn't forget it, just clearly stated it was for a factory planet.
Jenn Makanen
Doomheim
#25 - 2011-11-30 00:41:57 UTC
If they rebase the price every so often, they'll need to remove the tax price from it before doing so.


(Oxygen is a tax of 50 per unit, btw)
Severian Carnifex
#26 - 2011-11-30 00:42:44 UTC
Teamosil wrote:
Verity Sovereign wrote:
Question: Did the cost of planetary launches from the command center (limited to 500 m3 as often as you can keep doing expedited transfers to them) go up as well?

Or it is possible to launch high tier, high value, items up 500m3 at a time and avoid the tax?


The price of command center launches is pretty close to the price of using the customs office. For example, launching 333 coolant with the customs office costs 509k, launching it from the command center costs 439k.



CCP... if you don't want to lower the price of Customs Office tax... please lower the price of Command Center launch so that that difference mean something... so that we can have a little bigger profit for much more trouble...
Zifrian
Federal Defense Union
Gallente Federation
#27 - 2011-11-30 01:32:27 UTC  |  Edited by: Zifrian
I'm not really sure why they tax the jetcan exports so highly. I can understand using a PCO but if it's my command center?

Anywho, best thing to do now is to wait out the price changes. Not exporting any PI for a bit until this gets changed or the prices stabilize.

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BigDaddyMcFatSacks
Space Olympics LLC
#28 - 2011-11-30 01:32:43 UTC
wow just tried to export some of my hi sec robotics, saw the cost and came here to see what was up. It's not worth the trouble at all with the new tax rate. PI was a pain in the ass but it paid, now its barely profitable. Hope this was a mistake otherwise PI in high sec is pretty much dead...
Cygnet Lythanea
World Welfare Works Association
#29 - 2011-11-30 01:37:11 UTC
Yeah, CCP just pretty much broke the economy. Taxes are at 22% in Metro.
electrostatus
Center for Advanced Studies
Gallente Federation
#30 - 2011-11-30 01:56:46 UTC
I have just updated my PI profit calculator with the new tax rates and such. However, I haven't verified the taxes I saw on sisi two days ago and today. Any PI product will need to rise way up in costs because of these new tax rates. way up as in like, woah.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Gritchee
X-com Industries inc.
#31 - 2011-11-30 02:16:22 UTC
Lets see...right now I can sell coolant at around 7000 a unit. It costs me 9000 per unit to export.


hmmmm
ohno riceagain
Too Drunk Export Services Inc.
#32 - 2011-11-30 02:20:17 UTC
I'm also seeing about 1000% increases across the board in import and export taxes.

I plan to pass that along to whomever buys my stuffsa

I really would'nt mind this if the donut eating Concord pukes would actually blast someone before they gank me while mining, but I cant really count on that now can i?

No, Im not mad bro Evil
No you cant has my stuffs Pirate
No you cant pet my lolz cat Cool

What I would like is some stabilization in market before I go throw my PI into the mix.

For now, I too am sitting on everything I make until the Eve Economist comes out of his fricking Icelandic fog and figures out how to rectumfy this volcanic CCP mess.

Also while I am whining, please fix the Loz and HW consumption for Towers and fricking hamster pellets some Dev hemped up on ash decided was a good idea.

( Really? did you guys have the napkin upside down when you were coding after a hard night at the pub)?

On a good note, the Noobuleas and pretty stars look nice and I likes AP to a station ( thats cool)

and +1 for the font , us old farts like it.

Overall I would say a good expansion, but some ideas implemented need some tweaking.
Scrapyard Bob
EVE University
Ivy League
#33 - 2011-11-30 02:30:35 UTC
Alisarina wrote:

The only thing I can see that is really bad about this price hike in taxes is the new players wanting to get into PI or who have just gotten into PI and don't have another reliable source of income, though if they know what they are doing they can skill up fo incursions or higher level missions, still kind of sucks for them however.


Not really. For the new players doing PI harvest in hi-sec, it won't change a thing. Prices will go up for P1, so they'll be able to charge more - and people who find math difficult will abandon the market, making P1 prices higher, which means more money for the PI harvesters at the bottom of the pile.

For new players trying to do lo-sec PI - they'll have to adapt or die. Or join forces and get standings with the residents or move to null/w-space. Or change their setups to produce P2 and survive off of command center launches.

For the factory planets - if it's not profitable to make if you assume that you buy inputs off the market and pay the import/export fees - then don't make that particular commodity. Find another niche rework your factory planets to pull from lower down on the tier.
Cygnet Lythanea
World Welfare Works Association
#34 - 2011-11-30 02:49:50 UTC
Scrapyard Bob wrote:


Not really. For the new players doing PI harvest in hi-sec, it won't change a thing. Prices will go up for P1, so they'll be able to charge more - and people who find math difficult will abandon the market, making P1 prices higher, which means more money for the PI harvesters at the bottom of the pile.

For new players trying to do lo-sec PI - they'll have to adapt or die. Or join forces and get standings with the residents or move to null/w-space. Or change their setups to produce P2 and survive off of command center launches.

For the factory planets - if it's not profitable to make if you assume that you buy inputs off the market and pay the import/export fees - then don't make that particular commodity. Find another niche rework your factory planets to pull from lower down on the tier.



Bob, the problem is that new players will be scared off by the fact that a single day's production costs more then their ships to export and takes days to sell off at seller's prices, and they take a loss at buy order prices.

And P2 isn't possible in lowsec due to the 500m3 limit on launches. You'd have to launch every hour to keep up.

Effectively this is going to bring quite a large amount of T2 production to a halt due ot the increase in cost of doing business, until the players start screaming about the rising cost of T2 heading back to what it was in the bad old days when a handful of people held a monopoly on it.
pmchem
Brutor Tribe
Minmatar Republic
#35 - 2011-11-30 03:14:28 UTC
Cygnet Lythanea wrote:

Bob, the problem is that new players will be scared off by the fact that a single day's production costs more then their ships to export and takes days to sell off at seller's prices, and they take a loss at buy order prices.

And P2 isn't possible in lowsec due to the 500m3 limit on launches. You'd have to launch every hour to keep up.


You're just all sorts of wrong. Let's go in reverse order:

You can still use COs in lowsec and not be limited to 500m3. Interbus is there and most POCOs will be accessible to all (at varying rates).
PI prices will go up, so people won't be taking a loss at buy order prices in liquid markets (trade hubs). Seriously how dumb do you think Eve players are that a market equilibrium will be reached where people consistently lose money selling items in Jita?
A day's worth of PI production never takes "days" to sell unless it's sickly overpriced.
As PI prices go up, it's still a passive income goldmine for new players.

Your hysterical, panicky posts make it sound like you think PI prices will not change in response to the tax changes. Obviously wrong, but then you say T2 cost of doing business will rise, which implies you realize PI prices will go up, which means doing PI won't be unprofitable for newbies (or anyone).

The hysterical complaints over taxes today are pretty funny. Taxes went up? List your goods for a higher price! The market will adjust.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

electrostatus
Center for Advanced Studies
Gallente Federation
#36 - 2011-11-30 03:49:23 UTC
I've compared the old taxes to the new ones. the minimum increase was 270%, and that was for the highest tier.

Here's the old taxes per unit for export:
P0: 0.1
P1: 0.76
P2: 9.0
P3: 600.0
P4: 50000.0

and here's the new taxes per unit for export at 10%:
P0: 0.5
P1: 50.0
P2: 900.0
P3: 7000.0
P4: 135000.0

So the new ones(at 10%) compared to the old, its really:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old


These increases will be interesting to watch. This'll increase the cost of new POS's, then trickle down to moon goo, then T2 stuff. I foresee lots of complaints.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Hundo Kay
Caldari Provisions
Caldari State
#37 - 2011-11-30 04:56:26 UTC
electrostatus wrote:
I've compared the old taxes to the new ones. the minimum increase was 270%, and that was for the highest tier.

Here's the old taxes per unit for export:
P0: 0.1
P1: 0.76
P2: 9.0
P3: 600.0
P4: 50000.0

and here's the new taxes per unit for export at 10%:
P0: 0.5
P1: 50.0
P2: 900.0
P3: 7000.0
P4: 135000.0

So the new ones(at 10%) compared to the old, its really:
P0: 500%*old
P1: 6579%*old
P2: 10000%*old
P3: 1167%*old
P4: 270%*old


These increases will be interesting to watch. This'll increase the cost of new POS's, then trickle down to moon goo, then T2 stuff. I foresee lots of complaints.


And make the tax rate 17% for WH and wow its a massive increase.
Nekopyat
Nee-Co
#38 - 2011-11-30 04:56:29 UTC
pmchem wrote:
[quote=Cygnet Lythanea]
The hysterical complaints over taxes today are pretty funny. Taxes went up? List your goods for a higher price! The market will adjust.


Well, it all depends on how exactly the market adjusts. We do not know how much influence hi sec will have on the prices as opposed to null/wh which can operate for cheaper. We also do not have a sense for how the taxes wil adjust as the market averages change.

This will also impact new players heavily since it impacts the barrier to entry. Launch costs of a few thousand ISK are easy for newbies to play with.. launch costs in the high hundres or even millions, up front, can be a big deal for people without much buffer yet.

And let us not forget that this will probably reduce or wipe out factory planets in high sec, while not a horrible thing decreases the variety of types, which is sad.

For the short term, till we see how the new equations behave, we really do not know where or if the market will stabilize, or if that possible point of equilibrium is something that is good for the whole player-base (as opposed to null alliances)
Hundo Kay
Caldari Provisions
Caldari State
#39 - 2011-11-30 04:57:01 UTC
Gritchee wrote:
Lets see...right now I can sell coolant at around 7000 a unit. It costs me 9000 per unit to export.


hmmmm


No its 900 per unit. The 9000 is the valuation for the 10% tax
Emma Royd
Maddled Gommerils
#40 - 2011-11-30 05:58:13 UTC
ATM I don't do PI to sell, I do it to supply a couple of towers, so in a way it doesn't affect me that way, it just means I've got to run a few missions every so often to top up the wallet.
I've not re-done my spreadsheet yet to take the new changes into consideration, but the main thing I can see is the fact that the old way, fees were fixed, and if I get it correctly, the new system, fees are based on the market value? which market, which value (buy orders or sell orders, or a complete average of everything on the market?) cos that's going to be a pain in the ar$e to work out.

Yet another shaft in the side of the industry guys, yeah I know put your prices up, the market will adapt, but surely if the prices go up for all materials, won't the fees?

I'll admit to not reading much of the dev blogs since I don't sell the stuff, I didn't think it affected me that much, how wrong I was Ugh

Guess that's my reading for tonight, try work out what figures to put in my spreadsheet, and whether it's worth continuing with the towers for the increased cost or not. atm I produce plenty of stuff to keep the towers going, and build a little stockpile, but I'm going to have to look at it and see if it's worth it.