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Crime & Punishment

 
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The price of heresy

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Author
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#61 - 2014-03-20 16:56:50 UTC
Kaarous Aldurald wrote:
The recent MTU change exemplifies that perfectly, actually. That, and the barge EHP buff. Both were motived exclusively by forum whining.


The MTU glitch really needed to be fixed though. It should not have been possible to accidentally start a limited engagement just by having drones on the wrong engagement setting, and I find it extremely hard to believe that it was intended functionality. Yes, there were ways to avoid it, but the default settings in eve should not cause timers. I'm glad that ccp let it stick around a bit for us to have some fun before fixing it.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Feyd Rautha Harkonnen
Doomheim
#62 - 2014-03-20 17:37:06 UTC  |  Edited by: Feyd Rautha Harkonnen
BeBopAReBop RhubarbPie wrote:
Kaarous Aldurald wrote:
The recent MTU change exemplifies that perfectly, actually. That, and the barge EHP buff. Both were motived exclusively by forum whining.


The MTU glitch really needed to be fixed though. It should not have been possible to accidentally start a limited engagement just by having drones on the wrong engagement setting, and I find it extremely hard to believe that it was intended functionality. Yes, there were ways to avoid it, but the default settings in eve should not cause timers. I'm glad that ccp let it stick around a bit for us to have some fun before fixing it.

The right answer and balanced approach would have been to set drone default settings to 'passive', rather than nerf a conflict creating mechanic entirely.

If a player implicitly sets his drones to 'aggressive' and then goes afk while running a mission, and a creative pirate enters his pocket and shoots his MTU to get the drones to aggress so he can kill the player...that is simply awesome sauce. That is EvE.

Where CCP put its 'nerf hisec' and carebear taint-licking on full display, was in customizing drone behavior in 'aggressive' mode to now not attack another player pewing their MTU...rather than just defaulting players drones to 'passive' and saying HTFU. Hell, you could even tie setting drones to 'aggressive' with also setting your safety to YELLOW/MEDIUM first if CCP is so worried about the little bears....

Its a philosophy thing. Either a player is responsible at some point for his actions (i.e. setting drones to 'aggressive' and going AFK may have a consequence), or he is bubble wrapped....

EvE *used* to be about HTFU, that seems to be changing to the sadness of many.

F
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#63 - 2014-03-20 18:12:19 UTC  |  Edited by: BeBopAReBop RhubarbPie
Kyperion wrote:
.... If they want to go after the bots, and even AFKers, to cut down on those practices fine,

but it is clear that its morphed into some kind of disturbing cult, and a ridiculous notion that EVERY miner in eve is somehow a bot.

I'll ignore the harassment line because I really don't care what you think of our actual practices. I do however care that you are misrepresenting the organization. The NO didn't morph into anything, and has never claimed that every miner in eve is a bot. Don't put words in our mouths. If you want to discuss the NO, please move to a thread that actually involves miner bumping or ganking, the OP in this thread has nothing to do with it.

Kyperion wrote:

As I stated Earlier, even though the activity in itself could be seen as stagnant and 'boring'.... if you appreciate space, and this game's representation of its vastness and environments Mining is one of the best activities to just look around and take in the view... similar to climbing a mountain and just staring over God's creation for a while.

I often stop to appreciate the visuals around me in eve, especially the laser shows that appear when doing low sec exploration and spawning too many waves in a frigate. Mining is not the only activity in eve that involves graphics.

I know I'm at odds with many of my colleagues on the MTU change, but the last thing eve needs is more un-intuitive mechanics. I feel that a better change would actually have been getting rid of agressive drone AI entirely and forcing players to assign them to targets while in passive settings. I don't understand why they should be the only weapon system that has an afk option. I do agree that forcing yellow safety for aggressive drones would have been another good option.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Jamwara DelCalicoe Ashley
New Eden Tech Support
#64 - 2014-03-20 19:29:37 UTC
Lore wise it makes sense because of drone AI
Tarojan
Tarojan Corporation
#65 - 2014-03-21 07:40:55 UTC
Feyd Rautha Harkonnen wrote:
BeBopAReBop RhubarbPie wrote:
Kaarous Aldurald wrote:
The recent MTU change exemplifies that perfectly, actually. That, and the barge EHP buff. Both were motived exclusively by forum whining.


The MTU glitch really needed to be fixed though. It should not have been possible to accidentally start a limited engagement just by having drones on the wrong engagement setting, and I find it extremely hard to believe that it was intended functionality. Yes, there were ways to avoid it, but the default settings in eve should not cause timers. I'm glad that ccp let it stick around a bit for us to have some fun before fixing it.

The right answer and balanced approach would have been to set drone default settings to 'passive', rather than nerf a conflict creating mechanic entirely.

If a player implicitly sets his drones to 'aggressive' and then goes afk while running a mission, and a creative pirate enters his pocket and shoots his MTU to get the drones to aggress so he can kill the player...that is simply awesome sauce. That is EvE.

Where CCP put its 'nerf hisec' and carebear taint-licking on full display, was in customizing drone behavior in 'aggressive' mode to now not attack another player pewing their MTU...rather than just defaulting players drones to 'passive' and saying HTFU. Hell, you could even tie setting drones to 'aggressive' with also setting your safety to YELLOW/MEDIUM first if CCP is so worried about the little bears....

Its a philosophy thing. Either a player is responsible at some point for his actions (i.e. setting drones to 'aggressive' and going AFK may have a consequence), or he is bubble wrapped....

EvE *used* to be about HTFU, that seems to be changing to the sadness of many.




F


I totally agree with you. The solution should have been to tell mission runners to stop trying to play the game afk, HTFUP and keep their stupid drones on passive and order them manually to attack frigate targets. Maybe if they just got rid of the aggresive settings on drones entirely, it would solve all the afk ratting in null sec, afk missioning and afk mining in 0.5-0.7.

Will gank for food

Kyperion
#66 - 2014-03-21 11:21:53 UTC
Tarojan wrote:
Feyd Rautha Harkonnen wrote:
BeBopAReBop RhubarbPie wrote:
Kaarous Aldurald wrote:
The recent MTU change exemplifies that perfectly, actually. That, and the barge EHP buff. Both were motived exclusively by forum whining.


The MTU glitch really needed to be fixed though. It should not have been possible to accidentally start a limited engagement just by having drones on the wrong engagement setting, and I find it extremely hard to believe that it was intended functionality. Yes, there were ways to avoid it, but the default settings in eve should not cause timers. I'm glad that ccp let it stick around a bit for us to have some fun before fixing it.

The right answer and balanced approach would have been to set drone default settings to 'passive', rather than nerf a conflict creating mechanic entirely.

If a player implicitly sets his drones to 'aggressive' and then goes afk while running a mission, and a creative pirate enters his pocket and shoots his MTU to get the drones to aggress so he can kill the player...that is simply awesome sauce. That is EvE.

Where CCP put its 'nerf hisec' and carebear taint-licking on full display, was in customizing drone behavior in 'aggressive' mode to now not attack another player pewing their MTU...rather than just defaulting players drones to 'passive' and saying HTFU. Hell, you could even tie setting drones to 'aggressive' with also setting your safety to YELLOW/MEDIUM first if CCP is so worried about the little bears....

Its a philosophy thing. Either a player is responsible at some point for his actions (i.e. setting drones to 'aggressive' and going AFK may have a consequence), or he is bubble wrapped....

EvE *used* to be about HTFU, that seems to be changing to the sadness of many.




F


I totally agree with you. The solution should have been to tell mission runners to stop trying to play the game afk, HTFUP and keep their stupid drones on passive and order them manually to attack frigate targets. Maybe if they just got rid of the aggresive settings on drones entirely, it would solve all the afk ratting in null sec, afk missioning and afk mining in 0.5-0.7.



How do you not realize that the primary way players get access to more EVE content (Ships, Modules, Corporation mgmt, weapons, etc) is primarily an 'AFK' activity? ....Set your skill que, and you are inherently gaining skill points whether or not your at the keyboard... So if you hold this "AFK is evil, no one should be allowed to AFK and gain things in-game" .... well you should be for an entire overhaul of the skill system!
Kyperion
#67 - 2014-03-21 11:23:15 UTC
Kyperion wrote:
Tarojan wrote:
Feyd Rautha Harkonnen wrote:
BeBopAReBop RhubarbPie wrote:
Kaarous Aldurald wrote:
The recent MTU change exemplifies that perfectly, actually. That, and the barge EHP buff. Both were motived exclusively by forum whining.


The MTU glitch really needed to be fixed though. It should not have been possible to accidentally start a limited engagement just by having drones on the wrong engagement setting, and I find it extremely hard to believe that it was intended functionality. Yes, there were ways to avoid it, but the default settings in eve should not cause timers. I'm glad that ccp let it stick around a bit for us to have some fun before fixing it.

The right answer and balanced approach would have been to set drone default settings to 'passive', rather than nerf a conflict creating mechanic entirely.

If a player implicitly sets his drones to 'aggressive' and then goes afk while running a mission, and a creative pirate enters his pocket and shoots his MTU to get the drones to aggress so he can kill the player...that is simply awesome sauce. That is EvE.

Where CCP put its 'nerf hisec' and carebear taint-licking on full display, was in customizing drone behavior in 'aggressive' mode to now not attack another player pewing their MTU...rather than just defaulting players drones to 'passive' and saying HTFU. Hell, you could even tie setting drones to 'aggressive' with also setting your safety to YELLOW/MEDIUM first if CCP is so worried about the little bears....

Its a philosophy thing. Either a player is responsible at some point for his actions (i.e. setting drones to 'aggressive' and going AFK may have a consequence), or he is bubble wrapped....

EvE *used* to be about HTFU, that seems to be changing to the sadness of many.




F


I totally agree with you. The solution should have been to tell mission runners to stop trying to play the game afk, HTFUP and keep their stupid drones on passive and order them manually to attack frigate targets. Maybe if they just got rid of the aggresive settings on drones entirely, it would solve all the afk ratting in null sec, afk missioning and afk mining in 0.5-0.7.



How do you not realize that the primary way players get access to more EVE content (Ships, Modules, Corporation mgmt, weapons, etc) is primarily an 'AFK' activity? ....Set your skill que, and you are inherently gaining skill points whether or not your at the keyboard... So if you hold this "AFK is evil, no one should be allowed to AFK and gain things in-game" .... well you should be for an entire overhaul of the skill system!



Let us not forget Planetary Interaction and Moon mining!!!!!!
Jamwara DelCalicoe Ashley
New Eden Tech Support
#68 - 2014-03-21 11:26:45 UTC
Kyperion wrote:
Tarojan wrote:
Feyd Rautha Harkonnen wrote:
BeBopAReBop RhubarbPie wrote:
Kaarous Aldurald wrote:
The recent MTU change exemplifies that perfectly, actually. That, and the barge EHP buff. Both were motived exclusively by forum whining.


The MTU glitch really needed to be fixed though. It should not have been possible to accidentally start a limited engagement just by having drones on the wrong engagement setting, and I find it extremely hard to believe that it was intended functionality. Yes, there were ways to avoid it, but the default settings in eve should not cause timers. I'm glad that ccp let it stick around a bit for us to have some fun before fixing it.

The right answer and balanced approach would have been to set drone default settings to 'passive', rather than nerf a conflict creating mechanic entirely.

If a player implicitly sets his drones to 'aggressive' and then goes afk while running a mission, and a creative pirate enters his pocket and shoots his MTU to get the drones to aggress so he can kill the player...that is simply awesome sauce. That is EvE.

Where CCP put its 'nerf hisec' and carebear taint-licking on full display, was in customizing drone behavior in 'aggressive' mode to now not attack another player pewing their MTU...rather than just defaulting players drones to 'passive' and saying HTFU. Hell, you could even tie setting drones to 'aggressive' with also setting your safety to YELLOW/MEDIUM first if CCP is so worried about the little bears....

Its a philosophy thing. Either a player is responsible at some point for his actions (i.e. setting drones to 'aggressive' and going AFK may have a consequence), or he is bubble wrapped....

EvE *used* to be about HTFU, that seems to be changing to the sadness of many.




F


I totally agree with you. The solution should have been to tell mission runners to stop trying to play the game afk, HTFUP and keep their stupid drones on passive and order them manually to attack frigate targets. Maybe if they just got rid of the aggresive settings on drones entirely, it would solve all the afk ratting in null sec, afk missioning and afk mining in 0.5-0.7.



How do you not realize that the primary way players get access to more EVE content (Ships, Modules, Corporation mgmt, weapons, etc) is primarily an 'AFK' activity? ....Set your skill que, and you are inherently gaining skill points whether or not your at the keyboard... So if you hold this "AFK is evil, no one should be allowed to AFK and gain things in-game" .... well you should be for an entire overhaul of the skill system!


The issue that people have with AFK'ers is that they want the rewards associated with gameplay at little to no risk. It also encourages slack-azz gameplay which is bad for the health of the community as a whole.

Passive SP accrual takes much of the "grinding" aspect away from Eve ... which in my opinion is a good thing. There are plenty of threads where this is covered at length.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#69 - 2014-03-21 11:31:15 UTC  |  Edited by: Jamwara DelCalicoe Ashley
PI and moon mining are not risk free activities. Sure, much of the ISK generated is passive income ... and then you end up with transport, manufacturing and marketing obligations [aka - PVP] if you want to generate profit. Risk is built into the process.

Next.
Kyperion
#70 - 2014-03-21 11:42:16 UTC
Jamwara DelCalicoe Ashley wrote:
PI and moon mining are not risk free activities. Sure, much of the ISK generated is passive income ... and then you end up with transport, manufacturing and marketing obligations [aka - PVP] if you want to generate profit. Risk is built into the process.

Next.


And that is fine, but why aren't the New Order types trying to gank people picking up stuff from the customs office... why this focus on miners and freighters?

Or taking down Nullsec Moons?

.... If AFK gameplay is so bad, why focus on only one segment of AFK gameplay?
Jamwara DelCalicoe Ashley
New Eden Tech Support
#71 - 2014-03-21 12:07:37 UTC
Kyperion wrote:
Jamwara DelCalicoe Ashley wrote:
PI and moon mining are not risk free activities. Sure, much of the ISK generated is passive income ... and then you end up with transport, manufacturing and marketing obligations [aka - PVP] if you want to generate profit. Risk is built into the process.

Next.


And that is fine, but why aren't the New Order types trying to gank people picking up stuff from the customs office... why this focus on miners and freighters?

Or taking down Nullsec Moons?

.... If AFK gameplay is so bad, why focus on only one segment of AFK gameplay?


Because the rules of engagement for High Security space make AFK'ing more appealing/viable. Try that in W-space, Low or Null ... unless you're a cloaky prober, or something alone those lines, your AFK experience will more than likely end in a fire. Dying in a fire is not necessarily a good or bad thing ... either you'll learn to adapt and manage risk appropriately, and therfore reap greater rewards over time as a result of your increased skill and knowledge OR you roll the dice and hope you make it. Rolling the dice gets expensive after a while ... clone cost, implant replacement, reputation, morale ... they all count.

If you're in a PvP group ISK Efficiency will likely become a concern. Do you want to be the weak link? Of course not. Everybody is a noob at some point - not everybody outgrows that blissful period of ignorance. If I'm gonna get blasted outta my ship/clone I owe it to myself to at least learn something from that experience.

I would like to highlight that CODE. guys and Kill-It-Forward participants are focusing on "saving High Sec" through outreach and education in hopes that players, new and old alike, will adapt and enrich their gameplay experience through increased knowledge of game mechanics.

Knowledge is Power. Kill the weak.

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#72 - 2014-03-21 17:47:42 UTC
Kyperion wrote:
Jamwara DelCalicoe Ashley wrote:
PI and moon mining are not risk free activities. Sure, much of the ISK generated is passive income ... and then you end up with transport, manufacturing and marketing obligations [aka - PVP] if you want to generate profit. Risk is built into the process.

Next.


And that is fine, but why aren't the New Order types trying to gank people picking up stuff from the customs office... why this focus on miners and freighters?

Or taking down Nullsec Moons?

.... If AFK gameplay is so bad, why focus on only one segment of AFK gameplay?


How are you picking stuff up from customs offices if you are AFK? There's also a fair chance they are going to run into some fine CODE folks if they try autopiloting that hauler full of PI stuff. Maybe they don't go after nullsec moons because they are the New Order of HIGH SEC.
Kaarous Aldurald
Black Hydra Consortium.
#73 - 2014-03-21 19:49:43 UTC
Tarojan wrote:
Feyd Rautha Harkonnen wrote:
BeBopAReBop RhubarbPie wrote:
Kaarous Aldurald wrote:
The recent MTU change exemplifies that perfectly, actually. That, and the barge EHP buff. Both were motived exclusively by forum whining.


The MTU glitch really needed to be fixed though. It should not have been possible to accidentally start a limited engagement just by having drones on the wrong engagement setting, and I find it extremely hard to believe that it was intended functionality. Yes, there were ways to avoid it, but the default settings in eve should not cause timers. I'm glad that ccp let it stick around a bit for us to have some fun before fixing it.

The right answer and balanced approach would have been to set drone default settings to 'passive', rather than nerf a conflict creating mechanic entirely.

If a player implicitly sets his drones to 'aggressive' and then goes afk while running a mission, and a creative pirate enters his pocket and shoots his MTU to get the drones to aggress so he can kill the player...that is simply awesome sauce. That is EvE.

Where CCP put its 'nerf hisec' and carebear taint-licking on full display, was in customizing drone behavior in 'aggressive' mode to now not attack another player pewing their MTU...rather than just defaulting players drones to 'passive' and saying HTFU. Hell, you could even tie setting drones to 'aggressive' with also setting your safety to YELLOW/MEDIUM first if CCP is so worried about the little bears....

Its a philosophy thing. Either a player is responsible at some point for his actions (i.e. setting drones to 'aggressive' and going AFK may have a consequence), or he is bubble wrapped....

EvE *used* to be about HTFU, that seems to be changing to the sadness of many.




F


I totally agree with you. The solution should have been to tell mission runners to stop trying to play the game afk, HTFUP and keep their stupid drones on passive and order them manually to attack frigate targets. Maybe if they just got rid of the aggresive settings on drones entirely, it would solve all the afk ratting in null sec, afk missioning and afk mining in 0.5-0.7.


My solution would have been to simply remove aggressive drone settings entirely. The game shouldn't play itself for you, especially not anything that is an income source. The AFK Domi was and remains a problem, but the first thing that threatens it, and highsec brings the tear brigade onto the forums to get that threat COMPLETELY removed.

Yeah, sorry, but the way it was handled rubs me the wrong way.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lina Drasselbaff
Doomheim
#74 - 2014-03-22 01:43:11 UTC  |  Edited by: Lina Drasselbaff
Sorry, couldn't be bothered to figure out all the quote code.

I don't think removing the aggressive drones option altogether is a good idea, drones are fiddly ******* at the best of times and when you're trying to do several things at once in a 1 on 1 fight, you don't wanna also have to manage the drones.

However I do agree that the ability to mine and mission AFK relying purely on the drones is wrong.

I would say the aggressive drones should only work on non-NPCs, and the MTU thing should be bought back. That way, missioners can set their drones passive to not get caught out, and fighters can set aggressive to make fights a little easier.

Edit: And the UI should make it clear what the drones are set to in the drones window, so you don't forget.
Kyperion
#75 - 2014-03-22 05:20:15 UTC
Lina Drasselbaff wrote:
Sorry, couldn't be bothered to figure out all the quote code.

I don't think removing the aggressive drones option altogether is a good idea, drones are fiddly ******* at the best of times and when you're trying to do several things at once in a 1 on 1 fight, you don't wanna also have to manage the drones.

However I do agree that the ability to mine and mission AFK relying purely on the drones is wrong.

I would say the aggressive drones should only work on non-NPCs, and the MTU thing should be bought back. That way, missioners can set their drones passive to not get caught out, and fighters can set aggressive to make fights a little easier.

Edit: And the UI should make it clear what the drones are set to in the drones window, so you don't forget.


Really we need a much more complex drone management options anyway.

It'd be nice to be able to order heavies to orbit my Ishtar but fire on my target... With some speed and orbit buffs, could allow heavies to be a viable alternative to sentry drones for missions. Kit the ishtar with blasters and orbit and even if targeted the complex orbiting the orbiter relationship should help them from gitting hit too terribly much.

I should also be able to set targeting priorities for drones, aka instead of just "passive" "Agressive", I should be able to say "shoot nearest" "shoot farthest" "shoot smallest" "shoot Biggest"

Having to rely on the Drone AI for target priority is bloody stupid.... btw FoF missiles should have similar functionality, right now they won't fire until an NPC starts shooting at you in a mission.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#76 - 2014-03-22 11:11:01 UTC
Why would you want to change the drone interface so that you can manage targets when you are already managing targets by locking, assigning and activating a module?
Quinn Hatfield
The Scope
Gallente Federation
#77 - 2014-03-22 12:54:18 UTC  |  Edited by: Quinn Hatfield
Jamwara DelCalicoe Ashley wrote:
Why would you want to change the drone interface so that you can manage targets when you are already managing targets by locking, assigning and activating a module?
Newbie here, first post I feel qualified to comment on, be gentle P

I use a target painter to tell my drones to engage, I paint it, they attack it, most of the time. It helps with the railgun damage too. Is the kind of thing you're talking about?

If not I'd love to know more because it sounds like something worth knowing about.

I don't burn bridges, I merely steal a bolt a day.

Feyd Rautha Harkonnen
Doomheim
#78 - 2014-03-24 15:21:50 UTC
As promised, here is my opus of death -- a primer for any novice player interested in experimenting with pvp mechanics in a controlled and safer way, while sploding juicy ships in hisec doing so...

Let Kill-It-Forward flourish throughout empire.

F
Hexess
Imperial Shipment
Amarr Empire
#79 - 2014-03-24 15:30:55 UTC
Thanks for that, just read through it and it's very informative indeed. I have good scanning skills as that's what I set out to do to make isk when I started playing a few months ago, and it's really cool that with not a huge amount of training I can be relatively effective at pvp. I shall be referring back to it regularly and will keep you posted - if you're interested.
Lina Drasselbaff
Doomheim
#80 - 2014-03-24 16:28:28 UTC
Feyd Rautha Harkonnen wrote:
As promised, here is my opus of death -- a primer for any novice player interested in experimenting with pvp mechanics in a controlled and safer way, while sploding juicy ships in hisec doing so...

Let Kill-It-Forward flourish throughout empire.

F
Time to train gallente Big smile

For a few days I scanned down mission runners, warped in and salvaged their wrecks (oh thank CCP for Mobile Tractor Units - MTUs). I also sometimes shot their MTU, stole it's loot. Made 20 mil in loot AND 3 MTU killmails in one site, which was fun. Got a "didn't want those anyway!" from the mission runner.

For people who want to get used to the scanning and invading part without combat, you can salvage without going suspect, only taking loot or shooting their MTU makes you go suspect. Shooting the MTU does not get you concorded.