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Covops cloaks and scan probe launchers

Author
Mnemosyne Gloob
#21 - 2014-03-20 21:30:09 UTC  |  Edited by: Mnemosyne Gloob
Caleb Seremshur wrote:
Show me one other vessel out there that can fit a probe launcher and still achieve at least 35k tank and 300 dps?


[Pilgrim, bla]
1600mm Reinforced Steel Plates II
Internal Force Field Array I
Shadow Serpentis Energized Adaptive Nano Membrane
Shadow Serpentis Energized Adaptive Nano Membrane
Drone Damage Amplifier II

10MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Conjunctive Radar ECCM Scanning Array I

Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe
Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]

Medium Processor Overclocking Unit II
Medium Trimark Armor Pump II

Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Vespa EC-600 x5


probably not what you wanted but it fulfills your criteria (dps is just a little bit short)
Hasikan Miallok
Republic University
Minmatar Republic
#22 - 2014-03-20 22:11:36 UTC  |  Edited by: Hasikan Miallok
Infinity Ziona wrote:
Caleb Seremshur wrote:
So ships have the ability to fit covops cloaks or otherwise reduce the cpu cost for cloaking devices but fitting an expanded probe launcher is hard (very hard) for many ships because?

How about a rig that let's us reduce the cpu cost of expanded launchers by say 30% and subject to stacking penalties. I still sacrifice a lot of cpu and a high slot on this - the idea is to allow more ships to solo hunt with probes than now without ramming t3 down everyones throats.

inb4 fly in a fleet with covops frigate. fly a t3. fit coprocessor. fit overclocker

all valid points but none that adequately address the issue.

Its because CCP likes to force you to use friends or alts in its "sandbox" game.



This.

Of course the end result is generally more alts.


NOTE ... it has been all but confirmed T3s are being "repositioned" (viz significantly nerfed) in the next pass they get so demanding changes based on current T3 capability is not really useful.
Herzog Wolfhammer
Sigma Special Tactics Group
#23 - 2014-03-20 22:19:28 UTC
Kaarous Aldurald wrote:
I would point out that it's highly likely that an expanded probe launcher's high cpu cost is deliberately intended to be prohibitive.


Pretty much that.

But I should point out that having been into exploration since before it got easy, the "high cost" of CPU for fitting an expanded probe launcher NEVER stopped me from equipping one.

Yes it's limiting, but what I found often is that the conditions whereby I'm fitting one is such that I'm not likely going into a combat role anyway.

So per the quote above, it's very likely that it was intended that the cost of fitting a module that lets you hunt other ships may gimp the ship itself and hence there's no "solo hunting pwnmobile" - you have to bring friends. Unfortunate yes for the hunter but that's the way it is.

Notably it's also possible to use cheaper tech 1 expanded launcher and combat probes to find ships in sites that could take better equipment to find as a means of indirectly finding those sites.

Bring back DEEEEP Space!

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2014-03-21 06:43:55 UTC  |  Edited by: Infinity Ziona
Remiel Pollard wrote:
FFS, this is NOT A SOLO GAME. When are people going to get this through their heads?

Never because it is supposed to be a sandbox game, with both solo, small gang, medium gang, large gang and alliances.

Unless of course you disagree with the idea of EvE being sandbox.

I have up until recently played EvE purely as a solo game since 2003 and I have done extremely well.

I refer you to the text on the original EvE box which I purchased in 2003:

Quote:
Join the Community

Lucrative alliances are a devil's bargain away. Conspire with thousands of others to bring the galaxy to its knees, or go it alone and share the glory with no one.

Source

It certainly doesn't say "this is NOT A SOLO GAME." as you imply.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#25 - 2014-03-21 06:48:48 UTC
Oh my goodness, the text on the original sale box? Yep, that confirms it, that totally disproves the realities of the game as it exists today.

Or, could it possibly be that sandbox really means that while you can try whatever you want, you aren't guaranteed to succeed at whatever you try? Nah, can't be that, it's gotta be that every single tiny aspect must be accessible for teh soloh playerz.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Remiel Pollard
Aliastra
Gallente Federation
#26 - 2014-03-21 06:56:35 UTC  |  Edited by: Remiel Pollard
Infinity Ziona wrote:
Remiel Pollard wrote:
FFS, this is NOT A SOLO GAME. When are people going to get this through their heads?

Never because it is supposed to be a sandbox game, with both solo, small gang, medium gang, large gang and alliances.

Unless of course you disagree with the idea of EvE being sandbox.

I have up until recently played EvE purely as a solo game since 2003 and I have done extremely well.

I refer you to the text on the original EvE box which I purchased in 2003:

Quote:
Join the Community

Lucrative alliances are a devil's bargain away. Conspire with thousands of others to bring the galaxy to its knees, or go it alone and share the glory with no one.

Source

It certainly doesn't say "this is NOT A SOLO GAME." as you imply.


Selective quoting might work in the head of the person who's prone to subjective validation, but you left out the part where I said quite a whole lot of other stuff as well, and never said anything about it not being a sandbox. But, the ignorant will do what the ignorant will do, and that is ignore.

I play solo a lot IZ. I never seem to come across the same problems you throw tantrums about on the forums. Funny that, a 2012 toon finding the game easier to handle than a 2003....

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#27 - 2014-03-21 07:00:31 UTC
The problem with solo is that they expect to be just as well off as many players. The most truthful statement on the matter I ever seen was inside a wormhole ceo guide stated simply as

players without enough numbers will default to doing the same activities over and over because they lack the powers or capacity to do anything more significant.

looking at this statement carefully we can agree that noone forged a null empire alone because one ship one player simply cannot do it.

in having said that rebalancing the game to allow solo players at least the broad option to fit specialist modules and not fly gimped shitfits afterward is a noble goal. Hence why I only proposed a rig that reduced cpu for one specific kind of module. The ship makes a sacrifice somewhere but a rig is a smaller price to pay over say a lowslot. Also not every vessel has the raw cpu on hand to benefit significantly from coprocessors or overclockers so a straight reduction on the scan launcher is more specific and beneficial
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#28 - 2014-03-21 08:19:26 UTC
Caleb Seremshur wrote:
The problem with solo is that they expect to be just as well off as many players. The most truthful statement on the matter I ever seen was inside a wormhole ceo guide stated simply as

players without enough numbers will default to doing the same activities over and over because they lack the powers or capacity to do anything more significant.

looking at this statement carefully we can agree that noone forged a null empire alone because one ship one player simply cannot do it.

in having said that rebalancing the game to allow solo players at least the broad option to fit specialist modules and not fly gimped shitfits afterward is a noble goal. Hence why I only proposed a rig that reduced cpu for one specific kind of module. The ship makes a sacrifice somewhere but a rig is a smaller price to pay over say a lowslot. Also not every vessel has the raw cpu on hand to benefit significantly from coprocessors or overclockers so a straight reduction on the scan launcher is more specific and beneficial

No soloer I know expects to be just as well off as other players. I doubt you have a direct ESP link to every soloers brain to be able to say that.

As a soloer I expect that 1 vs many is a very difficult task as any reasonable person would. That is the natural order of things and fine by me.

Having said that, the issue which deserves contempt is CCPs push to buff the already naturally superior group so that they're not only 100% more effective x number of pilots but have the additional benefits of non natural bonuses.

Non natural bonuses take the form of magical boosts (soloer in command ship with links vs 2 equal ships is 50% less powerful but the 2 pilots can add links giving them an additional 30% while the soloer gets no boost), repair drones not able to target own ship, pre-nerf ships and modules that only function well in groups (such as the OPs complaint), overpowered cynos and the like).

IMO solo does not need to be artificially nerfed since it's naturally already difficult.

If you're in a gang and you're incapable of killing a soloer than you need to improve.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#29 - 2014-03-21 08:24:32 UTC
Kaarous Aldurald wrote:
Oh my goodness, the text on the original sale box? Yep, that confirms it, that totally disproves the realities of the game as it exists today.

Or, could it possibly be that sandbox really means that while you can try whatever you want, you aren't guaranteed to succeed at whatever you try? Nah, can't be that, it's gotta be that every single tiny aspect must be accessible for teh soloh playerz.

Proving the original design goal of the game was to provide both fleet and solo play. Afaik there has not been a statement since that box was released to say solo in EvE is no longer valid gameplay.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#30 - 2014-03-21 08:27:44 UTC
Infinity Ziona wrote:
Kaarous Aldurald wrote:
Oh my goodness, the text on the original sale box? Yep, that confirms it, that totally disproves the realities of the game as it exists today.

Or, could it possibly be that sandbox really means that while you can try whatever you want, you aren't guaranteed to succeed at whatever you try? Nah, can't be that, it's gotta be that every single tiny aspect must be accessible for teh soloh playerz.

Proving the original design goal of the game was to provide both fleet and solo play. Afaik there has not been a statement since that box was released to say solo in EvE is no longer valid gameplay.


There is both fleet and solo play.

But there are some things that favor one over the other, and vice versa. That's fine.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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