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High sec Mission runners just got completely screwed by CCP

First post First post
Author
Xeronikus
MARE Technology Department
#101 - 2014-03-20 22:14:55 UTC
Arsine Mayhem wrote:
Xeronikus wrote:
baltec1 wrote:

Just to point out, Chribba held sov solo for a rather long time.


Well, this solves all the issues I pointed out for all the other 99.X% of the players who are interested in null space but dislike the current conditions I mentioned earlier.


Yep, null is owned by 2 entities. Or is it 1.

Null is the lame of the game.

Hit that web site sheep, mittens needs moar rmt.


The hell are you talking about?
Ribor
Royal Amarr Institute
Amarr Empire
#102 - 2014-03-20 22:34:27 UTC
Xeronikus wrote:
What I don't get is why hi-sec gets nerfed more and more (I can't really remember a single big improvement in the past years). If the goal is to push more people into null: well, some people simply do not want to. I've been there three times, it sucked three times, hard. I've had my share.

Also some people don't like the notion of being treated like cattle in some big ass alliance.

Umm..incursions. Most profitable thing to do in high sec for about 0% risk. Make more from those than you can hope from missions
Hasikan Miallok
Republic University
Minmatar Republic
#103 - 2014-03-20 22:34:29 UTC
Best solution.

Blitz and ignore loot.

Churn more missions and trade LP for all those lovely Sisters Probes and Virtual Implants and let the loot rot.

You actually make more ISK.
Nevyn Auscent
Broke Sauce
#104 - 2014-03-20 22:41:36 UTC
Not convinced by the inability to reach perfect refine for high/low sec.
Once Null Sec adjusts and other balance points are also implemented this may actually end up tipping the scales too far in Null Industries favour long term. It's a very dangerous precedent to set as it says Null must be best at everything, rather than each section of space having a true identity for what it's used for.

That said, the change to favour players who have trained the skills properly rather than the current 'slap a few levels on and be at 100%' is a good change, as it makes mining & industry a more serious profession skill wise than it used to be.
Just concerns it's going too far in nerfing high sec.

P.S. Yes! 50% base on all Null Outposts. Something I have been in favour of for a long time.
Merovee
Gorthaur Legion
Imperium Mordor
#105 - 2014-03-20 22:54:02 UTC
Every time they make the game harder they thin the herd, which is good, leaves room for talent. Blink

Empire, the next new world order.

James Amril-Kesh
Viziam
Amarr Empire
#106 - 2014-03-20 23:00:29 UTC
Lipbite wrote:
I like how nerf is called "significant improvements" in the article.

CCP is practically a government. At least they use the same methods of crowd control.

Nerfs ARE improvements.

You know, that's kind of why they're done.

Enjoying the rain today? ;)

Dinsdale Pirannha
Pirannha Corp
#107 - 2014-03-20 23:21:41 UTC
James Amril-Kesh wrote:
Lipbite wrote:
I like how nerf is called "significant improvements" in the article.

CCP is practically a government. At least they use the same methods of crowd control.

Nerfs ARE improvements.

You know, that's kind of why they're done.


Nerfs like this are a direct attack by the null sec cartels against high sec.
So from the perspective of the cartel leadership, who stand to profit quite nicely from this, yeah, it is an improvement.
For everyone in high sec, it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base.
Moneta Curran
Federal Defense Union
Gallente Federation
#108 - 2014-03-20 23:27:06 UTC
Dinsdale Pirannha wrote:
James Amril-Kesh wrote:
Lipbite wrote:
I like how nerf is called "significant improvements" in the article.

CCP is practically a government. At least they use the same methods of crowd control.

Nerfs ARE improvements.

You know, that's kind of why they're done.


Nerfs like this are a direct attack by the null sec cartels against high sec.
So from the perspective of the cartel leadership, who stand to profit quite nicely from this, yeah, it is an improvement.
For everyone in high sec, it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base.


You're pathetic. Get a life.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#109 - 2014-03-20 23:28:52 UTC  |  Edited by: Scipio Artelius
Dinsdale Pirannha wrote:
...it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base.

Then protest in a positive way Doomsdale. Lead by example and cancel your subscription.

All this hot air is good for nothing but balloons. Real concern for highsec would involve action, not just whining.
I Love Boobies
All Hail Boobies
#110 - 2014-03-20 23:51:54 UTC
baltec1 wrote:
So mining is being buffed.


Don't know many mission runners who mine though sir. Blink
Kaarous Aldurald
Black Hydra Consortium.
#111 - 2014-03-20 23:52:43 UTC
La Nariz wrote:
I applaud this wonderful highsec nerf, its just as we discussed at our last lobbying session.


Yep. You and I, among others, basically called it despite the efforts of the professional forum trolls to derail the thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#112 - 2014-03-21 00:05:28 UTC
I Love Boobies wrote:
Don't know many mission runners who mine though sir. Blink

Sure you do. All of them soon.


Kaarous Aldurald
Black Hydra Consortium.
#113 - 2014-03-21 00:08:54 UTC
Scipio Artelius wrote:
I Love Boobies wrote:
Don't know many mission runners who mine though sir. Blink

Sure you do. All of them soon.




My thought was: "I don't know many mission runners who have heavy refining skills, either."

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#114 - 2014-03-21 00:12:20 UTC  |  Edited by: Scipio Artelius
Kaarous Aldurald wrote:
My thought was: "I don't know many mission runners who have heavy refining skills, either."

I was just kidding really. I don't see the sky falling down with this.

A lot of the discussion in the dev post is positive towards the few changes announced so far.

However, if it really is as dire as Doomsdale believes, skills will be queued and exploration ships will crash on the market. All good for someone.
Sentamon
Imperial Academy
Amarr Empire
#115 - 2014-03-21 00:14:56 UTC
CCP should kill mission running with a hammer and turn it into something that has a real impact on the game by making it meaningful and entertaining.

Rescuing the damsel for the 85 billionth time for no particular reason belongs in a theme park and not a sandbox.

~ Professional Forum Alt  ~

Kaarous Aldurald
Black Hydra Consortium.
#116 - 2014-03-21 00:15:38 UTC
Scipio Artelius wrote:
Kaarous Aldurald wrote:
Scipio Artelius wrote:
I Love Boobies wrote:
Don't know many mission runners who mine though sir. Blink

Sure you do. All of them soon.




My thought was: "I don't know many mission runners who have heavy refining skills, either."

I was just kidding really. I don't see the sky falling down with this.

A lot of the discussion in the dev post is positive towards the few changes announced so far.


I don't see the sky falling down either. My point is that most mission runners don't bother to refine.

It only effects people who were doing it wrong in the first place, as far as mission running goes. The only other effect is to incentivize actually training refining skills, and using player infrastructure, neither of which are bad.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Victoria Sin
Doomheim
#117 - 2014-03-21 00:25:03 UTC
As someone who mines a lot and has invested an awful lot of skill points across various characters in it, I applaud this change if it's true.
Sobaan Tali
Caldari Quick Reaction Force
#118 - 2014-03-21 00:30:23 UTC
Well, in a positive note, those UI changes look pretty slick. Not to mention the changes to batch numbers are a welcome sight.

Not really sure what the big fuss is all about, but look on the bright side; they are nerfing something that accounts for a very small percentage of mission runner income at the most. It's not like they doing something crazy like nerfing bounties.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

James Amril-Kesh
Viziam
Amarr Empire
#119 - 2014-03-21 00:38:57 UTC
Dinsdale Pirannha wrote:
Nerfs like this are a direct attack by the null sec cartels against high sec.

No, nerfs like this are a change in the game by made by CCP.
It's not an attack against high-sec, any more than a nerf to moon goo was an attack against us (it wasn't).

Dinsdale Pirannha wrote:
So from the perspective of the cartel leadership, who stand to profit quite nicely from this, yeah, it is an improvement.

Why shouldn't we (all of us in the "cartels", not just the leadership) profit from infrastructure that thousands of us had to fight for, and that our alliance had to spend significant resources developing?

Dinsdale Pirannha wrote:
For everyone in high sec, it is yet another indication of the contempt and hatred null sec dev's have for the largest part of their subscription base.

That's pretty funny considering null sec players probably contribute more to your subscriber base, considering that these nerfs don't actually hurt you much if at all, considering some high sec players will probably stand to profit from this, and considering that game balance is important regardless of who benefits from changes intended to restore that balance.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#120 - 2014-03-21 00:41:05 UTC
And they're not nullsec devs. They're devs.

Enjoying the rain today? ;)