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Reprocessing Changes Dev Blog

First post First post
Author
Beta Maoye
#21 - 2014-03-20 18:40:50 UTC
A new market will emerge for high-sec POS owners with perfect reprocessing skills. Miners may want to pay for service of ore refinery..hm...reprocessing at player own POS. Manufacturer may want to pay for service of mineral compression in high sec POS. Is it possible to add reprocessing and mineral compression in business contracts to facilitate these transactions?
Reyna Snoo
The Scope
Gallente Federation
#22 - 2014-03-20 19:32:43 UTC
;_; Good bye low sec capital manufacturing. Without a bonused outpost for reprocessing it just won't be profitable even if I setup the infrastructure to compress the ore myself. CCP, thanks for making my cap BPO investment worthless and removing the feasibility of my business.
Volar Kang
Kang Industrial
#23 - 2014-03-20 19:38:45 UTC
I'm such a noob. When I first looked at the chart I didnt notice they changed the batch size and my first thought was they nerfed the crap out of mineral refining across the board. LOL.

Chihiro Chugakusei
Fortune Hunters - Navy Operations
#24 - 2014-03-20 20:19:56 UTC
From a lore point of view I dont think that low sec stations should be any better/more efficient than high sec stations. Player owned stations sure, that I can understand, since they control and manipulate everything themselves. But why would a low sec npc station be any more capable than the high sec ones? Wouldn't it be the other way around? Wouldn't a nation or npc corporation invest in facilities in their CBD more, and not the ones that are in constant danger?

I think arbitrary differences in station ability that are related to security level, for the sake of balancing would be bad. Differences between stations, and between stations owned by different factions is a good idea, but I think drawing an explicit line between high and low sec, is bad and lore unfriendly. If you do this be sure to explain why, in game.

Keep it up, +1

Xander Delacroix
Doomheim
#25 - 2014-03-20 21:25:36 UTC
Now I understand CCP's stated objective of making reprocessing a specialised field with specialised skills. However, at current skill training times it will take over a year for a single character to get even close to a point where reprocessing is similar to what it is now. This is a year away from training all those other skills (i.e. the fun skills).

CCP must understand this, so the question is why are they doing it?

1. Everyone needs to make a reprocessing alt (good for CCP's coffers short term, but at the price of alienating potentially a large portion of their customer base).
2. Skills are going to get an overhaul, either reducing the multipliers on reprocessing skills considerably, or perhaps a complete revamp to the way that skills are trained as a whole (as was hinted at in the last set of CSM minutes from the Winter Summit).

I'm really hoping it's option 2, or something similar to it, because a LOT of players are going to suffer massive economic losses until they can get their skills up to par with the current training times if it's option 1. Some just won't bother if this is the case and may well use this as the impetus to take their internet gametime elsewhere.
Batelle
Federal Navy Academy
#26 - 2014-03-20 21:38:49 UTC
Xander Delacroix wrote:
Now I understand CCP's stated objective of making reprocessing a specialised field with specialised skills. However, at current skill training times it will take over a year for a single character to get even close to a point where reprocessing is similar to what it is now.


I'm guessing because you're counting all ore reprocessing skills to max compared to not even needing them leveled much now.

You could easily specialize in only certain ores and not even take near that long.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

kimirawr
Ministry of War
Amarr Empire
#27 - 2014-03-20 22:03:21 UTC
Am I reading things right... say if people were to compress ore before the expansion and wait for summer that it would refine into more minerals? (free minerals)
Zetaomega333
High Flyers
#28 - 2014-03-20 22:16:09 UTC  |  Edited by: Zetaomega333
What is the point of changing it so people cant hit 100% refine? Why is this a problem or goal? Module or ship refining i sort of get but you made your own solution with the adition of extra materials to the bpo's and this just seems a copout of changing the rest of the bpos and for doing less work. Adding refinery's to all the stations is a good idea and one long overdue but i just cant get around what the hell is wrong with hitting 100% refine, Mind you i dont have all my ore specs to 5 they are all sitting at 4 and most are 16 days each. thats a lot of training there.

So really what is your problem with people hitting 100% refine, i would think after the massive amount of training time people put being able to perfectly refine somthing would be ok.

Second thing is in the past the pos mobile refinerys were **** mainly due to the fact they didnt take into account reprocessing skills? is this still true or will they finally be able to. If not they will be just as worthless as before.

Oh i also have to ask why ccp thinks there are so many tier 3 upgraded stations? Iv seen 2 in my time in nullsec in over 2 years, they take somthing like 80 billion isk if not more to upgrade to thier 3 which is a huge problem, you cant build the upgrades you have to cart them through highsec wh's then go through the archacic process of upgrading them day by day as you can only do one act per a day.
Nex Killer
Perkone
Caldari State
#29 - 2014-03-20 22:37:51 UTC
kimirawr wrote:
Am I reading things right... say if people were to compress ore before the expansion and wait for summer that it would refine into more minerals? (free minerals)


I would assume so.
Rahh Serves
Doomheim
#30 - 2014-03-21 00:27:18 UTC
why instant compressing i have the felling the pos module should need a fair amount of time
and the rorqual should be the choice if you want fast compression
Nex Killer
Perkone
Caldari State
#31 - 2014-03-21 01:02:27 UTC
Rahh Serves wrote:
why instant compressing i have the felling the pos module should need a fair amount of time
and the rorqual should be the choice if you want fast compression


I made a post about that in the blog. The compression shouldn't be immediate like they said in the blog. It should still take time for the compression to happen. The PoS mod should using a fuel like heavy water and I say take 2x longer then a Rorqual. Here the post I put in the blog:

Nex Killer wrote:
I don't like the change with the compression being immediate, time and a fuel should still be involved with compression. As of just now to compress 250 blocks of ice with a 8 PE BPO is 2 hours and 44 minutes and about 3 hours and 40 minutes with a unresearch BPO and *not at home so can't see how much heavy water used*. Why not make it so the Rorq can compress faster then this new PoS mod? Like the Rorq could compress 250 blocks of ice in an 2 hours and the PoS Mod take 4 hours. Plus this way you could make an Industrial Core II that makes the compress even faster for the Rorq so that 250 blocks of ice only take an hour and 30 minutes, this would give people a reason to buy and use Rorqs. Plus why did you guys make an PoS mod for compression and not make the Orca into a mini Rorq? I mean the model of the Orca looks like it would be easy todo.

Zifrian
The Frog Pond
Ribbit.
#32 - 2014-03-21 01:23:55 UTC
Rahh Serves wrote:
why instant compressing i have the felling the pos module should need a fair amount of time
and the rorqual should be the choice if you want fast compression

I agree with that as well.

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Adoris Nolen
Sama Guild
#33 - 2014-03-21 04:34:20 UTC
I welcome the changes to pos industry but I'm a bit surprised they didn't just switch high sec numbers to null outposts and vice versa. Would have made more sense, more risk = more profit.
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#34 - 2014-03-21 10:53:15 UTC
seems like the price of Caps and super caps going to go up a **** ton. if you can only get 86% mierals back from reprocessing. thats a message isk loss compared to compressing atm
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#35 - 2014-03-21 11:37:07 UTC
Lord LazyGhost wrote:
seems like the price of Caps and super caps going to go up a **** ton. if you can only get 86% mierals back from reprocessing. thats a message isk loss compared to compressing atm



I think you missed that the minerals in a batch have been increased.

Right now, if you have perfect refining skills (as in actually perfect. All three at 5) and a +4 implant, you get pretty much the same back in highsec.

If you have an upgraded outpost in null, you can do better.

If you have a POS you can do better.



The following sheets may be of interest.


https://docs.google.com/spreadsheets/d/1Rztizv7FJOTyS1KqTorge0YtRpY60Lp_bzSnWhmaRDo/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1mZSNGLaxi1A-Q818nApcJ2kNJOfnJmhcAcYn-mulzEU/edit?usp=sharing


(Yes, compression is taking a hit. Best you'll manage is between 2000 and 2400 units of minerals per M3)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kijyat
BTK Mercenary Group
Lucky Starbase Syndicate
#36 - 2014-03-21 12:25:42 UTC
I am upset by this change. Nothing in these changes benefit the hi sec player. I enjoy playing in hi sec and already have maxed all resource processing & production tree skills. I worked hard grinding out station standings and feel I earned the 100% refine. Now I have to lose a mission running implant and get a resource processing implant just to fall short of perfect refine. I feel cheated by CCP yet again.


Caerfinon
Caldari Provisions
Caldari State
#37 - 2014-03-21 12:38:57 UTC
Steve Ronuken wrote:
The following sheets may be of interest.


https://docs.google.com/spreadsheets/d/1Rztizv7FJOTyS1KqTorge0YtRpY60Lp_bzSnWhmaRDo/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1mZSNGLaxi1A-Q818nApcJ2kNJOfnJmhcAcYn-mulzEU/edit?usp=sharing


(Yes, compression is taking a hit. Best you'll manage is between 2000 and 2400 units of minerals per M3)


Many thanks for these. Excellent work as per usual :)

Cheers C.

@Caerfinon - Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#38 - 2014-03-21 13:21:05 UTC
Kijyat wrote:
I am upset by this change. Nothing in these changes benefit the hi sec player. I enjoy playing in hi sec and already have maxed all resource processing & production tree skills. I worked hard grinding out station standings and feel I earned the 100% refine. Now I have to lose a mission running implant and get a resource processing implant just to fall short of perfect refine. I feel cheated by CCP yet again.





Welcome to the world of jump clones Smile

I mean, you're not going to have the same set of implants for mining and missioning, right?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kijyat
BTK Mercenary Group
Lucky Starbase Syndicate
#39 - 2014-03-21 14:06:58 UTC
Like several other hi sec players, I mine during missions then refine. Jump clone cool downs make it not applicable during running missions and I run missions several times a day. I already have a 100% refine at several stations. CCP will force players like me to get an expensive implant for my "JC" or prime and still not get the 100% refine that I already have earned through skill mastering and faction grinding.
Batelle
Federal Navy Academy
#40 - 2014-03-21 14:15:13 UTC  |  Edited by: Batelle
Kijyat wrote:
I am upset by this change. Nothing in these changes benefit the hi sec player. I enjoy playing in hi sec and already have maxed all resource processing & production tree skills. I worked hard grinding out station standings and feel I earned the 100% refine. Now I have to lose a mission running implant and get a resource processing implant just to fall short of perfect refine. I feel cheated by CCP yet again.


If you actually maxed them even though it was not required for a perfect refine, then you are now among a much smaller group of people with really good refining skills. There will be an initial demand for refiners as everyone else tries to catch up to you. You could make some isk off this. I guess what I'm trying to say is that you will still have a perfect refine while a lot of other people won't, because you aren't really competing with people that are refining in nullsec.

I don't think people understand the implications of this change. Since crunched ore will now replace 425mm railguns for transporting minerals, ore refined at high-efficiency nullsec stations can only be used to build in nullsec. Ore that comes in from nullsec will have to be refined at hisec refineries and poses anyway. People that buy tritanium in empire will be using it to build, and all that trit will have been refined in empire while people that are buying trig/mex for capital production will purchase the ore directly.

What it does affect are manufacturers, as it actually gives a small material advantage to doing certain t1 production in null. It also reduces the demand for production slots as we won't have alts doing weeklong runs of railguns.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.