These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

C1-C4 vs. C5/C6 Space: The Thread

Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#181 - 2014-03-19 00:38:04 UTC
Armakoir wrote:


*Ninjaedit*
Don't forget, some C2 corps got more than enough dreads to handle a single carrier, just saying ;)
Where did that isk come from and how long did it take?


I can't speak for all c2 corps, but I know some that just don't want to deal with hauling the parts in, let alone the cost itself.

No trolling please

Shilalasar
Dead Sky Inc.
#182 - 2014-03-19 08:35:04 UTC
Capital escalations in lower classes, wtf guys?
It is an shiny idea, so noone questions if it would do any good?
I may be wrong but

Let´s ask ourselves a few questions:
The risk in running lowerclass sites is way higher that running escalations. Easier access to the hole, alot harder to roll holes and way more incomings, esp from k-space (nullsecs don´t count, nothing scary comes in from there). The only thing that "can" justify the high escaltionpayout is the risk of being stuck in a site for 5 minutes and loosing some blinged out caps.
But if you were able (and wanted) to do escalations in a c1-4 what would be the reason not to go into a c5/6? It´s not like there aren´t already enough 10man farmercorps around there.

With capitals in a site what do you do now? Batphone for someone close enough and willing to blobb them out or wait for the noctis and pray they are bad. You want to put that in every class? For the purpose of more PvP?

The best thing about lower classes is that everyone can try to murder your siterunner and most people will try so without 1/3 of the fleet being guardians. You can have fun alone or just with a buddy ( how many baitdrakes are there in C5/6s?)
And even if you loose it´s not that onesided like most C5/6 fights where it is a almost clean wipe by whoever can break the enemy logistics first (ofc only when no caps on field).


Most likely C1-4 escalations wouldn´t put any more money in the hands of c1-4 folks anyway because ribbonprices would crash even more so.

Also the ability to field capitals is less about the money to get them but more about the amount of time needed to replace them and most importantly the skillpoints. Because let´s be honest, how many PvE-T3 are running around there worth less than 1,5B.
But a T2 capital that´s about a year of SP, useless 90% of the time unless you can use it in PvP of for rolling.
There is enough complaing about blabdreads as it is, can we not put that in every piece of space there is?

On the topic of running C5 sites without escalations: The problem there is the accessablility. You simply don´t get many connecting C5/6s that aren´t opened from the other side. And one single C5/6 resident can deny you by simply warping a capital at range and watch the escalation kill your fleet.

unrelated: Fix incursionpayout compared to anything but highsecmissionrunning.

TLDR: escalations would turn C4s into baby C5s and make c1-3s a very different (unfun) place. For better Isk/h balance blueloot or do something new.
RcTamiya Leontis
Magister Mortalis.
#183 - 2014-03-19 11:35:05 UTC  |  Edited by: RcTamiya Leontis
When i was talking about escalationwaves i was most likely talking about escalations happening due to Marauders or Battleships.

Anyway, i agree on , it all will become worse if ribbonpries sink more, so the question here is -> How can we increase the reward in lower classes while stop ribbonprice decreasing or make it rise again ?

The idea of increasing blueloot price might be the way to go, still on the other hand how can we stop ribbons from falling in price?

Logical next questions:

How much must blueloot be worth to make c1-3 (c4) more balanced with their reward compared to c5 ?

Wouldn't an overall blueloot buff also increase the gap from c5/6 to c1-4 again and wouldn't this also make c1 farming more viable than c2/c3 farming as it is right now ?

Dreadblapping IS allready real in c2 space, i could name a lot of J-Tags here now with at least 4 known dreads, however mos of them were c2 NS/c5

Would allowing ONE Capital passing c1-4 holes change the fleetsetup ballanec by a lot ? I'd say no it wouldn't, because a 8 people fleet can beat any single triage carrier if setup smart, also i'd like to see welping archons into some of above mentioned holes beeing blapped :D for those WHs without a proper dreadfleet, a single archon can be handed because the totaljumpmass will limit fleets to ~ 20 t3 + triage, which can be beaten by 10 people + triage. all you need to do is balancing the jumpmasses and we are fine ( yes i know about some smart solutions like having biggermassships in hangar of the triage)

If we increase isk/hour in lower classes, would this increase wormhole population ? This is where i would say NO, because most people i ask ain't blaming the money for not living in wormholespace of any class, they dislike scannmechanics and no local and rather stay in kspace, this is because wspace is unique and the majority of eve dislikes it.


So my opinion is that i'm , as a c2 dweller, would be okay with facing at least up to 1 capital or 2 capitals if they decide to crush the hole with them, we hav to keep in mind that a 2 billion mass hole used by a carrier wont allow more than 30 T3s in total to pass into both directions, if the oponent is smart and alrleady used an orca to crossjump, the triage will be left alone in the c2 without his fleet having a chance to reach him, so yes there are tactics out there to counter those kind of fleets, all you need to do is getting rid of 600mil mass, the hole wont shrunk and the hostiles will leeory a triage into your hole GG ;)
If people are not smart enough to find solutions, who are more than obvious, then they deserve to get whiped out
Meytal
Doomheim
#184 - 2014-03-19 13:18:35 UTC  |  Edited by: Meytal
Assuming ribbons are the only important piece of salvage is a little short-sighted. It only happens this way right now because they are the bottleneck in the manufacturing process. Market cost is based on demand vs availability. CCP can adjust the materials requirements on T3-related blueprints to equalize the importance of ALL sleeper salvage. Then incomes wouldn't vary so wildly based on whether ribbons drop or not.

Also, fullerene-based materials required need to be adjusted as well so that Perimeter, Frontier, and Core sites all have approximately the same demand as other sites of their type. Huffing C50 gas shouldn't be nearly as profitable as huffing C540 gas.

How to balance W-space NPC income:

1) Adjust blueprints materials as mentioned above.

2) Ensure the average salvage drop per site, per class increases consistently with danger presented by NPCs in each site. Because the difficulty of sleepers increases as you go from class 1 to class 6, so should the rate of salvage drops.

3) Ensure the blue loot scales properly, and with a small sloping increase, similarly to #2.

Note: Escalations add to the total site payouts, and should only happen once -- no more abusing the broken downtime respawning mechanics. Escalating a C6 should be more dangerous than escalating a C5, with a corresponding increase in payout.

At this point, if CCP wants to discourage "home site" farming and encourage static farming, they could lower the respawn rates for new sigs/anomalies. It might be useful to tweak this early on, or wait to see how the above changes affect the income levels across the board first.


This should happen before the T3 nerf/rebalance. CCP will undoubtedly do bad things to T3s because they don't have a clue about W-space, and because they always have in the back of their minds to buff Nullsec/T2 in any way they can. This means demand will drop, prices will drop, and non-blue income will drop.

If gas and salvage are suddenly worth less than hisec mining due to lower demand from the T3 nerf -- most gas is close already -- and they haven't balanced the blue loot properly, there will be no reason to take the risks of PvE in W-space other than escalating C5 and C6 sites for blue loot. There will be less activity in W-space and therefore fewer targets and fewer ships exploding resulting in an overall decrease in ISK and mineral sinks and a corresponding increase in ISK and mineral faucets.
Armakoir
Entity 42
#185 - 2014-03-19 14:35:42 UTC  |  Edited by: Armakoir
Yeah, capital escalations in lower class wormholes are unrealistic, and that was never what I had in mind. Instead, we use the same basic mechanic wherein warping a certain ship class (short of capitals) to a site escalates that site. But... I think that gets really hard to balance correctly, particularly in terms of what ships are required. Also, if these escalations don't require capitals (big risk) then the payouts should be less, and if the payouts are less then the lower-higher gap still remains.

Worth noting: there should always be a gap in income between lower and higher class wormholes in that you should make more in the latter than the former. But, that gap seems excessively large right now.


I generally agree with RcTamiya's post but would clarify that I think we need to increase the relative income of lower class wormholes, which is why I think removing escalations is the best solution. Like RcTamiya said, people don't live in wspace, in general, because of other mechanics, not because of a lack of isk.

I agree that adjusting blueprint material requirements would be a good idea. But as for scaling blue loot more accurately, Meytal, I don't think that'll work without removing escalations. It seems like sites and anoms are balanced in terms of risk vs rewards across all of wspace. This includes escalations. But this balance exists only when we focus in on each site and ignore everything else (i.e. wspace as a whole). If we try to adjust blue loot values to solve a macro problem without addressing escalations then lower class wormholes will see an increase in reward for the same risk, which I think creates an imbalance at the micro level.

Removing escalations might also take the edge off of declining nanoribbons prices.

Edit: Removing escalations (or not having escalations in lower class wormholes) would discourage home site farming.
Meytal
Doomheim
#186 - 2014-03-19 18:39:49 UTC  |  Edited by: Meytal
You can still run a C5 or C6 site without escalating it. It's more difficult than a C3 or C4 site, so it should be worth more of a payout. Thus from C1 to C6, salvage and blue loot should scale accordingly.

Additionally, you can escalate that C5 or C6 site, requiring a larger investment of training and resources with even greater danger ... for additional payouts. Thus for C5 and C6 sites, the bonus salvage and blue loot from NPCs in the escalation waves should be just that: a bonus.

Right now, you can re-escalate the same sites day after day. That is the largest imbalance between red cross profitability in different W-space systems. Fix that, and the disparity between high class income and low class income shrinks drastically.

Edit: Note also that I didn't just say "OMG FIX BLOO LOOTZ!!" There are multiple adjustments needed to bring everything back where it needs to be.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#187 - 2014-03-20 01:36:59 UTC
Meytal wrote:


Right now, you can re-escalate the same sites day after day. That is the largest imbalance between red cross profitability in different W-space systems. Fix that, and the disparity between high class income and low class income shrinks drastically.



This.

No trolling please

Ab'del Abu
Atlantis Ascendant
#188 - 2014-03-20 08:47:04 UTC  |  Edited by: Ab'del Abu
Nerfing income doesn't help wh-space at all, it's not hard to understand. You might possibly loose as much activity in C5/C6 holes to stuff like incursions and fw as you would gain in lower-class wormholes. Well done.

I used to make about 100m/h per character in high-end nullsec anoms with a marauder BEFORE marauder buffs - with hardly any risk. I think that's a good place to start for a solo pilot in a C1 hole. Have it increase by about 50m per class up to 250m in C4s and you will have nice income progression that's fair in terms of risk/effort/reward and will pull in many high- and nullsec carebears for people to gank.

EDIT: ok, maybe nerf nanoribbon drops from sleepless guardians. income fix "quick and dirty"^^
RcTamiya Leontis
Magister Mortalis.
#189 - 2014-03-20 09:04:58 UTC
Ab'del Abu wrote:
Nerfing income doesn't help wh-space at all, it's not hard to understand. You might possibly loose as much activity in C5/C6 holes to stuff like incursions and fw as you would gain in lower-class wormholes. Well done.

I used to make about 100m/h per character in high-end nullsec anoms with a marauder BEFORE marauder buffs - with hardly any risk. I think that's a good place to start for a solo pilot in a C1 hole. Have it increase by about 50m per class up to 250m in C4s and you will have nice income progression that's fair in terms of risk/effort/reward and will pull in many high- and nullsec carebears for people to gank.

EDIT: ok, maybe nerf nanoribbon drops from sleepless guardians. income fix "quick and dirty"^^



I can mostly agree on this but....
- ribbons are what the money comes from in low classes, blue loot in c2 is ~ 100k isk a frig ? this is just a joke if you aint lucky with ribbondrops a c2 site can end up with ~ 5-10 mio in worsed case consuming up to 10 minutes in a poorly fit t2 tengu or HAC
- C5/C6 fix is simple -> make escalations able only one time with 4 waves each site ( NO reset after downtime) no need to reduce ribbondrops there
- C1 space shouldnt be more worth than lvl 3 missions, but rather have them equal


But i rather have more pvpers in wormholespace than carebears who either hide in pos or fight with not less than 4 falcons
Lloyd Roses
Artificial Memories
#190 - 2014-03-20 09:22:28 UTC  |  Edited by: Lloyd Roses
RcTamiya Leontis wrote:

- C5/C6 fix is simple -> make escalations able only one time with 4 waves each site ( NO reset after downtime) no need to reduce ribbondrops there
- C1 space shouldnt be more worth than lvl 3 missions, but rather have them equal


Do that c5/c6-*fix* and I'm out to nullsec. Rather farm more money in security instead of risking a 5bil ship to make 500mil once a week <.<

Also, you already can grind for sigifcantly more than 100mil in a c1... just run it with lazors.
Ab'del Abu
Atlantis Ascendant
#191 - 2014-03-20 09:37:22 UTC
Lloyd Roses wrote:
[quote=RcTamiya Leontis] Also, you already can grind for sigifcantly more than 100mil in a c1... just run it with lazors.


Hmm ok, I didn't know that. What are all those people whining about then -.-
RcTamiya Leontis
Magister Mortalis.
#192 - 2014-03-20 10:00:18 UTC  |  Edited by: RcTamiya Leontis
Lloyd Roses wrote:
RcTamiya Leontis wrote:

stuff


Do that c5/c6-*fix* and I'm out to nullsec. Rather farm more money in security instead of risking a 5bil ship to make 500mil once a week <.<

Also, you already can grind for sigifcantly more than 100mil in a c1... just run it with lazors.




That's why i keep saying balance c2 sites and make c1 less worth than those ;)


however keep in mind how spawn mechanics work ... whenever a site despawns it gets into some kind of " global pool" and will respawn in another system at another location, example : you finished a core site in a c5, it will despawn in your c5 and spawn in a new one.
What does this mean ? Well currently that means a site has a lifetime of ~ 3-4 Days ( escalationfarming every day) and then will despawn in your system to spawn in another, however if a site despawns after it has been escalated & looted it does mean it has a lifetime of 1 day (the day you warpin to do the site with full escalation) this will increase the amount of sites you potentially could have more sites spawning, or you find unoccupied C5s having a huge amount of them inside and staticfarming becomes viable.
What will this change ?
- staticrolling for pve becomes viable in c5/c6 as it is in c4->c4
- possible chance of increasing isk per site due to decreasing amount of ribbons etc
- Bears who dislike a "nerf" on their lazy homefarming will hate this

*EDIT*

We complain about the fact that c1 farming is mroe viable than c2/c3 farming by simple said, A LOT
Lloyd Roses
Artificial Memories
#193 - 2014-03-20 11:08:55 UTC
RcTamiya Leontis wrote:

That's why i keep saying balance c2 sites and make c1 less worth than those ;)



So you're asking for c1s to stop feeding the wallets of those aspiring newbros that just found out how THEY could create ISK. Swift move, thank you. C2 are the bane of any sentient wormholian regarding pve - no one does it anymore once they figured that out, so please let the newbros figuring it out have their reward.

Lowclass wormhole dwelling is imo the biggest joke you could come up with, you got all the risks of higher class wormhole-space, you're **** vulnerable like **** while running those sites, you need better equip than to farm even havens in null - and all for a fraction of the reward. If anything, the loot in c2s just should go up by a factor of three+.

We also do NOT complain that c1s are worth more than c2/c3, this is your interpretation - we complain that c2/c3-sites are worth LESS than c1-sites, even though you need a navy mael/raven/dominix to run them in acceptable time. C1s are fine, they create space for very small entities to live in, for newbros to learn the basics and for vets to ash through those sites with zealot/legion, however the payouts of those higher class sites, especially c2s, are just offending.

Also, to live in a wormhole you give up on a lot. Clonejumping, assembling of those T3s you just built, no secure storage at all, no local to protect from hostiles, no station you can dock in, the average crew to run homesites escalate even brings some double digit billions of assets at risk to the table. You can create some burst-income that has fantastic letters written all over it, like 250mil/hr in a big dreadfleet, 400mil/hr in a small one, 500mil on classic expo and 600mil on solo expo an hour, however the time you can do that is limited, and you can't multibox multiple sites, even though you need to have multiple accounts running to create such kind of income. You just try to kill the little bit of sustain there is.
If you were to enforce such a change as advocated (no farming of escalations), then the two top-ends don't give a ****. The expocrew just moves more frequently, soloexpo just runs from hole to hole, they don't care. Or *the farmers won't really care*. On the other side, people that live for the pew normally got no income besides those home-escalations and the quite ****** and risky income from some minor activities like running static sites (=soloexpo), datas with 1/2 tengus, sucking c320 since other polymers aren't worth touching and a few others.

Tl;dr: Removing farm-able escalations will barely touch expocrews, which already make the majority of cash in w-space. It will hurt all those people that want to actually *content*, by removing the one serious form of income they have without running DEDs in null or employing a FW-alt or nullsec-alt.
RcTamiya Leontis
Magister Mortalis.
#194 - 2014-03-20 11:49:01 UTC
Lloyd Roses wrote:
RcTamiya Leontis wrote:

That's why i keep saying balance c2 sites and make c1 less worth than those ;)



So you're asking for c1s to stop feeding the wallets of those aspiring newbros that just found out how THEY could create ISK. Swift move, thank you. C2 are the bane of any sentient wormholian regarding pve - no one does it anymore once they figured that out, so please let the newbros figuring it out have their reward.

Lowclass wormhole dwelling is imo the biggest joke you could come up with, you got all the risks of higher class wormhole-space, you're **** vulnerable like **** while running those sites, you need better equip than to farm even havens in null - and all for a fraction of the reward. If anything, the loot in c2s just should go up by a factor of three+.

We also do NOT complain that c1s are worth more than c2/c3, this is your interpretation - we complain that c2/c3-sites are worth LESS than c1-sites, even though you need a navy mael/raven/dominix to run them in acceptable time. C1s are fine, they create space for very small entities to live in, for newbros to learn the basics and for vets to ash through those sites with zealot/legion, however the payouts of those higher class sites, especially c2s, are just offending.




C1 beeing less worth than c2/C3 it does of course mean to buff those instead of nerfing c1, howver i can't find anything when i said nerf C1 payouts ;)

However when you cry about removing farmable escalations i am pretty sure you didn't read my post or don't understand the sitespawnmechanics, with removing farmable escalations wspace will be as it was intended with farming holes instead of just sitting home and let the wallet grow, also i have to mention here that with PvE/ escalationfarming alone you wont get over 1b/month in bigger corps/alliances and yes homefarming alone wont get you "rich" anymore, not as it is right now, but it might increase sleeperlootprices again due to less "production"

My statement was clearly : c1 is more worth than c2/c3 (pve content!) and needs a fix.
Armakoir
Entity 42
#195 - 2014-03-20 16:09:58 UTC  |  Edited by: Armakoir
Ab'del Abu wrote:
Nerfing income doesn't help wh-space at all, it's not hard to understand. You might possibly loose as much activity in C5/C6 holes to stuff like incursions and fw as you would gain in lower-class wormholes. Well done.^

So nerf C5 and C6 income and fewer people will be attracted to that space, that potentially means:
1. Fewer people will be sharing the reduced income which means individual pilots won't see a significant decrease in income.
2. Fewer blobs, more gangs.

If you effectively increase lower class income (by nerfing higher class income) and attract more people to wspace, that potentially means:
3. More gangs in lower class wormholes.

So now we have more gangs fighting gangs? That sounds like problem solved!

The problem is essentially C5/6 dwellers are bored. The evidence is in this thread and elsewhere. It includes the unwillingness of lower class dwellers to speak up on the forums about the state of wspace for fear of becoming a target, because C5/6 dwellers are bored. It includes the threat of "fight us and sacrifice ships to Bob, or we'll burn your system to the ground," because C5/6 dwellers are bored. It includes the complaint that higher class wormholes don't have enough content, because C5/6 dwellers are bored. It includes the need to organize 5v5 fights versus higher and lower class dwellers, because C5/6 dwellers are bored. It includes the suggestion to create more C4 statics (which is arguably to the benefit of higher class dwellers) to create more potential targets, because C5/6 dwellers are bored.

Take away the extra income of escalations (either altogether, or fix their respawning, the latter of which sounds like a more realistic and good first step) and C5/6 dwellers will no longer be (or be less) bored. Yeah, they'll spend some more time farming and less time roaming, but you're not getting good fights anyway so what's the loss here? Yeah, they might field different ships for pvp, which means you're either flying a suboptimal ship and enjoying a more evenly matched fight, or your flying a blinged out ship you might not be able to afford losing. Either way, there's a bit more excitement in a fight. Yeah, they'll have to dive into other wormholes to farm, not just to roam... and if everyone is doing this dual statics for all wormholes won't be necessary. All of these are good things for the state of wormholes as a whole, and, I would argue, for C5/6 dwellers themselves.

To some degree, arguing over C1/2 incomes is irrelevant because it's not addressing the problem. Even if you buff their incomes they're not going to be able to support the fleet sizes necessary to take on larger entities, which means you're probably buffing the income of solo/dual boxing players who aren't going to increase interactions in wspace.
Ab'del Abu
Atlantis Ascendant
#196 - 2014-03-20 16:35:46 UTC
Armakoir wrote:
~words ~


Well, how any of the proposed changes would turn out for ainokis, noone can really say. It's all hypothetical and speculative at best.

In any case, CCP would do good to rather buff certain aspects of our space instead of forcing people out of a gameplay that they have grown accustomed to. It has been shown time and again that it doesn't work out very well if you take people's stuff away ...

Armakoir wrote:
[...] Yeah, they'll spend some more time farming and less time roaming [...]


I'll let this stand for itself ;P
Rek Seven
University of Caille
Gallente Federation
#197 - 2014-03-20 16:55:06 UTC
Yeah Armakoir, you're talking rubbish. Roll

AssassinationsdoneWrong
Deep Core Mining Inc.
#198 - 2014-03-20 17:48:52 UTC  |  Edited by: AssassinationsdoneWrong
Armakoir wrote:


Nerf nerf rhubarb rhubarb C5/C6 are bored etc rubbish


C5/C6 are not bored enough to roll C1-C4 residents on a whim leaving C5/C6 potentially unprotected, drawing out 2-3 days of sheer effing boredom for little to no prize and no fix to SDing (feel free to chime in here CSM delegates!) in FF's.

I'm not C5/C6, I'm not afraid to spout my own rubbish here, take opposing fronts on things. It's not going to get me rolled over in the near future but if it does who cares it will be fun!

There are HUGE and I really mean HUGE corporations in C2's right now making enough isk somehow to fund upwards of 5-15 towers in one system, be it through PI, reactions, drugs and/or C2/C3/C4 static farming. I would even venture to say that the really big C2 residents are far more common than the large C5/C6 corps.

Feel free to edit your own post off the forum at any point as it is complete cr@p.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Nash MacAllister
Air
The Initiative.
#199 - 2014-03-20 20:12:10 UTC
Well, the ISK discussion is off-base as it relates to C1-C4. ISK should be made in your static, not your home. And yes, a C3/C4 static can support a very large corp, contrary to what some would like to believe. But we have said this for literally years now, usually falling on deaf ears. This is especially true if you figure ISK over time, not just a marathon session or C5/6 escalation spree. Running C3/C4 sites can be done by 1-2 people making them much more accessible to your entire corp than a higher class escalation. It isn't sexy, but it works, and keeps even your lowest skilled members entertained and flying relatively shiny ships.

As for changes, sure, give us some random triggers, some sort of non-cap escalation mechanic, anything to put a little variation into them. Use a C5 Quarantine Area as a template and go from there. Heck, I would even love to see Sleeper Incursions, woohoo. But currently, I don't really care what class wh it is, running most sites is about as challenging/mind-numbing as running hs missions, other than the gank potential. But stupid can't be fixed, and no matter what, folks will keep running all classes of site without proper scouting, regardless of what changes are made.

Yes, if you have to ask yourself the question, just assume we are watching you...

Allna
Aim High
#200 - 2014-03-20 21:07:52 UTC  |  Edited by: Allna
How about Bastion Mode escalations, rather than Capital escalations? (As soon as a bastion module is enabled on-grid).

Kind of kills two birds with one stone IMHO, I feel Marauders are way overpowered now for C1-C4 environments, and gives lower class wormholes a "step" in the direction of Capital escalations...

Make it scale proportionately so it can't/doesn't impact higher class values but still gives a useful buff to lower class.